Padlock 1.1.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Padlock --version 1.1.0
                    
NuGet\Install-Package Padlock -Version 1.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Padlock" Version="1.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Padlock" Version="1.1.0" />
                    
Directory.Packages.props
<PackageReference Include="Padlock" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Padlock --version 1.1.0
                    
#r "nuget: Padlock, 1.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Padlock@1.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Padlock&version=1.1.0
                    
Install as a Cake Addin
#tool nuget:?package=Padlock&version=1.1.0
                    
Install as a Cake Tool

<img src="https://github.com/jchristn/padlock/blob/main/assets/icon.png?raw=true" alt="Padlock" width="128px" height="128px" />

Padlock

NuGet Version NuGet

Description

Padlock is a lightweight, high-performance library that provides key-based locking for multithreaded applications. It enables granular locking on specific resources identified by keys of any type, allowing for efficient concurrency control without unnecessary blocking.

Core features:

  • Create locks based on any key type (string, int, GUID, custom objects, etc.)
  • Support for both synchronous and asynchronous locking patterns
  • Configurable concurrency per key (exclusive or shared locks)
  • Runtime-adjustable concurrency via SetMaxCount (applied lazily; see below)
  • Object pooling for reduced allocations under high throughput
  • ValueTask-based async API for reduced overhead
  • Efficient memory usage with automatic resource cleanup
  • Cancellation support via standard CancellationToken
  • Simple, intuitive API with IDisposable pattern for lock release

Special Thanks

Special thanks to @MarkCiliaVincenti for his help on this repo. His open source contributions have helped make this library better. He has a similar yet more robust and battle-tested library in AsyncKeyedLock which also offers striped locking, "lock-or-null" patterns, conditional locking, and more.

Constructor Parameters

Parameter Type Default Description
maxCount int 1 Maximum number of concurrent holders for each key. Use 1 for exclusive locking, or a higher value for shared/throttled access.
poolSize int 20 Maximum number of pooled lock entries kept for reuse. Reduces allocations in high-throughput scenarios.

Simple Example

using System;
using System.Threading;
using System.Threading.Tasks;
using Padlocks;

Padlock<string> padlock = new Padlock<string>(); // using string keys

using (padlock.Lock("resource1")) // synchronous
{
    Console.WriteLine("Resource 1 is locked and being accessed");
}

await Task.Run(async () => // asynchronous
{
    using (await padlock.LockAsync("resource2"))
    {
        Console.WriteLine("Resource 2 is locked and being accessed");
    }
});

CancellationTokenSource cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
try
{
    using (await padlock.LockAsync("resource3", cts.Token))
    {
        Console.WriteLine("Resource 3 is locked and being accessed");
    }
}
catch (OperationCanceledException)
{
    Console.WriteLine("Lock acquisition was cancelled");
}

bool isLocked = padlock.IsLocked("resource1");
Console.WriteLine($"Resource 1 is {(isLocked ? "locked" : "available")}");

Padlock supports mixing both synchronous and asynchronous lock operations on the same resource.

Configurable Concurrency

Use maxCount to allow multiple concurrent holders per key:

// Allow up to 3 concurrent holders per key
Padlock<string> padlock = new Padlock<string>(maxCount: 3);

// All three of these can proceed concurrently for the same key
Task task1 = Task.Run(async () =>
{
    using (await padlock.LockAsync("resource"))
    {
        // Work with resource concurrently (up to 3 at a time)
        await Task.Delay(1000);
    }
});

Task task2 = Task.Run(async () =>
{
    using (await padlock.LockAsync("resource"))
    {
        await Task.Delay(1000);
    }
});

Task task3 = Task.Run(async () =>
{
    using (await padlock.LockAsync("resource"))
    {
        await Task.Delay(1000);
    }
});

await Task.WhenAll(task1, task2, task3);

Adjusting Concurrency at Runtime

The instance-wide maxCount can be changed at any time with SetMaxCount, and the current value can be read from the MaxCount property:

Padlock<string> padlock = new Padlock<string>(maxCount: 1); // exclusive to start

padlock.SetMaxCount(4);            // allow up to 4 concurrent holders
int current = padlock.MaxCount;    // 4

The new limit is applied lazily:

  • It takes effect for any key acquired after the call, and for any currently-idle key the next time it is acquired (including lock entries recycled from the internal pool).
  • A key that is active at the moment of the call keeps its existing limit until every holder and waiter releases and its entry becomes idle. The next acquisition then adopts the new limit.

In practice this means an increase becomes visible as keys are acquired or recycled, while a decrease only takes effect for a given key once that key drains to zero holders at least once. Existing holders are never evicted, so a continuously-busy key that never drains will retain its previous limit until it does. SetMaxCount throws ArgumentOutOfRangeException if the value is less than 1.

Lock With Custom Types

Padlock works with any type that properly implements equality comparison:

// Custom type with custom equality logic
public class ResourceKey : IEquatable<ResourceKey>
{
    public string Name { get; }
    public int Id { get; }

    public ResourceKey(string name, int id)
    {
        Name = name;
        Id = id;
    }

    public bool Equals(ResourceKey other)
    {
        if (other is null) return false;
        return Name == other.Name && Id == other.Id;
    }

    public override bool Equals(object obj)
    {
        return obj is ResourceKey key && Equals(key);
    }

    public override int GetHashCode()
    {
        return HashCode.Combine(Name, Id);
    }
}

Padlock<ResourceKey> padlock = new Padlock<ResourceKey>();
ResourceKey resourceKey = new ResourceKey("UserProfile", 42);

using (padlock.Lock(resourceKey))
{
    Console.WriteLine("Resource is locked and being accessed");
}

Performance

Padlock is designed for high performance with minimal overhead:

  • Uses SemaphoreSlim for efficient lock management
  • Object pooling reduces allocations in high-throughput scenarios
  • Monitor-based coordination for race-free cleanup
  • Automatically cleans up unused lock objects to reduce memory usage
  • Avoids unnecessary blocking when possible
  • Handles high-contention scenarios gracefully

Installation

Install-Package Padlock

Or via the .NET CLI:

dotnet add package Padlock

Version History

Refer to CHANGELOG.md.

Icon

Many thanks to Vector Stall for creating the icon.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.0 0 10/3/2026
1.1.0 318 9/19/2026
1.0.4 602 3/1/2026
1.0.3 126 3/1/2026
1.0.1 132 3/1/2026
1.0.0 370 5/9/2025

v1.1.0 - Runtime-adjustable instance-wide concurrency via SetMaxCount/MaxCount (lazy application)