HelixToolkit.SharpDX.Assimp 3.1.2

dotnet add package HelixToolkit.SharpDX.Assimp --version 3.1.2
                    
NuGet\Install-Package HelixToolkit.SharpDX.Assimp -Version 3.1.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="HelixToolkit.SharpDX.Assimp" Version="3.1.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="HelixToolkit.SharpDX.Assimp" Version="3.1.2" />
                    
Directory.Packages.props
<PackageReference Include="HelixToolkit.SharpDX.Assimp" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add HelixToolkit.SharpDX.Assimp --version 3.1.2
                    
#r "nuget: HelixToolkit.SharpDX.Assimp, 3.1.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package HelixToolkit.SharpDX.Assimp@3.1.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=HelixToolkit.SharpDX.Assimp&version=3.1.2
                    
Install as a Cake Addin
#tool nuget:?package=HelixToolkit.SharpDX.Assimp&version=3.1.2
                    
Install as a Cake Tool

HelixToolkit

<img src='https://avatars3.githubusercontent.com/u/8432523?s=200&v=4' width='64' />

Helix Toolkit

Helix Toolkit is a collection of 3D components for .NET Framework.

HelixToolkit: Core components shares across different projects.

HelixToolkit.Maths: Modified Math library carried over from SharpDX project to support System.Numerics library.

HelixToolkit.Geometry: Geometry builder library to support common shapes.

HelixToolkit.SharpDX: Custom 3D Engine and Scene Graphs based on SharpDX(DirectX 11).

HelixToolkit.Avalonia.SharpDX: XAML/MVVM compatible Scene Graphs for supporting AvaloniaUI based on HelixToolkit.SharpDX.

HelixToolkit.Wpf.SharpDX: XAML/MVVM compatible Scene Graphs for supporting WPF based on HelixToolkit.SharpDX.

HelixToolkit.SharpDX.Assimp: SharpAssimp 3D model importer/expoter support for HelixToolkit.SharpDX Components.

HelixToolkit.WinUI.SharpDX: XAML/MVVM compatible Scene Graphs for supporting WinUI based on HelixToolkit.SharpDX.

HelixToolkit.Wpf: Adds variety of functionalities/models on the top of internal WPF 3D models (Media3D namespace).

Examples: Please download full source code to run examples.

License: MIT Github Action Release Chat

Description Value
Web page https://helix-toolkit.github.io/
Wiki https://github.com/helix-toolkit/helix-toolkit/wiki
Documentation https://helix-toolkit.github.io/develop3
Chat https://gitter.im/helix-toolkit/helix-toolkit
Source repository http://github.com/helix-toolkit/helix-toolkit
Latest build http://ci.appveyor.com/project/holance/helix-toolkit
Issue tracker http://github.com/helix-toolkit/helix-toolkit/issues
NuGet packages http://www.nuget.org/packages?q=HelixToolkit
Nightly build https://www.myget.org/F/helixtoolkit-nightly
StackOverflow http://stackoverflow.com/questions/tagged/helix-3d-toolkit
Twitter https://twitter.com/hashtag/Helix3DToolkit

Project Build

Visual Studio 2022.

Documentation

Automated Documentation Generation

This project uses DocFX to automatically generate comprehensive API documentation from C# XML comments.

View Documentation:

Build Documentation Locally:

Windows:

cd Source
build-doc.cmd

Linux/macOS:

cd Source
./build-doc.sh

The documentation is automatically built and published via GitHub Actions on every push to the main branch.

For more details on writing and building documentation, see the Documentation README.

Notes

1. Right-handed Cartesian coordinate system and row major matrix by default

HelixToolkit default is using right-handed Cartesian coordinate system, including Meshbuilder etc. To use left-handed Cartesian coordinate system (Camera.CreateLeftHandedSystem = true), user must manually correct the triangle winding order or IsFrontCounterClockwise in raster state description if using SharpDX. Matrices are row major by default.

2. Performance Topics for WPF.SharpDX and UWP.
3. Following features are not supported currently on FeatureLevel 10 graphics card:

FXAA, Order Independant Transparent Rendering, Particle system, Tessellation.

