BlendInteractive.ActionQueue 1.0.1

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dotnet add package BlendInteractive.ActionQueue --version 1.0.1
NuGet\Install-Package BlendInteractive.ActionQueue -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BlendInteractive.ActionQueue" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BlendInteractive.ActionQueue --version 1.0.1
#r "nuget: BlendInteractive.ActionQueue, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install BlendInteractive.ActionQueue as a Cake Addin
#addin nuget:?package=BlendInteractive.ActionQueue&version=1.0.1

// Install BlendInteractive.ActionQueue as a Cake Tool
#tool nuget:?package=BlendInteractive.ActionQueue&version=1.0.1

Blend.ActionQueue

This is a simple, non-durable queue for when you need something like a message queue, but with minimal setup, for small, low-volume messages or actions where persistence is not a requirement.

For example, you might use this to invalidate caches across servers without holding up the main UI thread while API calls are executed. Or you might send non-critical notifications via this queue, again freeing up the primary UI thread.

Usage

To create a queue, implement AbstractActionQueue<T>, where T is the type of message you'll be queuing. Note: each instance of your queue will be a separate queue and thread, so you may want to ensure your queue is a singleton.

Example Implementation

    /// <summary>
    /// This is an example message type where the `Action` to execute is provided in the constructor.
    /// </summary>
    public class ExampleAction
    {
        private readonly Action action;

        public ExampleAction(Action action)
        {
            this.action = action;
        }

        public void Execute() => action?.Invoke();
    }

    /// <summary>
    /// This is an example queue which accepts `ExampleAction` as its "message", and executes the Action.
    /// To log errors, you would set `OnError` to some kind of error handler `Action`.
    /// </summary>
    public class ExampleQueue : AbstractActionQueue<ExampleAction>
    {
        public ExampleQueue(System.Threading.CancellationToken token) : base(token)
        {
        }

        public Action<Exception> OnError { get; set; }

        protected override void LogException(Exception ex) => OnError?.Invoke(ex);

        protected override void ProcessItem(ExampleAction item) => item.Execute();
    }

Example Usage

    var exampleQueue = new ExampleQueue(CancellationToken.None);

    int totalExecutions = 0;

    exampleQueue.QueueAction(new ExampleAction(() => totalExecutions += 2));
    exampleQueue.QueueAction(new ExampleAction(() => totalExecutions += 4));
    exampleQueue.QueueAction(new ExampleAction(() => totalExecutions += 8));

    // Hopefully adding 3 numbers doesn't take longer than 100ms
    Thread.Sleep(100);
    Assert.Equal(14, totalExecutions);

Handling Errors

Because ProcessItem is being called on a background thread, any errors thrown in the ProcessItem will be caught and LogException will be called with the exception to pass it through to whatever logging you're using.

Caveats

The queue is backed by a BlockingCollection<T> and items are popped off and executed one at a time. In theory, the queue itself should not have any race conditions or other threading issues, but... mutlithreading is hard.

Keep in mind if using this in an ASP.NET context, you will not be able to rely on things like HttpContext.Current, as this is running in a separate thread.

Each instance of a queue is a separate thread and queue. You'll most likely want each queue type to be a singleton. For example:

    // WRONG
    new ExampleQueue(CancellationToken.None).QueueAction(new ExampleAction(() => Console.WriteLine("No.")));
    new ExampleQueue(CancellationToken.None).QueueAction(new ExampleAction(() => Console.WriteLine("Don't do this.")));
    new ExampleQueue(CancellationToken.None).QueueAction(new ExampleAction(() => Console.WriteLine("It's wrong.")));
    
    // OK
    private static readonly ExampleQueue queue = new new ExampleQueue(CancellationToken.None);

    queue.QueueAction(new ExampleAction(() => Console.WriteLine("OK.")));
    queue.QueueAction(new ExampleAction(() => Console.WriteLine("Do this.")));
    queue.QueueAction(new ExampleAction(() => Console.WriteLine("It's fine.")));

This queue is not durable. If your application shuts down or restarts with items pending in the queue, those items will be lost.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

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Version Downloads Last updated
1.0.1 235 9/24/2022

Initial Release