Peponi.SourceGenerators 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Peponi.SourceGenerators --version 1.0.0                
NuGet\Install-Package Peponi.SourceGenerators -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Peponi.SourceGenerators" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Peponi.SourceGenerators --version 1.0.0                
#r "nuget: Peponi.SourceGenerators, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Peponi.SourceGenerators as a Cake Addin
#addin nuget:?package=Peponi.SourceGenerators&version=1.0.0

// Install Peponi.SourceGenerators as a Cake Tool
#tool nuget:?package=Peponi.SourceGenerators&version=1.0.0                

Peponi.SourceGenerators

1. Instruction

  • This package is under MIT License.
  • GitHub : Peponi
  • Blog : Peponi
  • Instruction & API information is on following section

1.1. About Peponi.SourceGenerators

Peponi.SourceGenerators is a package for generating codes.
Including generators are:

1. ICommand
2. Object injection
3. Method caller in property
4. INotifyPropertyChanged
5. Property
6. Raise can execute
7. Raise property changed
8. gRPC Client
9. gRPC Server
1.1.1. Peponi.SourceGenerators license
The MIT License (MIT)

Copyright (c) 2024 peponi

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
1.1.2. Peponi.SourceGenerators install
NuGet\Install-Package Peponi.SourceGenerators

2. Peponi.SourceGenerators

2.1. NotifyInterface

  1. Description
    • This is an attribute that creating INotifyPropertyChanged automatically.

    • Partial type declaration is required for using this attribute.

    • Supports class, record, struct.

    • Input and generated code looks like followings:

      // Input
      
      [NotifyInterface]
      public partial class CodeTest
      {
      }
      
      // Generated
      
      public partial class CodeTest : INotifyPropertyChanged
      {
          public event PropertyChangedEventHandler? PropertyChanged;
      
          protected virtual void OnPropertyChanged(PropertyChangedEventArgs e)
          {
              PropertyChanged?.Invoke(this, e);
          }
      
          protected void OnPropertyChanged([CallerMemberName] string? propertyName = null)
          {
              OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
          }
      }
      

2.2. Property

  1. Members

    Type Name Description
    string? CustomName Sets the custom name of property
    NotifyType NotifyType Sets the property's notification type
  2. Description

    • This attribute creates a property using given field as backing field.

    • Partial type declaration is required for using this attribute.

    • By default, Notify type is NotifyType.Notify.

    • Input and generated code looks like followings:

      // Input
      
      public partial class CodeTest
      {
          [Property]
          private bool _testBool = false;
      }
      
      // Generated
      
      public partial class CodeTest
      {
          public bool TestBool
          {
              get => _testBool;
              set
              {
                  if(_testBool != value)
                  {
                      _testBool = value;
                      OnPropertyChanged(nameof(TestBool));
                      OnTestBoolChanged();
                  }
              }
          }
      
          partial void OnTestBoolChanged();
      }
      
    • User could change property's name and its notification type.

      // Input
      
      public partial class CodeTest
      {
          [Property(CustomName = "MyProp", NotifyType = NotifyType.None)]
          private bool _testBool = false;
      }
      
      // Generated
      
      public partial class CodeTest
      {
          public bool MyProp
          {
              get => _testBool;
              set
              {
                  if(_testBool != value)
                  {
                      _testBool = value;
                      OnMyPropChanged();
                  }
              }
          }
      
          partial void OnMyPropChanged();
      }
      
    • Finally, user could use Property attribute like followings:

      // Input
      
      public partial class CodeTest
      {
          [Property(CustomName = "MyProp", NotifyType = NotifyType.None)]
          [MethodCall("MyMethod", Section = PropertySection.Getter, Args = "TestBool, FieldA")]
          [MethodCall("OtherMethod", Args = "TestBool, FieldB")]
          [RaiseCanExecuteChanged("TestCommand")]
          [RaisePropertyChanged("TestParam")]
          private bool _testBool = false;
      }
      
