DigitalDescent.Hazel 1.0.0

dotnet add package DigitalDescent.Hazel --version 1.0.0
NuGet\Install-Package DigitalDescent.Hazel -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DigitalDescent.Hazel" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DigitalDescent.Hazel --version 1.0.0
#r "nuget: DigitalDescent.Hazel, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DigitalDescent.Hazel as a Cake Addin
#addin nuget:?package=DigitalDescent.Hazel&version=1.0.0

// Install DigitalDescent.Hazel as a Cake Tool
#tool nuget:?package=DigitalDescent.Hazel&version=1.0.0
Hazel Networking is a low-level networking library for C# providing connection-oriented, message based communication via UDP and RUDP.

Features

  • UDP and Reliable UDP.
  • Encrypted packets using DTLS
  • UDP Broadcast for local-multiplayer.
  • Completely thread safe.
  • All protocols are connection oriented (similar to TCP) and message based (similar to UDP)
  • IPv4 and IPv6 support
  • Automatic statistics about data passing in and out of connections
  • Designed to be as fast and lightweight as possible

Building Hazel

To build Hazel open solution file using your favourite C# IDE (I use Visual Studio 2019) and then build as you would any other project.


Tips with this fork

  • Pay attention to which callbacks give you ownership of the MessageReader, making you responsible for recycling. In particular:
    • You should not recycle messages after NewConnection events.
    • You should not recycle messages after Disconnect events.
    • You should recycle messages after DataReceived events.
  • Hazel doesn't support fragmented packets. It used to, but I wasn't sure of it so I removed it and have never needed it since. Just stay under 1kb packets.

Tips for using Hazel with Unity

  • Unity doesn't like other threads messing with GameObjects. This isn't a problem for tasks like relaying information. But for tasks like spawning GameObjects on clients or correcting physics, you will want to have a thread safe list of events that are run and cleared during Update or FixedUpdate.
    • A List<T>+lock(object) is fine because you have many writers, one reader and Hazel doesn't guarantee event order.
    • A ConcurrentBag is not a bad choice, but you will have to do something special to keep the Update method from hanging if you get an overwhelming number of new events (which suggests problems with your code elsewhere).
  • I also recommend using the ConnectAsync method in a Coroutine that waits for State to change so you don't hang the game while connecting.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.
  • net7.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 373 1/1/2023