Downloader 3.2.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Downloader --version 3.2.0                
NuGet\Install-Package Downloader -Version 3.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Downloader" Version="3.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Downloader --version 3.2.0                
#r "nuget: Downloader, 3.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Downloader as a Cake Addin
#addin nuget:?package=Downloader&version=3.2.0

// Install Downloader as a Cake Tool
#tool nuget:?package=Downloader&version=3.2.0                

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Downloader

๐Ÿš€ Fast, cross-platform and reliable multipart downloader with .Net Core supporting ๐Ÿš€

Downloader is a modern, fluent, asynchronous, testable and portable library for .NET. This is a multipart downloader with asynchronous progress events. This library can be added to your .Net 8 or later projects.

Downloader is running on Windows, Linux, and macOS.

Note: Support for old versions of .NET was removed from the Downloader v3.2.0. From this version onwards, only .Net 8 and higher versions will be supported. If you want to use the Downloader in an app with an older version of .Net (e.g. .Net framework 4.6.1) you can use the Downloader v3.1.*.

For a complete example see Downloader.Sample project from this repository.

Sample Console Application

sample-project

Features at a glance

  • Simple interface to make download requests.
  • Download files async and non-blocking.
  • Download any file like image, video, pdf, apk, etc.
  • Cross-platform library to download any files of any size.
  • Get real-time progress info on each block.
  • Download file multipart as parallel.
  • Handle all the client-side and server-side exceptions non-stopping.
  • Config your ChunkCount to define the parts count of the download file.
  • Download file multipart as in-memory or on-disk mode.
  • Chunks are saved in parallel on the final file, not the temp files.
  • The file size is pre-allocated before the download starts.
  • Store the download package object to resume the download when you want.
  • Get download speed or progress percentage in each progress event.
  • Get download progress events per chunk downloads.
  • Fast Pause and Resume download asynchronously.
  • Stop and Resume downloads whenever you want with the package object.
  • Supports large file download.
  • Set a dynamic speed limit on downloads (changeable speed limitation on the go).
  • Download files without storing them on disk and get a memory stream for each downloaded file.
  • Serializable download package (to/from JSON or Binary)
  • Live-streaming support, suitable for playing music at the same time as downloading.
  • Ability to download just a certain range of bytes of a large file.
  • Code is tiny, fast and does not depend on external libraries.
  • Control the amount of system memory (RAM) the Downloader consumes during downloading.

Installing via NuGet

PM> Install-Package Downloader

Installing via the .NET Core command line interface

dotnet add package Downloader

How to use

Step 1: Create your custom configuration

Simple Configuration

var downloadOpt = new DownloadConfiguration()
{
    ChunkCount = 8, // file parts to download, the default value is 1
    ParallelDownload = true // download parts of the file as parallel or not. The default value is false
};

Complex Configuration

Note: Do not use all the below options in your applications, just add which one you need.

var downloadOpt = new DownloadConfiguration()
{
    // usually, hosts support max to 8000 bytes, default value is 8000
    BufferBlockSize = 10240,
    // file parts to download, the default value is 1
    ChunkCount = 8,             
    // download speed limited to 2MB/s, default values is zero or unlimited
    MaximumBytesPerSecond = 1024*1024*2, 
    // the maximum number of times to fail
    MaxTryAgainOnFailover = 5,    
    // release memory buffer after each 50 MB
    MaximumMemoryBufferBytes = 1024 * 1024 * 50, 
    // download parts of the file as parallel or not. The default value is false
    ParallelDownload = true,
    // number of parallel downloads. The default value is the same as the chunk count
    ParallelCount = 4,    
    // timeout (millisecond) per stream block reader, default values is 1000
    Timeout = 1000,      
    // set true if you want to download just a specific range of bytes of a large file
    RangeDownload = false,
    // floor offset of download range of a large file
    RangeLow = 0,
    // ceiling offset of download range of a large file
    RangeHigh = 0, 
    // clear package chunks data when download completed with failure, default value is false
    ClearPackageOnCompletionWithFailure = true, 
    // minimum size of chunking to download a file in multiple parts, the default value is 512
    MinimumSizeOfChunking = 1024, 
    // Before starting the download, reserve the storage space of the file as file size, the default value is false
    ReserveStorageSpaceBeforeStartingDownload = true,
    // Get on demand downloaded data with ReceivedBytes on downloadProgressChanged event 
    EnableLiveStreaming = false, 
    // config and customize request headers
    RequestConfiguration = 
    {        
        Accept = "*/*",
        CookieContainer = cookies,
        Headers = new WebHeaderCollection(), // { your custom headers }
        KeepAlive = true, // default value is false
        ProtocolVersion = HttpVersion.Version11, // default value is HTTP 1.1
        UseDefaultCredentials = false,
        // your custom user agent or your_app_name/app_version.
        UserAgent = "Mozilla/5.0 (Windows NT 10.0; Win64; x64)",
        Proxy = new WebProxy() {
           Address = new Uri("http://YourProxyServer/proxy.pac"),
           UseDefaultCredentials = false,
           Credentials = System.Net.CredentialCache.DefaultNetworkCredentials,
           BypassProxyOnLocal = true
        }
    }
};

