BaluMediaServer.CameraStreamer
1.5.32
See the version list below for details.
dotnet add package BaluMediaServer.CameraStreamer --version 1.5.32
NuGet\Install-Package BaluMediaServer.CameraStreamer -Version 1.5.32
<PackageReference Include="BaluMediaServer.CameraStreamer" Version="1.5.32" />
<PackageVersion Include="BaluMediaServer.CameraStreamer" Version="1.5.32" />
<PackageReference Include="BaluMediaServer.CameraStreamer" />
paket add BaluMediaServer.CameraStreamer --version 1.5.32
#r "nuget: BaluMediaServer.CameraStreamer, 1.5.32"
#:package BaluMediaServer.CameraStreamer@1.5.32
#addin nuget:?package=BaluMediaServer.CameraStreamer&version=1.5.32
#tool nuget:?package=BaluMediaServer.CameraStreamer&version=1.5.32
π‘ Balu Media Server - MAUI RTSP Server for Android
A powerful, lightweight, and easy-to-integrate RTSP server library for .NET MAUI on Android. Stream live camera feeds with MJPEG and H.264 codecs, featuring both RTSP and HTTP streaming capabilities, text overlay burn-in, and sub-100ms end-to-end latency.
π Project Motivation
This project was born from a real need: I wanted to run an RTSP server on a custom Android device. However, since I'm not a fan of Java/Kotlin and currently focusing on C# for my specialization, I chose to develop this using .NET MAUI, a C# cross-platform framework that I love.
I quickly discovered a lack of existing libraries for RTSP streaming on Android in the C# ecosystemβespecially for mobile devices. So I decided to mix both worlds: use Kotlin for low-level Android camera access, and C# for everything else.
π― Purpose and Vision
The aim is to offer a simple, easily integrable, and lightweight RTSP server for Android using MAUI. It supports raw camera frame capture and streaming over RTSP using MJPEG and H.264 codecs. I hope this helps other developers avoid the struggles I faced, and have a better, cleaner entry point into mobile RTSP streaming using MAUI and C#.
MIT licensed. Free for everyone. No strings attached.
π¦ What's Inside?
πΉ Kotlin AAR Module
- Handles low-level camera access using Android's native APIs
- Designed to allow streaming from front, back, or both cameras
- Delivers frames in YUV_420 format via two callbacks
- Can work without a display (headless mode)
πΉ MAUI Integration
- Uses a .NET MAUI Library to integrate with the AAR
- Provides two camera services:
FrontCameraServiceandBackCameraService - Real-time frame capture at resolutions from 320x240 up to 4K UHD (3840x2160) (device dependent)
- Automatic encoder resolution validation with graceful fallback
- Ultra-low latency pipeline with minimal buffering (capacity=1 channels, batch RTP sends)
- Default frame rate: 45 FPS (adjusts dynamically)
- Text overlay burn-in: up to 4 configurable text slots stamped directly into encoded video frames (device name, IP, clock, custom text)
- Software noise-reduction + digital stabilization (v1.5.31+): optional, opt-in CPU post-processing of back-camera NV21 frames before H.264 encoding β motion-adaptive temporal denoise (also lowers bitrate by removing sensor noise) plus translation-only digital stabilization. Self-times and auto-disables if it ever runs over budget, so it can never silently regress framerate. Off by default (
ServerConfiguration.BackCameraStabilization)
πΉ RTSP Server (Pure C#)
- Full RTSP Protocol Compliance: Follows RTSP, RTP, and RTCP specifications
- Dual Codec Support:
- MJPEG: Works smoothly, high bandwidth, no compression
- H.264: Hardware-accelerated encoding, optimized for MediaTek devices
- Optional AAC Audio Track (SDP track v1.5.28+, live audio wired end-to-end in v1.5.32): Hardware-encoded AAC-LC delivered as a second
m=audioSDP track (trackID=1), packetized per RFC 3640 mpeg4-generic AAC-hbr. As of v1.5.32 the full pipeline is live β the microphone is captured, hardware-encoded to AAC-LC, and emitted as real audio RTP alongside the video (earlier builds advertised the track and accepted SETUP but did not emit audio RTP). The pipeline starts on the first audio-track SETUP and is torn down when the last client leaves. Toggle withServerConfiguration.EnableAudioTrack = true; off by default so existing single-track clients see byte-identical SDP. Sample rate and channel count are configurable. - High Concurrency: Can handle at least 12 simultaneous clients (tested)
- Authentication: Digest authentication included for basic security
- Transport Modes: UDP and TCP interleaved support
- Smart Bitrate (v1.5.29+): Auto-scaled to resolution (~0.2 bits/pixel/frame β enough headroom that fast motion doesn't smear into macroblocks), per-camera manual override honored verbatim, and optional RTCP adaptation clamped to
[ceiling/2, ceiling]so a transient loss spike can't starve motion (AdaptiveBitrate = falsepins it entirely) - 30fps High-Resolution Pipeline (v1.5.29+): Pooled frame buffers, hardware encoder pipelining, and Β΅s-correct presentation timestamps deliver camera-rate streaming at 2K on MediaTek devices
- Multiple Profiles: Support for
/live/frontand/live/backroutes - Robust Client Lifecycle: Graduated error counting, timeout protection, and race-free cleanup
- Stall Resilience β "STREAM STALLED" placeholder (v1.5.30+): If the camera stops delivering frames (sensor-privacy toggle, device-owner policy, HAL hiccup), the server feeds a synthetic dark placeholder frame β black background, a "STREAM STALLED / Reconnecting cameraβ¦" message, and a live elapsed-seconds timer β into the H.264 and MJPEG streams instead of letting the client starve and disconnect. The RTSP/MJPEG session stays open, the viewer sees an informative dark window, and real video resumes seamlessly on the same session once the watchdog re-opens the camera. A separate path detects a hung encoder (camera still delivering) and restarts just the encoder (~1s) rather than the whole camera (10β30s on MediaTek). Toggle with
ServerConfiguration.StallPlaceholderEnabled(default on) - Cross-SoC Compatibility: Wall-clock RTP timestamps and MediaTek-safe encoder configuration
- VLC Compatible: Full RFC 2326/4566 compliance β works with VLC, ffplay, OBS, and any standards-compliant RTSP client
- ONVIF Profile S (v1.5.31+): Optional, opt-in ONVIF layer so the device drops into any VMS/NVR/ONVIF system. WS-Discovery auto-announces it on the LAN; the Device and Media SOAP services answer
GetDeviceInformation,GetCapabilities,GetProfiles,GetStreamUri(returns the existing RTSP URL),GetVideoEncoderConfigurations, andGetSnapshotUri(a JPEG still). WS-UsernameToken auth reuses the existing user store. Enable viaServerConfiguration.Onvif; off by default so existing deployments are byte-for-byte unchanged. Adds only the discovery + description layer β the media pipeline is untouched - LAN-aware IP selection (v1.5.31+): the advertised host (RTSP SDP
c=line, ONVIF XAddr /GetStreamUri/GetSnapshotUri/ WS-Discovery) prefers a directly-reachable LAN interface and only falls back to a VPN tunnel (Tailscale, WireGuard) when no LAN address exists, so a VMS on the same network always gets a reachable address - Runtime camera switching (v1.5.31+):
SwitchCameras()andSetCameraActive(front, start)start/stop a single camera at runtime without tearing down the server β for devices that cannot run both cameras simultaneously, free one lens so the other can open - Text Overlay: Configurable multi-slot text burned into video frames at the YUV level (zero decode overhead for clients)
πΉ MJPEG HTTP Server
- Simple, independent MJPEG server for easy HTML display
- Allows usage of
<img src="http://your-device:port/mjpeg" />in web pages - Built to avoid duplicate frame processingβshares frames with the RTSP stream
- Dual camera support with separate endpoints
πΉ Utility Features
- Start/stop MJPEG or camera services via EventBus
- Snapshot capability using callbacks
- Built-in foreground service for background compatibility
- Simple demo project included
- Callbacks available to monitor connected clients, stream status, etc.
- Advanced watchdog system with 60-second inactivity timeout, idle encoder shutdown, and comprehensive health monitoring
- Automatic resource cleanup and memory management
- FrameOverlay: text overlay stamped into YUV frames β up to 4 slots, 6 content types, 7 anchor positions, full RGB color, configurable size
- BaluLogger: subscribe to
BaluLogger.OnLogto receive all internal library logs in-process β no ADB required; everyLog.Info/Warn/Error/Debugcall inside the library fires the event with level, tag, message, and timestamp
πΉ Modular RTSP Architecture (v1.5.8+)
The RTSP server has been refactored into focused, testable modules for better maintainability:
RTSP/
βββ Server.cs # Main composition root (~700 lines)
βββ H264Encoder.cs # MediaCodec H.264 wrapper
βββ AacEncoder.cs # MediaCodec AAC-LC wrapper (audio/mp4a-latm)
βββ Protocol/
β βββ RtspProtocolHandler.cs # RTSP request parsing and response handling (trackID-aware)
β βββ SdpGenerator.cs # SDP generation for H.264 / MJPEG / optional AAC audio
βββ Transport/
β βββ TransportManager.cs # UDP/TCP sending for video + audio tracks (sync + async)
β βββ RtpPacketBuilder.cs # RTP packet creation: H.264 NAL fragmentation + AAC-hbr
β βββ RtcpManager.cs # RTCP sender reports and receiver feedback
βββ Streaming/
β βββ StreamingController.cs # Main streaming orchestration (per-client video + audio loops)
β βββ H264EncoderManager.cs # H.264 encoder lifecycle management
β βββ AacEncoderManager.cs # AAC encoder lifecycle + per-client audio frame fan-out
β βββ JpegEncoderService.cs # Shared JPEG encoding for MJPEG clients
β βββ FramePacer.cs # Frame delivery timing and burst throttling
βββ Security/
β βββ AuthenticationManager.cs # Digest/Basic authentication
βββ ClientManagement/
βββ ClientManager.cs # Client lifecycle and cleanup
Services/
βββ BackCameraService.cs # Back camera capture (JNI-free processing thread)
βββ FrontCameraService.cs # Front camera capture (JNI-free processing thread)
βββ AudioCaptureService.cs # Microphone capture (Android AudioRecord, 1024-sample PCM frames)
βββ MjpegServer.cs # HTTP MJPEG streaming server
βββ FrameOverlay.cs # YUV-level text overlay burn-in (up to 4 slots)
βββ FrameStabilizer.cs # Opt-in NV21 temporal denoise + digital stabilization (back camera)
βββ FrameStabilizerMath.cs # Android-free denoise/shift/projection kernels (unit-tested)
βββ StallPlaceholder.cs # "STREAM STALLED" dark-window NV21 frame shown while the camera recovers
βββ Onvif/ # Optional ONVIF Profile S layer (opt-in)
βββ OnvifModels.cs # OnvifDeviceContext + OnvifProfile (Android-free data)
βββ OnvifSoap.cs # SOAP 1.2 namespaces, operation parsing, envelope/fault (Android-free)
βββ OnvifSecurity.cs # WS-UsernameToken PasswordDigest validation (Android-free)
βββ OnvifDeviceService.cs # Device service responses: info/capabilities/services/scopes (Android-free)
βββ OnvifMediaService.cs # Media service responses: profiles/stream URI/snapshot URI (Android-free)
βββ WsDiscoveryMessages.cs # WS-Discovery Hello/Bye/ProbeMatch builders + parser (Android-free)
βββ OnvifServer.cs # HttpListener SOAP transport shell (port 8090)
βββ WsDiscoveryService.cs # UDP multicast transport + Android multicast lock
Interfaces/
βββ ICameraService.cs # Camera capture contract
βββ IAudioCaptureService.cs # Microphone capture contract
Models/
βββ FrameEventArgs.cs # Raw YUV video frame payload
βββ H264FrameEventArgs.cs # Encoded H.264 frame (NAL units + SPS/PPS)
βββ AudioFrameEventArgs.cs # Raw PCM-16 audio frame payload
βββ AacFrameEventArgs.cs # Encoded AAC access unit (+ AudioSpecificConfig on first frame)
BaluLogger.cs # Static logger: writes to logcat + fires OnLog event
Benefits:
- Single Responsibility: Each module handles one specific concern
- Testability: Interfaces enable dependency injection and unit testing
- Maintainability: Smaller files (~150-350 lines) are easier to navigate
- Error Tracking: Stack traces point to specific modules
- Extensibility: Modules can be extended or replaced independently
π οΈ Installation
Prerequisites
- .NET 9.0 or later (partial support on .NET 8.0)
- Android SDK API Level 26+ (Android 8.0+)
- Visual Studio 2022 with MAUI workload
- Android device or emulator
NuGet Package
<PackageReference Include="BaluMediaServer.CameraStreamer" Version="1.5.29" />
Manual Installation
- Clone this repository
- Add the project reference to your MAUI application
- Add required permissions to your
AndroidManifest.xml
π Required Permissions
Add these permissions to your Platforms/Android/AndroidManifest.xml:
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_DATA_SYNC" />
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE" />
Runtime permission for audio:
RECORD_AUDIOis a dangerous permission. Request it at runtime (e.g.await Permissions.RequestAsync<Permissions.Microphone>()) before callingserver.Start()whenEnableAudioTrackis enabled. If the runtime grant is missing, the camera/video pipeline keeps working normally and the audio track stays silent βAudioCaptureServiceraisesErrorOccurredinstead of crashing.
π Quick Start
Basic RTSP Server Setup
using BaluMediaServer.Services;
using BaluMediaServer.Models;
public class MainPage : ContentPage
{
private Server _rtspServer;
public MainPage()
{
InitializeComponent();
// Request camera permissions
RequestPermissions();
// Initialize RTSP server with required authentication
_rtspServer = new Server(
Port: 7778, // RTSP port
MaxClients: 12, // Maximum concurrent clients
Address: "0.0.0.0", // Bind address
Users: new Dictionary<string, string>
{
{ "admin", "password123" } // Authentication is required
}
);
// Start the server
bool started = _rtspServer.Start();
if (started)
{
Console.WriteLine("RTSP Server started successfully!");
Console.WriteLine($"Front camera: rtsp://your-ip:7778/live/front");
Console.WriteLine($"Back camera: rtsp://your-ip:7778/live/back");
}
}
private async void RequestPermissions()
{
await Permissions.RequestAsync<Permissions.Camera>();
}
protected override void OnDisappearing()
{
_rtspServer?.Stop();
base.OnDisappearing();
}
}
MJPEG HTTP Server Setup
using BaluMediaServer.Services;
using BaluMediaServer.RTSP;
public class StreamingPage : ContentPage
{
private MjpegServer _mjpegServer;
public StreamingPage()
{
InitializeComponent();
// Initialize MJPEG server
_mjpegServer = new MjpegServer(port: 8089);
// Start MJPEG streaming
_mjpegServer.Start();
// Or use EventBus for decoupled control
EventBuss.SendCommand(BussCommand.START_MJPEG_SERVER);
}
protected override void OnDisappearing()
{
_mjpegServer?.Stop();
EventBuss.SendCommand(BussCommand.STOP_MJPEG_SERVER);
base.OnDisappearing();
}
}
Using with .NET MAUI
using BaluMediaServer.Services;
using BaluMediaServer.RTSP;
using BaluMediaServer.Models;
public partial class MainPage : ContentPage
{
private Server _rtspServer;
private MjpegServer _mjpegServer;
private bool _isStreaming = false;
private int _clientCount = 0;
public MainPage()
{
InitializeComponent();
InitializeServers();
}
private async void InitializeServers()
{
// Request camera permissions
await Permissions.RequestAsync<Permissions.Camera>();
// Setup authentication (required)
var users = new Dictionary<string, string>
{
{ "admin", "password123" },
{ "viewer", "readonly" }
};
// Initialize servers
_rtspServer = new Server(
Port: 7778,
MaxClients: 12,
Address: "0.0.0.0",
Users: users // Authentication is required
);
_mjpegServer = new MjpegServer(port: 8089);
// Subscribe to events
Server.OnStreaming += OnStreamingStateChanged;
Server.OnClientsChange += OnClientsChanged;
// Start RTSP server
bool started = _rtspServer.Start();
if (started)
{
var localIP = GetLocalIPAddress();
DisplayAlert("Server Started",
$"RTSP Server running at:\n" +
$"rtsp://{localIP}:7778/live/back\n" +
$"rtsp://{localIP}:7778/live/front", "OK");
}
}
private void OnStreamingStateChanged(object? sender, bool isStreaming)
{
_isStreaming = isStreaming;
MainThread.BeginInvokeOnMainThread(() => {
// Update UI
StatusLabel.Text = isStreaming ? "π΄ Live" : "β« Offline";
});
}
private void OnClientsChanged(List<Client> clients)
{
_clientCount = clients.Count(c => c.Socket?.Connected ?? false);
MainThread.BeginInvokeOnMainThread(() => {
ClientCountLabel.Text = $"{_clientCount} client(s) connected";
});
}
private void OnStartStreamingClicked(object sender, EventArgs e)
{
_mjpegServer.Start();
EventBuss.SendCommand(BussCommand.START_CAMERA_BACK);
EventBuss.SendCommand(BussCommand.START_CAMERA_FRONT);
}
private void OnStopStreamingClicked(object sender, EventArgs e)
{
_mjpegServer.Stop();
EventBuss.SendCommand(BussCommand.STOP_CAMERA_BACK);
EventBuss.SendCommand(BussCommand.STOP_CAMERA_FRONT);
}
protected override void OnDisappearing()
{
_rtspServer?.Stop();
_mjpegServer?.Stop();
base.OnDisappearing();
}
}
π Detailed API Documentation
Code Documentation
All classes in this library include comprehensive XML documentation comments for IntelliSense support. This provides:
- Class-level summaries describing the purpose of each component
- Method documentation with
<param>,<returns>, and<summary>tags - Property documentation explaining what each property represents
- Event documentation describing when events are raised
Documented Classes:
| Category | Classes |
|----------|---------|
| Models | Client, FrameEventArgs, H264FrameEventArgs, VideoProfile, VideoResolution, ServerConfiguration, RtspRequest, RtspAuth, EncoderInfo |
| Enums | AuthType, CodecType, BussCommand, TransportMode, VideoResolution, OverlayContent, AnchorPoint |
| Services | Server, MjpegServer, FrontCameraService, BackCameraService, FrameOverlay |
| Logging | BaluLogger, BaluLogEventArgs, BaluLogLevel |
| Overlay Types | OverlaySlot, OverlayColor |
| Encoders | H264Encoder, MediaTekH264Encoder |
| Utilities | EventBuss, FrameConverterHelper, FrameCallback |
| Interfaces | ICameraService, IAuthenticationManager, IClientManager, IH264EncoderManager, IRtcpManager, IRtpPacketBuilder, IRtspProtocolHandler, ISdpGenerator, IStreamingController, ITransportManager |
| RTSP Modules | AuthenticationManager, ClientManager, H264EncoderManager, JpegEncoderService, RtcpManager, RtpPacketBuilder, RtspProtocolHandler, SdpGenerator, StreamingController, TransportManager, FramePacer |
Server Class
The main RTSP server implementation that handles client connections and streaming.
