RxSignalrStreams.Extensions
1.0.1
dotnet add package RxSignalrStreams.Extensions --version 1.0.1
NuGet\Install-Package RxSignalrStreams.Extensions -Version 1.0.1
<PackageReference Include="RxSignalrStreams.Extensions" Version="1.0.1" />
paket add RxSignalrStreams.Extensions --version 1.0.1
#r "nuget: RxSignalrStreams.Extensions, 1.0.1"
// Install RxSignalrStreams.Extensions as a Cake Addin
#addin nuget:?package=RxSignalrStreams.Extensions&version=1.0.1
// Install RxSignalrStreams.Extensions as a Cake Tool
#tool nuget:?package=RxSignalrStreams.Extensions&version=1.0.1
Extensions for Reactive SignalR streaming
Since ASP.NET Core 2.1, we can now use SignalR streaming to push data to or receive data from client/server.
By design, only ChannelReader<T>
class is supported to create a stream from the server to the client. For your information, since ASP.NET Core 3.0, the IAsyncEnumerable<T>
is also supported.
If you desire to consume an IObservable<T>
from the server, you must know that you can be exposed to errors due to backpressure, the fact that the consumer can be slower than the producer which can lead to an inconsistent system. To prevent this error, there is a way to change the streaming behavior by creating a ChannelReader<T>
from an IObservable<T>
. There are currently 2 possible scenario you can encounter: ignore
or buffer
.
ToNewestValueStream
The ToNewestValueStream
method is made for the ignore
all previous values scenario. So, you will always send/receive the latest value as soon as possible even when the consumer is slower than the producer. Previous data can be skipped in favor of the latest one.
Use this scenario when you are in a I don't care about not so fresh data scenario.
public ChannelReader<int> RealtimeWeather()
{
return _realtimeValuesService.Observe()
.ToNewestValueStream(Context.ConnectionAborted);
}
ToBufferedStream
The ToBufferedStream
method is made for the buffer
all previous values scenario. So, you will always send/receive the values from the producer, even when the consumer is slower than the producer. No data will be skipped but it can take a while before having the latest data.
Be aware that it will create a buffer of all the entire data not delivered, which can drastically increase the memory footprint.
Use this scenario when you are in a I care about every single data that was sent scenario.
public ChannelReader<int> RealtimeWeather()
{
return _realtimeValuesService.Observe()
.ToBufferedStream(Context.ConnectionAborted);
}
Product | Versions |
---|---|
.NET | net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows net7.0 net7.0-android net7.0-ios net7.0-maccatalyst net7.0-macos net7.0-tvos net7.0-windows |
.NET Core | netcoreapp2.0 netcoreapp2.1 netcoreapp2.2 netcoreapp3.0 netcoreapp3.1 |
.NET Standard | netstandard2.0 netstandard2.1 |
.NET Framework | net461 net462 net463 net47 net471 net472 net48 net481 |
MonoAndroid | monoandroid |
MonoMac | monomac |
MonoTouch | monotouch |
Tizen | tizen40 tizen60 |
Xamarin.iOS | xamarinios |
Xamarin.Mac | xamarinmac |
Xamarin.TVOS | xamarintvos |
Xamarin.WatchOS | xamarinwatchos |
-
.NETStandard 2.0
- System.Reactive (>= 4.3.1)
- System.Threading.Channels (>= 4.7.0)
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