Tinman.AddOns.WPF
1.0.0-rc4.27
dotnet add package Tinman.AddOns.WPF --version 1.0.0-rc4.27
NuGet\Install-Package Tinman.AddOns.WPF -Version 1.0.0-rc4.27
<PackageReference Include="Tinman.AddOns.WPF" Version="1.0.0-rc4.27" />
paket add Tinman.AddOns.WPF --version 1.0.0-rc4.27
#r "nuget: Tinman.AddOns.WPF, 1.0.0-rc4.27"
// Install Tinman.AddOns.WPF as a Cake Addin #addin nuget:?package=Tinman.AddOns.WPF&version=1.0.0-rc4.27&prerelease // Install Tinman.AddOns.WPF as a Cake Tool #tool nuget:?package=Tinman.AddOns.WPF&version=1.0.0-rc4.27&prerelease
TINMAN 3D SDK // REAL-TIME TERRAIN
The Tinman 3D SDK is a commercial software development kit for real-time 3D terrain rendering, processing and analysis. It provides dedicated APIs, ranging from low-level application integration to high-level 3D scene construction on a global scale.
The complete SDK manual is available online at:
https://manual.tinman3d.com/STABLE-PREVIEW/tinman-3d-sdk.html
To download the full SDK, including demos, examples and tutorials, go to:
https://manual.tinman3d.com/STABLE-PREVIEW/release-notes.html
For details regarding licensing and pricing, please refer to:
https://manual.tinman3d.com/STABLE-PREVIEW/licencing-and-pricing.html
Tinman 3D consumes arbitrary amounts of geodata and processes them into ready-to-use terrain modules. At runtime, these terrain modules are combined in order to create a coherent and highly accurate 3D representation of the terrain: a seamlessly textured and adaptive continuous level-of-detail triangle mesh. This terrain mesh is used for interactive rendering, real-time spatial analysis and data export to other software applications (for example as a part of the content pipeline).
Integration into existing software is easy: the Tinman 3D SDK is self-contained and has no mandatory 3rd-party dependencies. It is available in separate editions: C++ (ISO/IEC 14882:2011) and C# (language version 4). Tinman 3D is based on flexible abstraction layers, which enable it to run on any platform (e.g. 32-bit, 64-bit) and on any operating system (e.g. Windows, Unix). Real-time rendering can be performed through any modern graphics API (e.g. Direct3D, OpenGL).
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0-windows7.0 is compatible. net7.0-windows was computed. net8.0-windows was computed. |
.NET Framework | net48 is compatible. net481 was computed. |
-
.NETFramework 4.8
- Silk.NET.Direct3D9 (>= 2.21.0 && < 2.22.0)
- Tinman.AddOns (= 1.0.0-rc4.27)
- Tinman.AddOns.DirectX9 (= 1.0.0-rc4.27)
- Tinman.Core (= 1.0.0-rc4.27)
- Tinman.Engine (= 1.0.0-rc4.27)
- Tinman.Terrain (= 1.0.0-rc4.27)
-
net6.0-windows7.0
- Silk.NET.Direct3D9 (>= 2.21.0 && < 2.22.0)
- Tinman.AddOns (= 1.0.0-rc4.27)
- Tinman.AddOns.DirectX9 (= 1.0.0-rc4.27)
- Tinman.Core (= 1.0.0-rc4.27)
- Tinman.Engine (= 1.0.0-rc4.27)
- Tinman.Terrain (= 1.0.0-rc4.27)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0-rc4.27 | 39 | 10/31/2024 |
1.0.0-rc4.26 | 45 | 10/3/2024 |
1.0.0-rc4.25 | 59 | 7/20/2024 |
1.0.0-rc4.24 | 56 | 7/4/2024 |
1.0.0-rc4.23 | 61 | 5/31/2024 |
1.0.0-rc4.22 | 65 | 5/8/2024 |
1.0.0-rc4.21 | 80 | 4/8/2024 |
1.0.0-rc4.20 | 60 | 3/21/2024 |
1.0.0-rc4.19 | 71 | 3/15/2024 |
1.0.0-rc4.18 | 65 | 1/13/2024 |
1.0.0-rc4.17 | 129 | 10/20/2023 |
1.0.0-rc4.16 | 90 | 9/29/2023 |
1.0.0-rc4.15 | 81 | 9/20/2023 |
1.0.0-rc4.14 | 87 | 9/10/2023 |
1.0.0-rc4.13 | 98 | 8/31/2023 |
1.0.0-rc4.12 | 104 | 7/19/2023 |
1.0.0-rc4.11 | 91 | 7/4/2023 |
1.0.0-rc4.10 | 90 | 5/2/2023 |
1.0.0-rc4.9 | 85 | 4/14/2023 |
1.0.0-rc4.8 | 102 | 3/29/2023 |
1.0.0-rc4.7 | 103 | 3/14/2023 |
1.0.0-rc4.6 | 96 | 3/7/2023 |
1.0.0-rc4.5 | 95 | 2/10/2023 |
1.0.0-rc4.4 | 107 | 12/27/2022 |
1.0.0-rc4.3 | 107 | 12/13/2022 |
1.0.0-rc4.2 | 107 | 11/22/2022 |
1.0.0-rc4.1 | 123 | 11/14/2022 |