CodeBrix.Platform.GameEngine.MitLicenseForever 1.0.201.374

There is a newer version of this package available.
See the version list below for details.
dotnet add package CodeBrix.Platform.GameEngine.MitLicenseForever --version 1.0.201.374
                    
NuGet\Install-Package CodeBrix.Platform.GameEngine.MitLicenseForever -Version 1.0.201.374
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CodeBrix.Platform.GameEngine.MitLicenseForever" Version="1.0.201.374" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="CodeBrix.Platform.GameEngine.MitLicenseForever" Version="1.0.201.374" />
                    
Directory.Packages.props
<PackageReference Include="CodeBrix.Platform.GameEngine.MitLicenseForever" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add CodeBrix.Platform.GameEngine.MitLicenseForever --version 1.0.201.374
                    
#r "nuget: CodeBrix.Platform.GameEngine.MitLicenseForever, 1.0.201.374"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package CodeBrix.Platform.GameEngine.MitLicenseForever@1.0.201.374
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=CodeBrix.Platform.GameEngine.MitLicenseForever&version=1.0.201.374
                    
Install as a Cake Addin
#tool nuget:?package=CodeBrix.Platform.GameEngine.MitLicenseForever&version=1.0.201.374
                    
Install as a Cake Tool

CodeBrix.Platform.GameEngine

A fully managed, cross-platform 2D and 2.5D game engine for .NET. CodeBrix.Platform.GameEngine provides tile maps, sprites, layered scenes, camera/view systems, animation, physics and collision, input handling, audio, and SkiaSharp-based rendering — designed for tile-based worlds and a practical engine architecture.

This repository ships two core libraries, plus one optional add-on:

  • CodeBrix.Platform.GameEngine — the platform-agnostic engine core. It has no UI-framework dependency and is headless-testable; its rendering seam is SkiaSharp SKImage plus a render-surface-adapter abstraction.
  • CodeBrix.Platform.GameEngine.Host — the host layer that runs the engine on CodeBrix.Platform, across all six heads (Windows Win32-Skia, Windows WPF-Skia, Linux X11, Linux Wayland, Linux Frame Buffer, macOS). It provides the CPU and GPU render-surface adapters, pointer/keyboard input adapters, and a UI dispatcher.
  • CodeBrix.Platform.GameEngine.Sdl2optional game controller (gamepad) support; see below.

CodeBrix.Platform.GameEngine is provided as .NET 10 libraries, shipped as a single CodeBrix.Platform.GameEngine.MitLicenseForever NuGet package that bundles both the engine-core (CodeBrix.Platform.GameEngine.dll) and host (CodeBrix.Platform.GameEngine.Host.dll) assemblies.

CodeBrix.Platform.GameEngine supports applications and assemblies that target Microsoft .NET version 10.0 and later. Microsoft .NET version 10.0 is a Long-Term Supported (LTS) version of .NET, and was released on Nov 11, 2025; and will be actively supported by Microsoft until Nov 14, 2028. Please update your C#/.NET code and projects to the latest LTS version of Microsoft .NET.

CodeBrix.Platform.GameEngine supports:

  • Tile maps, tilesheets, and layered scenes with camera/view systems
  • Sprites, composite sprites, and frame-based animation cycles
  • Direct drawing primitives (images, rectangles, SVG, text, particles)
  • Physics: movement, easing, scripted motion, and collision detection
  • Input: keyboard, mouse, gamepad, and touch (with gestures)
  • Audio playback and mixing (via CodeBrix.Audio)
  • Save/load of engine state as JSON (via System.Text.Json + CodeBrix.Json.Extensions), including shared-reference object graphs
  • A UI-agnostic core with a render-surface-adapter seam for headless unit testing

Sample Code

Creating and configuring the engine

using CodeBrix.Platform.GameEngine;
using CodeBrix.Platform.GameEngine.Configuration;

// Load engine configuration (defaults to "gameengine.json" if present).
var config = EngineConfigurationFile.Load();

// The engine is created and driven by the host layer
// (CodeBrix.Platform.GameEngine.Host) on a CodeBrix.Platform surface.

Gamepad support (optional)

Game controller support ships as a separate NuGet package, so that games which do not want a native SDL2 dependency do not inherit one:

dotnet add package CodeBrix.Platform.GameEngine.Sdl2.ZlibLicenseForever

One call attaches it to the engine, which then polls it every frame:

using CodeBrix.Platform.GameEngine.Sdl2;

var gamepads = Engine.Instance.InitializeSdlGamepadManager();

It works on all six heads — including Frame Buffer — because SDL2 is initialized as a headless joystick backend with no video subsystem. It never throws when SDL2 or a controller is missing; ask gamepads.IsAvailable and gamepads.UnavailableReason instead.

The package carries the SDL2 native binaries for Windows and macOS. On Linux it uses the system SDL2, which is its one prerequisite: sudo apt install libsdl2-2.0-0.

See AGENT-README.txt for the full documentation, including the gotchas worth knowing before wiring a game to it.

License

The project is licensed under the MIT License. see: https://en.wikipedia.org/wiki/MIT_License

The engine core is a port of the open-source Gondwana game engine (MIT); see THIRD-PARTY-NOTICES.txt for full attribution.

The optional CodeBrix.Platform.GameEngine.Sdl2 package is licensed MIT AND Zlib: its managed SDL2 bindings are adapted from Veldrid (MIT), and it redistributes the SDL2 native libraries (zlib). Both are attributed in full in THIRD-PARTY-NOTICES.txt.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on CodeBrix.Platform.GameEngine.MitLicenseForever:

Package Downloads
CodeBrix.Platform.GameEngine.Sdl2.ZlibLicenseForever

SDL2-based game controller (gamepad) support for CodeBrix.Platform.GameEngine.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.203.200 0 7/22/2026
1.0.201.518 54 7/20/2026
1.0.201.374 50 7/20/2026
1.0.199.1025 58 7/18/2026