Ecng.Interop 1.0.288

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dotnet add package Ecng.Interop --version 1.0.288
                    
NuGet\Install-Package Ecng.Interop -Version 1.0.288
                    
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<PackageReference Include="Ecng.Interop" Version="1.0.288" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Ecng.Interop" Version="1.0.288" />
                    
Directory.Packages.props
<PackageReference Include="Ecng.Interop" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Ecng.Interop --version 1.0.288
                    
#r "nuget: Ecng.Interop, 1.0.288"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Ecng.Interop@1.0.288
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Ecng.Interop&version=1.0.288
                    
Install as a Cake Addin
#tool nuget:?package=Ecng.Interop&version=1.0.288
                    
Install as a Cake Tool

Ecng.Interop

A comprehensive .NET library for Platform/Invoke (P/Invoke) operations and native code interoperability. This library provides safe, easy-to-use wrappers for working with unmanaged memory, native libraries, and low-level data structures.

Table of Contents

Overview

Ecng.Interop simplifies the complexity of interoperating with native code by providing:

  • Type-safe wrappers for unmanaged memory operations
  • Automatic memory management with safe handles
  • Helper methods for common marshaling scenarios
  • Optimized fixed-size string types for performance-critical interop scenarios
  • Utilities for loading and calling native libraries dynamically

Key Features

  • Safe Memory Management: RAII-style memory management with HGlobalSafeHandle and SafePointer
  • Dynamic Library Loading: Load and call functions from native DLLs at runtime
  • String Marshaling: Support for ANSI, Unicode, UTF-8, and BSTR string formats
  • Fixed-Size Strings: Pre-defined fixed-size string types (ASCII and UTF-8) for efficient marshaling
  • Pointer Reading/Writing: Sequential pointer reading with PtrReader and type-safe pointer operations
  • Blittable Types: Specialized types like BlittableDecimal for direct memory layout compatibility
  • Time Structures: Compact time representations optimized for interop scenarios
  • Cross-Platform: Works on Windows, Linux, and macOS

Installation

Add a reference to the Ecng.Interop project or include the compiled DLL in your project.

<ProjectReference Include="path\to\Ecng.Interop\Interop.csproj" />

Core Components

Dynamic Library Loading

Using DllLibrary Base Class

The DllLibrary class provides a managed way to load native libraries and access their functions.

using Ecng.Interop;

// Define your library wrapper
public class MyNativeLibrary : DllLibrary
{
    public MyNativeLibrary(string dllPath) : base(dllPath)
    {
        // Retrieve function pointers as delegates
        Add = GetHandler<AddDelegate>("Add");
        Multiply = TryGetHandler<MultiplyDelegate>("Multiply"); // Returns null if not found
    }

    // Define delegate types matching native function signatures
    [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
    private delegate int AddDelegate(int a, int b);

    [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
    private delegate int MultiplyDelegate(int a, int b);

    // Public wrapper methods
    public Func<int, int, int> Add { get; }
    public Func<int, int, int> Multiply { get; }
}

// Usage
using (var lib = new MyNativeLibrary(@"C:\path\to\native.dll"))
{
    int result = lib.Add(10, 20); // Returns 30
    Console.WriteLine($"Result: {result}");

    // Check DLL version
    Console.WriteLine($"DLL Version: {lib.DllVersion}");
}
Manual Library Loading
using Ecng.Interop;

// Load library manually
IntPtr libraryHandle = Marshaler.LoadLibrary(@"C:\path\to\library.dll");

try
{
    // Get function pointer
    IntPtr funcPtr = libraryHandle.GetProcAddress("MyFunction");

    // Convert to delegate
    var myFunc = funcPtr.GetDelegateForFunctionPointer<MyFunctionDelegate>();

    // Call the function
    int result = myFunc(42);
}
finally
{
    // Free the library
    libraryHandle.FreeLibrary();
}

Memory Management

HGlobalSafeHandle

HGlobalSafeHandle provides automatic cleanup of unmanaged memory allocated with Marshal.AllocHGlobal.

using Ecng.Interop;

// Allocate 1024 bytes of unmanaged memory
using (var handle = 1024.ToHGlobal())
{
    IntPtr ptr = handle.DangerousGetHandle();

