StinkyEngine 2.0.23
See the version list below for details.
dotnet add package StinkyEngine --version 2.0.23
NuGet\Install-Package StinkyEngine -Version 2.0.23
<PackageReference Include="StinkyEngine" Version="2.0.23" />
paket add StinkyEngine --version 2.0.23
#r "nuget: StinkyEngine, 2.0.23"
// Install StinkyEngine as a Cake Addin
#addin nuget:?package=StinkyEngine&version=2.0.23
// Install StinkyEngine as a Cake Tool
#tool nuget:?package=StinkyEngine&version=2.0.23
StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds. The engine comes with a full set of systems that make game development easier, without forcing you to use a specific approach. You have the freedom to use the systems in any way that suits your needs.
To create a new Project?
Use the StinkyEngine package template instead of doing it manually. It will set up your new projects very easily.
- Install dotnet 6 or above. Can install it here: https://dotnet.microsoft.com/en-us/download
- Once dotnet is installed, load up your command line and type:
dotnet new install StinkyEngine.Templates.CSharp
- Locate to a folder where you like to create a StinkyEngine project and type:
dotnet new stinky -n <project name>
- Done!
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- MonoGame.Framework.Content.Pipeline (>= 3.8.1.303)
- MonoGame.Framework.DesktopGL (>= 3.8.1.303)
- Newtonsoft.Json (>= 13.0.3)
- System.Runtime.Serialization.Xml (>= 4.3.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.4.7 | 94 | 4/23/2024 |
2.4.6 | 89 | 4/12/2024 |
2.4.5 | 86 | 4/6/2024 |
2.4.4 | 72 | 4/5/2024 |
2.4.3 | 74 | 4/5/2024 |
2.4.2 | 78 | 4/5/2024 |
2.3.5 | 101 | 2/23/2024 |
2.3.0 | 109 | 1/13/2024 |
2.2.9 | 87 | 1/12/2024 |
2.2.8 | 86 | 1/11/2024 |
2.2.7 | 113 | 1/6/2024 |
2.2.5 | 93 | 12/31/2023 |
2.2.2 | 84 | 12/29/2023 |
2.2.0 | 87 | 12/29/2023 |
2.1.3 | 104 | 11/25/2023 |
2.1.2 | 127 | 10/23/2023 |
2.1.0 | 134 | 9/16/2023 |
2.0.25 | 165 | 7/5/2023 |
2.0.23 | 146 | 7/2/2023 |
2.0.22 | 147 | 7/2/2023 |
2.0.21 | 156 | 7/2/2023 |
2.0.20 | 150 | 6/29/2023 |
2.0.19 | 146 | 6/29/2023 |
2.0.18 | 145 | 6/28/2023 |
2.0.17 | 136 | 6/26/2023 |
2.0.16 | 140 | 6/25/2023 |
2.0.9 | 148 | 4/24/2023 |
2.0.5 | 216 | 4/2/2023 |
1.9.8 | 267 | 3/11/2023 |
1.9.7 | 227 | 3/9/2023 |
1.9.6 | 203 | 3/9/2023 |
1.9.5 | 198 | 3/9/2023 |
- Added a helper function to easily cast the parent of a type.
- Added float distance and DistanceSquared from Vect2.
- Added PrintTabbed and PrintMany in Log.
- Removed AnimationBag and Animation as a Custom pipelines.
- Cleaned up code in Spritesheet.
- BeforeDraw, AfterDraw, BeforeUpdate, and AfterUpdate functionalities for entities. Primarily
utilized with custom entities, these features enable the handling of specific logic before or
after their display.
updates its children.
- Also Added BeforeDraw/AfterDraw update, AfterUpdate/Draw on screens too.
- Moved Engine related states to its own methods. Wont need to call base.OnEnter() /
Base.OnCreate on your own code / wont break your entities if you forget those supers.
- Resolved a bug that occurred when attempting to add multiple entities in a deep chain while
the screen was not yet ready.
- Renamed ConnectSignal to Connect
- Renamed DisconnectSignal to Disconnect
- Renamed EmitSignal to Emit
- Added EmitDelayed
- Added Mouse to Input actions
- added support for Action-based Strength and strength calculation from Thumbsticks and
triggers. This feature is primarily intended for gamepads, enabling the determination of
strength levels based on button pressure.
- Added Mouse Wheel support.
- Renamed function names mouse, keyboard, and Gamepad to make it more clear.
- Input actions can now detect if a button is released instead of only single press or down.