FSharp.Control.Websockets
0.3.0-beta001
See the version list below for details.
dotnet add package FSharp.Control.Websockets --version 0.3.0-beta001
NuGet\Install-Package FSharp.Control.Websockets -Version 0.3.0-beta001
<PackageReference Include="FSharp.Control.Websockets" Version="0.3.0-beta001" />
paket add FSharp.Control.Websockets --version 0.3.0-beta001
#r "nuget: FSharp.Control.Websockets, 0.3.0-beta001"
// Install FSharp.Control.Websockets as a Cake Addin #addin nuget:?package=FSharp.Control.Websockets&version=0.3.0-beta001&prerelease // Install FSharp.Control.Websockets as a Cake Tool #tool nuget:?package=FSharp.Control.Websockets&version=0.3.0-beta001&prerelease
FSharp.Control.Websockets
FSharp.Control.WebSockets wraps dotnet websockets in FSharp friendly functions and has a ThreadSafe version.
Why?
Thread safety
Dotnet websockets only allow for one receive and one send at a time. If multiple threads try to write to a websocket, it will throw a System.InvalidOperationException
with the message There is already one outstanding 'SendAsync' call for this WebSocket instance. ReceiveAsync and SendAsync can be called simultaneously, but at most one outstanding operation for each of them is allowed at the same time.
. This wraps a websocket in a FIFO that allows for multiple threads to write or read at the same time. See Websocket Remarks on Microsoft for more information.
F# friendly and correct behavior
This provides a readMessage
type function. This is the biggest stumbling block people have when working with websockets. You have to keep reading from the message until it’s finished. People either don’t and end up having corrupted messages with a small buffer or have a buffer that is giant and can be a memory hog for smaller messages.
Memory usage
Uses RecyclableMemoryStreamManager and ArrayPool to help keep memory usage and GC down.
Builds
GitHub Actions |
---|
Nuget
Name | Stable | Prerelease |
---|---|---|
FSharp.Control.Websockets | ||
FSharp.Control.Websockets.TPL |
Using
open System
open System.Net.WebSockets
open System.Threading.Tasks
open Microsoft.AspNetCore.Builder
open Microsoft.AspNetCore.Hosting
open Microsoft.AspNetCore.Http
open FSharp.Control.Websockets
open Microsoft.Extensions.Configuration
let echoWebSocket (httpContext: HttpContext) (next: unit -> Async<unit>) =
async {
if httpContext.WebSockets.IsWebSocketRequest then
let! websocket =
httpContext.WebSockets.AcceptWebSocketAsync()
|> Async.AwaitTask
// Create a thread-safe WebSocket from an existing websocket
let threadSafeWebSocket =
ThreadSafeWebSocket.createFromWebSocket websocket
while threadSafeWebSocket.State = WebSocketState.Open do
try
let! result =
threadSafeWebSocket
|> ThreadSafeWebSocket.receiveMessageAsUTF8
match result with
| Ok (WebSocket.ReceiveUTF8Result.String text) ->
//Echo it back to the client
do! WebSocket.sendMessageAsUTF8 websocket (text)
| Ok (WebSocket.ReceiveUTF8Result.Closed (status, reason)) -> printfn "Socket closed %A - %s" status reason
| Error (ex) -> printfn "Receiving threw an exception %A" ex.SourceException
with e -> printfn "%A" e
else
do! next ()
}
//Convenience function for making middleware with F# asyncs and funcs
let fuse (middlware: HttpContext -> (unit -> Async<unit>) -> Async<unit>) (app: IApplicationBuilder) =
app.Use
(fun env next ->
middlware env (next.Invoke >> Async.AwaitTask)
|> Async.StartAsTask
:> Task)
let configureEchoServer (appBuilder: IApplicationBuilder) =
appBuilder.UseWebSockets()
|> fuse (echoWebSocket)
|> ignore
let getKestrelServer configureServer uri =
let configBuilder = new ConfigurationBuilder()
let configBuilder = configBuilder.AddInMemoryCollection()
let config = configBuilder.Build()
config.["server.urls"] <- uri
let host =
WebHostBuilder()
.UseConfiguration(config)
.UseKestrel()
.Configure(fun app -> configureServer app)
.Build()
.Start()
host
[<EntryPoint>]
let main argv =
getKestrelServer configureEchoServer "http://localhost:3000"
Console.ReadKey() |> ignore
0
Building
Make sure the following requirements are installed in your system:
- dotnet SDK 2.0 or higher
- Mono if you're on Linux or macOS.