    // Use the memory
    Marshal.WriteInt32(ptr, 42);
    int value = Marshal.ReadInt32(ptr);

    Console.WriteLine($"Value: {value}"); // Output: Value: 42
}
// Memory is automatically freed when disposed

// Allocate and write a string
using (var handle = Encoding.UTF8.ToHGlobal("Hello, World!"))
{
    IntPtr ptr = handle.DangerousGetHandle();
    string decoded = Encoding.UTF8.ToString(ptr);
    Console.WriteLine(decoded); // Output: Hello, World!
}
SafePointer

SafePointer wraps an unmanaged pointer with bounds checking and automatic shifting.

using Ecng.Interop;

// Allocate memory
IntPtr memory = Marshal.AllocHGlobal(100);
try
{
    // Create a SafePointer with size boundary
    var safePtr = new SafePointer(memory, 100);

    // Read a value and auto-shift the pointer
    int value1 = safePtr.Read<int>(autoShift: true);
    int value2 = safePtr.Read<int>(autoShift: true);

    // Read a structure
    MyStruct myStruct = safePtr.ToStruct<MyStruct>(autoShift: true);

    // Copy to byte array
    byte[] buffer = new byte[20];
    safePtr.CopyTo(buffer, autoShift: true);

    // Manual shifting
    safePtr.Shift<long>(); // Shift by sizeof(long)
    safePtr.Shift(16);     // Shift by 16 bytes
}
finally
{
    Marshal.FreeHGlobal(memory);
}
GCHandle<T>

Generic wrapper around GCHandle for pinning managed objects.

using Ecng.Interop;

byte[] data = new byte[] { 1, 2, 3, 4, 5 };

// Pin the array in memory
using (var gcHandle = new GCHandle<byte[]>(data, GCHandleType.Pinned))
{
    // Create a safe pointer to the pinned data
    SafePointer pointer = gcHandle.CreatePointer();

    // Pass pointer to native code
    NativeFunction(pointer.Pointer);
}
// Array is automatically unpinned when disposed

Pointer Utilities

PtrReader

Sequential reading from unmanaged memory pointers.

using Ecng.Interop;

IntPtr dataPtr = GetSomeNativeData();

var reader = new PtrReader(dataPtr);

// Read various types sequentially
byte b = reader.GetByte();
short s = reader.GetShort();
int i = reader.GetInt();
long l = reader.GetLong();
IntPtr p = reader.GetIntPtr();

// Read null-terminated strings
string str1 = reader.GetString();

// Read fixed-length strings
string str2 = reader.GetString(20); // Read 20 characters
Direct Pointer Operations
using Ecng.Interop;

IntPtr ptr = Marshal.AllocHGlobal(100);
try
{
    // Write values
    ptr.Write<int>(42);
    (ptr + 4).Write<short>(100);
    (ptr + 6).Write<byte>(255);

    // Read values
    int intValue = ptr.Read<int>();
    short shortValue = (ptr + 4).Read<short>();
    byte byteValue = (ptr + 6).Read<byte>();

    // Copy to managed array
    byte[] buffer = new byte[10];
    ptr.CopyTo(buffer);
    ptr.CopyTo(buffer, offset: 0, length: 10);

    // Create spans (modern .NET)
    Span<byte> span = ptr.ToSpan(100);
    ReadOnlySpan<byte> roSpan = ptr.ToReadOnlySpan(100);
}
finally
{
    ptr.FreeHGlobal();
}

String Marshaling

The library provides comprehensive string marshaling for different encodings.

using Ecng.Interop;

// ANSI strings
string text = "Hello, World!";
IntPtr ansiPtr = text.FromAnsi();
try
{
    string decoded = ansiPtr.ToAnsi();
    Console.WriteLine(decoded);
}
finally
{
    Marshal.FreeHGlobal(ansiPtr);
}

// Unicode strings
IntPtr unicodePtr = text.FromUnicode();
try
{
    string decoded = unicodePtr.ToUnicode();
    Console.WriteLine(decoded);
}
finally
{
    Marshal.FreeHGlobal(unicodePtr);
}

// Platform-dependent (Auto)
IntPtr autoPtr = text.FromAuto();
try
{
    string decoded = autoPtr.ToAuto();
    Console.WriteLine(decoded);
}
finally
{
    Marshal.FreeHGlobal(autoPtr);
}

