Pie.ShaderCompiler
0.7.0
Prefix Reserved
See the version list below for details.
dotnet add package Pie.ShaderCompiler --version 0.7.0
NuGet\Install-Package Pie.ShaderCompiler -Version 0.7.0
<PackageReference Include="Pie.ShaderCompiler" Version="0.7.0" />
paket add Pie.ShaderCompiler --version 0.7.0
#r "nuget: Pie.ShaderCompiler, 0.7.0"
// Install Pie.ShaderCompiler as a Cake Addin
#addin nuget:?package=Pie.ShaderCompiler&version=0.7.0
// Install Pie.ShaderCompiler as a Cake Tool
#tool nuget:?package=Pie.ShaderCompiler&version=0.7.0
Pie
The cross-platform graphics toolkit. Featuring a Direct3D-style cross-platform graphics API, windowing & audio, you'll find graphics programming as easy as pie.
Graphics
Pie's API is styled similarly to Direct3D 11. It is fully object-oriented, and does a fair amount of the hard work for you.
Pie currently supports the following APIs:
- Vulkan (experimental)
- Direct3D 11
- OpenGL 3.3
Framework
A simple XNA-inspired framework to remove some of the boilerplate code necessary to use Pie. Providing a game loop, and some QOL features, such as easy Texture2Ds, Pie.Framework is a good middle ground between doing it all yourself, and using a game engine.
Audio
Pie features a cross-platform audio library, which wraps around OpenAL-Soft. This is a rather minimal abstraction, however still implements an object-oriented API, as well as a few helpers to remove some of the most common sound loading boilerplate.
Windowing
Pie features a cross-platform windowing library, powered by GLFW. This is a do-it-yourself abstraction, it creates the window & graphics device for you, and you are expected to create the render loop yourself.
Don't like this? Pie is fully compatible with Silk.NET windowing, which provides a windowing abstraction, but also a fully functional render loop so you can just get started.
Credits
- Silk.NET - OpenGL, OpenAL, and GLFW bindings.
- Vortice.Windows - Direct3D 11 bindings.
- Spirzza - shaderc & spirv-cross bindings.
- StbImageSharp - Bitmap loader used in Pie.Framework.
- Twitter for it's pie emoji (I don't own it!)
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- Newtonsoft.Json (>= 13.0.1)
- Pie (>= 0.7.0)
- Spirzza.Interop.Shaderc (>= 0.0.1)
- Spirzza.Interop.SpirvCross (>= 0.0.1)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Pie.ShaderCompiler:
Package | Downloads |
---|---|
Pie
The cross-platform graphics toolkit. |
|
Pie.Framework
Package Description |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.10.1 | 157 | 1/28/2024 |
0.10.0 | 98 | 1/20/2024 |
0.9.2 | 157 | 9/20/2023 |
0.9.1 | 201 | 7/26/2023 |
0.9.0 | 207 | 5/22/2023 |
0.9.0-alpha.1 | 66 | 5/22/2023 |
0.8.2 | 319 | 3/7/2023 |
0.8.0 | 355 | 3/5/2023 |
0.7.0 | 266 | 2/20/2023 |
0.6.2 | 304 | 2/2/2023 |
0.6.1 | 314 | 2/2/2023 |
0.6.0 | 371 | 12/7/2022 |
0.5.2 | 446 | 10/7/2022 |
0.5.0 | 471 | 9/20/2022 |
0.3.2 | 380 | 8/29/2022 |
0.3.1 | 376 | 8/29/2022 |