Tedd.RandomUtils 1.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package Tedd.RandomUtils --version 1.0.1
NuGet\Install-Package Tedd.RandomUtils -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Tedd.RandomUtils" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Tedd.RandomUtils --version 1.0.1
#r "nuget: Tedd.RandomUtils, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Tedd.RandomUtils as a Cake Addin
#addin nuget:?package=Tedd.RandomUtils&version=1.0.1

// Install Tedd.RandomUtils as a Cake Tool
#tool nuget:?package=Tedd.RandomUtils&version=1.0.1

Library content

Extension methods

Extension methods for System.Random that adds support for more datatypes. NextBoolean, NextSByte(), NextByte(), NextInt16(), NextUInt16(), NextIn32(), NextUInt32(), NextInt64(), NextUInt64(), NextFloat() and NextString().

Thread safe random

ConcurrentRandom provides a lock free thread safe static way to access System.Random. This is implemented by creating a new System.Random object per thread (ThreadLocal), seeded by a root random object protected by a spinlock.

Cryptographic Service Provider random

CryptoRandom uses the operating systems underlying CSP (Cryptographic Service Provider) for better random data. See further down for explanation.

Examples

Random by type

var rnd = new Random();

bool   val1  = rnd.NextBoolean();
sbyte  val2  = rnd.NextSByte();
byte   val3  = rnd.NextByte();
short  val4  = rnd.NextInt16();
ushort val5  = rnd.NextUInt16();
int    val6  = rnd.NextInt32();
uint   val7  = rnd.NextUInt32();
long   val8  = rnd.NextInt64();
ulong  val9  = rnd.NextUInt64();
float  val10 = rnd.NextFloat();
string val11 = rnd.NextString("abcdefg", 8);

Thread safe random

Thread safe random without locking.

bool   val1  = ConcurrentRandom.NextBoolean();
sbyte  val2  = ConcurrentRandom.NextSByte();
byte   val3  = ConcurrentRandom.NextByte();
short  val4  = ConcurrentRandom.NextInt16();
ushort val5  = ConcurrentRandom.NextUInt16();
int    val6  = ConcurrentRandom.NextInt32();
uint   val7  = ConcurrentRandom.NextUInt32();
long   val8  = ConcurrentRandom.NextInt64();
ulong  val9  = ConcurrentRandom.NextUInt64();
float  val10 = ConcurrentRandom.NextFloat();
string val11 = ConcurrentRandom.NextString("abcdefg", 8);
ConcurrentRandom.NextBytes(byteArray);

Crypto strength random

using rnd = new CryptoRandom();

bool   val1  = rnd.NextBoolean();
sbyte  val2  = rnd.NextSByte();
byte   val3  = rnd.NextByte();
short  val4  = rnd.NextInt16();
ushort val5  = rnd.NextUInt16();
int    val6  = rnd.NextInt32();
uint   val7  = rnd.NextUInt32();
long   val8  = rnd.NextInt64();
ulong  val9  = rnd.NextUInt64();
float  val10 = rnd.NextFloat();
string val11 = rnd.NextString("abcdefg", 8);
rnd.NextBytes(byteArray);

CryptoRandom

Drop-in replacement for System.Random that gets more random data from Cryptographic Service Provider.

Example

Works exactly like System.Random, except you may want to dispose of it when you are done. (If you don't dispose of it, the destructor will do it for you upon garbage collect.)

	var rnd = new CryptoRandom();
	var dice = rnd.Next(1, 7); // A random number between 1 and 6 inclusive
	rnd.Dispose();

Or with using:

	using (var rnd = new CryptoRandom()) {
		var percent = rnd.NextDouble() * 100;
		Console.WriteLine($"You are {percent}% done, please wait...");
	}

Note that it is recommended to create a shared Random object, and in case of multiple threads use synchronized access to generate random data.

	public static class Main {
		public static CryptoRandom Rnd = new CryptoRandomRandom();

		public static void Start() {
			int dice;
			lock (Rnd)
				dice = Rnd.Next(1, 7); // A random number between 1 and 6 inclusive
		}
	}

Thread safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Background

System.Random is based on a pseudorandom algorithm. This means that given a seed (default: number of milliseconds since computer was started) math is used to generate seemingly random numbers. If given the same seed, a sequence of random numbers will look the same every time. For most cases this is fine, but in some cases you need more random data. One such case is cryptography, where a pseudorandom generator such as System.Random would generate a predictable sequence of numbers.

RNGCryptoServiceProvider through RandomNumberGenerator provides "cryptography grade random" numbers. These numbers are a bit more random as they are provided by the operating system, which has methods of collecting random data.

RandomNumberGenerator gives you a bunch of random bytes. It's up to you to convert to a number and size for whatever purpose. System.Random however has a simple interface, for example rnd.Next(10).

This is where MoreRandom comes in. CryptoRandom mimics System.Random and is a drop-in replacement. You get the power of RandomNumberGenerator with the ease of System.Random.

Compatibility

Created using .Net Standard 1.3.

Unit testing

xUnit in .Net Core with near 100% code coverage. Boundary checks as well as average check (for statistical distribution) on vast number of samples.

Remarks

Vanilla System.Random vs this library

Standard System.Random.Next() returns a positive integer, while all this library return full range of values for given datatype. Standard System.Random.Next(from, to) has "exclusive to" value, meaning it only returns 31 random bits in the 32-bit integer. This library returns random for all 32 and 64 bits on NextInt32(), NextUInt32, NextInt64() and NextUInt64() respectively.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 is compatible.  netcoreapp2.1 is compatible.  netcoreapp2.2 was computed.  netcoreapp3.0 is compatible.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.1 is compatible. 
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 2.0

    • No dependencies.
  • .NETCoreApp 2.1

    • No dependencies.
  • .NETCoreApp 3.0

    • No dependencies.
  • .NETCoreApp 3.1

    • No dependencies.
  • .NETFramework 4.6.1

  • .NETStandard 2.1

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.6 5,204 1/26/2021
1.0.5 561 12/18/2020
1.0.4 1,006 5/1/2020
1.0.3 629 3/25/2020
1.0.2 443 2/1/2020
1.0.1 475 12/21/2019
1.0.0 471 12/19/2019