// BSTR (COM interop)
IntPtr bstrPtr = text.FromBSTR();
try
{
    string decoded = bstrPtr.ToBSTR();
    Console.WriteLine(decoded);
}
finally
{
    Marshal.FreeBSTR(bstrPtr);
}

// UTF-8 with unsafe pointers
unsafe
{
    byte* utf8Buffer = stackalloc byte[100];
    text.ToUtf8(utf8Buffer, 100);

    string decoded = 100.ToUtf8(utf8Buffer);
    Console.WriteLine(decoded);
}

// ASCII with unsafe pointers
unsafe
{
    byte* asciiBuffer = stackalloc byte[100];
    text.ToAscii(asciiBuffer, 100);

    string decoded = 100.ToAscii(asciiBuffer);
    Console.WriteLine(decoded);
}

Type Marshaling

Structure Marshaling
using Ecng.Interop;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential)]
public struct MyNativeStruct
{
    public int Id;
    public double Value;
    public byte Flag;
}

// Marshal from structure to pointer
MyNativeStruct data = new MyNativeStruct
{
    Id = 1,
    Value = 3.14,
    Flag = 1
};

IntPtr ptr = data.StructToPtr();
try
{
    // Pass ptr to native code
    NativeFunction(ptr);

    // Marshal back from pointer to structure
    MyNativeStruct result = ptr.ToStruct<MyNativeStruct>();
    Console.WriteLine($"ID: {result.Id}, Value: {result.Value}");
}
finally
{
    Marshal.FreeHGlobal(ptr);
}

// Get pointer and size
(IntPtr ptr, int size) = data.StructToPtrEx();
try
{
    Console.WriteLine($"Structure size: {size} bytes");
    // Use ptr and size
}
finally
{
    Marshal.FreeHGlobal(ptr);
}
BlittableDecimal

BlittableDecimal is a struct that matches the memory layout of decimal for direct marshaling.

using Ecng.Interop;

[StructLayout(LayoutKind.Sequential)]
public struct PriceData
{
    public int Quantity;
    public BlittableDecimal Price; // Can be marshaled directly
}

PriceData data = new PriceData
{
    Quantity = 100,
    Price = (BlittableDecimal)123.45m
};

// Marshal to unmanaged memory
IntPtr ptr = data.StructToPtr();
try
{
    // Pass to native code
    NativeFunction(ptr);

    // Read back
    PriceData result = ptr.ToStruct<PriceData>();
    decimal price = result.Price; // Implicit conversion
    Console.WriteLine($"Quantity: {result.Quantity}, Price: {price}");
}
finally
{
    Marshal.FreeHGlobal(ptr);
}

Fixed-Size Strings

Fixed-size string types provide efficient marshaling for scenarios where string length is known at compile time.

UTF-8 Fixed Strings
using Ecng.Interop;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential)]
public struct NetworkPacket
{
    public int PacketId;
    public Utf8String16 Symbol;    // 16 bytes
    public Utf8String32 Message;   // 32 bytes
    public Utf8String8 Source;     // 8 bytes
}

// Usage
NetworkPacket packet = new NetworkPacket
{
    PacketId = 123,
    Symbol = (Utf8String16)"AAPL",
    Message = (Utf8String32)"Order executed",
    Source = (Utf8String8)"NYSE"
};

// Convert to strings
string symbol = packet.Symbol;   // Implicit conversion
string message = packet.Message;
string source = packet.Source.ToString();

Console.WriteLine($"Symbol: {symbol}, Message: {message}");

// Available UTF-8 sizes: 1-33, 48, 64, 65, 128, 129, 256
ASCII Fixed Strings
using Ecng.Interop;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential)]
public struct LegacyRecord
{
    public int RecordId;
    public AsciiString32 Name;     // 32 bytes ASCII
    public AsciiString64 Address;  // 64 bytes ASCII
    public AsciiString16 City;     // 16 bytes ASCII
}

// Usage
LegacyRecord record = new LegacyRecord
{
    RecordId = 1,
    Name = (AsciiString32)"John Doe",
    Address = (AsciiString64)"123 Main Street",
    City = (AsciiString16)"New York"
};

// Convert to strings
string name = record.Name;      // Implicit conversion
string address = record.Address;
string city = record.City.ToString();

Console.WriteLine($"{name} from {city}");

// Available ASCII sizes: 1-32, 64, 128

Time Structures

Compact time representations optimized for native interop.

