Mibo 1.0.0
See the version list below for details.
dotnet add package Mibo --version 1.0.0
NuGet\Install-Package Mibo -Version 1.0.0
<PackageReference Include="Mibo" Version="1.0.0" />
<PackageVersion Include="Mibo" Version="1.0.0" />
<PackageReference Include="Mibo" />
paket add Mibo --version 1.0.0
#r "nuget: Mibo, 1.0.0"
#:package Mibo@1.0.0
#addin nuget:?package=Mibo&version=1.0.0
#tool nuget:?package=Mibo&version=1.0.0
Mibo
Mibo is a lightweight, Elmish-inspired micro-framework for F# that helps you build games on top of MonoGame (the underlying game framework). It’s designed to stay fun for small games while still providing an upgrade path for bigger projects (ARPG/RTS-style complexity) without forcing you to rewrite your engine.
Key ideas:
- Keep
updatepure (MVU) - Submit render commands to a
RenderBufferinview - Use explicit boundaries (tick ownership, phases, snapshot barriers) when scaling up
If you prefer learning by example, check out the working sample projects:
src/Sample(2D sample)src/3DSample(3D sample)
What’s in the box?
- Elmish runtime for MonoGame games (MVU loop)
- optional fixed timestep support
- optional frame-bounded dispatch for stricter frame boundaries
- Input (raw input + semantic mapping / rebinding-friendly)
- Assets (loading + caching helpers)
- Rendering
- 2D SpriteBatch renderer (layers + multi-camera amenities)
- 3D renderer with opaque/transparent passes + multi-camera amenities
- Sprite3D “90% path” for unlit textured quads and billboards
- escape hatches (
DrawCustom) when you need custom GPU work
- Camera helpers + culling utilities
Documentation
The docs live in docs/ and are intended to be the authoritative reference.
Start here:
- Architecture
- Elmish runtime:
docs/elmish.md - System pipeline (phases + snapshot):
docs/system.md - Scaling ladder (Simple → Complex):
docs/scaling.md
- Elmish runtime:
- Core services
- Input:
docs/input.md - Assets:
docs/assets.md
- Input:
- Rendering
- Overview / composition:
docs/rendering.md - 2D:
docs/rendering2d.md - 3D:
docs/rendering3d.md - Camera:
docs/camera.md
- Overview / composition:
Getting started (Windows)
Prerequisites:
- .NET SDK 10 (the samples target
net10.0) - A working OpenGL setup (MonoGame DesktopGL)
From the repo root:
dotnet --version
dotnet tool restore
dotnet restore
dotnet build
dotnet test
Run the samples
2D sample:
dotnet run --project .\src\Sample\MiboSample.fsproj
3D sample:
dotnet run --project .\src\3DSample\3DSample.fsproj
Content pipeline tooling
This repo uses local dotnet tools (see .config/dotnet-tools.json) for MonoGame content:
mgcb/mgcb-editor-*
If you need to edit a content project:
dotnet tool restore
dotnet mgcb-editor-windows
Build the documentation site (optional)
The repo uses fsdocs-tool.
dotnet tool restore
dotnet fsdocs build
To watch locally while editing:
dotnet tool restore
dotnet fsdocs watch
Repo structure
src/Mibo— the core framework librarysrc/Mibo.Tests— unit testssrc/Sample— 2D sample gamesrc/3DSample— 3D sample gamedocs/— documentation source
Feedback welcome
If you’re interested in using F# beyond simple 2D games—while still staying in the MonoGame ecosystem—issues and PRs are very welcome.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- FSharp.Core (>= 10.0.101)
- FSharp.UMX (>= 1.1.0)
- JDeck (>= 1.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
### Added
- Changed something in the package
- Updated the target framework
- Core: `ElmishGame` runtime loop integrating Elmish architecture with MonoGame lifecycle.
- Core: `Program` module for configuring init, update, renderers, and services.
- System: `System` pipeline for organizing frame logic into mutable and read-only phases (`pipeMutable`, `snapshot`, `pipe`).
- Input: Reactive `Input` service for Keyboard, Mouse, Touch, and Gamepad polling.
- Input: `InputMapper` for binding hardware triggers to semantic Game Actions.
- Input: Subscription helpers (`Keyboard`, `Mouse`, `Gamepad`, `Touch`) for Elmish event handling.
- Rendering: `RenderBuffer` for allocation-friendly command sorting and batching.
- Rendering: `Batch2DRenderer` for layer-sorted 2D sprite rendering.
- Rendering: `Camera2D` with viewport bounds and screen-to-world conversion.
- Rendering: `Batch3DRenderer` supporting `BasicEffect`, `SkinnedEffect`, and custom effects.
- Rendering: `Camera3D` with perspective/orbit modes, raycasting, and frustum generation.
- Rendering: Specialized batchers for 3D Sprites (`BillboardBatch`, `SpriteQuadBatch`) and Quads.
- Assets: `IAssets` service for loading and caching Textures, Models, Fonts, and Sounds.
- Time: `FixedStep` configuration for deterministic physics/simulation steps.
- Math: `Culling` module for frustum containment checks.