DeviceDetector.NET 4.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package DeviceDetector.NET --version 4.0.0
NuGet\Install-Package DeviceDetector.NET -Version 4.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DeviceDetector.NET" Version="4.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DeviceDetector.NET --version 4.0.0
#r "nuget: DeviceDetector.NET, 4.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DeviceDetector.NET as a Cake Addin
#addin nuget:?package=DeviceDetector.NET&version=4.0.0

// Install DeviceDetector.NET as a Cake Tool
#tool nuget:?package=DeviceDetector.NET&version=4.0.0

DeviceDetector.NET

Awesome Build status NuGet Join the chat at https://gitter.im/totpero/DeviceDetector.NET Code Health

Description

The Universal Device Detection library for .NET that parses User Agents and detects devices (desktop, tablet, mobile, tv, cars, console, etc.), clients (browsers, feed readers, media players, PIMs, ...), operating systems, brands and models. This is a port of the popular PHP device-detector library to C#. For the most part you can just follow the documentation for device-detector with no issue.

Usage

Using DeviceDetector.NET with nuget is quite easy. Just add DeviceDetector.NET to your projects requirements. And use some code like this one:

using DeviceDetectorNET;

// OPTIONAL: Set version truncation to none, so full versions will be returned
// By default only minor versions will be returned (e.g. X.Y)
// for other options see VERSION_TRUNCATION_* constants in DeviceParserAbstract class
// add using DeviceDetectorNET.Parser;
DeviceDetector.SetVersionTruncation(VersionTruncation.VERSION_TRUNCATION_NONE);

var dd = new DeviceDetector(userAgent);

// OPTIONAL: Set caching method
// By default static cache is used, which works best within one php process (memory array caching)
// To cache across requests use caching in files or memcache
// add using DeviceDetectorNET.Cache;
dd.SetCache(new DictionaryCache());

// OPTIONAL: If called, GetBot() will only return true if a bot was detected  (speeds up detection a bit)
dd.DiscardBotInformation();

// OPTIONAL: If called, bot detection will completely be skipped (bots will be detected as regular devices then)
dd.SkipBotDetection();

dd.Parse();

if(dd.IsBot()) {
	// handle bots,spiders,crawlers,...
	var botInfo = dd.GetBot();
} else {
	var clientInfo = dd.GetClient(); // holds information about browser, feed reader, media player, ...
	var osInfo = dd.GetOs();
	var device = dd.GetDeviceName();
	var brand  = dd.GetBrandName();
	var model  = dd.GetModel();
}

Instead of using the full power of DeviceDetector it might in some cases be better to use only specific parsers. If you aim to check if a given useragent is a bot and don't require any of the other information, you can directly use the bot parser.

using DeviceDetectorNET.Parser;

var botParser = new BotParser();
botParser.SetUserAgent(userAgent);

// OPTIONAL: discard bot information. Parse() will then return true instead of information
botParser.DiscardDetails = true;

var result = botParser.Parse();

if (result != null) {
    // do not do anything if a bot is detected
    return;
}

// handle non-bot requests

The default regexes directory path can be changed like this:
DeviceDetectorSettings.RegexesDirectory = @"C:\YamlRegexsFiles\";

.....

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
6.3.3 9,873 3/19/2024
6.3.2 113 3/19/2024
6.3.1 37,793 2/29/2024
6.3.0 5,274 2/19/2024
6.2.0 79,063 1/3/2024
6.1.4 271,666 8/7/2023
6.1.0 166,295 3/5/2023
4.3.2 185,379 10/24/2022
4.3.1 1,185 10/24/2022
4.3.0 776,597 8/8/2021
4.2.0 497,855 7/26/2020
4.1.0 281,434 8/26/2019
4.0.0 28,597 7/5/2019
3.11.6 20,717 4/25/2019
3.11.4 73,466 12/31/2018
3.11.2 12,072 11/4/2018
3.9.2.2 20,211 2/28/2018
3.9.2.1 2,015 2/28/2018
3.9.2 2,099 2/9/2018
3.9.1 1,841 2/1/2018
3.8.1 3,543 1/29/2018