Time4Sec (4-byte time with second resolution)
using Ecng.Interop;

[StructLayout(LayoutKind.Sequential)]
public struct LogEntry
{
    public Time4Sec Timestamp;  // 4 bytes instead of 8
    public int EventId;
}

// Usage
LogEntry entry = new LogEntry
{
    Timestamp = (Time4Sec)DateTime.UtcNow,
    EventId = 123
};

// Convert to DateTime
DateTime dt = entry.Timestamp;  // Implicit conversion
DateTimeOffset dto = entry.Timestamp;

Console.WriteLine($"Event at: {dt}");
Console.WriteLine($"Formatted: {entry.Timestamp.ToString("yyyy-MM-dd HH:mm:ss", null)}");
Time8Mls (8-byte time with millisecond resolution)
using Ecng.Interop;

[StructLayout(LayoutKind.Sequential)]
public struct TradeData
{
    public Time8Mls ExecutionTime;
    public double Price;
    public int Volume;
}

// Usage
TradeData trade = new TradeData
{
    ExecutionTime = (Time8Mls)DateTime.UtcNow,
    Price = 150.25,
    Volume = 1000
};

DateTime executionTime = trade.ExecutionTime;
Console.WriteLine($"Trade executed at: {executionTime:yyyy-MM-dd HH:mm:ss.fff}");
Time8Mcs (8-byte time with microsecond resolution)
using Ecng.Interop;

[StructLayout(LayoutKind.Sequential)]
public struct HighFrequencyTick
{
    public Time8Mcs Timestamp;
    public double BidPrice;
    public double AskPrice;
}

// Usage
HighFrequencyTick tick = new HighFrequencyTick
{
    Timestamp = (Time8Mcs)DateTime.UtcNow,
    BidPrice = 100.50,
    AskPrice = 100.51
};

DateTime tickTime = tick.Timestamp;
Console.WriteLine($"Tick at: {tickTime:HH:mm:ss.ffffff}");
TimeNano (nanosecond resolution)
using Ecng.Interop;

[StructLayout(LayoutKind.Sequential)]
public struct PrecisionEvent
{
    public TimeNano Timestamp;
    public int EventType;
}

// Usage
PrecisionEvent evt = new PrecisionEvent
{
    Timestamp = (TimeNano)DateTime.UtcNow,
    EventType = 5
};

DateTime eventTime = evt.Timestamp;
Console.WriteLine($"Precise event time: {eventTime:O}");

Hardware Information

Generate hardware-based identifiers for licensing or device identification.

using Ecng.Interop;

// Synchronous
string hardwareId = HardwareInfo.GetId();
Console.WriteLine($"Hardware ID: {hardwareId}");

// Asynchronous
string hardwareIdAsync = await HardwareInfo.GetIdAsync();
Console.WriteLine($"Hardware ID: {hardwareIdAsync}");

// With cancellation
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
try
{
    string id = await HardwareInfo.GetIdAsync(cts.Token);
    Console.WriteLine($"Hardware ID: {id}");
}
catch (OperationCanceledException)
{
    Console.WriteLine("Hardware ID retrieval timed out");
}

The hardware ID is generated based on:

  • Windows: CPU ID + Motherboard Serial Number (or MAC Address)
  • Linux: Root partition UUID
  • macOS: Platform UUID

Usage Examples

Complete Example: Calling Native Library

using Ecng.Interop;
using System.Runtime.InteropServices;

// Define the native structure
[StructLayout(LayoutKind.Sequential)]
public struct Point3D
{
    public double X;
    public double Y;
    public double Z;
}

// Create library wrapper
public class MathLibrary : DllLibrary
{
    public MathLibrary() : base("mathlib.dll")
    {
        CalculateDistance = GetHandler<CalculateDistanceDelegate>("CalculateDistance");
    }