Constructor
public Server(
int Port = 7778, // RTSP server port
int MaxClients = 100, // Maximum concurrent clients
string Address = "0.0.0.0", // Bind address
Dictionary<string, string>? Users = null, // Authentication users (optional, default admin user is created)
bool BackCameraEnabled = true, // Enable or disable back camera
bool FrontCameraEnabled = true, // Enable or disable front camera
bool AuthRequired = true, // Disable full auth ignoring if a Users dict was passed (recommended just for testing)
int MjpegServerQuality = 80, // Sets a default Mjpeg Image compression quality
int MjpegServerPort = 8089, // MJPEG HTTP server port
bool UseHttps = false, // Enable HTTPS for MJPEG server
string? CertificatePath = null, // Path to SSL certificate
string? CertificatePassword = null, // Certificate password
VideoResolution BackCameraResolution = VideoResolution.VGA_640x480, // Back camera resolution
VideoResolution FrontCameraResolution = VideoResolution.VGA_640x480 // Front camera resolution
)
public Server(
ServerConfiguration config // Simple class to configure the server
)
ServerConfiguration Class
A configuration class that simplifies server initialization with all available options.
public class ServerConfiguration
{
public int Port { get; set; } = 7778; // RTSP server port
public int MaxClients { get; set; } = 10; // Maximum concurrent clients
public Dictionary<string, string> Users { get; set; } = new(); // Authentication users
public int MjpegServerQuality { get; set; } = 80; // MJPEG compression quality
public int MjpegServerPort { get; set; } = 8089; // MJPEG HTTP server port
public bool AuthRequired { get; set; } = true; // Enable authentication
public bool FrontCameraEnabled { get; set; } = true; // Enable front camera
public bool BackCameraEnabled { get; set; } = true; // Enable back camera
public bool StartMjpegServer { get; set; } = true; // Auto-start MJPEG server
public bool EnableServer { get; set; } = true; // Enable/disable server startup
public string BaseAddress { get; set; } = "0.0.0.0"; // Bind address
public VideoProfile PrimaryProfile { get; set; } = new(); // Primary video profile
public VideoProfile SecondaryProfile { get; set; } = new(); // Secondary video profile
// Resolution configuration (affects H.264 encoder)
public VideoResolution BackCameraResolution { get; set; } = VideoResolution.VGA_640x480; // Back camera resolution preset
public int BackCameraWidth { get; set; } = 0; // Custom back camera width (0 = use preset)
public int BackCameraHeight { get; set; } = 0; // Custom back camera height (0 = use preset)
public VideoResolution FrontCameraResolution { get; set; } = VideoResolution.VGA_640x480; // Front camera resolution preset
public int FrontCameraWidth { get; set; } = 0; // Custom front camera width (0 = use preset)
public int FrontCameraHeight { get; set; } = 0; // Custom front camera height (0 = use preset)
// Helper methods
public int GetBackCameraWidth() => BackCameraWidth > 0 ? BackCameraWidth : BackCameraResolution.GetWidth();
public int GetBackCameraHeight() => BackCameraHeight > 0 ? BackCameraHeight : BackCameraResolution.GetHeight();
public int GetFrontCameraWidth() => FrontCameraWidth > 0 ? FrontCameraWidth : FrontCameraResolution.GetWidth();
public int GetFrontCameraHeight() => FrontCameraHeight > 0 ? FrontCameraHeight : FrontCameraResolution.GetHeight();
// HTTPS configuration for MJPEG server
public bool UseHttps { get; set; } = false; // Enable HTTPS
public string? CertificatePath { get; set; } // SSL certificate path
public string? CertificatePassword { get; set; } // Certificate password
// Text overlay (Android only, H.264 streams only)
// null β back camera uses the default layout (device name + clock, bottom-left)
// [] β overlay disabled
// [...] β custom slots (up to 4)
public OverlaySlot[]? BackCameraOverlaySlots { get; set; } // Back camera H.264 overlay
// null β no overlay on front camera (no default)
// [...] β custom slots (up to 4)
public OverlaySlot[]? FrontCameraOverlaySlots { get; set; } // Front camera H.264 overlay
// AAC audio track (SDP v1.5.28+, live audio wired end-to-end in v1.5.32) β off by
// default so existing clients see byte-identical SDP. When true, an m=audio AAC-LC
// track (trackID=1) is advertised in the SDP and the microphone is captured, encoded,
// and emitted as live RTP only while at least one client is connected.
// Requires android.permission.RECORD_AUDIO in the host manifest and runtime grant.
public bool EnableAudioTrack { get; set; } = false; // Enable AAC audio stream
public int AudioSampleRateHz { get; set; } = 44100; // 44100 / 48000 / 22050 / 16000 / 8000
public int AudioChannels { get; set; } = 1; // 1 = mono, 2 = stereo
// Stall resilience (v1.5.30+) β when true (default), a stalled camera shows a dark
// "STREAM STALLED" placeholder (black frame + message + live elapsed timer) instead of
// dropping the client; real video resumes on the same session once the camera recovers.
public bool StallPlaceholderEnabled { get; set; } = true; // Show dark placeholder on stall
// Software denoise + digital stabilization (v1.5.31+) β back camera only, null (default) = disabled.
// Opt-in CPU post-processing of NV21 frames before H.264 encoding; self-disables if it runs over budget.
public VideoStabilizationOptions? BackCameraStabilization { get; set; } // Noise reduction + stabilization (off)
// ONVIF Profile S (v1.5.31+) β null (default) = disabled. When .Enabled is true, the device
// is discoverable over WS-Discovery and exposes the Device/Media SOAP services on .Port.
public OnvifOptions? Onvif { get; set; } // ONVIF Profile S options (off by default)
}
// OnvifOptions (v1.5.31+)
public class OnvifOptions
{
public bool Enabled { get; set; } = false; // Master switch
public int Port { get; set; } = 8090; // ONVIF SOAP/HTTP port
public string Manufacturer { get; set; } = "Balu"; // GetDeviceInformation
public string Model { get; set; } = "BaluMediaServer"; // GetDeviceInformation + name scope
public string FirmwareVersion { get; set; } = "1.5.32"; // GetDeviceInformation
public string SerialNumber { get; set; } = ""; // Set a unique value per device
public string HardwareId { get; set; } = "balu-1"; // GetDeviceInformation + hardware scope
}
// VideoStabilizationOptions (v1.5.31+) β assign to ServerConfiguration.BackCameraStabilization
public class VideoStabilizationOptions
{
public bool Enabled { get; set; } = false; // Master switch (whole feature off by default)
public bool DenoiseEnabled { get; set; } = true; // Motion-adaptive temporal denoise stage
public double DenoiseStrength { get; set; } = 0.5; // Blend toward previous frame for static pixels, 0..1
public int DenoiseThreshold { get; set; } = 12; // Per-byte delta below which a pixel is "static"
public bool StabilizationEnabled { get; set; } = true; // Translation-only digital stabilization stage
public double MaxShiftPercent { get; set; } = 2.0; // Max shift / crop margin as % of width (slight zoom)
public double SmoothingFactor { get; set; } = 0.9; // Trajectory low-pass, 0..0.98 (higher = smoother/laggier)
public double FrameBudgetMs { get; set; } = 12.0; // Per-frame budget before a frame counts as over-budget
public int OverBudgetFramesToDisable { get; set; } = 30; // Consecutive over-budget frames β permanent auto-disable
}
Audio Streaming (AAC over RTP)
The library can optionally publish a hardware-encoded AAC-LC audio stream alongside the H.264 video, exposed as a second m=audio track in the SDP (a=control:trackID=1). The feature is off by default so existing clients see byte-identical SDP and no microphone is opened.
Live audio landed in v1.5.32. The
m=audioSDP track has existed since v1.5.28, but earlier builds only advertised the track and acceptedSETUPfortrackID=1β no audio RTP was actually emitted. As of v1.5.32 the pipeline is complete end-to-end:AudioCaptureServicerecords PCM-16 from the microphone (1024 samples per AAC access unit),AacEncoderhardware-encodes it to raw AAC-LC access units (audio/mp4a-latm, no ADTS),AacEncoderManagerfans the frames out per client, andRtpPacketBuilder.BuildAacRtpPacketemits live RTP per RFC 3640. The audio pipeline starts on the first audio-trackSETUPand is torn down when the last client disconnects or the server stops.
Enabling it (via ServerConfiguration):
var server = new Server(new ServerConfiguration
{
Port = 7778,
AuthRequired = false,
BackCameraResolution = VideoResolution.HD_720p,
// Add an AAC-LC m=audio track to the RTSP SDP
EnableAudioTrack = true,
AudioSampleRateHz = 44100, // 44100 / 48000 / 22050 / 16000 / 8000
AudioChannels = 1, // 1 = mono, 2 = stereo
});
server.Start();
Don't forget
android.permission.RECORD_AUDIOin your manifest and a runtime permission grant β see Required Permissions.
What the client sees (SDP excerpt):
m=video 0 RTP/AVP 96
a=rtpmap:96 H264/90000
a=control:trackID=0
m=audio 0 RTP/AVP 97
a=rtpmap:97 mpeg4-generic/44100/1
a=fmtp:97 streamtype=5;profile-level-id=1;mode=AAC-hbr;config=1208;sizelength=13;indexlength=3;indexdeltalength=3
a=control:trackID=1
Verifying with ffplay:
ffplay -loglevel verbose -rtsp_transport tcp rtsp://your-ip:7778/live/back
You should see both streams listed in Input #0:
Stream #0:0: Video: h264 (Baseline), ... 640x480
Stream #0:1: Audio: aac, 44100 Hz, mono, fltp
How it works under the hood:
| Stage | Component |
|---|---|
| Capture | Services/AudioCaptureService.cs β AudioRecord reads 1024-sample PCM-16 chunks (one AAC-LC access unit each) on a dedicated background thread. |
| Encode | RTSP/AacEncoder.cs β MediaCodec("audio/mp4a-latm") with AAC-LC profile. Captures csd-0 (AudioSpecificConfig) on first output. |
| Fan-out | RTSP/Streaming/AacEncoderManager.cs β one shared encoder, per-client bounded channels (capacity 4, DropOldest). |
| Packetize | RTSP/Transport/RtpPacketBuilder.BuildAacRtpPacket β RFC 3640 mode=AAC-hbr, one access unit per packet: [12-byte RTP][AU-headers-length=0010][AU-header=(size<<3)][AAC AU bytes]. |
| Send | RTSP/Transport/TransportManager.SendAudioBatchSync β routes through Client.AudioRtpChannel (TCP interleaved) or Client.AudioUdpSocket / Client.AudioRtpEndPoint (UDP). Shares the per-client SendLock with video so TCP framing stays atomic. |
| SDP sync | RTSP/Protocol/SdpGenerator.UpdateAudioSpecificConfig β the first encoder ASC overrides the hardcoded config= value, keeping the SDP truthful even if a vendor codec reports something exotic. |
Lifecycle:
- The microphone + AAC encoder start on the first
SETUPthat touchestrackID=1(mirrors thePreStartCameraAndEncoderwarm-up used for H.264). - The watchdog stops both when
ClientCount == 0, mirroring the H.264 idle-stall policy. Server.Stop()andDispose()tear the audio pipeline down alongside the camera pipeline.
Independent RTP streams per RFC 3550 Β§5.1:
The audio track has its own SSRC, sequence number, and 44.1 kHz (or configured) RTP timestamp space, all stored on the Client instance in AudioSsrcId, AudioSequenceNumber, AudioRtpTimestamp, AudioBaseEncoderTimestamp, and AudioBaseRtpTimestamp β fully isolated from the video state.
Known limitations (planned for v1.6+):
- No RTCP Sender Reports yet for the audio track (video SR works as before).
- No explicit lip-sync alignment between the H.264 and AAC streams β both use a wall-clock-based timestamp anchor and align within a few frames, but rigorous A/V sync hardening is on the roadmap.
- One microphone per server β there's no per-camera audio source.
VideoProfile Class
Configuration for video encoding parameters.
public class VideoProfile
{
public string Name { get; set; } = ""; // Profile name (used in URL path)
public VideoResolution? Resolution { get; set; } // Resolution preset (auto-sets Width, Height, and bitrates)
public int Width { get; set; } = 640; // Video width (setting clears Resolution preset)
public int Height { get; set; } = 480; // Video height (setting clears Resolution preset)
public int MaxBitrate { get; set; } = 20000000; // Max bitrate / RTCP recovery ceiling (bps)
public int MinBitrate { get; set; } = 500000; // Minimum bitrate (bps)
public int Quality { get; set; } = 80; // JPEG quality (10-100)
// Helper methods
public int GetFrameBufferSize() => (Width * Height * 3) / 2; // YUV420 buffer size for H.264
public (int Width, int Height) GetDimensions() => (Width, Height);
}
VideoResolution Enum
Predefined video resolution presets for camera capture and H.264 encoding. Now supports up to 4K UHD!
public enum VideoResolution
{
QVGA_320x240, // 320x240 - Lowest quality, minimal bandwidth (~115 KB buffer)
Low_480x360, // 480x360 - Low quality (~259 KB buffer)
VGA_640x480, // 640x480 - Standard (default), most compatible (~460 KB buffer)
SVGA_800x600, // 800x600 - Enhanced standard (~720 KB buffer)
HD_1280x720, // 1280x720 - HD 720p (~1.38 MB buffer)
FullHD_1920x1080, // 1920x1080 - Full HD 1080p (~3.11 MB buffer)
QHD_2560x1440, // 2560x1440 - QHD/2K (~5.53 MB buffer)
UHD_3840x2160 // 3840x2160 - 4K UHD (~12.4 MB buffer)
}
// Extension methods
public static int GetWidth(this VideoResolution resolution);
public static int GetHeight(this VideoResolution resolution);
public static int GetRecommendedMinBitrate(this VideoResolution resolution);
public static int GetRecommendedMaxBitrate(this VideoResolution resolution);
public static (int Width, int Height) GetDimensions(this VideoResolution resolution);
public static int GetFrameBufferSize(this VideoResolution resolution);
public static string GetDisplayName(this VideoResolution resolution);
Resolution and H.264 Relationship: | Resolution | Frame Buffer | Min Bitrate | Max Bitrate | |------------|-------------|-------------|-------------| | QVGA (320x240) | ~115 KB | 300 Kbps | 500 Kbps | | Low (480x360) | ~259 KB | 500 Kbps | 800 Kbps | | VGA (640x480) | ~460 KB | 800 Kbps | 1.5 Mbps | | SVGA (800x600) | ~720 KB | 1 Mbps | 2 Mbps | | HD (1280x720) | ~1.38 MB | 2 Mbps | 4 Mbps | | Full HD (1920x1080) | ~3.11 MB | 4 Mbps | 8 Mbps | | QHD/2K (2560x1440) | ~5.53 MB | 8 Mbps | 16 Mbps | | 4K UHD (3840x2160) | ~12.4 MB | 15 Mbps | 30 Mbps |
Note: High resolutions (QHD, 4K) require devices with hardware encoder support. The library automatically validates encoder capabilities and falls back to the nearest supported resolution if the requested resolution is not available.
