Chickensoft.GoDotLog 0.0.5

.NET Standard 2.1
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Chickensoft.GoDotLog --version 0.0.5
NuGet\Install-Package Chickensoft.GoDotLog -Version 0.0.5
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Chickensoft.GoDotLog" Version="0.0.5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Chickensoft.GoDotLog --version 0.0.5
#r "nuget: Chickensoft.GoDotLog, 0.0.5"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install Chickensoft.GoDotLog as a Cake Addin
#addin nuget:?package=Chickensoft.GoDotLog&version=0.0.5

// Install Chickensoft.GoDotLog as a Cake Tool
#tool nuget:?package=Chickensoft.GoDotLog&version=0.0.5

GoDotLog

Discord line coverage branch coverage

Opinionated Godot logging interface and console implementation.

public class MyEntity {
  // Create a log which outputs messages prefixed with the name of the class.
  private ILog _log = new GDLog(nameof(MyClass));
}

Logs can perform a variety of common actions (and output messages if they fail automatically):

_log.Print("My message");

_log.Warn("My message");

_log.Error("My message");

// Run a potentially unsafe action. Any errors thrown from the action will
// be output by the log. An optional error handler callback can be provided
// which will be invoked before the exception is rethrown.
_log.Run(
  () => { _log.Print("Potentially unsafe action"); },
  (e) => {
    _log.Error("Better clean up after myself...whatever I did failed.");
  }
);

// Throw an assertion exception with the given message if the assertion fails.
_log.Assert(node.Name == "MyNode", "Must be valid node name.");

// Return the value of a function or a fallback value.
var result = _log.Always<T>(
  () => new Random().Next(0, 10) > 5 ? "valid value" : null,
  "fallback value"
);

// Print a decently formatted stack trace.
_log.Print(new StackTrace());
Product Versions
.NET net5.0 net5.0-windows net6.0 net6.0-android net6.0-ios net6.0-maccatalyst net6.0-macos net6.0-tvos net6.0-windows net7.0 net7.0-android net7.0-ios net7.0-maccatalyst net7.0-macos net7.0-tvos net7.0-windows
.NET Core netcoreapp3.0 netcoreapp3.1
.NET Standard netstandard2.1
MonoAndroid monoandroid
MonoMac monomac
MonoTouch monotouch
Tizen tizen60
Xamarin.iOS xamarinios
Xamarin.Mac xamarinmac
Xamarin.TVOS xamarintvos
Xamarin.WatchOS xamarinwatchos
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Chickensoft.GoDotLog:

Package Downloads
Chickensoft.GoDotNet

State machines, notifiers, and other utilities for C# Godot development.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.2-godot.4.beta.16 44 1/30/2023
1.0.2-beta8 65 12/17/2022
1.0.2-beta6 57 11/24/2022
1.0.2-beta3 53 10/29/2022
1.0.2-beta1 75 9/17/2022
1.0.2-beta.4.0.0.17 23 2/6/2023
1.0.1-beta1 65 9/17/2022
1.0.0-beta1 63 9/17/2022
0.0.5 866 6/20/2022
0.0.4 802 6/18/2022
0.0.3 238 6/18/2022
0.0.2 239 6/18/2022
0.0.1 239 6/18/2022

Initial release.