    [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
    private delegate double CalculateDistanceDelegate(IntPtr point1, IntPtr point2);

    private CalculateDistanceDelegate CalculateDistance;

    public double GetDistance(Point3D p1, Point3D p2)
    {
        IntPtr ptr1 = p1.StructToPtr();
        IntPtr ptr2 = p2.StructToPtr();
        try
        {
            return CalculateDistance(ptr1, ptr2);
        }
        finally
        {
            ptr1.FreeHGlobal();
            ptr2.FreeHGlobal();
        }
    }
}

// Usage
using (var lib = new MathLibrary())
{
    Point3D p1 = new Point3D { X = 0, Y = 0, Z = 0 };
    Point3D p2 = new Point3D { X = 3, Y = 4, Z = 0 };

    double distance = lib.GetDistance(p1, p2);
    Console.WriteLine($"Distance: {distance}"); // Output: Distance: 5
}

Complete Example: Working with Native Arrays

using Ecng.Interop;
using System.Runtime.InteropServices;

// Allocate array in unmanaged memory
int[] numbers = new int[] { 1, 2, 3, 4, 5 };
int sizeInBytes = sizeof(int) * numbers.Length;

using (var handle = sizeInBytes.ToHGlobal())
{
    IntPtr ptr = handle.DangerousGetHandle();

    // Copy managed array to unmanaged memory
    Marshal.Copy(numbers, 0, ptr, numbers.Length);

    // Create SafePointer for safe iteration
    var safePtr = new SafePointer(ptr, sizeInBytes);

    // Read values
    for (int i = 0; i < numbers.Length; i++)
    {
        int value = safePtr.Read<int>(autoShift: true);
        Console.WriteLine($"Value {i}: {value}");
    }
}

Complete Example: Reading Native Structure with Strings

using Ecng.Interop;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential)]
public unsafe struct UserData
{
    public int UserId;
    public AsciiString32 UserName;
    public AsciiString64 Email;
    public Time8Mls RegistrationDate;
}

// Read from native memory
IntPtr nativeDataPtr = GetUserDataFromNativeCode();

UserData user = nativeDataPtr.ToStruct<UserData>();

Console.WriteLine($"User ID: {user.UserId}");
Console.WriteLine($"Name: {(string)user.UserName}");
Console.WriteLine($"Email: {(string)user.Email}");
Console.WriteLine($"Registered: {(DateTime)user.RegistrationDate}");

Best Practices

Memory Management

  1. Always dispose resources: Use using statements for DllLibrary, HGlobalSafeHandle, and GCHandle<T>
  2. Prefer safe wrappers: Use SafePointer over raw IntPtr when possible for bounds checking
  3. Match allocation/deallocation: Use FreeHGlobal() for memory allocated with AllocHGlobal()
// Good
using (var handle = 1024.ToHGlobal())
{
    // Use memory
} // Automatically freed

// Avoid
IntPtr ptr = Marshal.AllocHGlobal(1024);
// ... might forget to free

String Marshaling

  1. Choose the right encoding: Use UTF-8 for modern APIs, ASCII for legacy systems
  2. Use fixed-size strings for structures: More efficient than string marshaling
  3. Be aware of null terminators: ANSI/Unicode strings are null-terminated
// Good for structures
[StructLayout(LayoutKind.Sequential)]
public struct Config
{
    public Utf8String32 Name;  // Fixed size, no allocation
}

// Avoid for structures (requires marshaling)
[StructLayout(LayoutKind.Sequential)]
public struct ConfigBad
{
    [MarshalAs(UnmanagedType.LPStr)]
    public string Name;  // Requires allocation and marshaling
}

Platform Considerations

  1. Check platform: Use OperatingSystem checks when necessary
  2. Handle pointer size: Use IntPtr.Size for platform-dependent sizes
  3. Test on target platforms: Marshaling behavior can differ between platforms
if (OperatingSystem.IsWindows())
{
    // Windows-specific code
}
else if (OperatingSystem.IsLinux())
{
    // Linux-specific code
}

Performance

  1. Pin arrays for bulk operations: Use GCHandle<T> to avoid copying
  2. Use stackalloc for small buffers: Avoid heap allocation when possible
  3. Batch operations: Minimize transitions between managed and unmanaged code
// Good: Single pinning for bulk operation
byte[] data = new byte[1000];
using (var handle = new GCHandle<byte[]>(data, GCHandleType.Pinned))
{
    SafePointer ptr = handle.CreatePointer();
    NativeBulkOperation(ptr.Pointer, data.Length);
}