Methods
// Start the RTSP server
public bool Start()
// Stop the server and cleanup resources
public void Stop()
// Add new user to the "database" *NO REBOOT REQUIRED
public bool AddUser(string username, string password)
// Remove user from the "database" *NO REBOOT REQUIRED
public bool RemoveUser(string username)
// Update user from the "database" *NO REBOOT REQUIRED
public bool UpdateUser(string username, string password)
// Set back camera resolution using preset (call before Start() for best results)
public void SetBackCameraResolution(VideoResolution resolution)
// Set back camera resolution using custom dimensions
public void SetBackCameraResolution(int width, int height)
// Set front camera resolution using preset (call before Start() for best results)
public void SetFrontCameraResolution(VideoResolution resolution)
// Set front camera resolution using custom dimensions
public void SetFrontCameraResolution(int width, int height)
// Get current back camera resolution
public (int Width, int Height) GetBackCameraResolution()
// Get current front camera resolution
public (int Width, int Height) GetFrontCameraResolution()
// --- Bitrate control (since v1.5.29) ---
// Set back camera H.264 bitrate (bits/sec). Honored exactly, even below the auto
// recommendation. Pass 0 (or <=0) for automatic resolution-scaled bitrate.
public void SetBackCameraBitrate(int bitrate)
// Set front camera H.264 bitrate (bits/sec). Same semantics as the back camera.
public void SetFrontCameraBitrate(int bitrate)
// Switch a camera back to automatic (resolution-scaled) bitrate
public void SetBackCameraAutoBitrate()
public void SetFrontCameraAutoBitrate()
// Get the effective bitrate currently in use (manual if set, otherwise auto)
public int GetBackCameraBitrate()
public int GetFrontCameraBitrate()
// Static: compute the recommended auto bitrate for a resolution (e.g. for a UI default)
public static int GetRecommendedBitrate(int width, int height)
// Enable/disable RTCP-driven adaptive bitrate. When disabled, the encoder is pinned to its
// configured auto/manual bitrate and RTCP reports are ignored (manual value honored verbatim).
public void SetAdaptiveBitrate(bool enabled)
public bool IsAdaptiveBitrateEnabled()
// Static method to encode YUV data to JPEG
public static byte[] EncodeToJpeg(byte[] rawImageData, int width, int height, Android.Graphics.ImageFormatType format)
Text Overlay (FrameOverlay)
FrameOverlay stamps configurable text directly into the Y (luma) and UV (chroma) planes of NV21 frame buffers before MediaCodec encodes them. Clients receive text as part of the video β no extra decode work, no network overhead.
H.264 only. The overlay is applied to frames fed to the hardware H.264 encoder. MJPEG streams are not affected.
- Up to 4 independent text slots per overlay instance
- Content types:
DeviceName,IpAddress,DateTime,Date,Time,Custom - Anchor positions:
TopLeft,TopCenter,TopRight,BottomLeft,BottomCenter,BottomRight,Absolute - Full RGB color via
OverlayColor(pre-built: White, Yellow, Orange, Red, Green, Cyan, Gray) - Dynamic refresh: static slots rendered once;
Time/DateTimerefresh each second;IpAddresseach minute - Per-frame hot path β 2 Β΅s at 1280Γ720 (byte-level stamp, no allocation)
- BT.601 limited-range YUV conversion (Y β [16,235], Cb/Cr β [16,240])
- Drop shadow (1 px black offset) rendered automatically for readability on any background
Integration via ServerConfiguration
The overlay is configured through ServerConfiguration β the server lazily constructs the FrameOverlay instance when the first frame arrives (so the frame dimensions are known).
var config = new ServerConfiguration
{
// null β default layout: device name + clock stacked in bottom-left
// [] β overlay disabled
// [..] β custom slots (see below)
BackCameraOverlaySlots = null, // use default for back camera
FrontCameraOverlaySlots = null, // null = no overlay on front camera (no default)
};
Quick Start β Default Layout
The default layout places the device name and a live clock in the bottom-left corner, auto-spaced so they don't overlap:
// Back camera: device name + clock in bottom-left (default when null)
BackCameraOverlaySlots = null,
// Back camera: explicitly use the default layout
BackCameraOverlaySlots = null, // same thing β null always means "use default"
// Disable overlay entirely
BackCameraOverlaySlots = Array.Empty<OverlaySlot>(),
Custom Overlay
BackCameraOverlaySlots = new[]
{
// Slot 1 β live clock, bottom-left
new OverlaySlot
{
Content = OverlayContent.Time,
Anchor = AnchorPoint.BottomLeft,
MarginX = 10, MarginY = 10,
TextSize = 28f,
Color = OverlayColor.White,
},
// Slot 2 β device name above clock
new OverlaySlot
{
Content = OverlayContent.DeviceName,
Anchor = AnchorPoint.BottomLeft,
MarginX = 10, MarginY = 48, // 48 px above bottom edge
TextSize = 32f,
Color = OverlayColor.Yellow,
},
// Slot 3 β IP address, top-right corner
new OverlaySlot
{
Content = OverlayContent.IpAddress,
Anchor = AnchorPoint.TopRight,
MarginX = 10, MarginY = 10,
TextSize = 24f,
Color = OverlayColor.Cyan,
},
// Slot 4 β custom label at exact pixel position
new OverlaySlot
{
Content = OverlayContent.Custom,
CustomText = "CAM-1",
Anchor = AnchorPoint.Absolute,
MarginX = 20, MarginY = 20, // raw (x, y) of the text box top-left
TextSize = 20f,
Color = new OverlayColor(255, 165, 0), // custom orange
},
},
OverlaySlot Properties
| Property | Type | Default | Description |
|---|---|---|---|
Content |
OverlayContent |
Custom |
What text to display |
CustomText |
string? |
null |
Text shown when Content == Custom |
Anchor |
AnchorPoint |
BottomLeft |
Which corner/edge the slot is anchored to |
MarginX |
int |
10 |
px from the anchor edge (horizontal); raw X when Absolute |
MarginY |
int |
10 |
px from the anchor edge (vertical); raw Y when Absolute |
TextSize |
float |
32f |
Font size in points |
Color |
OverlayColor |
White |
Text color |
OverlayContent Enum
| Value | Description | Refresh |
|---|---|---|
DeviceName |
Build.Manufacturer + Build.Model |
Static (once) |
IpAddress |
Local LAN IPv4 address | Every minute |
DateTime |
yyyy-MM-dd HH:mm:ss |
Every second |
Date |
yyyy-MM-dd |
Every day |
Time |
HH:mm:ss |
Every second |
Custom |
Text from OverlaySlot.CustomText |
Static (once) |
AnchorPoint Enum
| Value | Description |
|---|---|
TopLeft / TopCenter / TopRight |
Anchored to top edge; MarginY = px from top |
BottomLeft / BottomCenter / BottomRight |
Anchored to bottom edge; MarginY = px from bottom |
Absolute |
MarginX/MarginY are raw pixel coordinates (top-left of text bounding box) |
OverlayColor
// Named presets
OverlayColor.White // (255, 255, 255)
OverlayColor.Yellow // (255, 255, 0)
OverlayColor.Orange // (255, 165, 0)
OverlayColor.Red // (255, 0, 0)
OverlayColor.Green // ( 0, 220, 0)
OverlayColor.Cyan // ( 0, 255, 255)
OverlayColor.Gray // (180, 180, 180)
// Custom RGB
new OverlayColor(r: 128, g: 0, b: 255)
Events
// Fired when streaming state changes (fires only on actual falseβtrue / trueβfalse transitions)
public static event EventHandler<bool>? OnStreaming;
// Fired when client list changes
public static event Action<List<Client>>? OnClientsChange;
// Fired when new frame is available from back camera (for general purpose use: snapshots, processing, etc.)
public static event EventHandler<FrameEventArgs>? OnNewBackFrame;
// Fired when new frame is available from front camera (for general purpose use: snapshots, processing, etc.)
public static event EventHandler<FrameEventArgs>? OnNewFrontFrame;
BaluLogger β In-Process Log Subscription
BaluLogger is a static wrapper around Android.Util.Log that simultaneously writes to Android logcat and fires a static event so consuming apps can receive every internal library diagnostic message in-process β no ADB or log-parsing required.
Subscribe before creating a
Serverinstance to capture startup and encoder-selection messages.
API
// Log levels
public enum BaluLogLevel { Debug, Info, Warn, Error }
// Event args β all fields are set at construction time (immutable after firing)
public sealed class BaluLogEventArgs : EventArgs
{
public BaluLogLevel Level { get; }
public string Tag { get; }
public string Message { get; }
public DateTime Timestamp { get; }
}
// Static event β raised synchronously on the thread that produced the entry
public static event EventHandler<BaluLogEventArgs>? BaluLogger.OnLog;
Quick Start
// Subscribe once at app startup, before creating Server
BaluLogger.OnLog += (_, e) =>
{
// Forward to your own logging infrastructure
_logger.LogInformation("[Balu/{Level}] {Tag}: {Message}",
e.Level, e.Tag, e.Message);
};
var server = new Server(config);
server.Start();
Buffered / async handler (recommended for high-frequency use)
The event fires synchronously on the calling thread (encoder thread, camera callback, etc.). Keep handlers short β offload heavy work to a Channel:
private readonly Channel<BaluLogEventArgs> _logChannel =
Channel.CreateBounded<BaluLogEventArgs>(
new BoundedChannelOptions(512) { FullMode = BoundedChannelFullMode.DropOldest });
// Subscribe
BaluLogger.OnLog += (_, e) => _logChannel.Writer.TryWrite(e);
// Drain in background
_ = Task.Run(async () =>
{
await foreach (var e in _logChannel.Reader.ReadAllAsync())
{
await _remoteLogger.SendAsync($"[{e.Level}] {e.Tag}: {e.Message}");
}
});
Notes
- The event handler is wrapped in a
try/catchinsideBaluLoggerβ a subscriber crash never propagates to the calling thread. BaluLogger.Debugcalls still appear in logcat butDebugentries are invisible in release builds on Android (Log.Debugis stripped by the build system). Subscribe toOnLogto capture them in both configurations.- All 264+
Log.X()calls across the library route throughBaluLogger, so every module (encoder, transport, streaming controller, camera services, RTSP protocol) is covered.
MjpegServer Class
HTTP server for MJPEG streaming, perfect for web browser integration.
Constructor
public MjpegServer(
int port = 8089, // HTTP server port
int quality = 30, // JPEG compression quality (1-100)
string bindAddress = "*", // Bind address ("*" for all interfaces)
bool authEnabled = false, // Enable Basic HTTP authentication
Dictionary<string, string>? users = null, // Authentication users
bool useHttps = false, // Enable HTTPS
string? certificatePath = null, // Path to SSL certificate
string? certificatePassword = null, // Certificate password
int maxFrameRate = 30 // Maximum FPS per client (frame rate limiting)
)
Methods
// Start the MJPEG HTTP server
public void Start(bool StartWithoutStream = false)
// Stop the server
public void Stop()
// Get latest back camera JPEG frame (for snapshot endpoints)
public byte[]? GetLatestBackFrame()
// Get latest front camera JPEG frame (for snapshot endpoints)
public byte[]? GetLatestFrontFrame()
Properties
// Connected client counts
public int ClientCount { get; } // Total connected clients
public int BackClientCount { get; } // Back camera clients
public int FrontClientCount { get; } // Front camera clients
// Real-time FPS tracking
public double BackCameraFps { get; } // Current back camera FPS
public double FrontCameraFps { get; } // Current front camera FPS
// Total frame counters
public long TotalBackFrames { get; } // Total back camera frames processed
public long TotalFrontFrames { get; } // Total front camera frames processed
Endpoints
http://your-ip:port/Back/- Back camera streamhttp://your-ip:port/Front/- Front camera stream
Camera Services
Low-level camera access services for frame capture.
BackCameraService / FrontCameraService
// Start camera capture
public void StartCapture(int width = 640, int height = 480)
// Stop camera capture
public void StopCapture()
// Event fired when new frame is available
public event EventHandler<FrameEventArgs>? FrameReceived;
// Event fired when error occurs
public event EventHandler<string>? ErrorOccurred;
EventBus System
Decoupled communication system for controlling services.
// Available commands
public enum BussCommand
{
START_CAMERA_FRONT,
STOP_CAMERA_FRONT,
START_CAMERA_BACK,
STOP_CAMERA_BACK,
START_MJPEG_SERVER,
STOP_MJPEG_SERVER,
SWITCH_CAMERA // New command implemented, but without specific functions at the moment
}
// Send command
EventBuss.SendCommand(BussCommand.START_CAMERA_BACK);
// Subscribe to commands
EventBuss.Command += (command) => {
// Handle command
};
π§ Advanced Configuration
Authentication (Required)
Authentication is mandatory for the RTSP server. You must provide user credentials when initializing the server.
// Required: Provide authentication users
var users = new Dictionary<string, string>
{
{ "admin", "secure_password" },
{ "viewer", "readonly_pass" },
{ "mobile", "mobile123" }
};
var server = new Server(
Port: 7778,
Users: users // This parameter is required
);
Note: The server uses Digest authentication by default for security. Basic authentication is also supported for compatibility.
H.264 Encoder Configuration
The H.264 encoder automatically optimizes for MediaTek and other Android devices:
// The encoder is automatically configured when streaming starts
// Default settings:
// - Bitrate: AUTOMATIC β scaled to resolution at ~0.2 bits/pixel/frame (since v1.5.29)
// e.g. 1280x720 -> ~5.5 Mbps, 1920x1080 -> ~12.4 Mbps, 2560x1440 -> ~22 Mbps
// (clamped to [1.5 Mbps, 20 Mbps]). 0.2 bpp (raised from 0.1) gives motion-content
// headroom so fast camera movement doesn't starve into macroblock smear. Can be
// overridden manually β see below.
// - Frame rate: 30 FPS (since v1.5.29 β matches the camera sensor's measured delivery rate; was 25)
// - Profile: Main when the hardware encoder supports it, otherwise Baseline (since v1.5.29).
// Main adds CABAC + better rate-distortion, so each bit yields a sharper picture.
// - Keyframe interval: 5 seconds (KeyFrameIntervalSeconds), set via SetInteger not SetFloat
// (critical for MediaTek). New/reconnecting clients get an immediate IDR via RequestKeyFrame(),
// so the interval never delays stream start. IDRs cost 80-220ms to encode on MT6768, so a
// modest count keeps frame pacing smooth.
// - Intra-refresh: when the hardware encoder advertises FEATURE_IntraRefresh, a rolling intra-MB
// refresh (KEY_INTRA_REFRESH_PERIOD ~1s) is enabled so a decoder converges without waiting for
// the next full IDR. Guarded β encoders lacking the feature (e.g. MT6768's c2.mtk.avc) skip it
// and rely on the IDR backstop, so it is safe everywhere.
// - Pipeline depth: MediaCodec's natural depth (a few frames in flight). KeyLatency=0 was
// removed in v1.5.29 β it serialized the hardware encoder to ONE frame in flight, capping
// throughput at 1/encode-time (~11fps at 2K on MT6768) regardless of CPU headroom.
// - Presentation timestamps: camera SENSOR_TIMESTAMP converted ns -> Β΅s (since v1.5.29; see
// MediaTek notes β feeding raw nanoseconds forced an IDR on every frame)
// - RTP timestamps: Wall-clock based (Stopwatch) for cross-SoC reliability
// Runtime RTCP adaptation may reduce the bitrate on real packet loss, clamped to
// [ceiling/2, ceiling] where the ceiling is the configured auto/manual value (since v1.5.29):
// the half-ceiling floor stops a transient loss spike from starving motion into blocky smear,
// and recovery back to the ceiling is quick (+25% / 3s). Disable with AdaptiveBitrate=false to
// pin the bitrate entirely β see below.
Bitrate Configuration (Auto & Manual)
Before v1.5.29 the bitrate was hardcoded to 2 Mbps regardless of resolution. At high resolutions this starves the encoder β e.g. 2 Mbps at 2560Γ1440@25 is only ~0.022 bits/pixel, far below the ~0.08β0.12 bpp needed for a clean picture. The result is a soft, smeared image that raising the bitrate from a client could not fix, because the value never reached the encoder (only RTCP congestion control could change it at runtime, and on a LAN it never raises the rate). Since v1.5.29 the bitrate is auto-scaled to the resolution, with an optional manual override.
Motion quality (v1.5.29). Even with auto-scaling, fast camera motion showed macroblock smearing while static scenes stayed sharp β the signature of rate-control starvation (static regions reuse the high-quality reference frame; moving regions need fresh residual bits the budget couldn't supply). Two things were fixed:
- Headroom. The auto target was raised from ~0.1 to ~0.2 bits/pixel/frame (e.g. 1080p@30 β ~12.4 Mbps), so motion frames have bits to spend.
- Adaptive bitrate no longer anchors low. Every client used to start at a 2 Mbps RTCP operating point with a 4 Mbps recovery ceiling β below the configured target β so the encoder was dragged to 2β4 Mbps and (on a clean LAN, with no loss to trigger recovery) effectively stuck there. Now
VideoProfile.MaxBitratedefaults to 20 Mbps, the applied RTCP target is clamped to[ceiling/2, ceiling](so it can never starve below half the configured value), the loss reaction is gentler (Γ0.85 instead of Γ0.6), and recovery is faster (+25% every 3 s instead of +10% every 10 s).
// AUTO (default): bitrate is derived from the configured resolution. No action needed.
