LibLoader 1.0.0

dotnet add package LibLoader --version 1.0.0                
NuGet\Install-Package LibLoader -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LibLoader" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add LibLoader --version 1.0.0                
#r "nuget: LibLoader, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install LibLoader as a Cake Addin
#addin nuget:?package=LibLoader&version=1.0.0

// Install LibLoader as a Cake Tool
#tool nuget:?package=LibLoader&version=1.0.0                

LibLoader: Cross-Platform Native Library Loader

LibLoader is a powerful and versatile library designed to simplify the process of loading and interacting with native libraries (DLLs, SOs, dylibs, etc.) in C# applications. It provides a fluent API, cross-platform compatibility, dependency management, and various loading options, making it easier to integrate native code into your .NET projects.

Features

  • Cross-Platform Compatibility: Leverages .NET's NativeLibrary for loading, supporting Windows, Linux, macOS, Android, and iOS.
  • Dependency Management: Automatically loads dependencies before the main library, handling versioning to ensure compatibility.
  • Flexible Loading: Load libraries from local files, embedded resources, or remote URLs with progress reporting and cancellation support.
  • Progress Reporting: Track download and loading progress using IProgress<float>.
  • Customizable Logging: Control how and where log messages are written using a LogDelegate.
  • Simplified Function Calling: Invoke native functions with type safety and automatic marshaling using the intuitive Call method.
  • Data Structure Marshaling: Supports basic types, strings, structs (including nested structs and arrays of structs), and more.
  • Delegate Caching: Optimizes performance by caching delegate types, reducing overhead on repeated calls.
  • Error Handling: Provides clear and specific exceptions for various error conditions, such as missing libraries or functions.
  • Fluent API: Configure library loading using a clean and readable builder pattern, making configuration easy and maintainable.
  • Singleton Instance: Easily access the LibLoader instance via LibLoader.Instance for a streamlined workflow.
  • Search Paths: Specify additional search paths to locate native libraries, simplifying dependency management.
  • Implicit Loading: Optionally enable implicit loading to avoid loading libraries on startup. Libraries will be loaded on the first call to a native function.

Installation

Install LibLoader using the NuGet Package Manager or the .NET CLI:

Install-Package LibLoader

Usage

Basic Example: Loading a Local Library

using LibLoader;
using System.Runtime.InteropServices; // For StructLayout

// Define a struct matching the native library's data structure
[StructLayout(LayoutKind.Sequential)]
public struct MyData
{
    public int Value;
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] public string Message; 
}

public async Task Example()
{
    var loader = LibLoader.Instance
        .ForPlatform(Platform.Windows, Bitness.X64) // Or your target platform and bitness
        .WithLibrary()
            .WithName("MyNativeLibrary", usePlatformSpecificName:true)  // Library name (e.g., libMyNativeLibrary.so, MyNativeLibrary.dll)
            .FromCustomPath("./MyNativeLibrary.dll") // Path to the library file
            .WithNativeFunction()
                .Named("my_native_function")
                .WithReturnType<int>()
                .WithParameter<string>("input")
                .WithParameter<MyData>("data")
            .Add()
        .Add()
        .Build();

    await loader.LoadAsync();

    var myData = new MyData { Value = 42, Message = "Some data" };
    var result = loader.Call<int>("MyNativeLibrary", "my_native_function", "Hello from C#", myData);

    Console.WriteLine($"Result from native function: {result}");

    loader.Unload(); // Unload the library when finished
}

Advanced Scenarios

Loading from Embedded Resources
// ... within your LibLoader configuration ...
.WithLibrary()
    .WithName("MyEmbeddedLibrary")
    .FromCustomPath("embedded:MyNamespace.MyEmbeddedLibrary.dll") // Path to the embedded resource.  MyNamespace.MyEmbeddedLibrary.dll should exist as an Embedded Resource in your project
    // ... Add your native functions
.Add();
Loading from Remote URL with Progress and Cancellation
using System.Threading;

// ...

var cts = new CancellationTokenSource();
var progress = new Progress<float>(p => Console.WriteLine($"Download progress: {p * 100:F2}%"));

var loader = LibLoader.Instance
   .WithProgress(progress)
   .WithCancellationToken(cts.Token) // Pass the cancellation token
   .ForPlatform(Platform.Windows, Bitness.X64)
    .WithLibrary()
        .WithName("MyRemoteLibrary")
        .FromRemoteUrl("https://example.com/MyRemoteLibrary.zip", "MyRemoteLibrary.dll")  // URL and filename (if inside an archive)
        // ... native functions
        .Add()
.Build();


try
{
    await loader.LoadAsync();
    // ... call native functions ...
}
catch (OperationCanceledException)
{
    Console.WriteLine("Library loading cancelled.");
}
finally
{
    loader.Unload();
    cts.Dispose(); // Dispose of cancellation token source
}
Specifying Dependencies (with versioning)
// ...
.WithDependency()  // Define the dependencies themselves
    .WithName("DependencyA")
    .WithVersion("1.2.3")
    .FromCustomPath("./path/to/DependencyA.dll") // Or a remote URL, etc.
    .Add()
.WithDependency()
    .WithName("DependencyB")
    .FromRemoteUrl("https://example.com/DependencyB.so")
    .Add();
.WithLibrary()
    .WithName("MyLibrary")
    .WithDependencies(("DependencyA", "1.2.3"), ("DependencyB", null)) // Dependency name and optional version
    // ... native functions
    .Add()
Conditional Loading (Platform-Specific Code)
.WithLibrary()
    .WithName("MyOptionalLibrary")
    .WithCondition(() => RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) // Load only on Windows
    // ... Windows-specific native functions ...
    .Add()
.WithLibrary()
    .WithName("MyLinuxLibrary")
    .WithCondition(() => RuntimeInformation.IsOSPlatform(OSPlatform.Linux)) // Load only on Linux
    // ... Linux-specific native functions ...
    .Add();
Custom Data Structures (Nested Structs and Arrays)
[StructLayout(LayoutKind.Sequential)]
public struct InnerData
{
    public int Id;
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)] public string Name;
}

