SwiftCollections.FixedMathSharp 7.1.0

dotnet add package SwiftCollections.FixedMathSharp --version 7.1.0
                    
NuGet\Install-Package SwiftCollections.FixedMathSharp -Version 7.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SwiftCollections.FixedMathSharp" Version="7.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SwiftCollections.FixedMathSharp" Version="7.1.0" />
                    
Directory.Packages.props
<PackageReference Include="SwiftCollections.FixedMathSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SwiftCollections.FixedMathSharp --version 7.1.0
                    
#r "nuget: SwiftCollections.FixedMathSharp, 7.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SwiftCollections.FixedMathSharp@7.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SwiftCollections.FixedMathSharp&version=7.1.0
                    
Install as a Cake Addin
#tool nuget:?package=SwiftCollections.FixedMathSharp&version=7.1.0
                    
Install as a Cake Tool

SwiftCollections

SwiftCollections icon

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Specialized .NET collections for hot paths that need tighter control over storage, allocation, iteration, and spatial queries.

The BCL collections are excellent defaults. SwiftCollections is for the code where profiling says the default is no longer enough: simulation loops, games, spatial indexing, deterministic runtimes, and allocation-sensitive tooling.

Why SwiftCollections?

  • Low-allocation lists, queues, stacks, hash tables, buckets, packed sets, sparse sets, and sparse maps.
  • Dense iteration and stable or generation-checked handles for entity-style workloads.
  • BVH, spatial hash, and octree queries over System.Numerics volumes.
  • Fixed-point query companions powered by FixedMathSharp.
  • Explicit state-backed serialization, with Standard and Lean package variants.
  • Benchmarks and full reachable coverage enforced as part of the repository workflow.

Install

Choose one package family:

Need Package
Core collections with MemoryPack SwiftCollections
Core collections without the MemoryPack runtime SwiftCollections.Lean
FixedMathSharp spatial queries with MemoryPack SwiftCollections.FixedMathSharp
FixedMathSharp spatial queries without the MemoryPack runtime SwiftCollections.FixedMathSharp.Lean
dotnet add package SwiftCollections

Or install a companion package when you need fixed-point query volumes. NuGet brings in the matching SwiftCollections and FixedMathSharp packages:

dotnet add package SwiftCollections.FixedMathSharp

Use the matching .Lean packages as a pair. Lean keeps the collection APIs but removes the MemoryPack runtime; it is useful when your application owns its serialization stack or wants the smaller dependency surface.

A quick taste

SwiftGenerationalBucket<T> gives you dense storage with handles that stop resolving after their slot is reused:

using System;
using SwiftCollections;

var actors = new SwiftGenerationalBucket<string>();
SwiftHandle player = actors.Add("player");

if (actors.TryGet(player, out string actor))
{
    Console.WriteLine(actor);
}

actors.Remove(player);

For externally owned compact integer IDs, start with SwiftSparseSet or SwiftSparseMap<T>. For broad-phase queries, start with SwiftBVH<TKey>, SwiftSpatialHash<TKey>, or SwiftOctree<TKey>.

Learn more

Using Unity? The maintained SwiftCollections-Unity packages add Unity-serializable adapters, Bounds conversions, GameObject pooling, and FixedMathSharp integration.

Compatibility

The libraries target netstandard2.1 and net8.0. CI validates Standard and Lean builds on Windows and Linux.

Questions and discussion are welcome in the Discord community. SwiftCollections is available under the MIT License.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on SwiftCollections.FixedMathSharp:

Package Downloads
GridForge

A high-performance, deterministic rectangular and hex-prism voxel grid system for spatial partitioning, simulation, and game development.

Gravitas

High-performance, engine-agnostic fixed-point physics for deterministic 2D, 3D, and mixed-dimension lockstep games and simulations.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
7.1.0 44 8/26/2026
7.0.0 206 8/5/2026
6.0.0 180 7/1/2026
5.1.1 163 6/24/2026
5.1.0 117 6/22/2026
5.0.2 203 6/20/2026
5.0.1 232 6/16/2026
5.0.0 123 6/10/2026
4.1.1 120 5/30/2026
4.1.0 115 5/26/2026
4.0.5 118 5/19/2026
4.0.4 117 5/10/2026
4.0.3 114 5/7/2026
4.0.2 119 5/3/2026
4.0.0 116 4/16/2026