BoxEngine 1.0.33-beta

This is a prerelease version of BoxEngine.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package BoxEngine --version 1.0.33-beta                
NuGet\Install-Package BoxEngine -Version 1.0.33-beta                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BoxEngine" Version="1.0.33-beta" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BoxEngine --version 1.0.33-beta                
#r "nuget: BoxEngine, 1.0.33-beta"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install BoxEngine as a Cake Addin
#addin nuget:?package=BoxEngine&version=1.0.33-beta&prerelease

// Install BoxEngine as a Cake Tool
#tool nuget:?package=BoxEngine&version=1.0.33-beta&prerelease                

BoxGameEngine

BoxEngine is a simple game engine for building 2D games in .NET.

Features

  • Easy to use
  • High performance
  • Cross-platform
  • Does not require an editor to create entities
  • And much more...

Getting Started

  1. Install the package:

    dotnet add package BoxEngine
    
  2. Usage example:

    using Box;
    
    [STAThread]
    static void StartGame()
    {
        using var game = new Engine(new EngineSettings
        {
            Window = new Vect2(1920, 1080),
            Viewport = new(320, 180),
            Screens = [new BootScreen()],
            UseTextureHalfOffset = true,
            DebugDraw = false,
        });
    
        game.Start();
    }
    
    StartGame();
    

License

MIT

Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.37-beta 0 3/27/2025
1.0.36-beta 19 3/26/2025
1.0.34-beta 24 3/26/2025
1.0.33-beta 29 3/25/2025
1.0.32-beta 30 3/25/2025
1.0.30-beta 30 3/24/2025
1.0.26-beta 52 2/28/2025
1.0.25-beta 57 2/27/2025
1.0.23-beta 44 1/15/2025
1.0.22-beta 17 1/15/2025
1.0.20-beta 40 1/12/2025
1.0.18-alpha 46 1/12/2025
1.0.16-alpha 54 1/5/2025
1.0.15-alpha 61 12/7/2024
1.0.14-alpha 53 12/7/2024
1.0.13-alpha 54 11/29/2024
1.0.11-alpha 52 11/18/2024
1.0.10-alpha 71 8/9/2024
1.0.9-alpha 64 7/27/2024
1.0.8-alpha 72 7/6/2024
1.0.7-alpha 70 7/1/2024
1.0.6-alpha 70 6/30/2024
1.0.5-alpha 79 6/29/2024
1.0.4-alpha 72 6/28/2024
1.0.3-alpha 65 6/28/2024
1.0.2-alpha 70 6/25/2024
1.0.1-alpha 89 6/25/2024
1.0.0-alpha 72 6/25/2024 1.0.0-alpha is deprecated because it is no longer maintained.

- Improved Renderer and RenderTarget performance, resulting in a 40% increase in frame rate.
   - Improved SaveTypeWriterReader: It will now attempt to compress files if the compressed size is smaller; otherwise, it will default to an uncompressed format.
   - Fixed and improved Sound Manager:
   --- All SoundManager.Play methods now return a SoundInstance, allowing you to set up transitions or other effects.
   --- Sound assets can now be set to always loop, eliminating the need to use blocking to keep them playing on a channel.
   --- Removed channel blocking, which also led to the removal of fade-in and fade-out functionality.
   --- Added functionality to check if a sound is playing on a channel based on either the sound asset or the sound instance.
   --- Added sound instance pan and sound channel pan, allowing sounds to be adjusted to play through the left or right speaker.
   --- Improved Master Channel behavior to function properly across all channels.