      // Generated
      
      public partial class CodeTest
      {
          public bool MyProp
          {
              get
              {
                  MyMethod(TestBool, FieldA);
                  return _testBool;
              }
              set
              {
                  if(_testBool != value)
                  {
                      _testBool = value;
                      OnMyPropChanged();
                      OtherMethod(TestBool, FieldB);
                      TestCommand.RaiseCanExecuteChanged();
                      OnPropertyChanged(nameof(TestParam));
                  }
              }
          }
      
          partial void OnMyPropChanged();
      }
      

2.3. MethodCall

  1. Members

    Type Name Description
    PropertySection Section Determine where is method<br/>PropertySection.Setter is default
    string Name Name of method
    string? Args Sets arguments of the method
  2. Methods

    Return type Name Description
    MethodCallAttribute MethodCall(string) Default constructor
  3. Description

    • Inject methods on getter or setter of property.

    • 2.2. Property is required to use this attribute.

    • Input and generated code looks like followings:

      // Input
      
      public partial class CodeTest
      {
          [Property]
          [MethodCall("MyMethod")]
          private bool _testBool = false;
      }
      
      // Generated
      
      public partial class CodeTest
      {
          public bool TestBool
          {
              get
              {
                  return _testBool;
              }
              set
              {
                  if(_testBool != value)
                  {
                      _testBool = value;
                      OnPropertyChanged(nameof(TestBool));
                      OnTestBoolChanged();
                      MyMethod();
                  }
              }
          }
      
          partial void OnTestBoolChanged();
      }
      
    • As a result, user could use MethodCall attribute like followings:

      // Input
      
      public partial class CodeTest
      {
          [Property]
          [MethodCall("MyMethod", Section = PropertySection.Getter, Args = "TestBool, FieldA")]
          [MethodCall("OtherMethod", Args = "TestBool, FieldB")]
          private bool _testBool = false;
      }
      
      // Generated
      
      public partial class CodeTest
      {
          public bool TestBool
          {
              get
              {
                  MyMethod(TestBool, FieldA);
                  return _testBool;
              }
              set
              {
                  if(_testBool != value)
                  {
                      _testBool = value;
                      OnPropertyChanged(nameof(TestBool));
                      OnTestBoolChanged();
                      OtherMethod(TestBool, FieldB);
                  }
              }
          }
      
          partial void OnTestBoolChanged();
      }
      

2.4. RaiseCanExecuteChanged

  1. Members

    Type Name Description
    string CommandName Command's name that will be raised
  2. Methods

    Return type Name Description
    RaiseCanExecuteChangedAttribute RaiseCanExecuteChanged(string) Default constructor
  3. Description

    • This is an attribute for raising whether certain command could execute or not.

    • 2.2. Property is required to use this attribute.

    • Generated property will call ICommandBase.RaiseCanExecuteChanged at setter.

    • Input and generated code looks like followings:

      // Input
      
      public partial class CodeTest
      {
          [Property]
          [RaiseCanExecuteChanged("TestCommand")]
          private bool _testBool = false;
      }
      
      // Generated
      
      public partial class CodeTest
      {
          public bool TestBool
          {
              get => _testBool;
              set
              {
                  if(_testBool != value)
                  {
                      _testBool = value;
                      OnPropertyChanged(nameof(TestBool));
                      OnTestBoolChanged();
                      TestCommand.RaiseCanExecuteChanged();
                  }
              }
          }
      
          partial void OnTestBoolChanged();
      }
      

2.5. RaisePropertyChanged

  1. Members

    Type Name Description
    string PropertyName Property's name that will be raised
  2. Methods

    Return type Name Description
    RaisePropertyChangedAttribute RaisePropertyChanged(string) Default constructor
  3. Description

    • This is an attribute for raising INotifyPropertyChanged.PropertyChanged for other property.

    • 2.2. Property is required to use this attribute.

