MonoGo.Pipeline
1.1.4
See the version list below for details.
dotnet add package MonoGo.Pipeline --version 1.1.4
NuGet\Install-Package MonoGo.Pipeline -Version 1.1.4
<PackageReference Include="MonoGo.Pipeline" Version="1.1.4" />
<PackageVersion Include="MonoGo.Pipeline" Version="1.1.4" />
<PackageReference Include="MonoGo.Pipeline" />
paket add MonoGo.Pipeline --version 1.1.4
#r "nuget: MonoGo.Pipeline, 1.1.4"
#addin nuget:?package=MonoGo.Pipeline&version=1.1.4
#tool nuget:?package=MonoGo.Pipeline&version=1.1.4
Welcome to MonoGo!
Cross-Platform .NET 8 C# 2D game engine build ontop of MonoGame.
Setup
The easiest way of using this game engine is to install the templates:
dotnet new install MonoGo.Templates
If you prefere a more manual process you could also install the packages one by one in your existing MonoGame project like this:
dotnet add package MonoGo.Engine
dotnet add package MonoGo.Engine.DesktopGL
ordotnet add package MonoGo.Engine.WindowsDX
dotnet add package MonoGo.Engine.Pipeline
Install Optional Packages (You don't need to!):
dotnet add package MonoGo.Tiled
Of course it's also possible to build everything from source and working directly with the engine, which is very useful for debugging.
Features
- Graphics Pipeline and Automated Batch\Vertex Buffer Management.
- Easy SpriteSheet-Animations.
- Texture Packing.
- Sprite Groups and Dynamic Graphics Loading.
- Input Management with GamePad support.
- Timers, Alarms, Cameras, State Machines.
- Coroutines.
- Hybrid EC.
- Scene System with Layers.
- GameDev related Math lib.
- Lightweight Collision Detection.
- Integrated Post-Processing Management (Includes Bloom & ColorGrading Effects).
- Powerful Particle-Effect-System.
- Extensive GUI-System.
- Enhanced Content Management.
- FMOD Audio Support (As a standalone Library).
Modules:
- Tiled Map Support via Tiled.
Sample Project
The sample project itself contains alot more demos, but here are some impressions at least:
Click here to see more engine features!
Credits
- MonoGame created by MonoGame Foundation, Inc
- Monofoxe & Nopipeline created by Chai Foxes (Martenfur)
- StbImageSharp created by Roman Shapiro (rds1983)
- Iguina created by Ronen Ness
- Mercury Particle Engine created by Matthew Davey (Matt Davey)
- ColorGrading & Bloom Filter created by Thomas Lüttich (Kosmonaut3d)
- Particle Collection created by RigzSoft
For license information please take a look at the License.txt file.
Now Have Fun with MonoGo!
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- StbImageSharp (>= 2.27.11)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.