// Avoid: Multiple small transitions
for (int i = 0; i < 1000; i++)
{
    NativeSingleOperation(data[i]); // Many transitions
}

Platform Support

  • .NET Standard 2.0: Compatible with .NET Framework 4.6.1+ and .NET Core 2.0+
  • .NET 6.0: Full support
  • .NET 10.0: Full support with latest features
  • Operating Systems: Windows, Linux, macOS

Dependencies

  • Ecng.Common: Core utilities
  • WmiLight: Windows Management Instrumentation for hardware info
  • Microsoft.Windows.CsWin32: Windows API source generator

Thread Safety

  • Most classes are not thread-safe by default
  • DllLibrary instances should not be shared between threads without synchronization
  • Memory allocation/deallocation is thread-safe (handled by the runtime)

License

This library is part of the StockSharp/Ecng project.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on Ecng.Interop:

Package Downloads
StockSharp.Algo

Trading algorithms. More info on web site https://stocksharp.com/store/

StockSharp.Licensing

Licensing components. More info on web site https://stocksharp.com/store/

Ecng.Interop.Windows

Ecng system framework

Ecng.ManagedWinapi

Ecng system framework

StockSharp.RtsHistory

Trading and algorithmic trading platform (stock markets, forex, bitcoins and options). .NET API for InteractiveBrokers, GainCapital, OANDA, FIX/FAST, Binance etc. More info on web site https://stocksharp.com/store/api/

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Ecng.Interop:

