Senlin.Mo.Localization.Abstractions 1.0.14-alpha

This is a prerelease version of Senlin.Mo.Localization.Abstractions.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Senlin.Mo.Localization.Abstractions --version 1.0.14-alpha
NuGet\Install-Package Senlin.Mo.Localization.Abstractions -Version 1.0.14-alpha
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Senlin.Mo.Localization.Abstractions" Version="1.0.14-alpha" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Senlin.Mo.Localization.Abstractions --version 1.0.14-alpha
#r "nuget: Senlin.Mo.Localization.Abstractions, 1.0.14-alpha"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Senlin.Mo.Localization.Abstractions as a Cake Addin
#addin nuget:?package=Senlin.Mo.Localization.Abstractions&version=1.0.14-alpha&prerelease

// Install Senlin.Mo.Localization.Abstractions as a Cake Tool
#tool nuget:?package=Senlin.Mo.Localization.Abstractions&version=1.0.14-alpha&prerelease

Senlin.Mo.Localization

GitHub GitHub

Introduction

Provide multi-language support, use source generator and json configuration file to generate resource files.

Quick Start

Add NuGet package

dotnet add package Senlin.Mo.Localization

Define JSON file

  • Create l.json file in the project
{
  "hello": "Hello",
  "sayHelloTo": "Hello {name}!"
}
  • Modify the project configuration, set AdditionalFiles
<ItemGroup>
    <AdditionalFiles Include="l.json">
        <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </AdditionalFiles>
</ItemGroup>
  • Check the generated files L.g.cs, LResource.g.cs

  • Example

    • Create folder L
    • Add zh.json
    {
      "hello": "你好",
      "sayHelloTo": "你好,{name}!"
    }
    
    • Modify the project configuration
    <ItemGroup>
        <None Update="L\*.json">
            <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
        </None>
    </ItemGroup>
    
    • Use the generated file (inherit LResource or use JSON file)
    var zh = new ZhResource();
    var ja = new JaResource();
    var resourceProvider = new LResourceProvider(zh, ja);
    
    var currentCulture = "zh";
    GetCulture getCulture = () => currentCulture;
    GetCultureResource getCultureResource = resourceProvider.GetResource;
    
    var resolver = new LStringResolver(getCulture, getCultureResource);
    var zhHello = resolver.Resolve(L.Hello);
    Console.WriteLine(zhHello);
    
    currentCulture = "ja";
    var jaHello = resolver.Resolve(L.Hello);
    Console.WriteLine(jaHello);
    
    Console.WriteLine(resolver.Resolve(L.SayHelloTo("世界")));
    currentCulture = "unknown";
    Console.WriteLine(resolver.Resolve(L.SayHelloTo("World")));
    
    public class JaResource : LResource
    {
      public override string Culture => "ja";
    
      protected override string Hello => "こんにちは";
    
      protected override string SayHelloTo => "こんにちは、{name}";
    }
    
    public class ZhResource : ILResource
    {
      public string Culture => "zh";
    
      public Dictionary<string, string> GetResource()
      {
          var jsonPath = Path.Combine(
              Directory.GetCurrentDirectory(),
              "L",
              $"{Culture}.json");
          var json = File.ReadAllText(jsonPath);
          return JsonSerializer.Deserialize<Dictionary<string, string>>(json)!;
      }
    }
    
    • Default use l.json file, if you need to modify, please configure the project's MoLocalizationFile
    <Project>
      <PropertyGroup>
          <MoLocalizationFile>l-customize.config</MoLocalizationFile>
      </PropertyGroup>
      <ItemGroup>
          <CompilerVisibleProperty Include="MoLocalizationFile" />
      </ItemGroup>
    </Project>
    
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (2)

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Senlin.Mo

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GitHub repositories

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Version Downloads Last updated
1.0.18-alpha 33 6/26/2024
1.0.17-alpha 39 6/25/2024
1.0.16-alpha 40 6/24/2024
1.0.15-alpha 41 6/24/2024
1.0.14-alpha 32 6/23/2024
1.0.13-alpha 41 6/18/2024
1.0.12-alpha 50 6/15/2024

(experiment) Modular monolith library