Step 2: Create a download service instance per download and pass your config

var downloader = new DownloadService(downloadOpt);

Step 3: Handle download events

// Provide `FileName` and `TotalBytesToReceive` at the start of each download
downloader.DownloadStarted += OnDownloadStarted;

// Provide any information about chunker downloads, 
// like progress percentage per chunk, speed, 
// total received bytes and received bytes array to live streaming.
downloader.ChunkDownloadProgressChanged += OnChunkDownloadProgressChanged;

// Provide any information about download progress, 
// like progress percentage of sum of chunks, total speed, 
// average speed, total received bytes and received bytes array 
// to live streaming.
downloader.DownloadProgressChanged += OnDownloadProgressChanged;

// Download completed event that can include errors or 
// canceled or download completed successfully.
downloader.DownloadFileCompleted += OnDownloadFileCompleted;

Step 4: Start the download with the URL and file name

string file = @"Your_Path\fileName.zip";
string url = @"https://file-examples.com/fileName.zip";
await downloader.DownloadFileTaskAsync(url, file);

Step 4b: Start the download without file name

DirectoryInfo path = new DirectoryInfo("Your_Path");
string url = @"https://file-examples.com/fileName.zip";
// download into "Your_Path\fileName.zip"
await downloader.DownloadFileTaskAsync(url, path); 

Step 4c: Download in MemoryStream

// After download completion, it gets a MemoryStream
Stream destinationStream = await downloader.DownloadFileTaskAsync(url); 

How to pause and resume downloads quickly

When you want to resume a download quickly after pausing a few seconds. You can call the Pause function of the downloader service. This way, streams stay alive and are only suspended by a locker to be released and resumed whenever you want.

// Pause the download
DownloadService.Pause();

// Resume the download
DownloadService.Resume();

How to stop and resume downloads other time

The โ€DownloadService class has a property called Package that stores each step of the download. To stop the download you must call the CancelAsync method. Now, if you want to continue again, you must call the same DownloadFileTaskAsync function with the Package parameter to resume your download. For example:

// At first, keep and store the Package file to resume 
// your download from the last download position:
DownloadPackage pack = downloader.Package;

Stop or cancel download:

// This function breaks your stream and cancels progress.
downloader.CancelAsync();

Resuming download after cancellation:

await downloader.DownloadFileTaskAsync(pack);

So that you can even save your large downloads with a very small amount in the Package and after restarting the program, restore it and start continuing your download. The packages are your snapshot of the download instance. Only the downloaded file addresses will be included in the package, and you can resume it whenever you want. For more detail see StopResumeDownloadTest method

Note: Sometimes a server does not support downloading in a specific range. That time, we can't resume downloads after canceling. So, the downloader starts from the beginning.


Fluent download builder usage

For easy and fluent use of the downloader, you can use the DownloadBuilder class. Consider the following examples:

Simple usage:

await DownloadBuilder.New()
    .WithUrl(@"https://host.com/test-file.zip")
    .WithDirectory(@"C:\temp")
    .Build()
    .StartAsync();

Complex usage:

IDownload download = DownloadBuilder.New()
    .WithUrl(@"https://host.com/test-file.zip")
    .WithDirectory(@"C:\temp")
    .WithFileName("test-file.zip")
    .WithConfiguration(new DownloadConfiguration())
    .Build();

download.DownloadProgressChanged += DownloadProgressChanged;
download.DownloadFileCompleted += DownloadFileCompleted;
download.DownloadStarted += DownloadStarted;
download.ChunkDownloadProgressChanged += ChunkDownloadProgressChanged;

await download.StartAsync();

download.Stop(); // cancel current download

Resume the existing download package:

await DownloadBuilder.Build(package).StartAsync();

Resume the existing download package with a new configuration:

await DownloadBuilder.Build(package, config).StartAsync();

Pause and Resume quickly:

var download = DownloadBuilder.New()
     .Build()
     .WithUrl(url)
     .WithFileLocation(path);
await download.StartAsync();

download.Pause(); // pause current download quickly

download.Resume(); // continue current download quickly

When does the Downloader fail to download in multiple chunks?

