RetroSharp.GameBoy 0.0.554

There is a newer version of this package available.
See the version list below for details.
dotnet add package RetroSharp.GameBoy --version 0.0.554
                    
NuGet\Install-Package RetroSharp.GameBoy -Version 0.0.554
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.GameBoy" Version="0.0.554" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.GameBoy" Version="0.0.554" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.GameBoy" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.GameBoy --version 0.0.554
                    
#r "nuget: RetroSharp.GameBoy, 0.0.554"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.GameBoy@0.0.554
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.GameBoy&version=0.0.554
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.GameBoy&version=0.0.554
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
0.0.555 0 9/7/2026
0.0.554 0 9/7/2026
0.0.537 40 9/5/2026
0.0.536 52 9/5/2026
0.0.535 42 9/5/2026
0.0.534 39 9/5/2026
0.0.533 42 9/5/2026
0.0.532 41 9/4/2026
0.0.531 37 9/4/2026
0.0.530 48 9/4/2026
0.0.529 81 9/1/2026
0.0.528 98 8/29/2026
0.0.527 88 8/28/2026
0.0.526 80 8/28/2026
0.0.525 84 8/28/2026
0.0.524 84 8/28/2026
0.0.523 86 8/27/2026
0.0.522 90 8/27/2026
0.0.521 84 8/27/2026
0.0.520 91 8/26/2026
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# Changelog 0.0.554

## Changes (initial history)

- Externalize Portable2D Animation.Frame (#802) (`d346876`)
- Qualify Animation.Frame SDK extraction (#801) (`165b53e`)
- Externalize Portable2D AnimationClip declarations (#798) (`5548c59`)
- Reduce PR validation time without weakening coverage (#799) (`834c0a0`)
- Qualify AnimationClip as the next Portable2D resource slice (#797) (`23bddfb`)
- SDK: externalize Portable2D SFX lifetime policy (#795) (`262eda6`)
- docs: qualify Portable2D SFX lifetime policy (#793) (`ddc1480`)
- Externalize SpriteAsset through Portable2D plugin (#792) (`9912e34`)
- Externalize remaining Portable2D input queries (#791) (`e05cb4f`)
- Externalize Input.IsDown through the typed SDK value port (#784) (`2f5e11e`)
- Add independent compiler-only build and publish mode (#785) (`2839988`)
- Qualify the typed Input.IsDown SDK value seam (#783) (`5a93111`)
- Qualify the first external SpriteAsset resource slice (#782) (`cc1a124`)
- Externalize Portable2D Input.Poll through a typed target port (#776) (`ab83d3d`)
- test: prove frozen external SDK consumption (#775) (`1fe1e72`)
- docs: qualify Portable2D Input.Poll extraction (#774) (`21144e3`)
- feat: make SDK library defaults host-owned (#773) (`416cb5b`)
- docs: clarify compiler model ownership (#758) (`9704073`)
- ARCH: migrate PushBox to generic immutable data (`fd4b96a`)
- ARCH: load Platformer2D as a path-only SDK plugin (`5d6c57f`)
- feat: support explicit SDK plugin paths (`2b16ea3`)
- refactor: extract SDK plugin authoring contract (#760) (`c280139`)
- Adopt block-local SpriteAsset in samples and incremental Game Boy rebasing (#755) (`ef56e02`)
- refactor: extract SDK compiler model (#756) (#757) (`31eacac`)
- ZRP: deliver zero-cost resource planning (#738) (#749) (`fdee9c8`)
- Add automatic requirement-lifetime inference and Game Boy reuse (#726) (`252cb1a`)
- Refactor target-neutral compiler helpers (#725) (`ff94edf`)
- refactor: centralize static SDK setup planning (#724) (`1f55a04`)
- refactor: extract modular language frontend (#722) (`0e99fa4`)
- feat: add zero-cost mutating inline result helpers (#719) (`f4c4560`)
- feat: validate integer literal conversions (#718) (`26a81ca`)
- refactor: express Snow Bros Jr with language features (`300c525`)
- feat: project static interfaces through closed unions (#715) (`345ad36`)
- Add fixed-layout unions with exhaustive matching (#714) (`c4a1109`)
- Add zero-cost constrained generics (#712) (`bef455e`)
- Add zero-cost static interfaces (#711) (`0151f2e`)
- Fix Snow Bros Jr obstacle jump reactions (#710) (`6e9da17`)
- fix(snow-bros): smooth enemy patrol decisions (#704) (`d78f517`)
- feat(snow-bros): let enemies run off platform edges (#703) (`8a2e89b`)
- feat(snow-bros): jump to reachable upper platforms (#702) (`dc47c04`)
- fix(snow-bros): keep patrol enemies on platforms (#701) (`462d936`)
- fix(parser): preserve inline lexical bindings (#700) (`9bf7a0e`)
- test: remove brittle low-value coverage (#696) (`0f130b5`)
- fix(compilers): preserve signed indexed field comparisons (#695) (`f73d1e9`)
- fix(samples): align defeated tumble with impact (#693) (`2926520`)
- Fix Game Boy state across bank continuations (#692) (`64e7054`)
- Snow Bros Jr: remove direction workaround (#689) (`07f8250`)
- Fix i8 addition through indexed refs (#656) (#688) (`0572e60`)
- ci: require full test gate for pull requests (#687) (`1a0b2d2`)
- Make Snow Bros firing tests behavior-focused (#686) (`b428b6e`)