// MANUAL: set an exact bitrate (bits/sec). Honored verbatim β even below the auto
// recommendation β so you can deliberately run a smaller stream (e.g. 2 Mbps at 2K).
server.SetBackCameraBitrate(8_000_000); // back camera: exactly 8 Mbps
server.SetFrontCameraBitrate(4_000_000); // front camera: exactly 4 Mbps
// Return a camera to automatic (resolution-scaled) bitrate:
server.SetBackCameraAutoBitrate();
server.SetFrontCameraAutoBitrate();
// Query the effective bitrate currently in use (manual if set, otherwise auto):
int back = server.GetBackCameraBitrate();
int front = server.GetFrontCameraBitrate();
// Compute the recommended auto bitrate for a resolution (useful as a UI slider default):
int suggested = Server.GetRecommendedBitrate(2560, 1440); // -> 20_000_000 (@30fps, ~22 Mbps clamped to AutoBitrateMax)
Behavior notes:
- Manual values are not clamped up. Only a broad hardware-safety clamp of
[100 kbps, 100 Mbps]is applied, so values below the auto recommendation (such as 2 Mbps at 2K) are allowed and used exactly. - A manual change is applied live if the encoder is running (via
MediaCodec.SetParameters) and persists across encoder restarts (stall recovery, resolution change). - Passing
0(or any value<= 0) toSetBackCameraBitrate/SetFrontCameraBitrateselects automatic mode β identical to calling the...AutoBitrate()helpers. - The configured value (auto or manual) is the ceiling for RTCP adaptive bitrate; on real packet loss adaptation moves only within
[ceiling/2, ceiling]β never below half the target, so motion can't collapse into blocks β and recovers back to the ceiling quickly.AdaptiveBitrate = falsepins the bitrate and ignores RTCP entirely.
| Resolution @30fps | Auto bitrate (~0.2 bpp) |
|---|---|
| 640Γ480 (VGA) | ~1.8 Mbps |
| 1280Γ720 (HD) | ~5.5 Mbps |
| 1920Γ1080 (FHD) | ~12.4 Mbps |
| 2560Γ1440 (QHD/2K) | 20 Mbps (clamped from ~22) |
| 3840Γ2160 (4K) | 20 Mbps (ceiling) |
Adaptive Bitrate (RTCP) β and how to pin it (v1.5.29)
The server can adapt the encoder bitrate at runtime based on RTCP receiver reports (packet loss / jitter) from the client. This is controlled by ServerConfiguration.AdaptiveBitrate (default true) and Server.SetAdaptiveBitrate(bool).
// Disable adaptation entirely β pin the encoder to its configured auto/manual bitrate.
var config = new ServerConfiguration { AdaptiveBitrate = false /* ... */ };
// Or toggle at runtime:
server.SetAdaptiveBitrate(false); // pin to configured bitrate, ignore RTCP
bool on = server.IsAdaptiveBitrateEnabled();
How adaptation behaves (when enabled):
- The configured bitrate (auto-scaled or manual) is the ceiling. On a clean link the bitrate holds at exactly that value.
- On packet loss the encoder bitrate is reduced, but only within
[ceiling/2, ceiling]β it can never starve below half the configured value, so motion stays out of macroblock breakup. Reduction is gentle (Γ0.85 on heavy loss, Γ0.95 on mild) and recovery back to the ceiling is fast (+25% every 3 s). - When disabled, RTCP reports are ignored and the encoder stays pinned to the configured bitrate. Recommended when you set the bitrate manually and want it honored verbatim, or on a controlled LAN.
Fixed in v1.5.29 β "stream is clean at first, then gets noisy after a few seconds." Previously the per-client RTCP state defaulted to 2 Mbps (
Client.CurrentBitrate) with a 4 Mbps cap (VideoProfile.MaxBitrate). The first receiver report would callUpdateBitrate(...)and drag the encoder down from its configured value (e.g. ~12 Mbps at 1080p) to 2β4 Mbps within seconds β so the picture started clean and then degraded into blocky smear on motion, and a manually chosen bitrate was silently overridden. Fixed by three coordinated changes: the RTCP operating point is aligned to the configured bitrate at stream start,VideoProfile.MaxBitratenow defaults to 20 Mbps so recovery can reach the target, and β as a robust backstop should the start-time alignment ever miss β the applied bitrate is clamped to[ceiling/2, ceiling]at the pointUpdateBitrateis called, so it can never starve below half the configured value. See Troubleshooting.
MediaTek Device Notes:
- The encoder uses
SetInteger(KeyIFrameInterval, N)instead ofSetFloat(). MediaTek MT6768 (and possibly other MediaTek SoCs) misinterprets sub-second float values as0, causing every frame to become an IDR keyframe. This exhausts the encoder's internal buffers after ~1000 frames and causes a permanent stall. - Presentation timestamps must be microseconds (root cause found in v1.5.29). camera2
SENSOR_TIMESTAMPis nanoseconds; feeding it into MediaCodec unconverted makes consecutive frames appear 1000Γ further apart (40ms β 40 apparent seconds). The MediaTek C2 encoder's time-based GOP logic then sees "last IDR > sync-frame-interval ago" on every frame and forces all-IDR output β ~190KB per frame, 2Γ bitrate overshoot, and 80β220ms IDR encode times that capped 2K at ~7β11fps.H264EncoderManager.FeedFramenow converts ns β Β΅s. This was also the true origin of the long-standing "MT6768 reportsPresentationTimeUsin units ~1000x larger" observation: the encoder simply echoes input PTS on output. - RTP timestamps are still derived from
Stopwatchwall-clock time rather than encoder PTS β kept as defense-in-depth so RTP pacing stays correct regardless of upstream timestamp units or camera clock domains. - The encoding loop drains output buffers before feeding new input to prevent buffer starvation on resource-constrained SoCs.
KeyLatency=0must NOT be set (removed in v1.5.29): it forces a single frame in flight through the hardware encoder, so throughput collapses to1 / hw_encode_time(~11fps at 2560Γ1440 on MT6768) even though the camera delivers 30fps. MediaCodec's natural pipeline depth costs only 1β2 frame intervals of latency and restores camera-rate throughput.- Camera frames are marshalled into a reusable 6-slot ring buffer via
JNIEnv.CopyArray(v1.5.29). The previous per-frameVideoFrame.GetData()allocated a fresh 7.4MB managed array per frame at 2K30 (~220 MB/s of LOS churn), triggering ~16 explicit GC-bridge collections per second that throttled the entire pipeline. - The encoding loop uses a persistent
SpinWait(declared outside the loop) that escalates from spinning β yielding β sleeping as idle time accumulates. Resetting it on each productive iteration ensures the next idle period starts fresh. This avoids bothThread.Sleep(1)jitter (1β15 ms on Android) and the pure busy-spin of a per-iterationnew SpinWait()(which never escalates past level 0). - All pipeline channels (camera β encoder input β per-client output) use capacity=1 with
DropOldestto minimize buffering latency. This ensures the encoder always processes the freshest camera frame.
Video Resolution Configuration
Resolution directly affects H.264 encoder performance and bandwidth requirements. Higher resolutions need more processing power and network bandwidth.
Using Resolution Presets (Recommended)
using BaluMediaServer.Models;
// Option 1: Configure via ServerConfiguration
var config = new ServerConfiguration
{
Port = 7778,
BackCameraResolution = VideoResolution.HD_1280x720, // HD for back camera
FrontCameraResolution = VideoResolution.VGA_640x480, // Standard for front camera
Users = new Dictionary<string, string> { { "admin", "password" } }
};
var server = new Server(config);
// Option 2: Configure via constructor parameters
var server = new Server(
Port: 7778,
BackCameraResolution: VideoResolution.HD_1280x720,
FrontCameraResolution: VideoResolution.VGA_640x480,
Users: new Dictionary<string, string> { { "admin", "password" } }
);
// Option 3: Configure at runtime (before Start())
var server = new Server(Port: 7778, Users: users);
server.SetBackCameraResolution(VideoResolution.HD_1280x720);
server.SetFrontCameraResolution(VideoResolution.VGA_640x480);
server.Start();
Using Custom Resolutions
// Via ServerConfiguration
var config = new ServerConfiguration
{
BackCameraWidth = 800,
BackCameraHeight = 600,
FrontCameraWidth = 640,
FrontCameraHeight = 480
};
// Via Server methods
server.SetBackCameraResolution(800, 600);
server.SetFrontCameraResolution(640, 480);
// Direct camera service (advanced usage)
var backCamera = new BackCameraService();
backCamera.StartCapture(1280, 720);
Resolution Selection Guidelines
| Use Case | Recommended Resolution | Auto Bitrate @30fps | Notes |
|---|---|---|---|
| Low bandwidth / Mobile data | QVGA (320x240) or Low (480x360) | 1.5 Mbps (floor) | Minimal data usage |
| Standard streaming | VGA (640x480) | ~1.8 Mbps | Default, most compatible |
| High quality local network | HD (1280x720) | ~5.5 Mbps | Good balance |
| Professional quality | Full HD (1920x1080) | ~12.4 Mbps | Requires powerful device |
| Ultra-high quality | QHD/2K (2560x1440) | 20 Mbps (clamped from ~22) | High-end devices only |
| Maximum quality | 4K UHD (3840x2160) | 20 Mbps (ceiling) | Flagship devices, high bandwidth required |
Important: The H.264 encoder buffer size is calculated as (width * height * 3) / 2 for YUV420 format. Higher resolutions significantly increase memory usage. The library uses dynamic buffer management to prevent OOM crashes at high resolutions.
Bitrate scales with resolution automatically (since v1.5.29). When you change resolution, the auto bitrate follows (see Bitrate Configuration). If you previously relied on the fixed 2 Mbps default, note that higher resolutions now use proportionally more bandwidth by default β set a manual bitrate if you need to cap it.
Frame Capture for Snapshots and Processing
The server provides general-purpose frame events that can be used for snapshots, image processing, or custom applications. These events work independently of the streaming functionality.
β οΈ Buffer lifetime (v1.5.29+):
FrameEventArgs.Datacomes from a small reusable ring buffer (6 slots) in the camera service β this eliminates a multi-MB managed allocation per frame that previously caused a GC storm at high resolutions. The array contents are overwritten roughly 6 frames later (~200ms at 30fps). Using the data synchronously inside your event handler (as in the examples below) is always safe; if you keep frame data for later use, make your own copy (frameArgs.Data.ToArray()orBuffer.BlockCopyinto your own buffer).
// Subscribe to frame events for custom processing
Server.OnNewBackFrame += (sender, frameArgs) => {
// frameArgs.Data contains raw YUV data
// frameArgs.Width, frameArgs.Height contain dimensions
// frameArgs.Timestamp contains capture timestamp
// Convert to JPEG for snapshot
var jpegData = Server.EncodeToJpeg(
frameArgs.Data,
frameArgs.Width,
frameArgs.Height,
Android.Graphics.ImageFormatType.Nv21
);
// Save snapshot
await SaveSnapshotAsync(jpegData);
// Or perform custom image processing
ProcessFrame(frameArgs.Data, frameArgs.Width, frameArgs.Height);
};
Server.OnNewFrontFrame += (sender, frameArgs) => {
// Same processing for front camera frames
HandleFrontCameraFrame(frameArgs);
};
// Manually trigger camera capture for snapshots using EventBus
private async Task TakeSnapshot()
{
// Start camera temporarily if not already running
EventBuss.SendCommand(BussCommand.START_CAMERA_BACK);
// Wait for frame capture
await Task.Delay(500);
// Stop camera if not needed for streaming
if (!IsCurrentlyStreaming())
{
EventBuss.SendCommand(BussCommand.STOP_CAMERA_BACK);
}
}
// Example: Automatic snapshot every 30 seconds
private async void StartPeriodicSnapshots()
{
while (true)
{
await TakeSnapshot();
await Task.Delay(TimeSpan.FromSeconds(30));
}
}
ONVIF Profile S (v1.5.31+)
Make the device behave as a standard ONVIF camera so it auto-discovers into any VMS/NVR/ONVIF client (Milestone, Synology Surveillance Station, Blue Iris, ONVIF Device Manager, etc.). ONVIF is opt-in β when ServerConfiguration.Onvif is null (the default) nothing changes.
var config = new ServerConfiguration
{
Port = 7778, // existing RTSP port β ONVIF advertises this
Users = new() { ["admin"] = "password" }, // reused for ONVIF WS-UsernameToken auth
AuthRequired = true,
Onvif = new OnvifOptions
{
Enabled = true,
Port = 8090, // ONVIF SOAP/HTTP port
Manufacturer = "Balu",
Model = "BodyCam-X1",
FirmwareVersion = "1.5.32",
SerialNumber = "BC-0001", // give each device a unique serial
HardwareId = "balu-bodycam-1",
},
};
var server = new Server(config);
server.Start(); // starts the ONVIF service + WS-Discovery announce alongside RTSP/MJPEG
What it exposes:
- Device service β
http://<device-ip>:8090/onvif/device_service(GetSystemDateAndTime, GetDeviceInformation, GetCapabilities, GetServices, GetScopes). - Media service β
http://<device-ip>:8090/onvif/media_service(GetProfiles, GetStreamUri, GetVideoSources, GetVideoEncoderConfigurations, GetSnapshotUri). One profile per enabled camera (Profile_back,Profile_front). - GetStreamUri returns the existing RTSP URL (e.g.
rtsp://<ip>:7778/live/back); GetSnapshotUri returns a JPEG still (e.g.http://<ip>:8089/snapshot/back.jpg). - WS-Discovery β the device answers Probes on
239.255.255.250:3702and sends Hello/Bye so VMS systems find it automatically.
Notes:
- Permission: WS-Discovery needs
android.permission.CHANGE_WIFI_MULTICAST_STATEin the host manifest to receive Probes (see Required Permissions). Without it the SOAP service still works if the client is pointed at the URL manually. - Auth: ONVIF uses WS-Security UsernameToken (PasswordDigest), validated against the same
Usersas RTSP.GetSystemDateAndTimeis always reachable unauthenticated so clients can sync their clock before building the digest. WhenAuthRequired = false, all ONVIF calls are open. - Snapshot endpoint:
GET /snapshot/back.jpg//snapshot/front.jpgon the MJPEG port (8089) returns a single cached JPEG; HTTP 503 until the first frame is encoded. - Scope: this is Profile S (streaming) β no PTZ/Events/Imaging (the bodycams are fixed). HTTP only on the ONVIF port.
Software Noise-Reduction & Digital Stabilization (v1.5.31+)
Optional CPU post-processing applied to back-camera NV21 frames before they reach the H.264 encoder. It never touches the native camera library β it only works over the bytes the AAR hands back. Two cooperating stages:
- Motion-adaptive temporal denoise β each pixel is blended toward its value in the previous frame when the inter-frame delta is small (static background β smoothed), and passed through untouched when the delta is large (moving content β no ghosting). Removing sensor noise also lowers the H.264 bitrate, since noise is high-entropy data the encoder would otherwise spend bits on.
- Translation-only digital stabilization β global inter-frame motion is estimated from integral projections of a downscaled luma plane, the camera trajectory is low-pass filtered to separate jitter from intentional panning, and the residual jitter is cancelled by integer-pixel shifting within a small crop margin (a slight permanent zoom). No rotation or feature matching β too heavy for these SoCs.
The feature is off by default and deliberately conservative. Each frame is timed; if it runs over FrameBudgetMs for OverBudgetFramesToDisable consecutive frames the module permanently self-disables and passes frames through untouched, so enabling it can never silently regress the encoder framerate. Any processing fault does the same.
var config = new ServerConfiguration
{
BackCameraResolution = VideoResolution.HD_1080p,
BackCameraStabilization = new VideoStabilizationOptions
{
Enabled = true, // master switch (whole feature is off until this is true)
DenoiseEnabled = true,
DenoiseStrength = 0.5, // 0 = none, 1 = max smoothing (more prone to motion trails)
DenoiseThreshold = 12, // per-byte delta below which a pixel is treated as static
StabilizationEnabled = true,
MaxShiftPercent = 2.0, // max correction / crop margin as % of width
SmoothingFactor = 0.9, // 0..0.98 β higher follows slow pans but lags more
FrameBudgetMs = 12.0, // per-frame budget
OverBudgetFramesToDisable = 30, // ~1s at 30fps over budget β permanent auto-disable
},
};
Notes:
- Back camera only β there is no front-camera equivalent property.
- Leaving
BackCameraStabilizationnull, orEnabled = false, is fully disabled (zero per-frame cost). - You can enable just one stage (e.g.
DenoiseEnabled = true,StabilizationEnabled = false) if you only want noise reduction or only anti-shake. - The denoise/shift/projection kernels live in the Android-free
FrameStabilizerMathand are covered by unit tests.
Runtime Camera Switching (v1.5.31+)
For devices that cannot run both cameras simultaneously, you can start and stop a single camera at runtime without stopping the server or disturbing the other camera. This frees the native camera lock so the other lens can open.