Content-Length:

If your URL server does not provide the file size in the response header (Content-Length). The Downloader cannot split the file into multiple parts and continues its work with one chunk.

Accept-Ranges:

If the server returns Accept-Ranges: none in the responses header then that means the server does not support download in range and the Downloader cannot use multiple chunking and continues its work with one chunk.

Content-Range:

At first, the Downloader sends a GET request to the server to fetch the file's size in the range. If the server does not provide Content-Range in the header then that means the server does not support download in range. Therefore, the Downloader has to continue its work with one chunk.


How to serialize and deserialize the downloader package

What is Serialization?

Serialization is the process of converting an object's state into information that can be stored for later retrieval or that can be sent to another system. For example, you may have an object that represents a document that you wish to save. This object could be serialized to a stream of binary information and stored as a file on disk. Later the binary data can be retrieved from the file and deserialized into objects that are exact copies of the original information. As a second example, you may have an object containing the details of a transaction that you wish to send to another type of system. This information could be serialized to XML before being transmitted. The receiving system would convert the XML into a format that it could understand.

In this section, we want to show how to serialize download packages to JSON text or Binary, after stopping the download to keep downloading data and resuming that every time you want. You can serialize packages even using memory storage for caching download data which is used MemoryStream.

JSON Serialization

Serializing the package to JSON is very simple like this:

var packageJson = JsonConvert.SerializeObject(package);

Deserializing into the new package:

var newPack = JsonConvert.DeserializeObject<DownloadPackage>(packageJson);

For more detail see PackageSerializationTest method

Binary Serialization

To serialize or deserialize the package into a binary file, first, you need to serialize it to JSON and next save it with BinaryWriter.

NOTE: The BinaryFormatter type is dangerous and is not recommended for data processing. Applications should stop using BinaryFormatter as soon as possible, even if they believe the data they're processing to be trustworthy. BinaryFormatter is insecure and can't be made secure. So, BinaryFormatter is deprecated and we can no longer support it. Reference

Instructions for Contributing

Welcome to contribute, feel free to change and open a PullRequest to develop the branch. You can use either the latest version of Visual Studio or Visual Studio Code and .NET CLI for Windows, Mac and Linux.

For GitHub workflow, check out our Git workflow below this paragraph. We are following the excellent GitHub Flow process, and would like to make sure you have all the information needed to be a world-class contributor!

Git Workflow

The general process for working with Downloader is:

  1. Fork on GitHub
  2. Make sure your line endings are correctly configured and fix your line endings!
  3. Clone your fork locally
  4. Configure the upstream repo (git remote add upstream git://github.com/bezzad/downloader)
  5. Switch to the latest development branch (e.g. vX.Y.Z, using git checkout vX.Y.Z)
  6. Create a local branch from that (git checkout -b myBranch).
  7. Work on your feature
  8. Rebase if required
  9. Push the branch up to GitHub (git push origin myBranch)
  10. Send a Pull Request on GitHub - the PR should target (have as a base branch) the latest development branch (eg vX.Y.Z) rather than master.

We accept pull requests from the community. But, you should never work on a clone of the master, and you should never send a pull request from the master - always from a branch. Please be sure to branch from the head of the latest vX.Y.Z develop branch (rather than master) when developing contributions.

You can run tests with the Docker Compose file with the following command:

docker-compose -p downloader up

Or with docker file:

docker build -f ./dockerfile -t downloader-linux . docker run --name downloader-linux-container -d downloader-linux --env=ASPNETCORE_ENVIRONMENT=Development .

Or run the following command to call docker directly:

docker run --rm -v ${pwd}:/app --env=ASPNETCORE_ENVIRONMENT=Development -w /app/tests mcr.microsoft.com/dotnet/sdk:6.0 dotnet test ../ --logger:trx

License

Licensed under the terms of the MIT License

FOSSA Status

Contributors

Thanks go to these wonderful people (List made with contrib. rocks):

<a href="https://github.com/bezzad/downloader/graphs/contributors"> <img alt="downloader contributors" src="https://contrib.rocks/image?repo=bezzad/downloader" /> </a>

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (10)

Showing the top 5 NuGet packages that depend on Downloader:

Package Downloads
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Package Description

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Easy Update ๆไพ›็ฎ€ๅ•็š„่‡ชๅŠจๆ›ดๆ–ฐๆœๅŠกใ€‚

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A fully-featured and modular online scraper tool. Yes we know the name is spelled wrong. Icon Credit: Hyliian @ DeviantArt

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WebView Extensions for Avalonia.

