RetroSharp.GameBoy
0.0.554
See the version list below for details.
dotnet add package RetroSharp.GameBoy --version 0.0.554
NuGet\Install-Package RetroSharp.GameBoy -Version 0.0.554
<PackageReference Include="RetroSharp.GameBoy" Version="0.0.554" />
<PackageVersion Include="RetroSharp.GameBoy" Version="0.0.554" />
<PackageReference Include="RetroSharp.GameBoy" />
paket add RetroSharp.GameBoy --version 0.0.554
#r "nuget: RetroSharp.GameBoy, 0.0.554"
#:package RetroSharp.GameBoy@0.0.554
#addin nuget:?package=RetroSharp.GameBoy&version=0.0.554
#tool nuget:?package=RetroSharp.GameBoy&version=0.0.554
Package Description
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- RetroSharp.Core (>= 0.0.554)
- RetroSharp.Language.Frontend (>= 0.0.554)
- RetroSharp.Parser (>= 0.0.554)
- RetroSharp.Sdk.CompilerModel (>= 0.0.554)
- RetroSharp.Sdk.Frontend (>= 0.0.554)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.0.555 | 0 | 9/7/2026 |
| 0.0.554 | 0 | 9/7/2026 |
| 0.0.537 | 40 | 9/5/2026 |
| 0.0.536 | 52 | 9/5/2026 |
| 0.0.535 | 42 | 9/5/2026 |
| 0.0.534 | 39 | 9/5/2026 |
| 0.0.533 | 42 | 9/5/2026 |
| 0.0.532 | 41 | 9/4/2026 |
| 0.0.531 | 37 | 9/4/2026 |
| 0.0.530 | 48 | 9/4/2026 |
| 0.0.529 | 81 | 9/1/2026 |
| 0.0.528 | 98 | 8/29/2026 |
| 0.0.527 | 88 | 8/28/2026 |
| 0.0.526 | 80 | 8/28/2026 |
| 0.0.525 | 84 | 8/28/2026 |
| 0.0.524 | 84 | 8/28/2026 |
| 0.0.523 | 86 | 8/27/2026 |
| 0.0.522 | 90 | 8/27/2026 |
| 0.0.521 | 84 | 8/27/2026 |
| 0.0.520 | 91 | 8/26/2026 |
# Changelog 0.0.554
## Changes (initial history)
- Externalize Portable2D Animation.Frame (#802) (`d346876`)
- Qualify Animation.Frame SDK extraction (#801) (`165b53e`)
- Externalize Portable2D AnimationClip declarations (#798) (`5548c59`)
- Reduce PR validation time without weakening coverage (#799) (`834c0a0`)
- Qualify AnimationClip as the next Portable2D resource slice (#797) (`23bddfb`)
- SDK: externalize Portable2D SFX lifetime policy (#795) (`262eda6`)
- docs: qualify Portable2D SFX lifetime policy (#793) (`ddc1480`)
- Externalize SpriteAsset through Portable2D plugin (#792) (`9912e34`)
- Externalize remaining Portable2D input queries (#791) (`e05cb4f`)
- Externalize Input.IsDown through the typed SDK value port (#784) (`2f5e11e`)
- Add independent compiler-only build and publish mode (#785) (`2839988`)
- Qualify the typed Input.IsDown SDK value seam (#783) (`5a93111`)
- Qualify the first external SpriteAsset resource slice (#782) (`cc1a124`)
- Externalize Portable2D Input.Poll through a typed target port (#776) (`ab83d3d`)
- test: prove frozen external SDK consumption (#775) (`1fe1e72`)
- docs: qualify Portable2D Input.Poll extraction (#774) (`21144e3`)
- feat: make SDK library defaults host-owned (#773) (`416cb5b`)
- docs: clarify compiler model ownership (#758) (`9704073`)
- ARCH: migrate PushBox to generic immutable data (`fd4b96a`)
- ARCH: load Platformer2D as a path-only SDK plugin (`5d6c57f`)
- feat: support explicit SDK plugin paths (`2b16ea3`)
- refactor: extract SDK plugin authoring contract (#760) (`c280139`)
- Adopt block-local SpriteAsset in samples and incremental Game Boy rebasing (#755) (`ef56e02`)
- refactor: extract SDK compiler model (#756) (#757) (`31eacac`)
- ZRP: deliver zero-cost resource planning (#738) (#749) (`fdee9c8`)
- Add automatic requirement-lifetime inference and Game Boy reuse (#726) (`252cb1a`)
- Refactor target-neutral compiler helpers (#725) (`ff94edf`)
- refactor: centralize static SDK setup planning (#724) (`1f55a04`)
- refactor: extract modular language frontend (#722) (`0e99fa4`)
- feat: add zero-cost mutating inline result helpers (#719) (`f4c4560`)
- feat: validate integer literal conversions (#718) (`26a81ca`)
- refactor: express Snow Bros Jr with language features (`300c525`)
- feat: project static interfaces through closed unions (#715) (`345ad36`)
- Add fixed-layout unions with exhaustive matching (#714) (`c4a1109`)
- Add zero-cost constrained generics (#712) (`bef455e`)
- Add zero-cost static interfaces (#711) (`0151f2e`)
- Fix Snow Bros Jr obstacle jump reactions (#710) (`6e9da17`)
- fix(snow-bros): smooth enemy patrol decisions (#704) (`d78f517`)
- feat(snow-bros): let enemies run off platform edges (#703) (`8a2e89b`)
- feat(snow-bros): jump to reachable upper platforms (#702) (`dc47c04`)
- fix(snow-bros): keep patrol enemies on platforms (#701) (`462d936`)
- fix(parser): preserve inline lexical bindings (#700) (`9bf7a0e`)
- test: remove brittle low-value coverage (#696) (`0f130b5`)
- fix(compilers): preserve signed indexed field comparisons (#695) (`f73d1e9`)
- fix(samples): align defeated tumble with impact (#693) (`2926520`)
- Fix Game Boy state across bank continuations (#692) (`64e7054`)
- Snow Bros Jr: remove direction workaround (#689) (`07f8250`)
- Fix i8 addition through indexed refs (#656) (#688) (`0572e60`)
- ci: require full test gate for pull requests (#687) (`1a0b2d2`)
- Make Snow Bros firing tests behavior-focused (#686) (`b428b6e`)