StinkyEngine 2.4.7

dotnet add package StinkyEngine --version 2.4.7
NuGet\Install-Package StinkyEngine -Version 2.4.7
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="StinkyEngine" Version="2.4.7" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add StinkyEngine --version 2.4.7
#r "nuget: StinkyEngine, 2.4.7"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install StinkyEngine as a Cake Addin
#addin nuget:?package=StinkyEngine&version=2.4.7

// Install StinkyEngine as a Cake Tool
#tool nuget:?package=StinkyEngine&version=2.4.7

StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds. The engine comes with a full set of systems that make game development easier, without forcing you to use a specific approach. You have the freedom to use the systems in any way that suits your needs.

To create a new Project?

Use the StinkyEngine package template instead of doing it manually. It will set up your new projects very easily.

  1. Install dotnet 6 or above. Can install it here:
  2. Once dotnet is installed, load up your command line and type:
dotnet new install StinkyEngine.Templates.CSharp
  1. Locate to a folder where you like to create a StinkyEngine project and type:
dotnet new stinky -n <project name>
  1. Done!
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.4.7 109 4/23/2024
2.4.6 99 4/12/2024
2.4.5 89 4/6/2024
2.4.4 73 4/5/2024
2.4.3 75 4/5/2024
2.4.2 81 4/5/2024
2.3.5 102 2/23/2024
2.3.0 111 1/13/2024
2.2.9 88 1/12/2024
2.2.8 86 1/11/2024
2.2.7 113 1/6/2024
2.2.5 94 12/31/2023
2.2.2 84 12/29/2023
2.2.0 87 12/29/2023
2.1.3 104 11/25/2023
2.1.2 129 10/23/2023
2.1.0 135 9/16/2023
2.0.25 167 7/5/2023
2.0.23 146 7/2/2023
2.0.22 147 7/2/2023
2.0.21 156 7/2/2023
2.0.20 151 6/29/2023
2.0.19 146 6/29/2023
2.0.18 145 6/28/2023
2.0.17 136 6/26/2023
2.0.16 140 6/25/2023
2.0.9 149 4/24/2023
2.0.5 217 4/2/2023
1.9.8 275 3/11/2023
1.9.7 227 3/9/2023
1.9.6 203 3/9/2023
1.9.5 198 3/9/2023

       - Added to show which screen is active on the titlebar
       - Internal Counter to update entities and screens added instead of older slower implementation.
       - Added more extention methods for a bunch of things for strings, floats, guid, integers, etc.
     Random (Rand):
       - Added CreateUniqueId that was part of engine only to be able to create your own unique
       guids. It also supports short guid until the Guid extentions: "Guid.NewGuid().ToShortGuid()".

       - Added listview: Able to create your own type of list items as entities
       - Added LsitviewItem: Able to extend from lsitviewItem to crate your
       own style of items for listviews.
       - Added new Engine signals of ListviewSelected to retieve listview data of
       the listview, selected item, and index
       - Added new Engine Signal of ListviewSoundFx to change the sound effect
       for listview selection

     Bug Fix:
     - VBox and HBox Alignment.
     - ClearColor not showing up and showing up as only black.