JoltPhysicsSharp 2.22.0

dotnet add package JoltPhysicsSharp --version 2.22.0
                    
NuGet\Install-Package JoltPhysicsSharp -Version 2.22.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="JoltPhysicsSharp" Version="2.22.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="JoltPhysicsSharp" Version="2.22.0" />
                    
Directory.Packages.props
<PackageReference Include="JoltPhysicsSharp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add JoltPhysicsSharp --version 2.22.0
                    
#r "nuget: JoltPhysicsSharp, 2.22.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package JoltPhysicsSharp@2.22.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=JoltPhysicsSharp&version=2.22.0
                    
Install as a Cake Addin
#tool nuget:?package=JoltPhysicsSharp&version=2.22.0
                    
Install as a Cake Tool

JoltPhysicsSharp

License: MIT Build status NuGet

Cross platform modern .net9.0 and .net10.0 bindings for JoltPhysics using joltc.

Installation - Nuget

dotnet add package JoltPhysicsSharp --version [VERSION]

If you want to debug the native libraries add the debug dependency

dotnet add package JoltPhysics.Native.Debug --version 1.0.1

Sponsors

Please consider SPONSOR me to further help development and to allow faster issue triaging and new features to be implemented. NOTE: any feature request would require a sponsor in order to allow faster implementation and allow this project to continue.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on JoltPhysicsSharp:

Package Downloads
Swordfish

Package Description

MEGFW

MEngine Game Framework — MonoGame/XNA-style layer over MEngine. Includes bgfx native libs, MEngine assets, shaderc, and ResBuilder source.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2.22.0 736 7/13/2026
2.21.0 4,101 4/15/2026
2.20.1 2,707 1/9/2026
2.20.0 220 1/5/2026
2.19.5 18,828 12/16/2025
2.19.4 1,703 11/10/2025
2.19.3 3,466 10/22/2025
2.19.2 422 10/15/2025
2.19.1 1,061 10/10/2025
2.19.0 274 10/9/2025
2.18.6 1,120 9/29/2025
2.18.5 346 9/24/2025
2.18.4 4,252 9/11/2025
2.18.3 564 9/9/2025
2.18.2 457 8/26/2025
2.18.1 331 8/26/2025
2.18.0 405 8/25/2025
2.17.5 1,597 7/24/2025
2.17.4 4,043 6/30/2025
2.17.3 306 6/26/2025
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