    • Generated property will call INotifyPropertyChanged.PropertyChanged at setter.

    • Input and generated code looks like followings:

      // Input
      
      public partial class CodeTest
      {
          [Property]
          [RaisePropertyChanged("TestParam")]
          private bool _testBool = false;
      }
      
      // Generated
      
      public partial class CodeTest
      {
          public bool TestBool
          {
              get => _testBool;
              set
              {
                  if(_testBool != value)
                  {
                      _testBool = value;
                      OnPropertyChanged(nameof(TestBool));
                      OnTestBoolChanged();
                      OnPropertyChanged(nameof(TestParam));
                  }
              }
          }
      
          partial void OnTestBoolChanged();
      }
      

2.6. Command

  1. Members

    Type Name Description
    string? CustomName Sets the name of command<br/>Basically, generated backing member's name is target method's name with "Command" suffix
    string? CanExecute Sets the name of member that will be invoked to check whether command could executed<br/>The member have to return bool value
  2. Description

    • Use this attribute for generating ICommand members.

    • Partial type declaration is required for using this attribute.

    • Generated method's name has "Command" suffix.

    • Input and generated code looks like followings:

      // Input - Sync
      
      public partial class CodeTest
      {
         [Command]
         private void Test()
         {
             return;
         }
      }
      
      // Generated
      
      public partial class CodeTest
      {
          private CommandBase? _testCommand;
      
          public ICommandBase TestCommand => _testCommand ??= new CommandBase(Test);
      }
      
      // Input - Async
      
      public partial class CodeTest
      {
          [Command]
          private async Task Test()
          {
              return;
          }
      }
      
      // Generated
      
      public partial class CodeTest
      {
          private CommandBase? _testCommand;
      
          public ICommandBase TestCommand => _testCommand ??= new CommandBase(async () => { await Test(); });
      }
      
    • As a result, user could use Command attribute like followings:

      // Input
      
      public partial class CodeTest
      {
          [Command(CustomName = "MyCommand", CanExecute = "CanExe")]
          private void Test(int a)
          {
              return;
          }
      
          private bool CanExe()
          {
              return true;
          }
      }
      
      // Generated
      
      public partial class CodeTest
      {
          private CommandBase<int>? _testCommand;
      
          public ICommandBase MyCommand => _testCommand ??= new CommandBase<int>(Test, _ => CanExe());
      }
      

2.7. Inject

  1. Members

    Type Name Description
    Type Type Sets the type will be injected<br/>Class, record, struct types are supported
    InjectionType InjectionMode Sets the injecting mode<br/>Supports<br/>InjectionType.Dependency<br/>InjectionType.Model<br/>InjectionType.Dependency \| InjectionType.Model
    string? CustomName Sets the name of injecting target<br/>Basically, generated member's name is same as injecting target
    Modifier Modifier Sets the modifier of injecting target
    NotifyType PropertyNotifyMode Sets the notify mode of injected target's member<br/>This is valid for InjectionType.Model
  2. Methods

    Return type Name Description
    InjectAttribute Inject(Type, InjectionType) Default constructor
  3. Description

    • Use this attribute for injecting members by the selected object.

    • Partial type declaration is required for using this attribute.

    • Using multiple attributes is allowed.

    • Class, record, struct types are supported.

    • Input and generated code looks like followings:

      // Input
      
      public class BaseClass
      {
          public int TestIng = 0;
          public bool TestBool = false;
          public List<string> TestList = new();
      }
      
      [Inject(typeof(BaseClass), InjectionType.Dependency)]
      public partial class CodeTest
      {
      }
      
      // Generated
      
      public partial class CodeTest
      {
          public global::GeneratorTest.BaseClass BaseClass;
      
          public CodeTest(global::GeneratorTest.BaseClass BaseClass)
          {
              this.BaseClass = BaseClass;
          }
      }
      