// Toggle a single camera on/off (front = true targets the front camera):
server.SetCameraActive(front: false, start: false); // stop the back camera
server.SetCameraActive(front: true, start: true); // start the front camera
// Or switch to the other lens in one call (stops the current camera, starts the other):
server.SwitchCameras();
SetCameraActive(bool front, bool start)β start or stop one camera independently. A camera disabled viaServerConfiguration(FrontCameraEnabled/BackCameraEnabled= false) is skipped, so starting it is a no-op.SwitchCameras()β if only the back camera is active it switches to front; otherwise it switches to back. The stop always happens before the start so the native camera lock is released first.- Both go through the internal event bus (
BussCommand.SWITCH_CAMERA/START_CAMERA_*/STOP_CAMERA_*). Unlike earlier builds β whereSTOP_CAMERA_*was ignored to protect continuous streaming β these commands now actually release the camera. Camera lifecycle is owned by the RTSPServer; the MJPEG server no longer stops cameras on its own teardown.
π Network Usage
RTSP URLs
- Back Camera (H.264):
rtsp://your-ip:7778/live/back - Front Camera (H.264):
rtsp://your-ip:7778/live/front - Back Camera (MJPEG):
rtsp://your-ip:7778/live/back/mjpeg - Front Camera (MJPEG):
rtsp://your-ip:7778/live/front/mjpeg
HTTP MJPEG URLs
- Back Camera:
http://your-ip:8089/Back/ - Front Camera:
http://your-ip:8089/Front/
Connecting with Popular Clients
VLC Media Player
- Open VLC (version 3.0+ with live555 support)
- Go to Media β Open Network Stream
- Enter:
rtsp://admin:password123@your-ip:7778/live/back - Click Play
VLC Tips:
- For best reliability, use TCP transport: Tools β Preferences β All β Input/Codecs β Network β set "RTP over RTSP (TCP)" to "Always"
- On Linux, the snap version of VLC is recommended (
snap install vlc) β some distro packages (Debian/Kali) are compiled without live555 RTSP support - Stream playback starts instantly on first connect thanks to encoder pre-warming at SETUP time
FFmpeg
# View stream
ffmpeg -i rtsp://admin:password123@your-ip:7778/live/back -f sdl output
# Record stream
ffmpeg -i rtsp://admin:password123@your-ip:7778/live/back -c copy output.mp4
# Re-stream to another server
ffmpeg -i rtsp://admin:password123@your-ip:7778/live/back -c copy -f rtsp rtsp://other-server/stream
OBS Studio
- Add Source β Media Source
- Uncheck "Local File"
- Input:
rtsp://admin:password123@your-ip:7778/live/back - Click OK
Web Browser (MJPEG only)
<img src="http://your-ip:8089/Back/" alt="Live Stream" />
π Troubleshooting
Common Issues
Camera Permission Denied
// Always request permissions before starting
var status = await Permissions.RequestAsync<Permissions.Camera>();
if (status != PermissionStatus.Granted)
{
// Handle permission denied
await DisplayAlert("Error", "Camera permission is required", "OK");
return;
}
Port Already in Use
try
{
var server = new Server(Port: 7778);
bool started = server.Start();
if (!started)
{
// Try alternative port
server = new Server(Port: 7779);
started = server.Start();
}
}
catch (Exception ex)
{
Console.WriteLine($"Server start failed: {ex.Message}");
}
Network Connectivity Issues
// Check network connectivity
var networkAccess = Connectivity.Current.NetworkAccess;
if (networkAccess != NetworkAccess.Internet)
{
await DisplayAlert("Error", "No network connection", "OK");
return;
}
// Get local IP address for clients to connect
var localIP = server.GetLocalIpAddress();
Console.WriteLine($"Connect to: rtsp://{localIP}:7778/live/back");
VLC Cannot Connect or Shows No Video
1. VLC compiled without live555 (Linux)
- Symptom: VLC shows "satip" or "access_realrtsp" errors instead of connecting
- Cause: Some Linux distro packages (Debian, Kali) compile VLC with
--disable-live555 - Fix: Install VLC via snap (
snap install vlc) or download from videolan.org which includes live555
2. Connection timeout on first connect
- Symptom: VLC says "unable to open MRL" on first attempt, works on retry
- Cause: H.264 encoder warm-up delay exceeds live555 timeout
- Fix: This is handled automatically since v1.5.17 β the encoder is pre-warmed at SETUP time. If you still experience this, ensure you're using the latest version
3. Video plays but is garbled or green
- Symptom: VLC connects and shows frames, but image is corrupted (green bottom half)
- Possible causes:
- NV21 UV plane offset: MediaTek cameras may produce oversized buffers (e.g., 1843198 bytes for 1280x720). The UV plane starts at
width * height(declared dimensions), NOT at the end of the full buffer. Reading UV from the wrong offset causes green corruption. Fixed in v1.5.20. - Color format mismatch:
COLOR_FormatYUV420Flexiblehas undefined buffer layout for raw ByteBuffer writes. UseCOLOR_FormatYUV420SemiPlanar(NV12) instead. Fixed in v1.5.20. - SPS/PPS not delivered: The server sends SPS/PPS before every keyframe and on first frame. Ensure your client requests a new DESCRIBE/SETUP/PLAY sequence rather than resuming a stale session.
- NV21 UV plane offset: MediaTek cameras may produce oversized buffers (e.g., 1843198 bytes for 1280x720). The UV plane starts at
ONVIF / RTSP Advertises an Unreachable IP (VPN)
If a VMS/NVR discovers the device but can't connect, or ONVIF GetStreamUri / GetSnapshotUri / the WS-Discovery XAddrs return an address that isn't on your LAN (e.g. a 10.x or 100.64.x Tailscale/WireGuard address):
- Cause: The device has an active VPN tunnel interface in addition to its LAN interface, and an older build advertised the tunnel IP. The library picks the advertised address via
SdpGenerator.GetLocalIpAddress(). - Fix (v1.5.31+): Address selection now prefers the LAN interface (
wlan*/eth*/rmnet*) and only falls back to a tunnel (tun*/wg*/ppp*) when no LAN address exists. Update to v1.5.31 or later. - Note: Interfaces are matched by name, not
NetworkInterfaceTypeβ Mono-on-Android reports the Wi-Fi NIC's type asUnknown, so a type-based check would miss it and fall through to the VPN. If you add custom interface handling, classify by name. - Diagnostic:
adb shell ip -o -4 addrlists the device's interfaces and addresses; compare against what ONVIF returns.
H.264 Encoding Issues
// Check if device supports hardware encoding
try
{
var encoder = new MediaTekH264Encoder(640, 480);
bool started = encoder.Start();
if (!started)
{
// Fallback to MJPEG
Console.WriteLine("H.264 not supported, using MJPEG");
}
}
catch (Exception ex)
{
Console.WriteLine($"H.264 encoder error: {ex.Message}");
}
H.264 Image Is Soft / Blurry / Low-Detail (Raising Bitrate "Does Nothing")
If the picture looks soft, smeared, or lacks fine detail β and increasing the bitrate from your client app appears to have no effect β the encoder is almost certainly under-bitrated for the resolution. This is an encode-time quality loss, so it is independent of the network (it happens before any byte is sent; a 2 ms LAN won't change it).
- Symptom: Mushy, low-detail image with no blocky/torn artifacts; bitrate changes from the client seem ignored.
- Cause (pre-v1.5.29): The encoder bitrate was hardcoded to 2 Mbps regardless of resolution. At 2560Γ1440@25 that is only ~0.022 bits/pixel β far below the ~0.08β0.12 bpp needed for a clean image. Client-side bitrate changes were never wired to the encoder constructor; only RTCP congestion control could change the rate at runtime, and on a LAN it never raises it.
- Fix (v1.5.29): Bitrate is now auto-scaled to the resolution (~0.2 bpp), and a manual override is exposed that is honored exactly. See Bitrate Configuration. The encoder also prefers the Main profile over Baseline when supported, improving quality at the same bitrate.
- Blur only on motion (static stays sharp)? That is the same starvation seen specifically on moving content β static regions reuse the sharp reference frame, so only fresh motion residual degrades. It usually means the RTCP adaptive layer has dragged the rate down (see the next section), not the auto target itself. The auto bpp was raised 0.1 β 0.2 to give motion more headroom, and the adaptive floor (
[ceiling/2, ceiling]) keeps motion from collapsing. - Quick fix from a client:
server.SetBackCameraBitrate(Server.GetRecommendedBitrate(width, height));or justserver.SetBackCameraAutoBitrate(); - Diagnostic: In logcat look for the encoder start line β it now logs the effective bitrate and mode, e.g.
Starting H264 encoder: 1920x1080 @ 12441600bps (auto)andUsing H.264 Main profile.
H.264 Stream Is Clean at First, Then Becomes Noisy After a Few Seconds
If the stream looks correct for the first few seconds and then degrades into noise/artifacts (with the bitrate appearing to "settle" at a lower value), the RTCP adaptive bitrate layer is dragging the encoder down below its configured value.
- Symptom: Clean start, then progressively noisier after ~2β10 seconds; quality stabilizes at a visibly lower level than the first moment β most obvious as blocky smear on motion while static scenes still look fine.
- Cause (pre-v1.5.29): The per-client RTCP state defaulted to
Client.CurrentBitrate = 2 Mbpswith aVideoProfile.MaxBitrate = 4 Mbpscap β below the configured target (e.g. ~12 Mbps at 1080p). The first RTCP receiver report firedUpdateBitrate(...)and the encoder was dragged to 2β4 Mbps; on a clean LAN (no loss to trigger recovery, slow +10%/10s climb) it stayed there. A manually selected bitrate was silently overridden the same way. At 2β4 Mbps, 1080p has too few bits for motion residual, so moving regions break into macroblocks. - Fix (v1.5.29): Three coordinated changes β (1) at stream start the RTCP operating point (
CurrentBitrate,VideoProfile.MaxBitrate) is aligned to the configured bitrate; (2)VideoProfile.MaxBitratedefaults to 20 Mbps so recovery can reach the target; (3) the applied bitrate is clamped to[ceiling/2, ceiling]inOnBitrateAdjustmentRequired(a robust backstop if the start-time alignment misses), and the loss reaction is gentler/faster (Γ0.85 down, +25%/3s up). See Adaptive Bitrate (RTCP). - To eliminate adaptation entirely (e.g. on a controlled LAN, or to honor a manual bitrate verbatim):
server.SetAdaptiveBitrate(false);ornew ServerConfiguration { AdaptiveBitrate = false }. - Diagnostic: In logcat, the
Output rate: <fps> fps, avg <KB>/frame, <Mbps> (target <fps> @ <bps>)line (every ~5s) shows both the achieved rate and the current target β a target well below the configured value means RTCP is still reducing. With the floor in place the target should never sit below half the configured bitrate.
Low Frame Rate at High Resolution (Camera Delivers 30fps, Stream Shows Much Less)
If the stream frame rate is far below the camera rate at high resolutions (e.g. ~7β11fps at 2560Γ1440) while CPU and RAM look idle, three compounding causes were identified and fixed in v1.5.29:
1. All-IDR output from nanosecond timestamps (the dominant cause)
- Camera
SENSOR_TIMESTAMP(ns) fed to MediaCodec (expects Β΅s) β the MediaTek time-based GOP logic forces an IDR on every frame. IDRs cost 80β220ms each to encode on MT6768 β hard ~7β11fps ceiling, ~2Γ bitrate overshoot, uniform ~190KB frames. - Fixed: ns β Β΅s conversion in
H264EncoderManager.FeedFrame.
2. GC-bridge storm from per-frame allocations
VideoFrame.GetData()allocated a fresh 7.4MB managed array per frame (2K) β ~220 MB/s of large-object churn at 30fps, triggering ~16 explicit GC-bridge collections/second that stalled every pipeline thread.- Fixed: 6-slot reusable ring buffer +
JNIEnv.CopyArrayin the camera services. Note:FrameEventArgs.Datais now valid for ~6 frames (~200ms at 30fps); event subscribers that retain frame data must copy it.
3. Single-frame-in-flight hardware pipeline (KeyLatency=0)
- Zero-frame pipeline depth serializes the hardware encoder: feed β wait for encode β drain β feed. Throughput =
1 / hw_encode_time(~11fps at 2K) regardless of CPU headroom. Invisible at VGA where encode takes a few ms. - Fixed: removed
KeyLatency=0; MediaCodec's natural pipeline depth (a few frames) costs only 1β2 frame intervals of latency.
Also in v1.5.29 the encoder frame rate was raised from 25 to 30fps to match the camera sensor delivery rate, and the NV21βNV12 chroma swap on the encoder hot path was vectorized (SIMD 16-bit byte-reverse instead of a per-byte loop over ~1.8MB/frame).
Diagnostics:
- Encoder output rate: logcat
Output rate: X fps, avg Y KB/frame, Z Mbps (target ...)every ~5s. - Frame types:
ffprobe -show_entries frame=pict_type -read_intervals "%+8" <rtsp-url>β expect mostlyP. - GC pressure: count
GC freedlines in logcat β healthy is <2/s while streaming. - Camera delivery rate (MediaTek): count
LMVDrvlines per second from thecamerahalserverprocess β one per sensor frame.
H.264 Stream Freezes After a Few Seconds
If the H.264 stream starts but freezes after a few seconds (while MJPEG continues working), check these common causes:
1. All-IDR Output (MediaTek devices)
- Symptom: Every encoded frame is a keyframe (IDR), encoder stalls after ~1000 frames or frame rate is capped far below the camera rate
- Cause A: Using
SetFloat(KeyIFrameInterval, value)with sub-second values β MediaTek interprets this as0(every-frame IDR). The library usesSetIntegersince v1.5.16. - Cause B (found in v1.5.29): Feeding camera2
SENSOR_TIMESTAMP(nanoseconds) into MediaCodec as the presentation timestamp (microseconds expected). Frames appear 1000Γ further apart, so the MediaTek C2 time-based GOP logic decides the sync-frame interval has expired on every frame and forces all-IDR β even when the configured GOP is correct in the driver. Fixed by the ns β Β΅s conversion inFeedFrame. - Diagnostic:
ffprobe -show_entries frame=pict_type -read_intervals "%+8" <rtsp-url>β a healthy stream shows mostlyPwith occasionalI. All-Imeans one of the causes above. Also: uniform large frame sizes (e.g. ~190KB each at 2K) and bitrate overshooting the target ~2Γ are signatures of cause B.
2. RTP Timestamp Mismatch
- Symptom: Stream appears frozen in VLC/ffplay, but encoder is producing frames
- Cause: Encoder output PTS not in microseconds. Root cause found in v1.5.29: the input timestamps were camera nanoseconds and MediaCodec echoes input PTS on output β this is what historically looked like "MT6768 reports PresentationTimeUs ~1000x larger". Fixed at the source (ns β Β΅s in
FeedFrame). - Fix: Input timestamps converted since v1.5.29; additionally the library has used
Stopwatchwall-clock time for RTP timestamp derivation since v1.5.16, which works regardless of encoder timestamp units - Diagnostic: Check RTP timestamp deltas β at 30fps/90kHz they should be ~3,000 per frame. If they're ~3,000,000, timestamps are in wrong units somewhere
3. Encoder Thread Safety
- Symptom: Stream freezes after ~2 frames
- Cause: Concurrent JNI calls to MediaCodec from different threads
- Fix: All MediaCodec access (input and output) must be serialized on a single thread. Fixed since v1.5.15
4. Client Lifecycle Issues
- Symptom: Stream works briefly then stops, client appears disconnected
- Cause: Aggressive timeout settings or premature client cleanup
- Fix: The library uses graduated error counting (10 consecutive failures for TCP, 5 for UDP) and checks
IsPlayingbefore marking clients as dead. Fixed since v1.5.16
Stream Shows a Dark "STREAM STALLED" Window
If a connected client briefly shows a black screen with "STREAM STALLED / Reconnecting cameraβ¦" and a counting-up timer, this is expected, intentional behavior (v1.5.30+) β not a bug.
- What it means: The camera stopped delivering frames (e.g. a sensor-privacy / device-owner camera toggle, a HAL hiccup, or a camera restart). Rather than starving the client until it disconnects, the server keeps the H.264/MJPEG session alive by feeding a synthetic dark placeholder frame, so the session survives the outage.
- What happens next: The watchdog re-opens the camera in the background; once real frames return, live video resumes on the same session with no reconnect required. The elapsed-seconds timer shows how long the camera has been down.
- If it never clears: The camera itself isn't recovering β check
BaluLogger/logcat for camera-open failures, verify the camera isn't disabled by device-owner policy, and confirm the camera permission is still granted. - To disable it: Set
ServerConfiguration.StallPlaceholderEnabled = false. The stream will then stall and the client will eventually disconnect on its own (the pre-v1.5.30 behavior). - Distinct from a frozen last frame: A frozen picture with no message is an encoder stall (camera still delivering), handled separately by restarting just the encoder β see the freeze section above.
App Crashes After Hours of Streaming (SIGABRT)
If the app crashes after hours of continuous streaming with Cannot transition thread from RUNNING with DONE_BLOCKING in the logs:
Root Cause: Mono GC thread-state corruption triggered by BufferQueue starvation. The camera's ImageReader buffer slots fill up because frames are not released fast enough, causing JNI calls to block for 1+ seconds. While blocked, the Mono GC tries to transition the thread state and hits an invalid state machine transition, aborting the process.
Fix (v1.5.21): Camera services now marshal all Java VideoFrame data into managed FrameEventArgs in OnFrameAvailable (on the JNI callback thread) and recycle the native frame immediately. The processing thread (ProcessFramesAsync) operates entirely in managed code with zero JNI calls, eliminating the GC thread-state race window.
