FS.GG.Game.Skills 0.9.0

Prefix Reserved
dotnet add package FS.GG.Game.Skills --version 0.9.0
                    
NuGet\Install-Package FS.GG.Game.Skills -Version 0.9.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FS.GG.Game.Skills" Version="0.9.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FS.GG.Game.Skills" Version="0.9.0" />
                    
Directory.Packages.props
<PackageReference Include="FS.GG.Game.Skills" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FS.GG.Game.Skills --version 0.9.0
                    
#r "nuget: FS.GG.Game.Skills, 0.9.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package FS.GG.Game.Skills@0.9.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=FS.GG.Game.Skills&version=0.9.0
                    
Install as a Cake Addin
#tool nuget:?package=FS.GG.Game.Skills&version=0.9.0
                    
Install as a Cake Tool

FS.GG.Game.Skills

FS.GG.Game's owner-authored product skill bytes (owner: fs-gg-game) as one versioned package.

FS.GG.Game owns a scope: product skill class whose bytes live at template/product-skills/<id>/SKILL.md. Rendering's ADR-0022 §6 second copies are retired, so this package is the sole channel that carries every product row to a scaffold.

Why a package (and why a sibling, not .github's FS.GG.Drivers)

fsgg-sdd scaffold runs on an offline inner loop, and generic SDD is contractually barred from embedding any cross-repo path or source. So the SDD CLI cannot reach into FS.GG.Game at scaffold time. Instead:

  1. FS.GG.Game publishes these skill bytes + skill-manifest.json as this versioned package (ADR-0062 substrate, ADR-0063 owner-repo byte source).
  2. FS.GG.SDD.Cli pins it and restores it at CLI build/publish time — online.
  3. At scaffold time — offline — the CLI materializes each skill into the product tree's skill roots from the bytes it already carries, verifying each against the manifest sha256 (ADR-0014).

This mirrors .github's FS.GG.Drivers substrate one repo over. It is deliberately not an expanded .github FS.GG.Drivers: FS.GG.Drivers is the .github-authored driver bytes, and a fs-gg-game-owned product skill cannot ride it without a frozen copy of these bytes in .github — the restatement ADR-0058 forbids, ADR-0062 replaces, and ADR-0063 rules out. So FS.GG.Game publishes its own owner bytes (FS.GG.Game#449, closing the byte-SOURCE gap under FS.GG.SDD#622 / FS-GG/.github#1308).

What it ships

game-skills/skill-manifest.json        the delivered set + closed per-file sha256s (the ADR-0014 record)
game-skills/skills/<id>/SKILL.md        the bytes for each product row
build/FS.GG.Game.Skills.props          a consumer handle: $(FsggGameSkillsContentDir) → the content root

Every scope: product row carries bytes. The manifest has no mirror classification: each body is authored here and delivered from this package.

Consuming it

There is no consumer materialize target in this package, by design: the materialize is the SDD CLI's, at scaffold time. build/FS.GG.Game.Skills.props exposes $(FsggGameSkillsContentDir) so the CLI's build can locate the packed bytes; the CLI reads skill-manifest.json, and for each product row whose materializes-when holds, lays skills/<id>/SKILL.md into the scaffold's skill roots and verifies it against the recorded sha256. See ADR-0063 for the materializer design (FS.GG.SDD#623).

Deriving, not restating

The delivered set lives in exactly one authored place — template/skill-manifest/skill-manifest.json, emitted by scripts/generate-skill-manifest.fsx from the authored SKILL.md bodies (ADR-0058). stage-skills.py reads that manifest at pack time and stages exactly its scope: product rows; a skill added or retired needs no edit to this package. verify-package.sh proves the packed set derives from the manifest, packs every delivered member, and fails loud on a byte that does not match its recorded sha256.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.9.0 1,474 9/14/2026
0.8.0 1,162 8/1/2026
0.7.0 2,628 8/1/2026
0.6.0 1,126 7/30/2026
0.5.0 1,094 7/26/2026
0.4.0 1,406 7/26/2026
0.3.0 1,078 7/22/2026
0.2.0 1,233 7/21/2026
0.1.0 1,083 7/21/2026