MudBlazor.Extensions
1.5.8
See the version list below for details.
dotnet add package MudBlazor.Extensions --version 1.5.8
NuGet\Install-Package MudBlazor.Extensions -Version 1.5.8
<PackageReference Include="MudBlazor.Extensions" Version="1.5.8" />
paket add MudBlazor.Extensions --version 1.5.8
#r "nuget: MudBlazor.Extensions, 1.5.8"
// Install MudBlazor.Extensions as a Cake Addin #addin nuget:?package=MudBlazor.Extensions&version=1.5.8 // Install MudBlazor.Extensions as a Cake Tool #tool nuget:?package=MudBlazor.Extensions&version=1.5.8
MudBlazor.Extensions
MudBlazor.Extensions is a small extension for MudBlazor from https://mudblazor.com/
Using / Prerequirements
Using is as easy it can be Sure you need a MudBlazor project and the referenced package to MudBlazor for more informations and help see https://mudblazor.com/ and https://github.com/MudBlazor/Templates
Add the nuget Package MudBlazor.Extensions
to your blazor project
<PackageReference Include="MudBlazor.Extensions" Version="1.5.8" />
For easier using the components should change your _Imports.razor
and add this entries.
@using MudBlazor.Extensions
@using MudBlazor.Extensions.Components
@using MudBlazor.Extensions.Components.ObjectEdit
Register the MudBlazor.Extensions in your Startup.cs
in the ConfigureServices
method.
NOTICE: You can pass Assemblies params to search and add the possible service implementations for
IObjectMetaConfiguration
andIDefaultRenderDataProvider
automaticly. If you don't pass any Assembly the MudBlazor.Extensions will search in the Entry and calling Assembly.
// use this to add MudServices and the MudBlazor.Extensions
builder.Services.AddMudServicesWithExtensions();
// or this to add only the MudBlazor.Extensions
builder.Services.AddMudExtensions();
Because the dialog extensions are static you need to set the IJSRuntime somewhere in your code for example in your App.razor
or MainLayout.razor
in the OnAfterRenderAsync
method.
This is not required but otherwise you need to pass the IJSRuntime in every DialogOptionsEx
If I find a better solution I will change this.
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
await JsRuntime.InitializeMudBlazorExtensionsAsync();
await base.OnAfterRenderAsync(firstRender);
}
Components
MudExObjectEdit !NEW
MudExObjectEdit
is a powerfull component to edit objects and automatically render the whole UI.
You can also use the MudExObjectEditForm
to have automatic validation and submit.
Validation works automatically for DataAnnotation Validations or fluent registered validations for your model.
The easiest way to use it is to use the MudExObjectEditForm
and pass your model to it.
<MudExObjectEditForm OnValidSubmit="@OnSubmit" Value="@MyModel"></MudExObjectEditForm>
You can also use the MudExObjectEditDialog
to edit you model in a dialog. The easieest way to do this is to use the extension method EditObject
on the IDialogService
.
dialogService.EditObject(User, "Dialog Title", dialogOptionsEx);
More Informations of MudExObjectEdit you can find here
MudExFileDisplay
A Component to display file contents for example as preview before uploading or for referenced files. This components automatically tries to display as best as possible and can handle urls or streams directly. You can use it like this
<MudExFileDisplay FileName="NameOfYourFile.pdf" ContentType="application/pdf" Url="@Url"></MudExFileDisplay>
MudExFileDisplayZip
This component is also automatically used by MudExFileDisplay
but can also used manually if you need to.
