Jitter2 2.10.1

dotnet add package Jitter2 --version 2.10.1
                    
NuGet\Install-Package Jitter2 -Version 2.10.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Jitter2" Version="2.10.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Jitter2" Version="2.10.1" />
                    
Directory.Packages.props
<PackageReference Include="Jitter2" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Jitter2 --version 2.10.1
                    
#r "nuget: Jitter2, 2.10.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Jitter2@2.10.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Jitter2&version=2.10.1
                    
Install as a Cake Addin
#tool nuget:?package=Jitter2&version=2.10.1
                    
Install as a Cake Tool

Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.
  • net8.0

    • No dependencies.
  • net9.0

    • No dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Jitter2:

Package Downloads
Sparkle

A fast, Cross-platform .NET 10 C# 14 game engine.

Quantumify

A fast, cross-platform game engine for 2D and 3D.

MainframeEngine

A modular C# game engine on Vulkan: Godot-style scene tree with source-generated serialization, PBR materials and shadows, RmlUi game UI, Jitter2/Box2D physics, SoundFlow audio, multiplayer, gettext localization and Spine animation. Includes the source generator, the native libraries and the engine content; run a game with GameHost.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on Jitter2:

Repository Stars
AAEmu/AAEmu
A server software for ArcheAge written in .Net C#
MrScautHD/Sparkle
A fast, Cross-platform .NET 10 C# 14 game engine.
stride3d/stride-community-toolkit
Collection of helpers and extensions for Stride Game Engine developers. Simplifies and demonstrates common developer tasks building experiences for Stride with .NET.
Version Downloads Last Updated
2.10.1 0 10/15/2026
2.10.0 108 10/11/2026
2.9.0 511 10/3/2026
2.8.13 779 9/19/2026
2.8.12 351 9/15/2026
2.8.11 335 9/9/2026
2.8.10 605 8/31/2026
2.8.9 572 7/24/2026
2.8.9-alpha 128 7/20/2026
2.8.8 6,492 5/24/2026
2.8.7 313 5/17/2026
2.8.6 148 5/14/2026
2.8.5 1,662 4/25/2026
2.8.4 515 4/19/2026
2.8.3 610 4/13/2026
2.8.2 1,525 3/31/2026
2.8.1 608 3/21/2026
2.8.0 566 3/19/2026
2.7.9 1,086 2/14/2026
2.7.8 870 1/18/2026
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