Darp.Utils.ResxSourceGenerator 1.12.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package Darp.Utils.ResxSourceGenerator --version 1.12.1                
NuGet\Install-Package Darp.Utils.ResxSourceGenerator -Version 1.12.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Darp.Utils.ResxSourceGenerator" Version="1.12.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Darp.Utils.ResxSourceGenerator --version 1.12.1                
#r "nuget: Darp.Utils.ResxSourceGenerator, 1.12.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Darp.Utils.ResxSourceGenerator as a Cake Addin
#addin nuget:?package=Darp.Utils.ResxSourceGenerator&version=1.12.1

// Install Darp.Utils.ResxSourceGenerator as a Cake Tool
#tool nuget:?package=Darp.Utils.ResxSourceGenerator&version=1.12.1                

Darp.Utils.ResxSourceGenerator

A source generator for generating strongly typed singleton resource classes from .resx files.

This implementation was made to support easy updates of the language in the UI by listening to the LanguageChanged event and making the class non-static for easier binding and usage as type parameter.

If this does not meet your expectations, check out:

Usage

To generate sources for your .resx file, simply include the latest version of the source generator in the corresponding .csproj

<Project>
    <ItemGroup>
        <PackageReference Include="Darp.Utils.ResxSourceGenerator" Version="X.Y.Z" PrivateAssets="all"/>
    </ItemGroup>
    <ItemGroup>
        <EmbeddedResource Update="**\*.resx" EmitFormatMethods="true"/>
    </ItemGroup>
</Project>

<details> <summary>Generated code</summary>

// <auto-generated/>

#nullable enable

namespace TestProject
{
    /// <summary>A strongly typed resource class for '/0/Resources.resx'</summary>
    internal sealed partial class Resources
    {
        private static Resources? _default;
        /// <summary>The Default implementation of <see cref="Resources"/></summary>
        public static Resources Default => _default ??= new Resources();

        public delegate void CultureChangedDelegate(global::System.Globalization.CultureInfo? oldCulture, global::System.Globalization.CultureInfo? newCulture);
        /// <summary>Called after the <see cref="Culture"/> was updated. Provides previous culture and the newly set culture</summary>
        public event CultureChangedDelegate? CultureChanged;

        private global::System.Globalization.CultureInfo? _culture;
        /// <summary>Get or set the Culture to be used for all resource lookups issued by this strongly typed resource class.</summary>
        public System.Globalization.CultureInfo? Culture
        {
            get => _culture;
            set
            {
                System.Globalization.CultureInfo? oldCulture = _culture;
                _culture = value;
                if (!System.Collections.Generic.EqualityComparer<System.Globalization.CultureInfo>.Default.Equals(oldCulture, value))
                    CultureChanged?.Invoke(oldCulture, value);
            }
        }

        ///<summary>Returns the cached ResourceManager instance used by this class.</summary>
        [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public global::System.Resources.ResourceManager ResourceManager { get; } = new global::System.Resources.ResourceManager("TestProject.Resources", typeof(Resources).Assembly);

        /// <summary>Get a resource of the <see cref="ResourceManager"/> with the configured <see cref="Culture"/> as a string</summary>
        /// <param name="resourceKey">The name of the resource to get</param>
        /// <returns>Returns the resource value as a string or the <paramref name="resourceKey"/> if it could not be found</returns>
        [global::System.Runtime.CompilerServices.MethodImpl(global::System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
        public string GetResourceString(string resourceKey) => ResourceManager.GetString(resourceKey, Culture) ?? resourceKey;
        private string GetResourceString(string resourceKey, string[]? formatterNames)
        {
            var value = GetResourceString(resourceKey);
            if (formatterNames == null) return value;
            for (var i = 0; i < formatterNames.Length; i++)
            {
                value = value.Replace($"{{{formatterNames[i]}}}", $"{{{i}}}");
            }
            return value;
        }

        /// <summary>Get the resource of <see cref="Keys.@Name"/></summary>
        /// <value>value {x}</value>
        public string @Name => GetResourceString(Keys.@Name);
        /// <summary>Format the resource of <see cref="Keys.@Name"/></summary>
        /// <value>value {x}</value>
        /// <param name="x">The parameter to be used at position {0}</param>
        /// <returns>The formatted <see cref="Keys.@Name"/> string</returns>
        public string @FormatName(object? x) => string.Format(Culture, GetResourceString(@Name, new[] { "x" }), x);

        /// <summary>All keys contained in <see cref="Resources"/></summary>
        public static class Keys
        {
            /// <summary> <list type="table">
            /// <item> <term><b>Default</b></term> <description>value {x}</description> </item>
            /// <item> <term><b>de-DE</b></term> <description>DE: value {x}</description> </item>
            /// </list> </summary>
            public const string @Name = @"Name";
        }
    }
}

</details>

This generated code includes features like

  • A lazy Default instance which can be used to access the resources
  • A CultureChanged event which will be called each time the language was changed
  • FormatABC methods which will be generated for each entry with at least one argument
  • A Keys class which provides all the keys
  • A preview of all possible strings in the XML doc comment

