RogueSharp 4.2.0

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package RogueSharp --version 4.2.0                
NuGet\Install-Package RogueSharp -Version 4.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RogueSharp" Version="4.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add RogueSharp --version 4.2.0                
#r "nuget: RogueSharp, 4.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install RogueSharp as a Cake Addin
#addin nuget:?package=RogueSharp&version=4.2.0

// Install RogueSharp as a Cake Tool
#tool nuget:?package=RogueSharp&version=4.2.0                

A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

New features:
  * Optimized cave map generator (Thanks to James Neal)
  * Optimized DijkstraShortestPath.FindPath method (Thanks to flend for this update)
  * Multiple new "Try" methods which return null instead of throwing exceptions
  * Diagonal paths can be found by using new constructors on GoalMap and PathFinder
  * Map.GetCellsInCircle and Map.GetBorderCellsInCircle to get cells within a circular radius
Breaking changes:
  * Bug fix (4.2.0) - EdgeWeightedDigraph updates NumberOfEdges property when new edge is added
  * Bug fix (4.1.0) - selecting border cells along edge of map no longer selects center cell
  * Point and Rectangle classes are now structs (Thanks to James Neal)
  * Updated all appropriate references to Cell with ICell (Thanks to Courtney Strachan)
  * Map.ComputeFov and Map.AppendFov both return a ReadonlyCollection of ICell instead void
  * The Path returned from PathFinder.ShortestPath now includes the source cell in the returned Path
  * Map.GetCellsInArea was renamed to Map.GetCellsInSquare
  * Map.GetCellsInRadius was renamed to Map.GetCellsInDiamond

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.0 is compatible.  netstandard1.1 was computed.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 was computed. 
Windows Phone wp8 was computed.  wp81 was computed.  wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on RogueSharp:

Package Downloads
VL.RogueSharp

Pathfinding and line of sight functions on a 2D grid, originally intended for roguelike game development

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
5.0.0-pre4 1,877 5/25/2020
5.0.0-pre3 914 5/22/2020
5.0.0-pre2 1,138 1/14/2020
5.0.0-pre 1,130 6/30/2019
4.2.0 7,263 1/1/2019
4.1.0 2,399 8/4/2018
4.0.0 1,532 7/29/2018
4.0.0-pre 2,216 4/24/2017
3.0.0 6,253 2/19/2016
3.0.0-pre 2,104 10/4/2015
2.0.0 3,974 2/14/2015
1.2.0 2,171 1/15/2015
1.1.0 2,466 6/23/2014
1.0.1 2,322 5/5/2014
1.0.0 2,067 5/5/2014

A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

New features:
  * Optimized cave map generator (Thanks to James Neal)
  * Optimized DijkstraShortestPath.FindPath method (Thanks to flend for this update)
  * Multiple new "Try" methods which return null instead of throwing exceptions
  * Diagonal paths can be found by using new constructors on GoalMap and PathFinder
  * Map.GetCellsInCircle and Map.GetBorderCellsInCircle to get cells within a circular radius
Breaking changes:
  * Bug fix (4.2.0) - EdgeWeightedDigraph updates NumberOfEdges property when new edge is added
  * Bug fix (4.1.0) - selecting border cells along edge of map no longer selects center cell
  * Point and Rectangle classes are now structs (Thanks to James Neal)
  * Updated all appropriate references to Cell with ICell (Thanks to Courtney Strachan)
  * Map.ComputeFov and Map.AppendFov both return a ReadonlyCollection of ICell instead void
  * The Path returned from PathFinder.ShortestPath now includes the source cell in the returned Path
  * Map.GetCellsInArea was renamed to Map.GetCellsInSquare
  * Map.GetCellsInRadius was renamed to Map.GetCellsInDiamond