Plugin.Maui.Audio 4.0.0-preview2

This is a prerelease version of Plugin.Maui.Audio.
dotnet add package Plugin.Maui.Audio --version 4.0.0-preview2
                    
NuGet\Install-Package Plugin.Maui.Audio -Version 4.0.0-preview2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Plugin.Maui.Audio" Version="4.0.0-preview2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Plugin.Maui.Audio" Version="4.0.0-preview2" />
                    
Directory.Packages.props
<PackageReference Include="Plugin.Maui.Audio" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Plugin.Maui.Audio --version 4.0.0-preview2
                    
#r "nuget: Plugin.Maui.Audio, 4.0.0-preview2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=Plugin.Maui.Audio&version=4.0.0-preview2&prerelease
                    
Install Plugin.Maui.Audio as a Cake Addin
#tool nuget:?package=Plugin.Maui.Audio&version=4.0.0-preview2&prerelease
                    
Install Plugin.Maui.Audio as a Cake Tool

Plugin.Maui.Audio

Plugin.Maui.Audio provides the ability to play, record and stream audio inside a .NET MAUI application.

Getting Started

API Usage

Plugin.Maui.Audio provides the AudioManager class that allows for the creation of AudioPlayers and AudioRecorders and AudioStreamers. The AudioManager can be used with or without dependency injection.

AudioManager

There are two different ways in which you can interact with the AudioManager implementation provided by this plugin, they are:

Dependency Injection

You will first need to register the AudioManager with the MauiAppBuilder based on the following example:

builder.AddAudio();

[!NOTE]
You can also customize the shared settings for both audio playback and recording.

You can then enable your classes to depend on IAudioManager as per the following example.

public class AudioPlayerViewModel
{
    readonly IAudioManager audioManager;

    public AudioPlayerViewModel(IAudioManager audioManager)
    {
        this.audioManager = audioManager;
    }

    public async void PlayAudio()
    {
        var audioPlayer = audioManager.CreatePlayer(await FileSystem.OpenAppPackageFileAsync("ukelele.mp3"));

        audioPlayer.Play();
    }
}
Straight usage

Alternatively if you want to skip using the dependency injection approach you can use the AudioManager.Current property.

public class AudioPlayerViewModel
{
    public async void PlayAudio()
    {
        var audioPlayer = AudioManager.Current.CreatePlayer(await FileSystem.OpenAppPackageFileAsync("ukelele.mp3"));

        audioPlayer.Play();
    }
}

Now that you know how to use the AudioManager class, please refer to the following sections:

Supported Audio Formats

Audio Playback

The audio formats supported for playback depend on the underlying platform:

Platform Supported Formats
Android MP3, WAV, AAC, FLAC, OGG and other formats supported by Android's MediaPlayer
iOS/MacCatalyst MP3, WAV, AAC, ALAC, AIFF, and other formats supported by AVAudioPlayer
Windows MP3, WAV, AAC, FLAC, WMA, and other formats supported by Windows MediaPlayer

The audio file format is determined automatically based on the file extension or stream content.

Audio Recording

Recording capabilities vary by platform with the following supported encoding formats:

Platform Supported Recording Formats
Android WAV (PCM), AAC (Android 12+) - MediaRecorder docs
iOS/MacCatalyst WAV (PCM), ULaw, ALAC (Apple Lossless), FLAC, AAC - AVAudioRecorder docs
Windows WAV (PCM), ALAC (Apple Lossless), FLAC, AAC - Windows.Media.Capture docs
PCM Audio Details

When recording or streaming PCM audio (WAV format):

  • Sample Rates:
    • Android: 44100Hz is recommended and most widely supported
    • iOS/macOS: 48000Hz is recommended
    • Customizable in all platforms (8000Hz, 16000Hz, etc.)
  • Channels:
    • Mono (1 channel) and Stereo (2 channels) supported on all platforms
    • Mono is recommended for maximum compatibility
  • Bit Depth:
    • 8-bit and 16-bit PCM supported (16-bit recommended)
    • Windows streaming supports only 16-bit PCM

Acknowledgements

This project could not have came to be without these projects and people, thank you! ❤️

SimpleAudioPlayer for Xamarin

Basically this plugin, but then for Xamarin. We have been using this in our Xamarin projects with much joy and ease, so thank you so much Adrian (and contributors!) for that. Find the original project here where we have based our project on and evolved it from there.

The Happy Ukelele Song

As a little sample song we wanted something Hawaii/Maui themed obviously, and we found The Happy Ukelele Song which seems to fit that description. Thank you Stanislav Fomin and AudioHero for making it available.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-android35.0 is compatible.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-ios18.0 is compatible.  net9.0-maccatalyst was computed.  net9.0-maccatalyst18.0 is compatible.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net9.0-windows10.0.19041 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on Plugin.Maui.Audio:

Package Downloads
PolyhydraGames.Core.Maui

Package Description

FireSoft.Maui.Ui

Librerie per lo sviluppo di App Maui di FireSoft Italia Srl

fair.maui

fair maui client

fairdao.maui.shared

fair maui client

livekit-client-sdk-maui

Package Description

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on Plugin.Maui.Audio:

Repository Stars
VladislavAntonyuk/MauiSamples
.NET MAUI Samples
bijington/orbit
The Orbit engine is a game engine built on top of .NET MAUI Graphics. The objective is to firstly enjoy the journey of building a game engine and secondly providing a framework that allows us to utilise the best parts of a cross-platform framework while building a 'typical' game.
Version Downloads Last updated
4.0.0-preview2 178 4/9/2025
4.0.0-preview1 125 4/4/2025
3.1.1 1,440 4/4/2025
3.1.0 1,943 3/27/2025
3.0.1 85,512 9/10/2024
3.0.0 61,307 6/3/2024
3.0.0-preview3 1,806 5/6/2024
3.0.0-preview2 8,154 11/30/2023
3.0.0-preview1 223 11/27/2023
2.1.0 109,201 11/27/2023
2.0.0 26,575 9/29/2023
2.0.0-preview2 1,009 9/11/2023
2.0.0-preview1 581 9/4/2023
1.0.0 84,671 11/29/2022
0.1.0-preview2 1,524 11/3/2022
0.1.0-preview1 2,320 8/22/2022