Fable.Haunted 1.0.0-rc-001

This is a prerelease version of Fable.Haunted.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Fable.Haunted --version 1.0.0-rc-001                
NuGet\Install-Package Fable.Haunted -Version 1.0.0-rc-001                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Fable.Haunted" Version="1.0.0-rc-001" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Fable.Haunted --version 1.0.0-rc-001                
#r "nuget: Fable.Haunted, 1.0.0-rc-001"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Fable.Haunted as a Cake Addin
#addin nuget:?package=Fable.Haunted&version=1.0.0-rc-001&prerelease

// Install Fable.Haunted as a Cake Tool
#tool nuget:?package=Fable.Haunted&version=1.0.0-rc-001&prerelease                

Fable.Haunted

Haunted bindings for Fable

Too stringy? check out vscode-template-fsharp-highlight for html highlight in VSCode

Check the library in action here

Lit will only re-render the particular parts of your template that change the rest will remain unchanged! render-on-change

module Main

open Browser.Types
open Lit
open Haunted
open Haunted.Types
open Fable.Core
open Controllers

JsInterop.importSideEffects "./styles.css"

type EventTarget with
    member this.Value = (this :?> HTMLInputElement).value

type Msg =
    | Increment
    | Decrement
    | Reset

let private custom_element
    (props: {| sample: string option
               complexValues: {| message: string |} option |})
    =
    let value =
        props.complexValues
        |> Option.defaultValue {| message = "default message" |}

    let mouseCtrl =
        Haunted.useController<MouseController> (fun host -> MouseController(host) :> ReactiveController)

    let sample = defaultArg props.sample "default sample"

    html
        $"""
        <p>A! {sample} - {value.message}</p>
        <p>
            You can use reactive controllers too!
            <br>
            Mouse Position: x - {mouseCtrl.x}, y - {mouseCtrl.y}
        </p>
    """

// defineComponent registers a Custom Element so you don't need to actually
// call this function inside any component, you can use the component itself
defineComponent
    "inner-component"
    (Haunted.Component(
        custom_element,
        // if you want to monitor attributes you need to pass an array of attribute names
        // these will become available in the function's first argument
        // also these components can be simple custom elements without shadow DOM
        // if you choose not to use shadow DOM you can use normal css stylesheets like bulma or bootstrap
        {| observedAttributes = [| "sample" |]
           useShadowDOM = false |}
    ))

// by itself lit-html functions are stateless
let private aStatelessFunction paramA paramB =
    html
        $"""
        <div>A standard stateless Lit Template!</div>
        this will re-render when the parameters change: {paramA} - {paramB}
        """

let private elmishLike: Reducer<int, Msg> =
    fun state action ->
        match action with
        | Increment -> state + 1
        | Decrement -> state - 1
        | Reset -> 0

// we can use haunted to add state to our components
let private app () =

    let state, dispatch = Haunted.useReducer (elmishLike, 0)

    let log =
        Haunted.useCallback ((fun x -> printfn "%s" x), [| state |])

    let clockCtrl =
        Haunted.useController<ClockController> (fun host -> ClockController(host, 1000) :> ReactiveController)

    log $"{state}"

    let complex =
        {| message = $"Complex object message value: {state}" |}

    html
        $"""
        <h1>Hello, World! - {clockCtrl.time.ToLongTimeString()}</h1>
        
        <inner-component sample={$"Attribute value: {state}"} .complexValues={complex}></inner-component>
        {aStatelessFunction "value" state}
        <section>
            <p>Counter: {state}</p>
            <button @click="{fun _ -> dispatch Increment}">Increment</button>
            <button @click="{fun _ -> dispatch Decrement}">Decrement</button>
            <button @click="{fun _ -> dispatch Reset}">Reset</button>
        </section>
        """

defineComponent "fable-app" (Haunted.Component(app, {| useShadowDOM = false |}))

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
1.0.0 423 11/7/2021
1.0.0-rc-001 233 9/23/2021
1.0.0-beta-007 401 8/29/2021
1.0.0-beta-006 247 8/28/2021