Paradise.Export 0.34.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Paradise.Export --version 0.34.0
                    
NuGet\Install-Package Paradise.Export -Version 0.34.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Paradise.Export" Version="0.34.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Paradise.Export" Version="0.34.0" />
                    
Directory.Packages.props
<PackageReference Include="Paradise.Export" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Paradise.Export --version 0.34.0
                    
#r "nuget: Paradise.Export, 0.34.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Paradise.Export@0.34.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Paradise.Export&version=0.34.0
                    
Install as a Cake Addin
#tool nuget:?package=Paradise.Export&version=0.34.0
                    
Install as a Cake Tool

Engine-neutral export core for Paradise editor hosts: the exported scene/prefab/material data contract with source-generated JSON round-trip, DotRecast navmesh baking, and Blender/KTX external-tool orchestration. No engine or editor dependency.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on Paradise.Export:

Package Downloads
Paradise.Godot.Editor

Use Godot as the authoring editor for Paradise Engine: entity authoring, asset pipeline, and scene/navmesh/material export to the engine-neutral data contract.

Paradise.Assets.Pipeline

The Paradise asset build pipeline: source-tree verification, canonical-form checks, and the build verbs' logic, on Zio. The paradise-assets CLI is a thin shell over this library.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.41.0 0 9/6/2026
0.40.0 0 9/6/2026
0.39.0 32 9/6/2026
0.38.0 60 9/5/2026
0.37.0 40 9/5/2026
0.36.0 49 9/4/2026
0.35.0 56 9/3/2026
0.34.1 60 9/3/2026
0.34.0 69 9/2/2026
0.33.0 73 9/1/2026
0.32.0 98 9/1/2026
0.30.0 98 8/30/2026
0.29.0 94 8/28/2026
0.28.2 90 8/28/2026
0.28.1 86 8/28/2026
0.28.0 85 8/28/2026
0.27.0 102 8/27/2026
0.26.0 97 8/27/2026
0.25.0 135 8/26/2026
0.24.1 92 8/25/2026
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