Complementary native AAR fix (v2.0.2): The native Kotlin library now calls Image.close() immediately after copying pixel data, before invoking the .NET callback, so ImageReader buffer slots are never held during slow callback execution.
Diagnostic: Check logcat for waitForFreeSlotThenRelock TIMED_OUT on ImageReader β this indicates the BufferQueue is starved.
Performance Optimization
Memory Management
// Properly dispose of resources
protected override void OnDisappearing()
{
_rtspServer?.Stop(); // Stops all services
_mjpegServer?.Stop(); // Stops HTTP server
_frontCamera?.StopCapture(); // Stops camera capture
_backCamera?.StopCapture(); // Stops camera capture
base.OnDisappearing();
}
Reduce Latency & Improve Reliability
// TCP transport is recommended over UDP for reliability
// The client (VLC, FFmpeg, etc.) will automatically negotiate transport
// To force TCP in VLC: go to Tools > Preferences > Input/Codecs > Network > RTP over RTSP (TCP)
// For FFmpeg, use TCP explicitly:
// ffmpeg -rtsp_transport tcp -i rtsp://admin:password@your-ip:7778/live/back output.mp4
// Reduce frame rate for better performance
frontCamera.StartCapture(640, 480); // Lower resolution = better performance
// Monitor client count and adjust quality
Server.OnClientsChange += (clients) => {
if (clients.Count > 5)
{
// Reduce quality for multiple clients
EventBuss.SendCommand(BussCommand.STOP_CAMERA_FRONT);
}
};
Connection Stability Notes:
- The server uses graduated error counting: TCP clients tolerate up to 10 consecutive send failures before being disconnected, UDP clients tolerate 5. This prevents premature disconnection from transient network issues.
- Playing clients are protected from the WatchDog β they are never marked as dead while actively streaming.
- Frame dequeue uses a 200ms timeout; a stall is declared after 5 seconds (25 consecutive timeouts) β wide enough for slow/padded cameras (e.g. VGA on MediaTek at ~0.3 fps) without false restarts.
- Per-client
SemaphoreSlim(SendLock) serializes all sends to prevent TCP interleaved framing corruption. Batch RTP sends acquire the lock once per frame instead of per packet. - The WatchDog stops the H.264 encoder when no clients are connected, preventing an idle stall loop from consuming resources. The camera stays running for fast reconnects.
- Simultaneous client connects are race-free:
_isStreamingFlagusesInterlocked.CompareExchange(v1.5.25) soCameraStartRequestedandStreamingStateChanged(true)are each fired exactly once, even when two clients arrive at the same millisecond. OnStreamingfires only on real state transitions (v1.5.25): the WatchDog previously firedOnStreaming(true)unconditionally every 5 seconds while cameras were running, flooding consumer apps with spurious events. A_lastReportedStreamingStateguard now suppresses duplicate fires.Stop()fully tears down cameras and resets state (v1.5.25):StopCapture()is now called on both camera services so the AAR's camera2 session is fully torn down and recreated on the nextStart(). Without this, a hung camera2 session persisted across watchdog restarts andRestartCameraForStallRecoverycould not recover it. Client list is also cleared onStop()to prevent stale entries appearing in the next session's WatchDog.SetStreamingStatefires only on first SETUP per session (v1.5.25):PreStartCameraAndEncodernow guards theSetStreamingState(true)call withif (!_isStreaming), preventing a duplicate[STREAMING] ACTIVEevent for every subsequent SETUP request.
Latency Optimization Notes (v1.5.23βv1.5.25):
- All frame channels use capacity=1 with
DropOldestβ the encoder always processes the freshest frame, eliminating queue-induced latency. - The H.264 streaming loop is fully synchronous:
WaitDequeueFrameblocks the OS thread with a kernel futex (~1 ms wake latency) instead of async continuation scheduling (10β70 ms on Android's busy thread pool).SendBatchSyncuses a blockingsocket.Send()call. - RTP packets for an entire H.264 frame are built into a batch and sent with a single
socket.Send()call (TCP), reducing per-frame network overhead from 10β15 syscalls to 1. - The encoder loop uses a persistent
SpinWait(v1.5.25) that properly escalates from spinning to yielding to sleeping across idle iterations, preventing CPU burn between frames. - Per-client channel references are cached at session start β the per-frame dictionary lock that was acquired on every
TryDequeueFrame/WaitDequeueFramecall is eliminated entirely (v1.5.25). - H.264 encoder input buffer zeroing is now selective: only stride-gap padding bytes are cleared, not the entire 1.4 MB buffer. The hot path (camera res == encoder res) performs zero
Array.Clearcalls per frame (v1.5.25). - Fan-out to client channels snapshots the channel list under the lock then writes outside the lock, so registering/unregistering clients does not wait for all
TryWritecalls to complete (v1.5.25). - Typical server-side path: queue β 0.2β0.6 ms Β· build β 0.2β0.4 ms Β· send β 1β3 ms.
Transport Protocol Recommendations
// Current known issue: UDP transport may fail when switching between transport modes
// Workaround: Use TCP transport which is more reliable
// In VLC Media Player:
// 1. Go to Tools > Preferences
// 2. Show settings: All
// 3. Navigate to Input / Codecs > Network
// 4. Set "RTP over RTSP (TCP)" to "Always"
// In FFmpeg:
// Use the -rtsp_transport tcp flag
Images
Streaming back camera (ffplay)
Streaming front camera (ffplay)
Mobile App Interface
π§ͺ Testing
The project includes a comprehensive unit test suite using xUnit and FluentAssertions.
Running Tests
# Navigate to test project
cd BaluMediaServer.Tests
# Run all tests
dotnet test
# Run tests with detailed output
dotnet test --verbosity normal
# Run with code coverage
dotnet test --collect:"XPlat Code Coverage"
# Run specific test class
dotnet test --filter "FullyQualifiedName~VideoProfileTests"
Test Coverage
| Component | Tests | Coverage |
|---|---|---|
| VideoProfile | 22 | Quality clamping, name sanitization, defaults |
| ServerConfiguration | 27 | All property defaults, HTTPS config |
| EventBuss | 7 | Command propagation, subscriptions |
| RtspRequest | 21 | CSeq parsing, headers, properties |
| Enums | 57 | AuthType, CodecType, BussCommand validation |
| Total | 134 | ~90% of testable code |
Test Structure
BaluMediaServer.Tests/
βββ Unit/
β βββ Models/
β β βββ VideoProfileTests.cs
β β βββ ServerConfigurationTests.cs
β β βββ RtspRequestTests.cs
β βββ Infrastructure/
β β βββ EventBussTests.cs
β βββ Enums/
β βββ EnumTests.cs
βββ BaluMediaServer.Tests.csproj
Note on Android-Dependent Code
Unit tests cover pure C# components. Android-dependent classes (camera services, encoders, network servers) require integration testing on an Android device/emulator.
β οΈ Current Limitations
- Platform Support: Only Android 8.0+ (API 26+) is currently supported
- Framework Support: Tested with .NET 9.0 (partial support on .NET 8.0)
- iOS Support: Not available (long-term roadmap item)
- Image orientation: Some devices may experience image rotation issues
- Blazor preview: Some devices may experience issues displaying images from the MJPEG Server, depending on LoopBack access restrictions
π£οΈ Roadmap
Completed (v1.1-v1.5.16)
- β Fix H.264 stream stutter issues
- β
Add support for multiple profiles/routes (
/live/front,/live/back) - β Add user/password control panel
- β Add bitrate/resolution configuration
- β Fix UDP transport reliability issues
- β Reduce streaming latency (target: <100ms)
- β Add comprehensive code documentation
- β NuGet package distribution
- β External network access for MJPEG server
- β HTTPS support for MJPEG server
- β Basic authentication for MJPEG server
- β Unit testing infrastructure with xUnit
- β 4K UHD and QHD resolution support
- β High resolution OOM crash fix
- β Automatic encoder resolution validation and fallback
- β Dynamic memory-optimized buffer management
- β Modular RTSP server architecture refactoring
- β Connection stability and timeout improvements (v1.5.9)
- β Event-driven architecture and shared JPEG encoding (v1.5.10)
- β Continuous streaming mode (v1.5.11)
- β Native library frame delivery fix (v1.5.12)
- β MJPEG streaming smoothness with per-client frame pacing (v1.5.13)
- β Client reconnection bug fix (v1.5.14)
- β H.264 thread safety fix and connection stability (v1.5.15)
- β H.264 stream freeze fix β MediaTek I-frame interval, RTP timestamps, client lifecycle (v1.5.16)
- β VLC compatibility β RFC-compliant RTSP/SDP, CRLF line endings, encoder pre-warming (v1.5.17)
- β H.264 green corruption fix β NV21 UV plane offset, NV12 color format, resolution change support (v1.5.20)
- β Long-running stability fix β JNI-free processing thread, immediate native frame release, bitrate fix, latency reduction (v1.5.21)
- β Ultra-low latency pipeline β buffer depth reduction, batch RTP sends, allocation elimination, SpinWait encoder loop (v1.5.23)
- β Text overlay burn-in β configurable multi-slot YUV-level text stamped into video frames (v1.5.24)
- β Synchronous streaming hot path β WaitDequeueFrame + SendBatchSync eliminate async scheduling latency (v1.5.24)
- β Thread-safety hardening β volatile flags, volatile backing fields for IsPlaying/ConsecutiveSendErrors, missing lock fix (v1.5.24)
- β Idle encoder stall loop fix β WatchDog stops encoder when no clients connected; wider stall timeout for slow cameras (v1.5.24)
- β Hot-path CPU & memory optimisation + simultaneous-connect race fix β SpinWait escalation, cached channel refs, selective buffer zeroing, fan-out lock reduction, atomic CAS start gate (v1.5.25)
- β Server restart hardening β Stop() tears down cameras + clears clients, OnStreaming fires only on state change, SetStreamingState guarded on SETUP (v1.5.25)
- β In-process log subscription β BaluLogger.OnLog exposes all 264+ internal log calls as a subscribable event (tag, level, message, timestamp) (v1.5.25)
- β AAC audio streaming β optional second m=audio RTSP track (trackID=1) carrying hardware-encoded AAC-LC via RFC 3640 mpeg4-generic; backward compatible (flag-gated, off by default) (v1.5.28)
- β Resolution-scaled bitrate + manual override β auto bitrate at ~0.2 bpp (fixes soft/blurry high-res image from the old hardcoded 2 Mbps; raised from 0.1 bpp to stop motion macroblock smear), per-camera manual override honored exactly, Main profile when supported (v1.5.29)
- β
Adaptive-bitrate fix + toggle β RTCP no longer starves the encoder: operating point aligned to the configured bitrate at start,
MaxBitrateceiling raised 4β20 Mbps, applied rate clamped to[ceiling/2, ceiling]as a backstop (fixes "clean at first, then blocky smear on motion"), gentler/faster reaction (Γ0.85 down, +25%/3s up),AdaptiveBitrateconfig flag +SetAdaptiveBitrate()to pin it, output-FPS diagnostic log (v1.5.29) - β All-IDR fix β camera SENSOR_TIMESTAMP (ns) now converted to Β΅s before MediaCodec; raw ns made the MediaTek time-based GOP logic force an IDR on every frame (~190KB frames, 2Γ bitrate overshoot, ~7β11fps cap at 2K). Also the true origin of the historical "MT6768 PTS 1000Γ larger" workaround (v1.5.29)
- β High-resolution frame-rate unlock β pooled 6-slot frame ring + JNIEnv.CopyArray kills the per-frame 7.4MB managed allocation and its 16-GCs/sec bridge storm; KeyLatency=0 removed to restore hardware encoder pipelining; NV21βNV12 chroma swap vectorized (SIMD); encoder raised to 30fps to match the camera sensor (v1.5.29)
- β
Low-latency intra-refresh β rolling intra-MB refresh (
KEY_INTRA_REFRESH_PERIOD~1s) enabled when the codec advertisesFEATURE_IntraRefresh, so a decoder converges without waiting for the next full IDR; guarded no-op on encoders lacking it (e.g. MT6768's c2.mtk.avc), so it is safe everywhere (v1.5.29) - β
Stall resilience β dark "STREAM STALLED" placeholder keeps the client session alive while a stalled camera recovers (synthetic black frame + message + live elapsed timer fed to H.264/MJPEG, real video resumes on the same session); encoder-stall vs camera-stall distinction restarts just the hung encoder (~1s) instead of the whole camera (10β30s);
StallPlaceholderEnabledconfig flag, default on (v1.5.30) - β
ONVIF Profile S β opt-in WS-Discovery + Device/Media SOAP services so the device drops into any VMS/NVR/ONVIF system; GetStreamUri returns the existing RTSP URL, GetSnapshotUri returns a JPEG still; WS-UsernameToken auth reuses the RTSP user store; protocol logic kept Android-free and unit-tested;
ServerConfiguration.Onvif, off by default (v1.5.31) - β LAN-aware IP selection β advertised host (RTSP SDP + ONVIF/WS-Discovery) prefers a directly-reachable LAN interface and only falls back to a VPN tunnel when no LAN address exists, classified by interface name (Mono-on-Android reports the Wi-Fi NIC type as Unknown); fixes an unreachable Tailscale/WireGuard IP being advertised to a LAN VMS (v1.5.31)
- β
Software noise-reduction + digital stabilization β opt-in CPU post-processing of back-camera NV21 frames (motion-adaptive temporal denoise + translation-only stabilization) before H.264 encoding; self-disables if over budget;
ServerConfiguration.BackCameraStabilization, off by default (v1.5.31) - β
Runtime camera switching β
SwitchCameras()/SetCameraActive(front, start)start/stop a single camera without tearing down the server, for devices that cannot run both lenses at once;STOP_CAMERA_*/SWITCH_CAMERAbus commands now fully implemented (v1.5.31) - β
Live AAC audio wired end-to-end β the microphoneβAAC-LCβRTP pipeline is now complete:
AudioCaptureService(PCM-16, 1024 samples/access unit) βAacEncoder(hardwareaudio/mp4a-latm, raw access units) βAacEncoderManagerfan-out βRtpPacketBuilder.BuildAacRtpPacket(RFC 3640 mpeg4-generic AAC-hbr) emits live audio RTP ontrackID=1; earlier builds only advertised the track/accepted SETUP without emitting audio. Starts on first audio SETUP, torn down when the last client leaves;EnableAudioTrack, off by default (v1.5.32)
Planned (v1.6+)
- β¬ Fix image rotation on some devices
- β¬ Add H.265 (HEVC) codec support
- β¬ Add integration tests for Android-dependent code
- β¬ RTCP Sender Reports for the AAC audio track + explicit lip-sync hardening between video and audio
- β¬ Per-camera audio source selection (currently one shared microphone)
Long Term (v2.0+)
- β¬ iOS support via .NET MAUI
- β¬ WebRTC integration
- β¬ Cloud streaming integration
- β¬ Advanced analytics and monitoring
π License
This project is licensed under the MIT License - see the LICENSE file for details.
MIT License Summary:
- β Commercial use
- β Modification
- β Distribution
- β Private use
- β Liability
- β Warranty
π‘ Why This Matters
There are few (if any) options to integrate RTSP servers with Android using C# and MAUI. This project bridges that gap. While it's still in early stages, it already provides a clean way to stream camera feeds using modern C# toolingβand it's open for everyone to contribute, extend, or just use freely.
π Acknowledgments
- MediaTek for excellent hardware encoding support
- .NET MAUI Team for the amazing cross-platform framework
- Android Camera2 API for providing low-level camera access
- RTSP/RTP Specifications for the streaming protocols
- Open Source Community for inspiration and support
π¬ Support & Contact
- Issues: Please use GitHub Issues for bug reports and feature requests
- Discussions: Use GitHub Discussions for general questions and ideas
- Email: danielulrichtamayo@gmail.com
Getting Help
- Check the Documentation: This README covers most use cases
- Search Issues: Your question might already be answered
- Create an Issue: Provide detailed information about your problem
- Community: Join discussions with other developers
Patch Notes
v1.5.32: Live audio β the AAC-LC pipeline is now wired end-to-end.
Audio actually plays now. The optional
m=audioAAC-LC track (trackID=1) has been advertised in the SDP since v1.5.28, but earlier builds only exercised the multi-track RTSP/SDP path β they advertised the track and acceptedSETUPfortrackID=1without emitting any audio RTP. v1.5.32 completes the pipeline so audio genuinely plays in VLC, FFmpeg, and ONVIF/VMS clients.End-to-end pipeline:
- Capture (
Services/AudioCaptureService.cs): records PCM-16 from the microphone on a dedicated background thread, sized to exactly one AAC-LC access unit (1024 samples/channel) per emitted frame (~43 fps at 44.1 kHz, ~47 fps at 48 kHz). Decoupled from the camera pipeline. - Encode (
RTSP/AacEncoder.cs): hardware AAC-LC viaMediaCodec(audio/mp4a-latm), producing raw access units (no ADTS header) ready for RFC 3640 packetization. The first encoded frame carries theAudioSpecificConfigso the SDPconfig=fmtp parameter matches what the hardware actually produced. - Fan-out (
RTSP/Streaming/AacEncoderManager.cs): owns the single shared encoder and fans encoded frames out to each audio-enabled client's bounded channel. - Packetize + send (
RTSP/Transport/RtpPacketBuilder.csβBuildAacRtpPacket,RTSP/Streaming/StreamingController.cs): emits live RTP per RFC 3640 mpeg4-generic AAC-hbr. The audio track has its ownSSRC, sequence number, and RTP timestamp space (Client.AudioSsrcId/AudioSequenceNumber/AudioRtpTimestamp/AudioBaseEncoderTimestamp/AudioBaseRtpTimestamp), fully isolated from the video state.
