PiperNamedPipes 1.0.0.7

There is a newer version of this package available.
See the version list below for details.
Install-Package PiperNamedPipes -Version 1.0.0.7
dotnet add package PiperNamedPipes --version 1.0.0.7
<PackageReference Include="PiperNamedPipes" Version="1.0.0.7" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add PiperNamedPipes --version 1.0.0.7
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: PiperNamedPipes, 1.0.0.7"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install PiperNamedPipes as a Cake Addin
#addin nuget:?package=PiperNamedPipes&version=1.0.0.7

// Install PiperNamedPipes as a Cake Tool
#tool nuget:?package=PiperNamedPipes&version=1.0.0.7
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

PiperNamedPipes

Easy (and type-safe) communication using named pipes. This library allows your apps to communicate with each other, locally anyway.

How it works?

Create a server (instance of the Piper.Server class). Then start a client (instance of the Piper.Client class), or multiple clients. Now anytime on of the clients sends a message to the server, the server re-sends the message to all the other clients. Nothing too complicated...

Sample

First, create a class you want to use as the message. I'll call it the Message class. You can also just use string or anything that's already defined in C# or your project.

//the message class
public class Message{
    public DateTime TimeStamp { get; set; }
    public string Text { get; set; }
}

Create a named pipe server (instance of Piper.Server class).

//create and instance of the server
//in this sample, we're just going to send strings as messages
var server = new Piper.Server<Message>("pipename");
//start the server
server.Start();

Now that the server is running, let's create a client.

//create and instance of a client
var client = new Piper.Client<Message>("pipename");
//let's also define what the client will do, once it recieves a message
client.OnMessageRecieved += async (sender, args) =>
{
    //args is an instance of PiperArgs class and it's Msg property holds the message
    //I'll just print it here
    Console.WriteLine($"Time Stamp: {args.Msg.TimeStamp}, Text: {args.Msg.Text}");
};
//now we start the client
client.Start();

//you can send a message like this
var message = new Message{
    TimeStamp = DateTime.Now,
    Text = "Hey there"
};
client.SendMessage(message);

Also, multiple clients can run at the same time...

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0.9 258 6/21/2019
1.0.0.8 232 6/21/2019
1.0.0.7 231 6/20/2019
1.0.0.6 230 6/20/2019
1.0.0.5 238 6/20/2019
1.0.0.4 229 6/20/2019
1.0.0.3 232 6/20/2019
1.0.0.2 240 6/20/2019
1.0.0.1 232 6/20/2019