LiteEntitySystem 1.0.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package LiteEntitySystem --version 1.0.0
NuGet\Install-Package LiteEntitySystem -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LiteEntitySystem" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add LiteEntitySystem --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: LiteEntitySystem, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install LiteEntitySystem as a Cake Addin #addin nuget:?package=LiteEntitySystem&version=1.0.0 // Install LiteEntitySystem as a Cake Tool #tool nuget:?package=LiteEntitySystem&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
LiteEntitySystem
Pure C# HighLevel API for multiplayer games using .NET Standard 2.1
Installation notices
Please use Roslyn Analyzer (inside AnalyzerBinary) to prevent errors when assigning SyncVars. Only SyncVar.Value can be changed (never do x = new SyncVar())
Features
- .NET Standard 2.1 and pure C# (but with some IL magic)
- Can be used with Unity (2021.2 and later), Godot, Monogame or just pure .net
- Can be used for creation any multiplayer game (2d,3d,4d,...)
- Works with Unity IL2CPP
- Epic speed
- Lag compensation
- Serialization of custom types (like strings,lists,arrays,jsons,etc)
- Synchronized variables (with optional notifications on change)
- Client-side prediction
- Client-side spawn prediction (for projectiles)
- Remote procedure calls (RPC) with compile-time checks
- Client input system
- Basic hierarchy system (childs, parent)
- Controllers and Pawns concept
- Interpolation system
- Delta-compressed state synchronization and input
- LZ4 compression of initial world state
- Also works as game logic engine
- LiteNetLib as default transport, but you can implement any other transport
Dependencies
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- K4os.Compression.LZ4 (>= 1.3.6)
- LiteNetLib (>= 1.2.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.