MauryDev.KoGaMa.GameAPI 1.0.2

dotnet add package MauryDev.KoGaMa.GameAPI --version 1.0.2
                    
NuGet\Install-Package MauryDev.KoGaMa.GameAPI -Version 1.0.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MauryDev.KoGaMa.GameAPI" Version="1.0.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MauryDev.KoGaMa.GameAPI" Version="1.0.2" />
                    
Directory.Packages.props
<PackageReference Include="MauryDev.KoGaMa.GameAPI" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MauryDev.KoGaMa.GameAPI --version 1.0.2
                    
#r "nuget: MauryDev.KoGaMa.GameAPI, 1.0.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package MauryDev.KoGaMa.GameAPI@1.0.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=MauryDev.KoGaMa.GameAPI&version=1.0.2
                    
Install as a Cake Addin
#tool nuget:?package=MauryDev.KoGaMa.GameAPI&version=1.0.2
                    
Install as a Cake Tool

MauryDev.KoGaMa.GameAPI

A professional .NET Standard 2.0 library designed to provide a comprehensive API for interacting with KoGaMa game data and world objects. This library allows developers to manage, manipulate, and build KoGaMa game environments programmatically.

🚀 Features

  • World Object Management: Full control over world objects through IWorldObjectManager.
  • Transform & Identity: Precise manipulation of positions, rotations, and scales via IWorldObjectTransform and IWorldObjectIdentity.
  • Dynamic Connectivity: Manage input, output, and object links using IWorldObjectConnectable.
  • Network Game Building: Powerful tools for constructing games on the fly with INetworkGameBuilder.
  • Data Handling: Flexible data storage and retrieval using IValueHashTable and IWorldObjectData.
  • Extensive Enums: Type-safe definitions for BlueprintType, WorldObjectType, and more.

📦 Installation

You can install the package via NuGet:

dotnet add package MauryDev.KoGaMa.GameAPI

🛠 Usage

Managing World Objects

Use the IWorldObjectManager to retrieve or filter objects within the game world:

IWorldObjectManager manager = // ... get your manager instance
var worldObjects = manager.GetWorldObjectsByType(WorldObjectType.Cube);
var specificObject = manager.GetWorldObjectClient(12345);

Manipulating Objects

Objects implementing IMVWorldObject allow you to modify their properties in real-time:

IMVWorldObject worldObject = // ... retrieve object
worldObject.Position = new Vector3(10, 5, 0);
worldObject.Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, 1.57f);

Building Game Elements

Utilize INetworkGameBuilder to add items, groups, or models to the world:

INetworkGameBuilder builder = // ... get builder instance
builder.AddItemToWorld(new WorldItemSettings { ... }, (obj) => {
	Console.WriteLine($"Object added with ID: {obj.Id}");
});

📐 Project Specifications

  • Target Framework: .NET Standard 2.0
  • Dependencies:
    • MauryDev.KoGaMa.ModelAPI
    • System.Numerics.Vectors

📜 License

This project is developed by MauryDev. Please refer to the project's license file for more details.


Developed for the KoGaMa community.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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MauryDev.KoGaMa.GameAPI.KGMExport

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Version Downloads Last Updated
1.0.2 78 7/12/2026
1.0.1 131 7/6/2026
1.0.0 100 7/2/2026