Projektanker.Icons.Avalonia.MaterialDesign
7.0.1
See the version list below for details.
dotnet add package Projektanker.Icons.Avalonia.MaterialDesign --version 7.0.1
NuGet\Install-Package Projektanker.Icons.Avalonia.MaterialDesign -Version 7.0.1
<PackageReference Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="7.0.1" />
paket add Projektanker.Icons.Avalonia.MaterialDesign --version 7.0.1
#r "nuget: Projektanker.Icons.Avalonia.MaterialDesign, 7.0.1"
// Install Projektanker.Icons.Avalonia.MaterialDesign as a Cake Addin #addin nuget:?package=Projektanker.Icons.Avalonia.MaterialDesign&version=7.0.1 // Install Projektanker.Icons.Avalonia.MaterialDesign as a Cake Tool #tool nuget:?package=Projektanker.Icons.Avalonia.MaterialDesign&version=7.0.1
Icons.Avalonia
A library to easily display icons in an Avalonia App.
NuGet
Name | Description | Version |
---|---|---|
Projektanker.Icons.Avalonia | Core library | |
Projektanker.Icons.Avalonia.FontAwesome | Font Awesome 6 Free | |
Projektanker.Icons.Avalonia.MaterialDesign | Material Design Icons |
Icon providers
Name | Prefix | Example |
---|---|---|
FontAwesome 6 | fa |
fa-github |
MaterialDesign | mdi |
mdi-github |
Usage
A full example is available in the demo directory.
1. Register icon providers on app start up
Register the icon provider(s) with the IconProvider.Current
.
class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
public static void Main(string[] args)
{
BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args);
}
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
{
IconProvider.Current
.Register<FontAwesomeIconProvider>()
.Register<MaterialDesignIconProvider>();
return AppBuilder.Configure<App>()
.UsePlatformDetect()
.LogToTrace();
}
}
2. Add xml namespace
Add xmlns:i="https://github.com/projektanker/icons.avalonia"
to your view.
3. Use the icon
Standalone
<i:Icon Value="fa-brands fa-github" />
Attached to ContentControl (e.g. Button)
<Button i:Attached.Icon="fa-brands fa-github" />
Attached to MenuItem
<MenuItem Header="About" i:MenuItem.Icon="fa-solid fa-circle-info" />
Animated
<i:Icon Value="fa-spinner" Animation="Pulse" />
<i:Icon Value="fa-sync" Animation="Spin" />
Done
Implement your own Icon Provider
Just implement the IIconProvider
interface:
namespace Projektanker.Icons.Avalonia
{
/// <summary>
/// Represents an icon reader.
/// </summary>
public interface IIconReader
{
/// <summary>
/// Gets the SVG path of the requested icon.
/// </summary>
/// <param name="value">The value specifying the icon to return it's path from.</param>
/// <returns>The path of the icon.</returns>
/// <exception cref="System.Collections.Generic.KeyNotFoundException">
/// The icon associated with the specified <paramref name="value"/> does not exists.
/// </exception>
string GetIconPath(string value);
}
/// <summary>
/// Represents an icon provider.
/// </summary>
public interface IIconProvider : IIconReader
{
/// <summary>
/// Gets the prefix of the <see cref="IIconProvider"/>.
