DanielWillett.UnturnedAssets 1.0.2

dotnet add package DanielWillett.UnturnedAssets --version 1.0.2
NuGet\Install-Package DanielWillett.UnturnedAssets -Version 1.0.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DanielWillett.UnturnedAssets" Version="1.0.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DanielWillett.UnturnedAssets --version 1.0.2
#r "nuget: DanielWillett.UnturnedAssets, 1.0.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DanielWillett.UnturnedAssets as a Cake Addin
#addin nuget:?package=DanielWillett.UnturnedAssets&version=1.0.2

// Install DanielWillett.UnturnedAssets as a Cake Tool
#tool nuget:?package=DanielWillett.UnturnedAssets&version=1.0.2

UnturnedAssets

Light-weight API for scanning Unturned asset files (v1 and v2).

Uses Microsoft.Extensions.Logging.Abstractions.

NuGet: DanielWillett.UnturnedAssets

Usage

Scan a Folder Recursively

UnturnedAssetFinder assetFinder = new UnturnedAssetFinder(logger: null);

// a single-threaded synchronous alternative is available but much slower
List<UnturnedAssetFile> files = await assetFinder.ScanAsync(
                                  folder: @"C:\Program Files (x86)\Steam\steamapps\common\Unturned\Bundles",
                                  language: "English",
                                  token: CancellationToken.None);


foreach (UnturnedAssetFile file in files)
{
    Console.WriteLine(file.FriendlyNameOrAssetName);
}

Read one file (plus localization if present)

UnturnedAssetFinder assetFinder = new UnturnedAssetFinder(logger: null);

// a synchronous alternative is available
UnturnedAssetFile? file = await assetFinder.TryReadAsync(
                            file: @"C:\Program Files (x86)\Steam\steamapps\common\Unturned\Bundles\Items\Guns\Ace\Ace.dat",
                            language: "English");

if (file != null)
{
    Console.WriteLine(file.FriendlyNameOrAssetName);
}
else
{
    Console.WriteLine("File not found.");
}
Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.2 258 10/15/2023
1.0.1 125 10/15/2023
1.0.0 110 10/15/2023

Added everything