    • As a result, user could use Inject attribute like followings:

      // Input
      
      public class BaseClass
      {
          public int TestInt = 0;
          public bool TestBool = false;
          public List<string> TestList = new();
      }
      
      public record BaseRecord
      {
          public float TestFloat = 0;
          public string TestString = string.Empty;
          public Dictionary<string, string> TestDic = new();
      }
      
      public struct BaseStruct
      {
          public double TestDouble;
          public char TestChar;
          public long TestLong;
      }
      
      [Inject(typeof(BaseClass), InjectionType.Dependency)]
      [Inject(typeof(BaseRecord), InjectionType.Model, CustomName = "ChangedRecord", Modifier = Modifier.Internal)]
      [Inject(typeof(BaseStruct), InjectionType.Dependency | InjectionType.Model, PropertyNotifyMode = NotifyType.None)]
      public partial class CodeTest
      {
      }
      
      // Generated
      
      public partial class CodeTest
      {
          public global::GeneratorTest.BaseClass BaseClass;
      
          internal global::GeneratorTest.BaseRecord ChangedRecord;
      
          public float TestFloat
          {
              get => ChangedRecord.TestFloat;
              set
              {
                  if(ChangedRecord.TestFloat != value)
                  {
                      ChangedRecord.TestFloat = value;
                      OnPropertyChanged(nameof(TestFloat));
                      OnTestFloatChanged();
                  }
              }
          }
      
          public string TestString
          {
              get => ChangedRecord.TestString;
              set
              {
                  if(ChangedRecord.TestString != value)
                  {
                      ChangedRecord.TestString = value;
                      OnPropertyChanged(nameof(TestString));
                      OnTestStringChanged();
                  }
              }
          }
      
          public Dictionary<string, string> TestDic
          {
              get => ChangedRecord.TestDic;
              set
              {
                  if(ChangedRecord.TestDic != value)
                  {
                      ChangedRecord.TestDic = value;
                      OnPropertyChanged(nameof(TestDic));
                      OnTestDicChanged();
                  }
              }
          }
      
          partial void OnTestFloatChanged();
          partial void OnTestStringChanged();
          partial void OnTestDicChanged();
      
          public global::GeneratorTest.BaseStruct BaseStruct;
      
          public double TestDouble
          {
              get => BaseStruct.TestDouble;
              set
              {
                  if(BaseStruct.TestDouble != value)
                  {
                      BaseStruct.TestDouble = value;
                      OnTestDoubleChanged();
                  }
              }
          }
      
          public char TestChar
          {
              get => BaseStruct.TestChar;
              set
              {
                  if(BaseStruct.TestChar != value)
                  {
                      BaseStruct.TestChar = value;
                      OnTestCharChanged();
                  }
              }
          }
      
          public long TestLong
          {
              get => BaseStruct.TestLong;
              set
              {
                  if(BaseStruct.TestLong != value)
                  {
                      BaseStruct.TestLong = value;
                      OnTestLongChanged();
                  }
              }
          }
      
          partial void OnTestDoubleChanged();
          partial void OnTestCharChanged();
          partial void OnTestLongChanged();
      
          public CodeTest(global::GeneratorTest.BaseClass BaseClass, global::GeneratorTest.BaseStruct BaseStruct)
          {
              this.BaseClass = BaseClass;
              this.BaseStruct = BaseStruct;
          }
      }
      

2.8. gRPC Client

  1. Members

    Type Name Description
    GrpcClientMode GrpcClientMode Sets the Client mode<br/>Supports<br/>GrpcClientMode.Standalone<br/>GrpcClientMode.ClientFactory
    string Remote Sets the name of channel (GrpcClientMode.Standalone) or Uri (GrpcClientMode.ClientFactory)
    string ProtoRootPath Sets the root path of *.proto files
  2. Methods

    Return type Name Description
    GrpcClientAttribute GrpcClient(GrpcClientMode, string, string) Default constructor
  3. Description

    • Use this attribute for creating gRPC services.