4. Wiki and useful External Resources on Computer Graphics.

HelixToolkit Package Dependencies

flowchart TD
 subgraph s1["DirectX 11 Engine"]
        n6["HelixToolkit.SharpDX"]
        n7["HelixToolkit.SharpDX.Assimp"]
        n8["HelixToolkit.Wpf.SharpDX"]
        n9["HelixToolkit.WinUI.SharpDX"]
        n10["HelixToolkit.Avallonia.SharpDX"]
  end
 subgraph s2["WPF 3D Engine"]
        n11["HelixToolkit.Wpf"]
        n12["HelixToolkit.Wpf.TDxInput"]
  end
    hx["HelixToolkit"] --> n1["HelixToolkit.Maths"]
    n1 --> n2["HelixToolkit.Geometry"]
    n6 --> n7 & n8 & n9 & n10
    n11 --> n12
    n2 --> s2
    n2 --> s1

    n2@{ shape: rect}

Bug Report

Please use the following template to report bugs.

  • Version: [Example: 2.20]
  • Package: [Example: Helixtoolkit.Wpf]
  • Issue:
  • Reproduce Steps:
  • Sample Code:

News

2025-11-10

v3.1.1 releases are available on nuget. Release Note

‼️ HelixToolkit v2 is in maintainance mode (Will only release new version on critical bug fixes). Moving forward, our focus will shift to the development of v3.

Changes (Please refer to Release Note for details)
2023-03-17

Nightly build myget feed link has been updated to: https://www.myget.org/F/helixtoolkit-nightly

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Framework net48 is compatible.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on HelixToolkit.SharpDX.Assimp:

Package Downloads
tutar_glb

TutAR WPF Library for GLB and OBJ model rendering

HelixToolkit.SharpDX.Core.Assimp.Wrapper

A wrapper class in order to use the HelixToolkit.SharpDX.Assimp dependencies for net6 or higher applications.

X.WPF.Controls

WPF - 组件库

NiobLib

Open-Source, free-to-use Game Engine including an own Physics Engine, Audio Engine (based on OpenAL) and more (Beta Version)

GitHub repositories (5)

Showing the top 5 popular GitHub repositories that depend on HelixToolkit.SharpDX.Assimp:

Repository Stars
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A Minecraft launcher specifically designed for Windows 11, delivering a clean and smooth visual experience.
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Utility for quickly generating Baldur's Gate 3 mod packs from an unpacked workspace (among other things). This project is not open source; read the license.
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一个为ElectronBot机器人和瀚文键盘(HelloWorldKeyboard)开发的上位机软件(包含机器人USB操作SDK和瀚文键盘HID操作SDK),采用Windows App SDK框架编写界面。 A host computer software developed for ElectronBot robots (including robot USB operation SDK), using the Windows App SDK framework to write UI.
MontagueM/Charm
Destiny 2 reverse engineering tool for extracting cool things from game files.
Kizari/Flagrum
Flagrum is an all-in-one solution for modders, artists, and players of Final Fantasy XV and Forspoken.
Version Downloads Last Updated
3.1.2 359 11/25/2025
3.1.1 547 11/10/2025
3.0.0-ci0001 188 11/6/2025
2.27.3 3,117 8/27/2025
2.27.2 350 8/22/2025
2.27.1 329 8/18/2025
2.27.1-main-v2-0001 177 8/18/2025
2.27.0 3,516 3/30/2025
2.26.0 7,072 1/23/2025
2.25.0 28,239 2/27/2024
2.24.0 24,285 5/9/2023
2.23.0 10,071 11/28/2022
2.22.0 4,650 8/29/2022
2.21.1 6,500 6/16/2022
2.21.0 1,250 5/28/2022
2.20.2 5,199 2/1/2022
2.20.1 3,128 1/19/2022
2.20.0 2,574 11/1/2021
2.19.0 3,816 10/12/2021
2.18.0 971 9/5/2021
2.17.0 1,402 6/20/2021
2.16.1 2,937 5/3/2021
2.16.0 715 4/24/2021
2.15.0 5,087 2/20/2021
2.14.0 1,041 1/9/2021
2.13.1 1,446 10/17/2020
2.13.0 890 10/10/2020
2.12.0 6,760 5/26/2020
2.11.0 5,587 2/9/2020
2.10.0 2,484 11/11/2019
2.9.0 1,639 8/25/2019
2.8.0 1,264 6/23/2019
2.7.0 1,131 5/12/2019
2.6.1 1,197 2/17/2019
2.6.0 1,177 1/4/2019