[StructLayout(LayoutKind.Sequential)]
public struct MyData
{
    public int Value;
    public InnerData Inner;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 5)] public int[] ArrayData;
}


// ... within the WithLibrary() builder
.WithNativeFunction()
    .Named("process_complex_data")
    .WithReturnType<bool>()
    .WithParameter<MyData>("data")
    .Add()
    // ... other native functions ...
.Add();

// ... After loading the library
var data = new MyData
{
    Value = 123,
    Inner = new InnerData { Id = 456, Name = "Nested" },
    ArrayData = new int[] { 1, 2, 3, 4, 5 }
};

var result = loader.Call<bool>("MyLibrary", "process_complex_data", data);
Console.WriteLine($"Result: {result}");

Implicit Loading (Automatic Loading on First Call)
// Enable implicit loading to avoid explicitly calling LoadAsync()
var loader = LibLoader.Instance.WithImplicitLoading();
// ... the rest of your LibLoader configuration (platforms, libraries, functions)

//  The libraries are loaded automatically when a native function is called:

var result = loader.Call<int>("MyNativeLibrary", "my_function", 10); 
// ...
Search Paths (For Dependencies or Non-Standard Locations)
// Add search paths for native libraries
var searchPaths = new List<string>();
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
    searchPaths.Add(@"C:\Path\To\My\Libraries");
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
    searchPaths.Add("/usr/local/lib");
}


var loader = LibLoader.Instance.WithSearchPaths(searchPaths);

// ... rest of the LibLoader configuration

API Documentation

Full API documentation is available in the code comments and through IntelliSense within your IDE. Here's a brief overview:

  • LibLoader.Instance: The singleton instance of the LibLoader class.
  • ForPlatform(Platform platform, Bitness bitness): Specifies the target platform and bitness (x86, x64, Arm, Arm64).
  • WithLibrary(): Starts a builder for defining a native library.
  • WithName(string libraryName): Sets the name of the native library (without extension).
  • FromCustomPath(string path): Loads the library from a specific file path.
  • FromRemoteUrl(string url, string? filename): Downloads and loads the library from a remote URL. filename is optional and specifies the filename within a zip archive.
  • WithDependencies(params (string name, string version)[] dependencies): Specifies dependencies for a library.
  • WithCondition(Func<bool> condition): Loads the library only if the condition is true.
  • WithNativeFunction(): Starts a builder for defining a native function.
  • Named(string nativeName): Sets the name of the native function.
  • WithCallingName(string callingName): Specifies the C# name for the function (optional, defaults to the native name).
  • WithReturnType<T>() / WithReturnType(Type returnType): Sets the return type of the function.
  • WithParameter<T>(string name): Adds a parameter to the function signature.
  • Add(): Adds the defined library or function to the loader.
  • Build(): Finalizes the configuration and returns the LibLoader instance.
  • LoadAsync(): Asynchronously loads the configured libraries. (Not necessary with implicit loading.)
  • Call<T>(string libraryName, string functionName, params object[] arguments): Calls a native function with the specified name and arguments, returning a value of type T. Overloads exist for void return types and to specify the return type using a Type object.
  • Unload(): Unloads all loaded libraries.

Diagram/Architecture

+---------------------+     +---------------------+     +---------------------+
|    Application     | ====> |    LibLoader      | ====> |  Native Library  |
+---------------------+     +---------------------+     +---------------------+
                         (1) Configure               (2) Load & Call
                                                      Functions
  1. Configure: The application configures LibLoader with information about the native libraries to load (name, location, dependencies, functions).
  2. Load & Call Functions: LibLoader loads the specified native libraries and provides a way for the application to call functions within those libraries. It handles dependency resolution, platform-specific loading, and data marshaling.

Error Handling

LibLoader throws the following exceptions:

  • MissingLibraryException: Thrown when a required native library cannot be found.
  • MissingFunctionException: Thrown when a native function cannot be found within a loaded library.
  • LibraryLoadException: Thrown when an error occurs while loading a native library (e.g., invalid format, dependencies not met).
  • NativeFunctionCallException: Thrown when an error occurs during a native function call (e.g., incorrect arguments, access violation).
  • UnsupportedPlatformException: Thrown when the current platform is not supported.
  • UnsupportedArchitectureException: Thrown when the current process architecture is not supported.

Contributing

Contributions are welcome! Please follow these guidelines:

  • Fork the repository.
  • Create a new branch for your feature or bug fix.
  • Write clear and concise code with comments.
  • Submit a pull request.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.0.0 103 11/7/2024