/// </summary>
string Prefix { get; }
}
}
and register it with the IIconProviderContainer
:
container.Register<MyCustomIconProvider>()
or
IIconProvider provider = new MyCustomIconProvider(/* custom ctor arguments */);
container.Register(provider);
The IIconProvider.Prefix
property has to be unique within all registered providers. It is used to select the right provider. E.g. FontAwesomeIconProvider
's prefix is fa
.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Projektanker.Icons.Avalonia (>= 7.0.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (6)
Showing the top 5 popular GitHub repositories that depend on Projektanker.Icons.Avalonia.MaterialDesign:
Repository | Stars |
---|---|
GreemDev/Ryujinx
Experimental Switch emulator written in C#
|
|
TEdit/Terraria-Map-Editor
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
|
|
sn4k3/UVtools
MSLA/DLP, file analysis, calibration, repair, conversion and manipulation
|
|
Nexus-Mods/NexusMods.App
Home of the development of the Nexus Mods App
|
|
BAndysc/WoWDatabaseEditor
Integrated development environment (IDE), an editor for Smart Scripts (SAI/smart_scripts) for TrinityCore based servers. Cmangos support work in progress. Featuring a 3D view built with OpenGL and custom ECS framework
|
Version | Downloads | Last updated |
---|---|---|
9.5.0 | 0 | 11/24/2024 |
9.4.3 | 281 | 11/18/2024 |
9.4.2 | 78 | 11/18/2024 |
9.4.1 | 1,881 | 10/4/2024 |
9.4.0 | 16,388 | 7/21/2024 |
9.3.0 | 18,909 | 4/7/2024 |
9.2.0 | 577 | 3/29/2024 |
9.1.2 | 5,266 | 3/12/2024 |
9.1.1 | 1,767 | 2/22/2024 |
9.0.1 | 4,660 | 12/8/2023 |
9.0.0 | 228 | 12/6/2023 |
8.4.0 | 147 | 12/6/2023 |
8.3.0 | 3,506 | 10/11/2023 |
8.2.0 | 2,118 | 8/6/2023 |
8.1.0 | 315 | 7/26/2023 |
8.0.0 | 543 | 7/17/2023 |
7.0.1 | 654 | 7/16/2023 |
7.0.0 | 189 | 7/16/2023 |
6.6.0 | 212 | 7/10/2023 |
6.6.0-rc1.1 | 4,479 | 6/7/2023 |
6.6.0-preview6 | 343 | 4/26/2023 |
6.5.0-preview6 | 966 | 3/24/2023 |
6.5.0-preview5 | 662 | 2/28/2023 |
6.4.0-preview5 | 195 | 2/4/2023 |
6.3.0-preview4 | 1,077 | 12/12/2022 |
6.2.0-preview1 | 230 | 9/21/2022 |
6.1.0-preview1 | 177 | 8/29/2022 |
6.0.0-preview1 | 158 | 8/24/2022 |
5.13.0 | 1,679 | 4/26/2023 |
5.12.0 | 571 | 4/2/2023 |
5.11.0 | 359 | 3/26/2023 |
5.10.0 | 509 | 2/28/2023 |
5.9.0 | 437 | 2/12/2023 |
5.8.0 | 670 | 12/12/2022 |
5.7.0 | 305 | 12/12/2022 |
5.6.0 | 573 | 11/20/2022 |
5.5.0 | 861 | 9/4/2022 |
5.4.0 | 462 | 8/29/2022 |
5.3.0 | 578 | 7/31/2022 |
5.2.0 | 616 | 7/24/2022 |
5.1.0 | 678 | 7/3/2022 |
5.0.2 | 1,024 | 5/27/2022 |
5.0.1 | 459 | 5/23/2022 |
5.0.0 | 437 | 5/23/2022 |
4.5.0 | 438 | 5/22/2022 |
4.4.0 | 863 | 4/3/2022 |
4.3.0 | 489 | 3/27/2022 |
4.2.1 | 529 | 3/16/2022 |
4.2.0 | 463 | 3/14/2022 |
4.1.0 | 521 | 3/9/2022 |
4.0.1 | 476 | 3/8/2022 |
4.0.0 | 473 | 3/7/2022 |
3.7.1 | 622 | 12/15/2021 |
3.7.0 | 1,245 | 11/20/2021 |
3.6.0 | 425 | 11/14/2021 |
3.5.0 | 372 | 11/12/2021 |
3.4.1 | 359 | 11/8/2021 |
3.4.0 | 407 | 11/8/2021 |
3.3.0 | 484 | 10/25/2021 |
3.2.0 | 492 | 10/17/2021 |