GitHub repositories (21)

Showing the top 5 popular GitHub repositories that depend on Downloader:

Repository Stars
2dust/v2rayN
A GUI client for Windows and Linux, support Xray core and others
rocksdanister/lively
Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
goatcorp/FFXIVQuickLauncher
Custom launcher for FFXIV
yaobiao131/downkyicore
ๅ“”ๅ“ฉไธ‹่ฝฝๅงฌ(่ทจๅนณๅฐ็‰ˆ)downkyi๏ผŒๅ“”ๅ“ฉๅ“”ๅ“ฉ็ฝ‘็ซ™่ง†้ข‘ไธ‹่ฝฝๅทฅๅ…ท๏ผŒๆ”ฏๆŒๆ‰น้‡ไธ‹่ฝฝ๏ผŒๆ”ฏๆŒ8Kใ€HDRใ€ๆœๆฏ”่ง†็•Œ๏ผŒๆไพ›ๅทฅๅ…ท็ฎฑ๏ผˆ้Ÿณ่ง†้ข‘ๆๅ–ใ€ๅŽปๆฐดๅฐ็ญ‰๏ผ‰ใ€‚
Paving-Base/APK-Installer
An Android Application Installer for Windows
Version Downloads Last updated
3.3.1 0 11/28/2024
3.3.0 609 11/20/2024
3.2.1 4,186 10/4/2024
3.2.0 1,379 9/22/2024
3.1.2 19,346 6/30/2024
3.1.0-beta 740 1/2/2024
3.0.6 81,509 6/6/2023
3.0.5 392 6/3/2023
3.0.4 44,688 3/11/2023
3.0.3 4,520 1/29/2023
3.0.2 1,119 1/7/2023
3.0.1 5,276 11/2/2022
3.0.0-beta 193 10/12/2022
2.4.1 12,125 9/21/2022
2.4.0 1,056 9/16/2022
2.3.9 518 9/14/2022
2.3.8 884 9/5/2022
2.3.7 1,719 8/23/2022
2.3.6 643 8/20/2022
2.3.5 79,306 5/6/2022
2.3.4 1,215 5/3/2022
2.3.3 5,442 2/23/2022
2.3.2 1,480 1/24/2022
2.3.1 639 1/2/2022
2.3.0 5,112 11/15/2021
2.2.9 10,391 8/12/2021
2.2.8 35,404 4/1/2021
2.2.7 713 3/31/2021
2.2.6 3,783 3/26/2021
2.2.5 1,026 3/24/2021
2.2.4 682 3/19/2021
2.2.3 2,872 3/1/2021
2.2.2 801 2/24/2021
2.2.1 392 2/23/2021
2.2.0 420 2/22/2021
2.1.4 408 2/21/2021
2.1.3 376 2/19/2021
2.1.2 552 2/14/2021
2.1.1 410 2/14/2021
2.1.0 436 2/10/2021
2.0.9 465 2/4/2021
2.0.8 515 2/3/2021
2.0.7 606 1/24/2021
2.0.6 444 1/13/2021
2.0.5 491 1/10/2021
2.0.4 646 1/5/2021
2.0.3 442 1/2/2021
2.0.1 602 12/19/2020
2.0.0 632 12/6/2020
1.9.9 704 12/1/2020
1.9.8 444 12/1/2020
1.9.7 542 11/12/2020
1.9.6 485 11/11/2020
1.9.5 559 11/11/2020 1.9.5 is deprecated because it is no longer maintained and has critical bugs.
1.9.4 563 10/24/2020
1.9.3 486 10/19/2020
1.9.2 464 10/12/2020
1.9.1 522 9/28/2020
1.9.0 555 9/27/2020
1.8.0 854 7/31/2020
1.7.0 769 7/17/2020
1.6.0 536 7/14/2020
1.5.0 530 7/6/2020
1.4.0 611 7/4/2020
1.3.0 961 6/21/2020
1.2.1 603 6/21/2020
1.2.0 579 6/16/2020
1.1.0 564 5/29/2020
1.0.9 587 5/16/2020
1.0.8 530 5/11/2020
1.0.7 573 5/3/2020
1.0.6 529 4/22/2020
1.0.5 523 4/21/2020
1.0.4 557 4/16/2020
1.0.3 658 3/28/2020
1.0.2 553 3/28/2020
1.0.1 1,126 3/28/2020

Add `EnableLiveStreaming` option and by default disabled value.
     Add `Microsoft.Extensions.Logging.ILogger` as default logger interface of the Downloader.
     Support for old versions of .NET was removed from the Downloader `v3.2.0`. From this version onwards, only `.Net 8` and higher versions will be supported.
     Fixed control the amount of system memory (RAM) that the Downloader consumes during downloading.
     Refactor all codes and test.
     Improve memory performance.
     Fixed some bugs.