Repository Stars
StockSharp/StockSharp
Algorithmic trading and quantitative trading open source platform to develop trading robots (stock markets, forex, crypto, bitcoins, and options).
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1.0.256 322 7/13/2025
1.0.255 287 7/12/2025
1.0.254 812 7/8/2025
1.0.253 2,781 6/16/2025
1.0.252 496 6/9/2025
1.0.251 408 6/8/2025
1.0.250 966 5/21/2025
1.0.249 329 5/17/2025
1.0.248 1,005 5/12/2025
1.0.247 395 5/12/2025
1.0.246 393 5/12/2025
1.0.245 336 5/11/2025
1.0.244 330 5/11/2025
1.0.243 308 5/11/2025
1.0.242 322 5/11/2025
1.0.241 347 5/6/2025
1.0.240 334 5/2/2025
1.0.239 455 4/17/2025
1.0.238 389 4/12/2025
1.0.237 2,031 3/20/2025
1.0.236 356 3/19/2025
1.0.235 1,720 2/26/2025
1.0.234 314 2/26/2025
1.0.233 1,822 2/5/2025
1.0.232 402 1/21/2025
1.0.231 327 1/14/2025
1.0.230 315 1/12/2025
1.0.229 305 1/10/2025
1.0.228 3,077 11/18/2024
1.0.227 876 11/7/2024
1.0.226 478 10/19/2024
1.0.225 2,321 10/5/2024
1.0.224 1,942 9/18/2024
1.0.223 340 9/17/2024
1.0.222 1,566 9/4/2024
1.0.221 320 9/3/2024
1.0.220 319 9/1/2024
1.0.219 1,326 8/23/2024
1.0.218 356 8/22/2024
1.0.217 4,717 6/12/2024
1.0.216 1,105 5/28/2024
1.0.215 2,292 5/4/2024
1.0.214 1,526 4/14/2024
1.0.213 1,815 3/28/2024
1.0.212 384 3/17/2024
1.0.211 1,797 2/23/2024
1.0.210 344 2/23/2024
1.0.209 1,856 2/18/2024
1.0.208 345 2/16/2024
1.0.207 324 2/16/2024
1.0.206 1,205 2/13/2024
1.0.205 1,120 2/8/2024
1.0.204 1,349 2/4/2024
1.0.203 1,450 1/23/2024
1.0.202 1,054 1/12/2024
1.0.201 1,724 1/2/2024
1.0.200 356 12/29/2023
1.0.199 19,199 12/10/2023
1.0.198 21,548 11/12/2023
1.0.197 17,872 11/10/2023
1.0.196 17,851 11/10/2023
1.0.195 17,866 11/9/2023
1.0.194 17,892 11/3/2023
1.0.193 17,869 11/1/2023
1.0.192 17,859 11/1/2023
1.0.191 22,844 9/8/2023
1.0.190 17,905 9/8/2023
1.0.189 370 9/8/2023
1.0.188 402 9/6/2023
1.0.187 17,937 9/3/2023
1.0.186 18,010 8/21/2023
1.0.185 441 8/14/2023
1.0.184 17,970 8/10/2023
1.0.183 22,916 6/29/2023
1.0.182 20,242 5/27/2023
1.0.181 18,003 5/19/2023
1.0.180 19,821 5/14/2023
1.0.179 19,372 5/8/2023
1.0.178 550 4/21/2023
1.0.177 24,406 4/3/2023
1.0.176 18,244 3/13/2023
1.0.175 20,606 3/6/2023
1.0.174 572 2/26/2023
1.0.173 25,498 2/9/2023
1.0.172 20,807 2/7/2023
1.0.171 18,120 2/4/2023
1.0.170 21,075 2/2/2023
1.0.169 21,110 1/30/2023
1.0.168 672 1/18/2023
1.0.167 25,738 12/30/2022
1.0.166 626 12/23/2022
1.0.165 616 12/14/2022
1.0.164 585 12/14/2022
1.0.163 571 12/14/2022
1.0.162 607 12/14/2022
1.0.161 587 12/14/2022
1.0.160 22,279 12/12/2022
1.0.159 22,043 12/8/2022
1.0.158 667 12/4/2022
1.0.157 607 12/4/2022
1.0.156 18,205 11/30/2022
1.0.155 18,173 11/29/2022
1.0.154 18,183 11/28/2022
1.0.153 18,216 11/18/2022
1.0.152 22,888 11/11/2022
1.0.151 18,180 11/11/2022
1.0.150 655 11/10/2022
1.0.149 18,239 11/5/2022
1.0.148 18,201 11/4/2022
1.0.147 36,514 11/1/2022
1.0.146 38,912 10/16/2022
1.0.145 18,369 9/25/2022
1.0.144 817 9/10/2022
1.0.143 748 9/10/2022
1.0.142 60,068 9/8/2022
1.0.141 18,325 9/8/2022
1.0.140 745 9/8/2022
1.0.139 18,324 9/4/2022
1.0.138 18,298 9/4/2022
1.0.137 83,926 8/24/2022
1.0.136 18,389 8/8/2022
1.0.135 18,297 8/8/2022
1.0.134 18,356 7/26/2022
1.0.133 18,300 7/26/2022
1.0.132 61,031 7/19/2022
1.0.131 42,468 7/18/2022
1.0.130 18,366 7/13/2022