<MudExFileDisplayZip AllowDownload="@AllowDownload" RootFolderName="@FileName" ContentStream="@ContentStream" Url="@Url"></MudExFileDisplayZip>
MudExFileDisplayDialog
A small dialog for the MudExFileDisplay
Component. Can be used with static helpers to show like this
await MudExFileDisplayDialog.Show(_dialogService, dataUrl, request.FileName, request.ContentType, ex => ex.JsRuntime = _jsRuntime);
Can be used directly with an IBrowserFile
IBrowserFile file = File;
await MudExFileDisplayDialog.Show(_dialogService, file, ex => ex.JsRuntime = _jsRuntime);
Can also be used completely manually with MudBlazor dialogService
var parameters = new DialogParameters
{
{nameof(Icon), BrowserFileExtensions.IconForFile(contentType)},
{nameof(Url), url},
{nameof(ContentType), contentType}
};
await dialogService.ShowEx<MudExFileDisplayDialog>(title, parameters, optionsEx);
(Planned)
One of the next planned Component is an Multi upload component with Features like duplicate check, max size, specific allowed content types, max items, zip auto extract and many more. The current State looks like this
<br> <a href="https://github.com/fgilde/MudBlazor.Extensions/blob/main/MudBlazor.Extensions/Screenshots/UploadEdit.mkv?raw=true" target="_blank">Download Video</a>
Extensions
Make dialogs resizeable or draggable
var options = new DialogOptionsEx { Resizeable = true, DragMode = MudDialogDragMode.Simple, CloseButton = true, FullWidth = true };
var dialog = await _dialogService.ShowEx<YourMudDialog>("your dialog title", parameters, options);
Add Maximize Button
var options = new DialogOptionsEx { MaximizeButton = true, CloseButton = true};
var dialog = await _dialogService.ShowEx<YourMudDialog>("your Dialog title", parameters, options);
Add Custom Buttons
First in your component code you need to define the callback methods as JSInvokable
[JSInvokable]
public void AlarmClick()
{
// OnAlarmButton Click
}
[JSInvokable]
public void ColorLensClick()
{
// OnColorLensButton Click
}
Then define your custom buttons
var buttons = new[]
{
new MudDialogButton( DotNetObjectReference.Create(this as object), nameof(AlarmClick)) {Icon = Icons.Filled.Alarm},
new MudDialogButton( DotNetObjectReference.Create(this as object), nameof(ColorLensClick)) {Icon = Icons.Filled.ColorLens},
};
var options = new DialogOptionsEx { MaximizeButton = true, CloseButton = true, Buttons = buttons};
var dialog = await _dialogService.ShowEx<YourMudDialog>("your dialog title", parameters, options);
Now a dialog can look like this
Use animation to show dialog
var options = new DialogOptionsEx {
MaximizeButton = true,
CloseButton = true,
Buttons = buttons,
Position = DialogPosition.CenterRight,
Animation = AnimationType.SlideIn,
AnimationDuration = TimeSpan.FromMilliseconds(500),
FullHeight = true
};
var dialog = await _dialogService.ShowEx<YourMudDialog>("your dialog title", parameters, options);
If you animate a dialog with dialogServiceEx, you should add the class mud-ex-dialog-initial
to your dialog to ensure no visibility before animation.
Currently you can use following animations: SlideIn,FadeIn,Scale,Slide,Fade,Zoom,Roll,JackInTheBox,Hinge,Rotate,Bounce,Back,Jello,Wobble,Tada,Swing,HeadShake,Shake,RubberBand,Pulse,Flip,FlipX,FlipY
<MudDialog Class="mud-ex-dialog-initial">
BETA (Work still in progress): All animations can currently also used on other components for example in this popover.
<MudPopover Style="@(IsOpen $"animation: {new [] {AnimationType.FadeIn, AnimationType.SlideIn}.GetAnimationCssStyle(TimeSpan.FromSeconds(1))}" : "")">Popover content</MudPopover>
Change Log
- 1.5.0 Add
MudExObjectEdit
MudExObjectEditForm
MudExObjectEditDialog
andMudExCollectionEditor
- 1.4.6 Registered Localizer is no longer a requirement
- 1.4.0 Add New Component
MudExEnumSelect
- 1.2.8 Add New Component
MudExChipSelect
- 1.2.6 Add New Animationtypes for dialog or manual using
- 1.2.4 Add Components
MudExFileDisplay
MudExFileDisplayZip
andMudExFileDisplayDialog
- 1.2.2 Animations can be combined
- 1.2.2 Add animation fade
- 1.2.2 Improved animations for dialogs
- 1.2.0 Slide in animations for dialogs.
- 1.1.2 New option FullHeight for dialogs
Planned Features
Notice this is just a first preview version. There are some features planned like
- Multi upload component with preview and more
- Dragging with snap behaviour
- Automatic generation for a dialog to edit given model
Links
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- Blazored.FluentValidation (>= 2.0.3)
- Microsoft.AspNetCore.Components.Web (>= 6.0.7)
- Microsoft.Extensions.FileProviders.Embedded (>= 6.0.7)
- MudBlazor (>= 6.0.14)
- Nextended.Blazor (>= 6.0.14)
- Nextended.Core (>= 6.0.14)
- PSC.Blazor.Components.BrowserDetect (>= 1.0.6)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on MudBlazor.Extensions:
Package | Downloads |
---|---|
MudExRichTextEditor
MudExRichTextEditor is a custom reusable control that allows us to easily consume Quill combining in a MudBlazor project. |
|
Corsinvest.AppHero.Core.MudBlazorUI
Package Description |
|
MudExObjectEdit.CodeGatorAdapter
This is a small package to combine CG.Blazor.Forms with the MudExObjectEdit from MudBlazor.Extensions |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on MudBlazor.Extensions:
Repository | Stars |
---|---|
DragoQCC/HardHatC2
A C# Command & Control framework
|
|
CervantesSec/cervantes
Cervantes is an open-source, collaborative platform designed specifically for pentesters and red teams. It serves as a comprehensive management tool, streamlining the organization of projects, clients, vulnerabilities, and reports in a single, centralized location.
|
|
fgilde/MudBlazor.Extensions
MudBlazor.Extensions from https://www.mudex.org is a small extension for MudBlazor from https://mudblazor.com
|