SetNet.StateMachine
1.2.0
dotnet add package SetNet.StateMachine --version 1.2.0
NuGet\Install-Package SetNet.StateMachine -Version 1.2.0
<PackageReference Include="SetNet.StateMachine" Version="1.2.0" />
<PackageVersion Include="SetNet.StateMachine" Version="1.2.0" />
<PackageReference Include="SetNet.StateMachine" />
paket add SetNet.StateMachine --version 1.2.0
#r "nuget: SetNet.StateMachine, 1.2.0"
#:package SetNet.StateMachine@1.2.0
#addin nuget:?package=SetNet.StateMachine&version=1.2.0
#tool nuget:?package=SetNet.StateMachine&version=1.2.0
SetNet.StateMachine
A tiny generic finite-state machine for SetNet AI and gameplay.
Register states with enter/update/exit callbacks over your own context type, wire up guarded transitions, Start in one
state, and Update(context, dt) each tick — the first transition whose guard is true fires, otherwise the current
state's update runs. Build one fluently with StateMachine<TContext>.Build(). Engine-agnostic, allocation-light, and
free of any wire protocol — wrap one in an IMobBrain for mob AI, or use it anywhere.
// ctx is whatever your AI needs — position, target, health...
var fsm = StateMachine<Mob>.Build()
.State("idle",
onUpdate: (m, dt) => m.LookAround(),
onEnter: m => m.PlayAnim("idle"))
.State("chase",
onEnter: m => m.PlayAnim("run"),
onUpdate: (m, dt) => m.MoveToward(m.Target))
.Transition("idle", "chase", m => m.Target != null)
.Transition("chase", "idle", m => m.Target == null)
.Create(); // or .Start(mob) to build + enter the initial state
fsm.Start("idle", mob);
// each server tick:
fsm.Update(mob, dtMs); // evaluates guards, then runs the current state
Concepts
- States —
State(name, onEnter?, onUpdate?, onExit?).onUpdategets(context, dtMs); the first state added is the default initial (override withInitial(name)). - Transitions —
Transition(from, to, guard)is checked only in statefrom;AnyTransition(to, guard)is checked from any state first (good for "flee when low health" style overrides). The first matching guard wins each tick. - Driving it —
Start(state, ctx)enters the initial state (fires itsOnEnter);Update(ctx, dtMs)ticks it;GoTo(state, ctx)forces a transition now, bypassing guards. ReadCurrent/CurrentName, and subscribe to theStateChanged(from, to)event.
Notes
- Pure library, no wire protocol. The FSM runs wherever you tick it — typically server-side inside an
IMobBrain, but it has no networking dependency beyond referencingSetNet. - Guards and callbacks are your delegates over
TContext, so the machine holds no per-entity state itself — one built machine can drive many entities, each with its own context instance.
License
MIT
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- SetNet (>= 1.2.0)
- SetNet.Ticks (>= 1.2.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.2.0 | 93 | 8/5/2026 |