1.0.129 18,352 7/8/2022
1.0.128 18,380 6/30/2022
1.0.127 18,389 6/18/2022
1.0.126 18,363 6/6/2022
1.0.125 102,278 4/30/2022
1.0.124 18,379 4/20/2022
1.0.123 18,388 4/10/2022
1.0.122 18,338 4/7/2022
1.0.121 18,361 4/7/2022
1.0.120 18,407 4/2/2022
1.0.119 25,322 3/29/2022
1.0.118 18,325 3/27/2022
1.0.117 806 3/27/2022
1.0.116 103,328 2/20/2022
1.0.115 18,341 2/20/2022
1.0.114 18,361 2/20/2022
1.0.113 18,364 2/20/2022
1.0.112 18,375 2/20/2022
1.0.111 18,343 2/20/2022
1.0.110 18,362 2/20/2022
1.0.109 18,371 2/20/2022
1.0.108 18,332 2/20/2022
1.0.107 18,326 2/19/2022
1.0.106 139,509 1/24/2022
1.0.105 162,250 12/29/2021
1.0.104 43,374 12/20/2021
1.0.103 18,281 12/13/2021
1.0.102 43,541 12/7/2021
1.0.101 18,192 12/7/2021
1.0.100 43,644 12/6/2021
1.0.99 18,201 12/6/2021
1.0.98 18,189 12/5/2021
1.0.97 656 12/2/2021
1.0.96 45,048 11/29/2021
1.0.95 43,219 11/22/2021
1.0.94 18,312 11/17/2021
1.0.93 18,270 11/14/2021
1.0.92 44,245 11/13/2021
1.0.91 18,310 11/11/2021
1.0.90 18,232 11/11/2021
1.0.89 18,267 11/10/2021
1.0.88 18,274 11/9/2021
1.0.87 73,378 11/5/2021
1.0.86 18,286 11/5/2021
1.0.85 18,245 11/4/2021
1.0.84 18,255 11/4/2021
1.0.83 18,262 11/3/2021
1.0.82 18,347 10/30/2021
1.0.81 46,797 10/21/2021
1.0.80 18,355 10/17/2021
1.0.79 72,836 10/14/2021
1.0.78 22,506 10/13/2021
1.0.77 18,291 10/12/2021
1.0.76 46,709 10/11/2021
1.0.75 18,240 10/9/2021
1.0.74 32,465 10/7/2021
1.0.73 48,826 10/7/2021
1.0.72 18,234 10/7/2021
1.0.71 744 10/6/2021
1.0.70 18,323 9/28/2021
1.0.69 47,675 9/23/2021
1.0.68 18,356 9/11/2021
1.0.67 18,280 9/10/2021
1.0.66 18,283 9/9/2021
1.0.65 18,230 9/8/2021
1.0.64 18,287 9/8/2021
1.0.63 46,182 9/6/2021
1.0.62 743 8/31/2021
1.0.61 697 8/30/2021
1.0.60 47,123 7/31/2021
1.0.59 71,863 7/30/2021
1.0.58 18,314 7/26/2021
1.0.57 98,540 7/5/2021
1.0.56 18,322 7/1/2021
1.0.55 74,410 6/4/2021
1.0.54 99,639 4/26/2021
1.0.53 46,154 4/19/2021
1.0.52 151,920 4/7/2021
1.0.51 45,426 4/3/2021
1.0.50 161,352 3/22/2021
1.0.49 118,534 3/4/2021
1.0.48 45,468 2/26/2021
1.0.47 167,297 2/2/2021
1.0.46 51,238 1/26/2021
1.0.45 68,211 1/24/2021
1.0.44 758 1/24/2021
1.0.43 811 1/23/2021
1.0.42 51,057 1/20/2021
1.0.41 18,326 1/20/2021
1.0.40 43,493 1/18/2021
1.0.39 726 1/18/2021
1.0.38 42,604 1/16/2021
1.0.37 123,515 12/16/2020
1.0.36 70,291 12/14/2020
1.0.35 47,808 12/9/2020
1.0.34 18,696 12/7/2020
1.0.33 18,819 12/6/2020
1.0.32 18,733 12/2/2020
1.0.31 18,704 12/2/2020
1.0.30 44,360 12/1/2020
1.0.29 159,923 11/12/2020
1.0.29-atestpub 732 11/11/2020
1.0.28 44,307 10/11/2020
1.0.27 98,108 9/9/2020
1.0.26 43,077 9/3/2020
1.0.25 43,617 8/20/2020
1.0.24 91,994 8/9/2020
1.0.23 25,460 7/28/2020
1.0.22 42,900 7/19/2020
1.0.21 66,020 7/6/2020
1.0.20 92,250 6/6/2020
1.0.19 26,463 6/4/2020
1.0.18 50,254 5/29/2020
1.0.17 67,697 5/21/2020
1.0.16 1,381 5/17/2020
1.0.15 70,889 5/12/2020
1.0.14 123,029 5/4/2020
1.0.13 22,142 4/24/2020
1.0.12 5,061 4/22/2020
1.0.11 19,051 4/22/2020
1.0.10 19,067 4/21/2020
1.0.9 47,076 4/18/2020
1.0.8 27,487 4/16/2020
1.0.7 1,586 4/16/2020
1.0.6 41,245 4/15/2020
1.0.5 43,138 4/11/2020
1.0.4 42,556 4/3/2020
1.0.3 1,569 4/1/2020
1.0.2 29,707 3/27/2020
1.0.1 28,651 3/22/2020
1.0.0 3,459 3/22/2020

Added comprehensive README.md documentation for all projects