It can be used like this:

string key = TestProject.Resources.Default.Keys.Name; // Name
string nameTemplate = TestProject.Resources.Default.Name; // value {x}
string formattedName = TestProject.Resources.Default.FormatName(x: "1"); // value 1

TestProject.Resources.Default.Culture = CultureInfo.GetCultureInfo("de");
string germanNameTemplate = TestProject.Resources.Default.Name; // DE: value {x}

Configuration

By default, the following configuration is used:

<Project>
    <PropertyGroup>
        <ResxSourceGenerator_SkipShowResxFilesInHierarchy>true</ResxSourceGenerator_SkipShowResxFilesInHierarchy>
        <ResxSourceGenerator_EmitDebugInformation>false</ResxSourceGenerator_EmitDebugInformation>
    </PropertyGroup>
    <ItemGroup>
        <PackageReference Include="Darp.Utils.ResxSourceGenerator" Version="X.Y.Z" PrivateAssets="all"/>
    </ItemGroup>
    <ItemGroup>
        
        <EmbeddedResource Update="Localization\Resources.resx"
                          GenerateSource="true"
                          RelativeDir=""
                          ClassName=""
                          EmitFormatMethods="false"
                          Public="false"/>
    </ItemGroup>
</Project>

SkipShowResxFilesInHierarchy

By default, there will be a target enabled adding a hierarchy to all of your .resx files with the same name:

| Localization
    | Resources1.resx
        | Resources1.en-US.resx
        | Resources1.de.resx
    | Resources2.resx

To disable this behavior, add

    <PropertyGroup>
        <ResxSourceGenerator_SkipShowResxFilesInHierarchy>true</ResxSourceGenerator_SkipShowResxFilesInHierarchy>
    </PropertyGroup>

EmitDebugInformation

You might want to see further debug information about the settings used to generate the class. A header comment will be generated similar to this test

To enable debug data add

    <PropertyGroup>
        <ResxSourceGenerator_EmitDebugInformation>true</ResxSourceGenerator_EmitDebugInformation>
    </PropertyGroup>

GenerateSource

You might not want to include some resource files. For this, specify GenerateSource="false"

    <ItemGroup>
        <EmbeddedResource Update="Localization\Resources.resx" GenerateSource="false"/>
    </ItemGroup>

RelativeDir

You might want to specify a relative path to the resource file after publish. The file will be generated similar to this test

Specify the directory like this:

    <ItemGroup>
        <EmbeddedResource Update="Localization\Resources.resx" RelativeDir="Relative.Directory"/>
    </ItemGroup>

ClassName

By default, the class will be called the way the resource file is. You can specify a custom class name as well The file will be generated similar to this test

Specify the class name like this:

    <ItemGroup>
        <EmbeddedResource Update="Localization\Resources.resx" ClassName="Some.Name"/>
    </ItemGroup>

EmitFormatMethods

For more safety when using parameters in your strings, you can generate FormatABC methods.

To generate them, add

    <ItemGroup>
        <EmbeddedResource Update="Localization\Resources.resx" EmitFormatMethods="true"/>
    </ItemGroup>

Public

You might need to use the resources outside the project the .resx file is located in.

To change the access modifier, add

    <ItemGroup>
        <EmbeddedResource Update="Localization\Resources.resx" Public="true"/>
    </ItemGroup>

Diagnostics

DarpResX001 - Empty resource file

This warning occurs, when the source generator has found a .resx file which does not specify any key-value pairs.

If you intended to skip this file, specify GenerateSource = false. Otherwise, add some values.

DarpResX002 - Invalid Key in resource file

This warning occurs, when the source generator has found an entry with an invalid key which is ignored. For example, those might be empty keys.

To fix this warning, add a valid key name.

DarpResX003 - Missing Value in resource file

This warning occurs, when the source generator has found an entry without a value specified.

To fix this warning, add a value to the key.

DarpResX004 - Duplicate Key in resource file

This warning occurs, when the source generator has found the same key a second time in the same resource file.

To fix this warning, rename the key of the duplicate entry.

DarpResX005 - Missing translation for specific Key

This warning occurs, when the source generator has found multiple related resource files but is missing a key in one of the resource files. Note: This warning will not occur, if a key is present in a translation but not in the default resource file.

To fix this warning, add a translation in the language specific resource file.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.12.3 75 12/17/2024
1.12.2 99 12/12/2024
1.12.1 65 12/11/2024
1.12.0 62 12/11/2024
1.11.4 65 12/10/2024
1.11.3 65 12/10/2024
1.11.2 61 12/10/2024
1.11.1 71 12/9/2024
1.11.0 69 12/9/2024
1.10.0 82 10/21/2024
1.9.2 115 10/19/2024
1.9.1 115 10/19/2024
1.9.0 107 9/30/2024
1.8.0 134 9/26/2024
1.7.4 103 9/23/2024
1.7.3 94 9/22/2024
1.7.2 100 9/22/2024
1.7.1 93 9/22/2024
1.7.0 96 9/22/2024