RustPlusApi 1.1.0
See the version list below for details.
dotnet add package RustPlusApi --version 1.1.0
NuGet\Install-Package RustPlusApi -Version 1.1.0
<PackageReference Include="RustPlusApi" Version="1.1.0" />
<PackageVersion Include="RustPlusApi" Version="1.1.0" />
<PackageReference Include="RustPlusApi" />
paket add RustPlusApi --version 1.1.0
#r "nuget: RustPlusApi, 1.1.0"
#:package RustPlusApi@1.1.0
#addin nuget:?package=RustPlusApi&version=1.1.0
#tool nuget:?package=RustPlusApi&version=1.1.0
RustPlusApi
This is a C# client for the Rust+ API. It allows you to interact with the Rust+ server.
Prerequisites
- .NET 8 or later
Sumary
The library provides two classes to interact with the Rust+ API: RustPlusLegacy and RustPlus.
RustPlusLegacyis the original implementation based on the./Protobuf/RustPlus.protofile.RustPlusis a new implementation that return a response based on./Data/Response.csobject.
Since RustPlus inherit from RustPlusLegacy, you can use both classes to interact with the Rust+ API. The RustPlus class is recommended for new projects, as it provides a more user-friendly interface and better error handling.
RustPlusLegacy
First, instantiate the RustPlusLegacy class with the necessary parameters:
var rustPlusApi = new RustPlusLegacy(server, port, playerId, playerToken, useFacepunchProxy);
Parameters:
server: The IP address of the Rust+ server.port: The port dedicated for the Rust+ companion app (not the one used to connect in-game).playerId: Your Steam ID.playerToken: Your player token acquired with FCM.useFacepunchProxy: Specifies whether to use the Facepunch proxy. Default is false.
Then, connect to the Rust+ server:
await rustPlusApi.ConnectAsync();
There are plenty of methods to interact with the Rust+ server such as:
uint entityId = 123456789;
var response = await rustPlus.GetEntityInfoLegacyAsync(entityId);
or
var response = await rustPlus.GetInfoLegacyAsync();
you can also make your own request:
var request = new AppRequest
{
GetTime = new AppEmpty()
};
await rustPlus.SendRequestAsync(request);
The response with be an AppMessage that is a direct representation of ./Protobuf/RustPlus.proto file.
Feel free to explore the RustPlusLegacy class to find all convinient methods to use.
You can subscribe to events to handle specific actions:
rustPlusApi.Connecting += (sender, _) => { /* handle connecting event */ };
rustPlusApi.Connected += (sender, _) => { /* handle connected event */ };
rustPlusApi.MessageReceived += (sender, message) => { /* handle every message receive from the socket */ };
rustPlusApi.NotificationReceived += (sender, message) => { /* handle every notification (no direct request) from the socket */ };
rustPlusApi.ResponseReceived += (sender, message) => { /* handle every response (answer to a request) from the socket */ };
rustPlusApi.Disconnecting += (sender, _) => { /* handle disconnecting event */ };
rustPlusApi.Disconnected += (sender, _) => { /* handle disconnected event */ };
rustPlusApi.ErrorOccurred += (sender, ex) => { /* handle error event */ };
Remember to dispose the RustPlusLegacy instance when you're done:
rustPlusApi.DisconnectAsync();
RustPlus
The RustPlus classe inherit from RustPlusLegacy and provide a more user-friendly interface to interact with the Rust+ API. That means you can use all methods from RustPlusLegacy and also the new ones from RustPlus.
Such as the RustPlusLegacy, you need to instantiate the RustPlus class with the necessary parameters:
var rustPlusApi = new RustPlus(server, port, playerId, playerToken, useFacepunchProxy);
There are quite the same methods as RustPlusLegacy but the response is a direct representation of ./Data/Response.cs object.
public class Response<T>
{
public bool IsSuccess { get; set; }
public Error? Error { get; set; }
public T? Data { get; set; }
}
public class Error
{
public string? Message { get; set; }
}
For example, to get the entity info:
uint smartSwitchId = 123456789;
var response = await rustPlus.GetSmartSwitchInfoAsync(smartSwitchId);
Response will be a Response<SmartSwitchInfo> object.
public class SmartSwitchInfo
{
public bool IsActive { get; set; }
}
You can olso subscribe to more events to handle specific actions:
rustPlusApi.OnSmartSwitchTriggered += (sender, smartSwitch) => { /* handle smart switch triggered event */ };
rustPlusApi.OnStorageMonitorTriggered += (sender, storageMonitor) => { /* handle storage monitor triggered event */ };
rustPlusApi.OnTeamChatReceived += (sender, message) => { /* handle team chat received event */ };
To be able to receive theses events, you need to previously make a request on the given entity or chat.
For example, to receive the smart switch triggered event, you need to make a request on the smart switch entity:
rustPlus.OnSmartSwitchTriggered += (_, message) =>
{
// ...
};
const uint entityId = 123456789;
var message = await rustPlus.GetSmartSwitchInfoAsync(entityId);
Each time the smart switch is triggered, the event will be fired.
Remember to dispose the RustPlus instance when you're done (such as RustPlusLegacy):
rustPlusApi.DisconnectAsync();
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- Google.Protobuf (>= 3.27.0)
NuGet packages
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