Lifecycle. The audio pipeline starts on the first audio-track
SETUP(PreStartAudioPipelineIfNeeded) and is torn down when the last client leaves or the server stops. Off by default (ServerConfiguration.EnableAudioTrack = false) so single-track clients see byte-identical SDP;AudioSampleRateHz/AudioChannelsare configurable. Requiresandroid.permission.RECORD_AUDIOin the host manifest plus a runtime grant β if the grant is missing, the video pipeline keeps working andAudioCaptureServiceraisesErrorOccurredinstead of crashing.Still on the roadmap: RTCP Sender Reports for the audio track and explicit A/V lip-sync hardening (see Planned (v1.6+)).
Documentation-only release on top of v1.5.31: the media-pipeline behavior is unchanged beyond the version bump β this note documents the now-complete audio path and rolls the reported firmware/package version to 1.5.32. (Also carries the v1.5.31 runtime camera switching and LAN-aware IP selection work.)
- Capture (
v1.5.31: ONVIF Profile S + LAN-aware discovery, software stabilization, and runtime camera switching.
ONVIF Profile S support β the device now behaves as a standard ONVIF camera, so it auto-discovers into any VMS/NVR/ONVIF client and is queried for its streams over SOAP. Opt-in and backward compatible: gated on
ServerConfiguration.Onvif(defaultnull/disabled), so existing deployments are unchanged. Adds only the discovery + description layer β the RTSP/H.264 media pipeline is untouched.Discovery (
Services/Onvif/WsDiscoveryService.cs+WsDiscoveryMessages.cs):- Joins multicast
239.255.255.250:3702, answers clientProbewith a unicastProbeMatch, and announces the device withHelloon start /Byeon stop. Advertises typesdn:NetworkVideoTransmitter tds:Deviceand the streaming scopes. - The device's WS-Discovery UUID is derived from
SerialNumber/HardwareIdso it stays stable across restarts. - Android note: receiving Probes requires a
WifiManager.MulticastLockandandroid.permission.CHANGE_WIFI_MULTICAST_STATEin the host manifest. The lock is acquired/released automatically; without the permission, outbound Hello/ProbeMatch still go out but inbound Probes are dropped by the OS.
SOAP service (
Services/Onvif/OnvifServer.cs):HttpListeneron port 8090 (configurable) serving/onvif/device_serviceand/onvif/media_service, mirroring theMjpegServerlistener pattern (including the Android0.0.0.0β*prefix fix).- Device:
GetSystemDateAndTime,GetDeviceInformation,GetCapabilities,GetServices,GetServiceCapabilities,GetScopes. Media:GetProfiles/GetProfile,GetVideoSources,GetVideoSourceConfigurations,GetVideoEncoderConfigurations/GetVideoEncoderConfiguration,GetStreamUri,GetSnapshotUri. One profile per enabled camera (Profile_back,Profile_front) built from the live encoder resolution and bitrate.
Auth (
Services/Onvif/OnvifSecurity.cs):- WS-Security UsernameToken
PasswordDigest(Base64(SHA1(nonce + created + password))) andPasswordText, validated against the existing RTSPUsersstore β no new credential state.GetSystemDateAndTimeis always reachable unauthenticated (PRE_AUTH) so clients can sync their clock first. Gated onServerConfiguration.AuthRequired.
Snapshot (
Services/MjpegServer.cs):- New
/snapshot/back.jpg+/snapshot/front.jpgendpoint on the MJPEG port returns a single cached JPEG (503 until the first frame is encoded). Referenced by ONVIFGetSnapshotUri.
LAN-aware IP selection (
SdpGenerator.GetLocalIpAddress):- The advertised host (ONVIF XAddr / GetStreamUri / GetSnapshotUri / WS-Discovery, and the RTSP SDP
c=line) now prefers a directly-reachable LAN interface and only falls back to a VPN tunnel (e.g. Tailscaletun0, WireGuard) when no LAN address exists. Interfaces are classified by name (wlan*/eth*/rmnet*vstun*/wg*/ppp*), because Mono-on-Android reportsNetworkInterfaceTypeasUnknownfor the Wi-Fi NIC β a type-based check silently advertised the VPN IP, which is unreachable from a LAN VMS. Loopback and link-local addresses are excluded.
Verified live: on a MediaTek device running Tailscale β WS-Discovery probe β ProbeMatch, the full Device/Media operation set over SOAP, and the advertised RTSP URL streaming H.264 1080p + AAC, all reporting the reachable LAN address.
Architecture & testing:
- All SOAP/XML/digest/discovery logic lives in Android-free classes (
OnvifSoap,OnvifSecurity,OnvifDeviceService,OnvifMediaService,WsDiscoveryMessages); only the transport shells touch the platform. The logic is linked into the test project and covered by unit tests (SOAP parsing, a known-answer PasswordDigest vector, GetStreamUri/GetProfiles composition, ProbeMatch content). - New config:
ServerConfiguration.Onvif(OnvifOptions:Enabled,Port,Manufacturer,Model,FirmwareVersion,SerialNumber,HardwareId). - Scope: Profile S (streaming) only β no PTZ/Events/Imaging; HTTP only on the ONVIF port.
Software noise-reduction + digital stabilization (
Services/FrameStabilizer.cs+FrameStabilizerMath.cs):- Opt-in CPU post-processing of back-camera NV21 frames before H.264 encoding, off by default (
ServerConfiguration.BackCameraStabilization, aVideoStabilizationOptions). Two stages: motion-adaptive temporal denoise (blends static pixels toward the previous frame, passes moving pixels through β also cuts bitrate by removing sensor noise) and translation-only digital stabilization (integral-projection motion estimate on downscaled luma, low-pass trajectory, integer-pixel shift within a small crop margin). - Deliberately conservative: it never touches the native camera library (works only over the bytes the AAR returns), reuses scratch buffers (no steady-state GC), and self-disables permanently if it runs over
FrameBudgetMsforOverBudgetFramesToDisableconsecutive frames β so enabling it can never silently regress encoder framerate. The denoise/shift/projection kernels are Android-free (FrameStabilizerMath) and unit-tested.
Runtime camera switching (
RTSP/Server.cs):- New public API for devices that cannot run both cameras at once:
Server.SetCameraActive(bool front, bool start)starts/stops one camera independently, andServer.SwitchCameras()stops the active camera and starts the other (stop-before-start releases the native camera lock first). Both route through the event bus. BussCommand.START_CAMERA_*/STOP_CAMERA_*/SWITCH_CAMERAare now fully implemented βSTOP_CAMERA_*actually releases the camera (previously ignored to protect continuous streaming). Camera lifecycle is owned by the RTSPServer;MjpegServer.Stop()no longer tears down shared cameras on its own teardown.
- Joins multicast
v1.5.30: Stall Resilience β dark "STREAM STALLED" placeholder β a stalled camera no longer drops the client. While the camera delivers no frames, the server keeps the H.264/MJPEG session alive by feeding a synthetic dark placeholder frame, and real video resumes seamlessly on the same session once the camera recovers. Gated on
ServerConfiguration.StallPlaceholderEnabled(defaulttrue).Placeholder rendering (
Services/StallPlaceholder.cs):- Renders a black NV21 frame with centered status text β
STREAM STALLED(title) /Reconnecting cameraβ¦β plus a live{n}selapsed-seconds timer, sized to the encoder resolution so it's legible at any resolution. - Only the Y (luma) plane is touched: white-on-black text is chroma-neutral, so the buffer keeps
U=V=128. The text is re-rasterized only when the visible second changes (otherwise the same buffer is returned), so the per-frame cost during a stall is ~nil.
Keepalive pump (
RTSP/Server.cs):- A background
StallPumptask ticks every 200ms (~5fps, far under the ~5s starve window). When a camera has produced at least one real frame but none for >0.4s and a client is watching, it feeds the placeholder viaFeedSyntheticFrameβ the same fan-out as a real frame (H.264 encoder + JPEG/MJPEG + cached latest-frame +OnNewFrame). - Because the encoder keeps getting fed, the per-client streaming loop never reaches its starve/disconnect branch, so the session is never torn down. PTS is kept monotonic (shared +200ms steps with real frames) so resume doesn't glitch.
- On connect-during-stall, the placeholder is published into the cached latest-frame so
WaitForFrameAndStartEncodersucceeds and the encoder starts on the placeholder.
Camera-stall vs encoder-stall distinction (
RTSP/Streaming/StreamingController.cs):- Camera stall (camera stops delivering): the pump keeps the encoder fed, the loop never stalls, and the watchdog re-opens the camera in the background.
- Encoder stall (camera still delivering, but the MediaTek encoder hangs): the pump doesn't engage, so the loop hits its stall branch and restarts the encoder. A new
IsCameraFreshdelegate distinguishes the two β a fresh camera frame (<1s) means an encoder-only restart (~1s) instead of a needless full camera restart (10β30s on MediaTek). The watchdog camera self-heal threshold was lowered 15sβ8s since the placeholder now hides the wait.
Configuration:
- New
ServerConfiguration.StallPlaceholderEnabled(bool, defaulttrue). Setfalseto restore the pre-v1.5.30 behavior (the stream stalls and the client eventually disconnects).
Verified: captured the live H.264 over ffplay/ffmpeg during a
sensor_privacycamera kill on a 1080p MediaTek device β encoder output never dropped to zero, the session never disconnected, the dark placeholder rendered with the elapsed counter incrementing, and real video resumed on the same session.- Renders a black NV21 frame with centered status text β
v1.5.29: High-Resolution Quality & Frame-Rate Overhaul β fixes the chain of issues that made 2K streaming soft, noisy, and slow (~7fps); after this release the pipeline runs at the camera's native 30fps with resolution-appropriate bitrate.
Quality fixes:
- Resolution-scaled auto bitrate (
H264EncoderManager): the hardcoded 2 Mbps constructor bitrate (β0.022 bits/pixel at 2K β the cause of the soft, smeared image) is replaced by an automatic ~0.2 bits/pixel/frame calculation clamped to [1.5, 20] Mbps (1920Γ1080@30 β ~12.4 Mbps; 2560Γ1440 clamps to 20 Mbps). Raised from 0.1 β 0.2 bpp after fast motion showed macroblock smear while static scenes stayed sharp (rate-control starvation on motion residual). New API:Server.SetBackCameraBitrate(int)/SetFrontCameraBitrate(int)(manual override honored verbatim, even below the recommendation),Set*AutoBitrate(),Get*Bitrate(), staticGetRecommendedBitrate(w, h). - RTCP adaptive-bitrate starvation fix (
Server,StreamingController,RtcpManager,VideoProfile): per-client RTCP state defaulted to 2 Mbps with a 4 Mbps cap β below the configured target β so the first receiver report dragged the encoder to 2β4 Mbps and (on a clean LAN) kept it there, showing as blocky smear on motion. Three coordinated fixes: the operating point is aligned to the configured bitrate at stream start;VideoProfile.MaxBitratenow defaults to 20 Mbps so recovery can reach the target; and the applied rate is clamped to[ceiling/2, ceiling]inOnBitrateAdjustmentRequiredas a robust backstop (the start-time alignment can miss before the first report). The loss reaction was also softened (Γ0.85 vs Γ0.6) and recovery sped up (+25%/3s vs +10%/10s). NewServerConfiguration.AdaptiveBitrateflag andServer.SetAdaptiveBitrate(bool)disable adaptation entirely (pin the bitrate). - Low-latency intra-refresh (
H264Encoder): when the hardware encoder advertisesFEATURE_IntraRefresh,KEY_INTRA_REFRESH_PERIOD(~1s of frames) is set so the decoder converges via a rolling intra-MB refresh instead of waiting for the next full IDR β faster join/recovery and no large periodic IDR bursts. Feature-gated and wrapped in try/catch, so encoders without it (e.g. MT6768's c2.mtk.avc) silently fall back to the IDR backstop. - H.264 Main profile (
H264Encoder): used when the hardware encoder advertises support (recorded during encoder evaluation inEncoderInfo.SupportsMainProfile); falls back to Baseline. CABAC + better rate-distortion = sharper picture per bit. Compatible with the MediaTek SPS crop patch (which only bails on High/extended profiles).
Frame-rate fixes (7fps β camera rate at 2K):
- Nanosecondβmicrosecond presentation timestamps (
H264EncoderManager.FeedFrame): camera2SENSOR_TIMESTAMP(ns) was fed to MediaCodec (expects Β΅s), making frames appear 1000Γ further apart. The MediaTek C2 encoder's time-based GOP logic saw the 30s sync-frame interval expire on every frame and forced all-IDR output: ~190KB/frame, ~2Γ bitrate overshoot, and 80β220ms IDR encode times that capped 2K at ~7β11fps. Also the true origin of the historical "MT6768 reports PresentationTimeUs ~1000x larger" RTP workaround β the encoder echoes input PTS. - Pooled camera frame ring (
BackCameraService/FrontCameraService):VideoFrame.GetData()allocated a fresh 7.4MB managed array per frame (2K), ~220 MB/s of LOS churn at 30fps that triggered ~16 explicit GC-bridge collections/second and stalled every pipeline thread. Replaced with a 6-slot reusable ring filled via raw JNI (JNIEnv.CallObjectMethod+JNIEnv.CopyArray); steady-state allocates nothing. Behavioral note:FrameEventArgs.Datais reused ~6 frames later β event subscribers must copy retained frame data. - Hardware encoder pipelining restored (
H264Encoder.Start): removedKeyLatency=0(zero-frame pipeline depth), which serialized the encoder to one frame in flight and capped throughput at 1/encode-time regardless of CPU headroom. MediaCodec's natural depth costs 1β2 frame intervals of latency and restores camera-rate throughput. - Vectorized NV21βNV12 chroma swap (
H264Encoder.WriteFrameToEncoderBuffer): the per-byte V/U swap loop (~1.8MB/frame at 2K, ~15β20ms on one core) replaced withBinaryPrimitives.ReverseEndiannessoverushortspans (SIMD 16-bit byte-reverse). - Encoder frame rate 25 β 30fps (
H264EncoderManager.EncoderFrameRate): matches the camera sensor's measured delivery rate; configuring below it just dropped frames.
Diagnostics:
- Encoder start line now logs the effective bitrate and mode:
Starting H264 encoder: 2560x1440 @ 11059200bps (auto), plusUsing H.264 Main|Baseline profile. - New rolling output-rate log every ~5s:
Output rate: X fps, avg Y KB/frame, Z Mbps (target Nfps @ Mbps)β separates encoder-side fps problems from network/send-side ones.
- Resolution-scaled auto bitrate (
v1.5.28: AAC Audio Streaming β optional second RTSP track carrying hardware-encoded AAC-LC alongside the H.264 video stream. Backward compatible: the new behaviour is gated on
ServerConfiguration.EnableAudioTrack(defaultfalse) so existing single-track clients see byte-identical SDP and no microphone is opened.Protocol & SDP:
SdpGenerator.GenerateSdpnow appends a secondm=audio 0 RTP/AVP 97block when audio is enabled:a=rtpmap:97 mpeg4-generic/<sampleRate>/<channels>plus RFC 3640 AAC-hbra=fmtp:97 streamtype=5;profile-level-id=1;mode=AAC-hbr;config=<ASC>;sizelength=13;indexlength=3;indexdeltalength=3anda=control:trackID=1. The video block remains unchanged witha=control:trackID=0.RtspProtocolHandler.HandleSetupAsyncparsestrackID=Nfrom the SETUP URI.trackID=0(or absent) populates the existing video fields onClient;trackID=1populates a parallel set ofAudio*transport fields without disturbing the video state. When audio is not enabled,SETUP trackID=1returns 404.- PLAY emits a multi-track
RTP-Infoheader (url=<base>/trackID=0;seq=...;rtptime=...,url=<base>/trackID=1;seq=...;rtptime=...) when the audio track has been set up.
New Client state (RFC 3550 Β§5.1 β independent RTP streams):
Models/Client.csgainsAudioSetupComplete,AudioRtpChannel,AudioRtcpChannel,AudioRtpEndPoint,AudioRtcpEndPoint,AudioUdpSocket,AudioRtcpSocket,AudioSsrcId,AudioSequenceNumber,AudioRtpTimestamp,AudioBaseEncoderTimestamp,AudioBaseRtpTimestamp.Dispose()closes the audio sockets.
Capture & encoder pipeline:
Services/AudioCaptureService.csβAndroid.Media.AudioRecordwrapper. Reads PCM-16 frames sized exactly to the AAC-LC access-unit length (1024 samples/channel) on a dedicated background thread. Timestamps are derived from a monotonic sample cursor, avoiding the MediaTek PTS-unit corruption observed on the video encoder. ChecksRECORD_AUDIObefore opening the device and raisesErrorOccurredinstead of crashing when the permission is missing.RTSP/AacEncoder.csβAndroid.Media.MediaCodecwrapper foraudio/mp4a-latm(AAC-LC). Background encoder thread drivingFeedInputBuffer/DrainOutputBuffer, mirroringH264Encoder.EncodingLoop. Capturescsd-0(AudioSpecificConfig) fromOutputFormatChangedor theCodecConfigframe and surfaces it on the firstFrameEncodedevent so downstream SDP can sync.RTSP/Streaming/AacEncoderManager.csβ single shared encoder fanned out to per-client bounded channels (capacity 4,DropOldest). Snapshot-then-write pattern matchesH264EncoderManagerso registering / unregistering a client never blocks the fan-out loop.