    • Partial type declaration is required for using this attribute.

    • gRPC client generator will find all *.proto files under ProtoRootPath

    • Input and generated code looks like followings:

      // Helloworld.proto in "C:\Study\Peponi\Peponi.SourceGenerators\Peponi.SourceGenerators.Tests\GrpcGenerator\"
      syntax = "proto3";
      
      package HelloWorld;
      
      service HelloWorldCommunication
      {
      	rpc HelloRequest(CommunicationMessage) returns (CommunicationMessage);
      }
      
      message CommunicationMessage
      {
      	string Sender = 1;
      	string Message = 2;
      }
      
      • GrpcClientMode.Standalone

        // Input
        
        [GrpcClient(GrpcClientMode.Standalone, nameof(_channel), @"C:\Study\Peponi\Peponi.SourceGenerators\Peponi.SourceGenerators.Tests\GrpcGenerator")]
        public partial class CodeTest
        {
            Channel _channel;
        }
        
        // Generated
        
        using Grpc.Core;
        using HelloWorld;
        
        namespace GeneratorTest
        {
            public partial class CodeTest
            {
                private HelloWorldCommunication.HelloWorldCommunicationClient _HelloWorldCommunication
        
                private bool CreateServices()
                {
                    bool rtn = true;
                    try
                    {
                        _HelloWorldCommunication = new HelloWorldCommunication.HelloWorldCommunicationClient(_channel);
                    }
                    catch
                    {
                        rtn = false;
                    }
                    return rtn;
                }
            }
        }
        
      • GrpcClientMode.ClientFactory

        // Input
        
        [GrpcClient(GrpcClientMode.ClientFactory, "https://localhost:9091", @"C:\Study\Peponi\Peponi.SourceGenerators\Peponi.SourceGenerators.Tests\GrpcGenerator")]
        public partial class CodeTest
        {
        }
        
        // Generated
        
        using Microsoft.Extensions.DependencyInjection;
        using HelloWorld;
        
        namespace GeneratorTest
        {
            public partial class CodeTest
            {
                private IServiceCollection AddClientsFactory(IServiceCollection services)
                {
                    services
                    .AddGrpcClient<HelloWorldCommunication.HelloWorldCommunicationClient>(o => { o.Address = new Uri("https://localhost:9091"); })
                    ;
                    return services;
                }
            }
        }
        
    • As a result, user could use GrpcClient attribute like followings:

      // GrpcClientMode.Standalone
      
      [GrpcClient(GrpcClientMode.Standalone, nameof(_channel), @"C:\Study\Peponi\Peponi.SourceGenerators\Peponi.SourceGenerators.Tests\GrpcGenerator")]
      public partial class CodeTest
      {
          Channel _channel;
      
          public CodeTest()
          {
              if(CreateServices())
              {
                  _HelloWorldCommunication.HelloRequestAsync(new HelloWorld.CommunicationMessage
                  {
                      Sender = "Client",
                      Message = "Hello world from client"
                  });
              }
          }
      }
      
      // GrpcClientMode.ClientFactory
      
      [GrpcClient(GrpcClientMode.ClientFactory, "https://localhost:9091", @"C:\Study\Peponi\Peponi.SourceGenerators\Peponi.SourceGenerators.Tests\GrpcGenerator")]
      public partial class CodeTest
      {
          public void ConfigureServices(IServiceCollection services)
          {
              services.AddGrpc();
              services = AddClientsFactory(services);
          }
      }
      
      public class SayHelloClass
      {
          readonly HelloWorldCommunication.HelloWorldCommunicationClient _client;
      
          public SayHelloClass(HelloWorldCommunication.HelloWorldCommunicationClient client)
          {
              _client = client;
          }
      
          public void SayHello()
          {
              var reply = _client.HelloRequest(new HelloWorld.CommunicationMessage
                  {
                      Sender = "Client",
                      Message = "Hello world from client"
                  });
          }
      }
      

2.9. gRPC Server

  1. Members

    Type Name Description
    GrpcServerMode GrpcServerMode Sets the Server mode<br/>Supports<br/>GrpcServerMode.Standalone<br/>GrpcServerMode.ClientFactory
  2. Methods

    Return type Name Description
    GrpcServerAttribute GrpcServer(GrpcServerMode) Default constructor
  3. Description

    • Use this attribute for mapping gRPC services.

