EZSynth 0.1.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package EZSynth --version 0.1.1
NuGet\Install-Package EZSynth -Version 0.1.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="EZSynth" Version="0.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add EZSynth --version 0.1.1
#r "nuget: EZSynth, 0.1.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install EZSynth as a Cake Addin
#addin nuget:?package=EZSynth&version=0.1.1

// Install EZSynth as a Cake Tool
#tool nuget:?package=EZSynth&version=0.1.1


NuGet License: MIT

C# synthesizer designed to be extensible and generic in terms of formats of audio and sequence data.


Install via NuGet:

Install-Package EZSynth -Version x.x.x
Install-Package EZSynth.Implementations -Version x.x.x

Or via the .NET CLI:

dotnet add package EZSynth --version x.x.x
dotnet add package EZSynth.Implementations --version x.x.x


EZSynth was designed with a 'bring your own data' approach, though comes with basic default implementations.

Implement ISequence to provide your own sequence data (in a format similar to MIDI events) for the synthesizer.

Implement ISoundbank to provide an interface for the synth to get sample/note data based on preset, note, and velocity.

Implement ISampler to provide an interface for getting sample data.

Built in to EZSynth are samplers PCMSampler and SineSampler for sampling PCM and sine data. There is also SineBank that is an ISoundbank interface providing SineSampler instances to play notes.

There is also EZSynth.Implementations which contains MidiSequence and SoundfontSoundbank, to render MIDI data from MIDI files with samples from SoundFont 2 files. This is in a separate package because it brings in a couple of extra dependencies (DryWetMidi and EZSF2).

// open soundfont with EZSF2 and create a soundbank
using BinaryReader br = new BinaryReader(File.OpenRead("test.sf2"));
SF2 soundFont = new SF2(br);
var soundbank = new SoundfontSoundbank(soundFont);

// create synth with the soundbank
int sampleRate = 44100;
var synth = new Synth(soundbank, sampleRate);

// open midi file with DryWetMidi and create a sequence
using var fs = File.OpenRead("midi.mid");
MidiFile midiFile = MidiFile.Read(fs);
MidiSequence sequence = new MidiSequence(midiFile);

// create sequencer with the sequence
Sequencer sequencer = new Sequencer(sequence, synth);

// render the sequence into PCM data as short[]
var sampleData = sequencer.Render();

// write the data to a WAV file with NAudio
using var writer = new WaveFileWriter("out.wav", new WaveFormat(sampleRate, 2));
writer.WriteSamples(sampleData, 0, sampleData.Length);
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
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Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
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  • .NETStandard 2.0

    • No dependencies.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on EZSynth:

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A C# library for loading LSD: Dream Emulator data files.


C# synthesizer designed to be extensible and generic in terms of formats of audio and sequence data.

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Version Downloads Last updated
0.1.2 504 8/9/2023
0.1.1 155 8/9/2023
0.1.0 193 8/9/2023