> build.cmd // on windows
$ ./build.sh // on unix
Environment Variables
CONFIGURATION
will set the configuration of the dotnet commands. If not set it will default to Release.CONFIGURATION=Debug ./build.sh
will result in things likedotnet build -c Debug
GITHUB_TOKEN
will be used to upload release notes and nuget packages to github.- Be sure to set this before releasing
Watch Tests
The WatchTests
target will use dotnet-watch to watch for changes in your lib or tests and re-run your tests on all TargetFrameworks
./build.sh WatchTests
Releasing
git add .
git commit -m "Scaffold"
git remote add origin origin https://github.com/user/MyCoolNewLib.git
git push -u origin master
paket config add-token "https://www.nuget.org" 4003d786-cc37-4004-bfdf-c4f3e8ef9b3a
-
- You can then set the
GITHUB_TOKEN
to upload release notes and artifacts to github - Otherwise it will fallback to username/password
- You can then set the
Then update the
RELEASE_NOTES.md
with a new version, date, and release notes ReleaseNotesHelper
#### 0.2.0 - 2017-04-20
* FEATURE: Does cool stuff!
* BUGFIX: Fixes that silly oversight
- You can then use the
Release
target. This will:- make a commit bumping the version:
Bump version to 0.2.0
and add the release notes to the commit - publish the package to nuget
- push a git tag
- make a commit bumping the version:
./build.sh Release
Code formatting
To format code run the following target
./build.sh FormatCode
This uses Fantomas to do code formatting. Please report code formatting bugs to that repository.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.6.1
- FSharp.Core (>= 6.0.0)
- Microsoft.IO.RecyclableMemoryStream (>= 3.0.0)
-
.NETStandard 2.0
- FSharp.Core (>= 6.0.0)
- Microsoft.IO.RecyclableMemoryStream (>= 3.0.0)
-
.NETStandard 2.1
- FSharp.Core (>= 6.0.0)
- Microsoft.IO.RecyclableMemoryStream (>= 3.0.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on FSharp.Control.Websockets:
Package | Downloads |
---|---|
Saturn
Opinionated, web development framework for F# which implements the server-side, functional MVC pattern |
|
StreamDeckDotnet
StreamDeckDotnet helps you build event handling pipelines for custom Stream Deck plugins! |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.3.0 | 26,437 | 3/4/2024 |
0.3.0-beta001 | 113 | 3/4/2024 |
0.2.3 | 54,874 | 9/18/2022 |
0.2.3-beta001 | 208 | 9/18/2022 |
0.2.2 | 256,108 | 10/2/2019 |
0.2.1 | 1,189 | 9/13/2019 |
0.2.0 | 24,191 | 5/24/2019 |
0.1.2 | 559 | 5/24/2019 |
0.1.1 | 532 | 5/24/2019 |
0.1.0 | 3,801 | 5/24/2019 |
## [0.3.0-beta001] - 2024-03-04
[0.3.0-beta001]: https://github.com/TheAngryByrd/FSharp.Control.WebSockets/compare/v0.2.3...v0.3.0-beta001
### Changed
- [Update Microsoft.IO.RecyclableStreams to v3](https://github.com/TheAngryByrd/FSharp.Control.WebSockets/pull/10) thanks @ntwilson