    • Static class GrpcServerMapper will be generated in namespace Peponi.SourceGenerators.Grpc.

    • User could use GetStandaloneServices() or MapClientFactoryServices(IEndpointRouteBuilder) in GrpcServerMapper

    • Input and generated code looks like followings:

      // Generated by Protobuf compiler
      
      namespace ServerContext
      {
          public static partial class HelloWorld
          {
              public static ServerServiceDefinition BindService(HelloWorldBase base)
              {
              }
      
              public abstract partial class HelloWorldBase
              {
              }
          }
      }
      
      • GrpcServerMode.Standalone

        // Input
        
        namespace GeneratorTest
        {
            [GrpcServer(GrpcServerMode.Standalone)]
            public class CodeTest : HelloWorld.HelloWorldBase
            {
            }
        }
        
        // Generated
        
        using Grpc.Core;
        
        namespace Peponi.SourceGenerators.Grpc;
        
        public static partial class GrpcServerMapper
        {
            public static List<ServerServiceDefinition> GetStandaloneServices()
            {
                List<ServerServiceDefinition> rtns = new();
                rtns.Add(global::ServerContext.HelloWorld.BindService(new global::GeneratorTest.CodeTest()));
                return rtns;
            }
        }
        
      • GrpcServerMode.ClientFactory

        // Input
        
        namespace GeneratorTest
        {
            [GrpcServer(GrpcServerMode.ClientFactory)]
            public class CodeTest : HelloWorld.HelloWorldBase
            {
            }
        }
        
        // Generated
        
        using Microsoft.AspNetCore.Routing;
        
        namespace Peponi.SourceGenerators.Grpc;
        
        public static partial class GrpcServerMapper
        {
            public static IEndpointRouteBuilder MapClientFactoryServices(IEndpointRouteBuilder builder)
            {
                builder.MapGrpcService<global::GeneratorTest.CodeTest>();
                return builder;
            }
        }
        
    • As a result, user could use GrpcServer attribute like followings:

      // GrpcServerMode.Standalone
      
      using Peponi.SourceGenerators.Grpc;
      
      public class Program
      {
          private static void Main(string[] args)
          {
              var server = new Server()
              {
                  Ports = { new ServerPort("localhost", 9091, ServerCredentials.Insecure) }
              };
              GrpcServerMapper.GetStandaloneServices().ForEach(server.Services.Add);
      
              server.Start();
          }
      }
      
      // GrpcServerMode.ClientFactory
      
      using Peponi.SourceGenerators.Grpc;
      
      public class Program
      {
          private static void Main(string[] args)
          {
              CreateHostBuilder().Build().Run();
          }
      
          private static IHostBuilder CreateHostBuilder() =>
              Host.CreateDefaultBuilder()
                  .ConfigureWebHostDefaults(webBuilder =>
                  {
                      // Configure kestrel ...
                      webBuilder.UseStartUp<StartUp>();
                  });
      }
      
      public class StartUp
      {
          public void ConfigureServices(IServiceCollection services)
          {
              services.AddGrpc();
          }
      
          public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
          {
              // Configure settings ...
              app.UseEndpoints(endpoints =>
              {
                  endpoints = GrpcServerMapper.MapClientFactoryServices(endpoints);
              });
          }
      }
      
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.2 142 3/15/2024
1.0.1 134 2/22/2024
1.0.0 136 2/21/2024