RTP packetisation:
RTSP/Transport/RtpPacketBuilder.BuildAacRtpPacketβ RFC 3640mode=AAC-hbr, one access unit per RTP packet (no fragmentation; AAC AUs at typical rates are far below MTU). Layout: 12-byte RTP fixed header β 2-byte AU-headers-length (0010= 16 bits) β 2-byte AU header ((size << 3) | au-index(0)) β AAC bytes. Marker bit set (single AU per packet). Uses the audio-sideAudioSequenceNumber/AudioSsrcIdso video sequence space is untouched.RtpPacketBuilder.EncoderTimestampToAudioRtpβ converts the AAC PTS in microseconds into the audio sample-rate RTP clock with(elapsedUs * sampleRate) / 1_000_000. Establishes the baseline on the first call and increments from there.
Transport:
ITransportManager.SendAudioBatchSync+TransportManager.SendBatchSyncCore(..., isAudio)route throughClient.AudioRtpChannel(TCP interleaved) orClient.AudioUdpSocket+Client.AudioRtpEndPoint(UDP). Shares the per-clientSendLockwith video so TCP-interleaved 4-byte framing (0x24 channel length payload) stays atomic across the two tracks.- The interleaved batch helper is now parameterised by channel byte, so video continues using
Client.RtpChanneland audio uses the newAudioRtpChannelfield without any duplication.
Streaming orchestration:
StreamingController.StreamAudioToClientAsyncruns as a parallelLongRunningtask per client, gated onClient.AudioSetupComplete. Dequeues encoded AAC frames, builds one RTP packet per access unit, sends viaSendAudioBatchSync. Exits onIsPlaying=false, channel-closed, or cancellation. The constructor takes an optionalAacEncoderManagerβ when null (audio disabled), the loop returns immediately.
Server lifecycle:
Server.csinstantiatesAudioCaptureService+AacEncoderManageronly whenEnableAudioTrackis true and wiresAudioCapture.FrameReceived β AacEncoderManager.QueueFrameandAacEncoderManager.FrameEncoded β SdpGenerator.UpdateAudioSpecificConfig(so the SDPconfig=value tracks the actual hardware ASC).PreStartAudioPipelineIfNeededwarms the AAC encoder + mic on first audioSETUPso PLAY can immediately emit packets.WatchDogstops the audio pipeline whenClientCount == 0β mirrors the H.264 idle-stall policy and ensures the microphone isn't held open with no listeners.Server.Stop()andDispose()tear the audio pipeline down alongside cameras.
Configuration:
- New
ServerConfigurationproperties:EnableAudioTrack(bool, defaultfalse),AudioSampleRateHz(int, default 44100),AudioChannels(int, default 1). All three flow through to the param-basedServerctor.
Permissions:
android.permission.RECORD_AUDIOmust be declared in the hostAndroidManifest.xmland granted at runtime when audio is enabled. If the runtime grant is missing,AudioCaptureService.StartCapturelogs an error viaErrorOccurredand returns β the video pipeline keeps working, audio simply stays silent.
Tested with: VLC and ffplay multi-track SDP parsing on
net9.0-android, dual-track SETUP / PLAY exchange, AAC AU dispatch over both TCP interleaved and UDP transports.v1.5.25: Hot-Path Optimisation, Server Restart Hardening, Simultaneous-Connect Race Fix, In-Process Logging
Hot-path CPU & memory optimisations:
- SpinWait escalation fix (
H264Encoder.EncodingLoop): theSpinWaitis now declared once outside the encoding loop so its spin count accumulates across idle iterations and correctly escalates from spinning β yielding β sleeping. Previously a freshnew SpinWait()was created each iteration β it never advanced past level-0 spinning, burning 100% CPU during the 40 ms gaps between frames. - Per-client channel caching (
StreamingController): theChannel<H264FrameEventArgs>reference is retrieved once afterRegisterClientChanneland reused for the session, eliminating 50 dictionary lock acquisitions/second/client. - Selective encoder buffer zeroing (
H264Encoder.WriteFrameToEncoderBuffer): replacedArray.Clear(buf, 0, 1.4 MB)with targeted clearing of only stride-gap padding bytes. The hot path (camera res == encoder res) now performs zeroArray.Clearcalls β eliminates 35 MB/s of unnecessary RAM writes at 1280Γ720 / 25 fps. - Fan-out lock reduction (
H264EncoderManager): client channel list is snapshotted under the lock into a pooled array, then the lock is released beforeTryWritecalls. Unregistering a client no longer blocks all fan-out writes. - Removed dead code: deleted
ConvertNV21ToNV12Pooledβ it rented a pool buffer then immediately heap-allocated a copy, negating the pool entirely. ProbeSupportedResolutionstartup fix: now callsGetCachedBestEncoder()instead of re-scanning all codecs, saving 200β700 ms perStart().
Simultaneous-connect race fix:
- Atomic streaming start gate (
StreamingController): replacedvolatile bool _isStreaming+ plain read/write withvolatile int _isStreamingFlagguarded byInterlocked.CompareExchange(ref _isStreamingFlag, 1, 0) == 0. With the previous code, two clients arriving in the same scheduler timeslice could both read_isStreaming == falsebefore either wrotetrue, causingCameraStartRequestedandStreamingStateChanged(true)to fire twice β observed as double[STREAMING] State changed: ACTIVEin device logs.SetStreamingStateupdated to useInterlocked.Exchange.
Server restart hardening:
Stop()now tears down cameras (Server):StopCapture()called on both camera services and_isCapturingBack/_isCapturingFrontreset tofalse. Previously a hung Android camera2 session (the root cause of 1-hour stalls) persisted across watchdog Stop/Start cycles, makingRestartCameraForStallRecoveryineffective β it was calling the same already-stuck service.Stop()clears client list:_clientManager.ClearAllClients()called on stop so stale client entries from the previous session are not visible to the new session's WatchDog.Stop()resets streaming flag:SetStreamingState(false)called on stop so the first new client afterStart()correctly wins the CAS gate and triggers camera startup.OnStreamingfires only on state change (Server.WatchDog): added_lastReportedStreamingStateguard β the WatchDog previously firedOnStreaming(true)unconditionally every 5 seconds while cameras were running (even with no RTSP clients), flooding consumer apps with spurious[STREAMING] ACTIVEevents. Now fires only on actual falseβtrue / trueβfalse transitions.SetStreamingStateguarded on SETUP (PreStartCameraAndEncoder): wrapped withif (!_isStreaming)so theStreamingStateChangedevent fires once per session instead of once per SETUP request.
In-process log subscription:
BaluLogger(newBaluLogger.cs): static wrapper aroundAndroid.Util.Logthat simultaneously writes to logcat and firesBaluLogger.OnLog(EventHandler<BaluLogEventArgs>). All 264+Log.X()calls across the library have been migrated toBaluLogger.X(). Subscribe before creatingServerto receive startup, encoder-selection, stall, and transport diagnostics in-process without ADB. Handler is wrapped intry/catchβ subscriber exceptions never propagate to the calling thread.
- SpinWait escalation fix (
v1.5.24: Text Overlay, Synchronous Streaming, Thread-Safety & Stall Loop Fixes
- Text overlay burn-in (
Services/FrameOverlay.cs): up to 4 configurable text slots stamped into NV21/NV12 YUV frames before MediaCodec encodes them. Content types:DeviceName,IpAddress,DateTime,Date,Time,Custom. Anchor positions: all four corners, three top/bottom edge centers, andAbsolutepixel coordinates. Full RGB color viaOverlayColor(7 presets + custom). Static slots rendered once;Time/DateTimerefresh each second;IpAddressrefreshes each minute. Per-frame hot path β 2 Β΅s at 1280Γ720 (byte-level Y+UV stamp, zero allocation). - Synchronous streaming hot path: Replaced
await DequeueFrameAsync()+await SendBatchAsync()with synchronousWaitDequeueFrame()(OS futex, ~1 ms wake) +SendBatchSync()(blockingsocket.Send()). Eliminates 10β70 ms of async continuation scheduling latency on Android's saturated thread pool. Also removed the 33 msFramePacersleep that was the dominant latency source once async overhead was fixed. Typical server-side path reduced from ~80 ms to queue β 0.2β0.6 ms Β· build β 0.2β0.4 ms Β· send β 1β3 ms. - Thread-safety hardening:
_isRunning(H264Encoder),_isStreaming/_isCapturingFront/_isCapturingBack(Server) changed tovolatile.Client.IsPlayingandClient.ConsecutiveSendErrorsgiven volatile backing fields β these are written underlock(client)in TransportManager but read lock-free in the streaming loop. Fixed missinglock (_frameFrontLock)on_latestFrontFrame = nullinOnEncoderResolutionFallback. (Note:_isStreaminginStreamingControllerwas later upgraded fromvolatile booltoInterlocked.CompareExchangein v1.5.25 to close a simultaneous-connect race.) - Idle encoder stall loop fix: WatchDog now stops H.264 encoders when
ClientCount == 0, preventing the 200 ms dequeue timeout from looping indefinitely with no clients (triggered by SETUP-without-PLAY health-check connections). Camera capture stays running for fast reconnects. Separately,activeTimeoutCountraised from 2 (400 ms) to 25 (5 s) β accommodates cameras that deliver frames at low rates (e.g. VGA on this MediaTek device at ~0.3 fps) without triggering false stall restarts.
- Text overlay burn-in (
v1.5.23: Ultra-Low Latency Pipeline Overhaul β Reduces end-to-end streaming latency from 2-3 seconds to ~100-300ms on LAN.
- Buffer depth reduction: All pipeline channels (camera, encoder input, per-client output) reduced to capacity=1 with
DropOldest. Eliminates 280-600ms of queue-induced latency β the encoder always processes the freshest frame. - Batch RTP sends: All RTP packets for an H.264 frame (SPS/PPS + NAL FU-A fragments) are built into a list and sent with a single
socket.SendAsynccall via newTransportManager.SendBatchAsync(). Reduces per-frame network overhead from 10-15 syscalls/lock acquisitions to 1. - Encoder loop SpinWait: Replaced
Thread.Sleep(1)(1-15ms on Android) withSpinWait.SpinOnce()for sub-millisecond encoder responsiveness. Stall detection usesStopwatch.GetTimestamp()instead ofDateTime.UtcNow.Ticks. - Allocation elimination: Reusable
CancellationTokenSourcewithTryReset()for frame dequeue timeouts. Per-send CTS replaced withsocket.SendTimeout = 3000set at connection time. Activity tracking usesEnvironment.TickCount64instead ofDateTime.UtcNow. Eliminates ~300+ allocations/sec from the hot path. - Hot-path cleanup: Removed
Log.DebugfromFramePacer.RecordDrop()(JNI + string alloc per dropped frame). Encoder is fed before event subscribers in frame callbacks. RedundantDateTime.UtcNowcalls removed from H264 streaming loop.
- Buffer depth reduction: All pipeline channels (camera, encoder input, per-client output) reduced to capacity=1 with
v1.5.22: Intermediate Stability & Channel Tuning
- Reduced manager output channel capacity:
H264EncoderManagerper-client output channel capacity reduced further (from 3 to 2) to keep pipeline depth minimal and latency low. - MediaCodec dequeue timeout reduction: Input and output buffer dequeue timeouts reduced from 3 ms to 1 ms, cutting worst-case encoder loop sleep time and improving frame throughput on the MediaTek MT6768.
- Preliminary SpinWait work in encoder loop: Introduced initial
SpinWaitusage inEncodingLoopto reduce idle wait overhead between frames. (Later replaced by the persistentSpinWaitinstance fix in v1.5.25 to prevent level-0 spin reset on each iteration.)
- Reduced manager output channel capacity:
v1.5.21: Long-Running Stability & Latency Fix β Eliminates overnight SIGABRT crashes and reduces streaming latency.
- JNI-free processing thread:
BackCameraServiceandFrontCameraServicenow marshal allVideoFramedata into managedFrameEventArgsin theOnFrameAvailablecallback (JNI context) and recycle the native frame immediately. TheProcessFramesAsyncthread makes zero JNI calls, preventing Mono GC thread-state corruption (Cannot transition thread from RUNNING with DONE_BLOCKING). - Channel type change: Frame channels now hold
FrameEventArgs(managed) instead ofVideoFrame(Java object).DropOldestis safe again since dropped items have no native resources to leak. - Bitrate fix:
SetParameters(PARAMETER_KEY_VIDEO_BITRATE)was incorrectly passing(int)BitrateMode.CbrFd(value 3) instead of the actual bitrate (2 Mbps), causing extremely low quality. Now correctly passes_bitrate. Also movedSetParameterscall to afterencoder.Start()as required by MediaCodec API. - Latency reduction: Encoder input queue reduced from 5 to 2 frames (80ms vs 200ms). Manager output queue reduced from 10 to 3 frames (120ms vs 400ms). MediaCodec dequeue timeouts reduced from 5ms to 1ms. Total pipeline latency reduced from ~650ms to ~240ms.
- Native AAR v2.0.2:
Image.close()now called immediately after pixel copy (before callbacks), UV conversion uses bulk copy, queue capacity reduced from 100 to 5.
- JNI-free processing thread:
v1.5.20: H.264 Green Corruption Fix β Fixes green/corrupted image at higher resolutions on MediaTek devices.
- NV21 UV plane offset fix: MediaTek cameras produce oversized buffers (e.g., 1843198 bytes for 1280x720) but the UV plane starts at
width * height(declared dimensions), not at the end of the buffer. The encoder was reading Y padding data as UV, causing green corruption in the bottom half of the image. - NV12 color format preference: Changed from
COLOR_FormatYUV420FlexibletoCOLOR_FormatYUV420SemiPlanar(NV12). Flexible format has undefined buffer layout for raw ByteBuffer writes β its internal plane offsets vary by resolution and vendor. NV12 guarantees Y at offset 0, UV interleaved atstride * sliceHeight. - Encoder sliceHeight=0 guard: Some encoders return 0 for stride/sliceHeight meaning "same as configured". Added guard to prevent
dstYPlaneSize = 0which would cause UV data to overwrite Y data. - Relaxed sliceHeight deduction: Accept aligned sliceHeight values within 256 rows of the configured height, accommodating various encoder alignment requirements (16/32/64 boundary).
- Resolution change support: Added
ApplyResolutionChange()pipeline β stops encoder, clears SPS/PPS, restarts camera at new resolution, disconnects affected clients, and pre-warms encoder. - Fixed same UV offset bug in
CropAndDestrideFrame()fallback path.
- NV21 UV plane offset fix: MediaTek cameras produce oversized buffers (e.g., 1843198 bytes for 1280x720) but the UV plane starts at
v1.5.19: Resolution-Change Refinements
- Refined encoder fallback resolution selection:
GetNearestSupportedResolution()improved to prefer aspect-ratio-matching resolutions when stepping down from a requested size that the encoder does not support, reducing distortion on non-standard frame sizes. - Improved stride-padding handling:
WriteFrameToEncoderBuffernow correctly computes the UV-plane source offset for frames whose buffer stride is not a simple multiple of the width, fixing subtle color banding at non-standard resolutions following a resolution change.
- Refined encoder fallback resolution selection:
v1.5.18: Multi-Resolution Selection Scaffolding
- Added multi-resolution selection via
ServerConfiguration:BackCameraResolutionandFrontCameraResolutioncan now be changed at runtime; a resolution-change request is queued and applied on the next WatchDog cycle. - Initial
ApplyResolutionChange()pipeline: Stops the encoder, clears cached SPS/PPS, restarts the camera at the new resolution, disconnects affected clients, and pre-warms the encoder. Note: UV plane color corruption at resolutions above 720p was present in this initial implementation and was fixed in v1.5.20.
- Added multi-resolution selection via
v1.5.17: VLC Compatibility Release β Full RFC 2326/4566 compliance for standards-compliant RTSP clients.
- Case-insensitive RTSP header parsing (
StringComparer.OrdinalIgnoreCase) β VLC may send headers with varying casing - OPTIONS method handled before authentication per RFC 2326 Β§10.1 β VLC sends unauthenticated OPTIONS as capability probe
- CRLF (
\r\n) line endings in all RTSP responses and SDP βStreamWriteron Android/Linux defaults to\n, but live555 strictly requires\r\n Content-Baseheader includes trailing slash for correct relative URL resolution oftrackID=Nper RFC 3986Range: npt=0.000-header in PLAY response β required by VLC to confirm playback position- Proper
RTP-InfoURL format with base URI + trackID - H.264 encoder pre-warming at SETUP time β prevents live555 timeout on first connect by having the encoder ready before PLAY
- Encoder stall recovery β automatically restarts stalled encoders when subsequent clients connect
- Case-insensitive RTSP header parsing (
v1.5.16: H.264 Stream Freeze Fix β MediaTek Encoder Quirks, RTP Timestamps, and Client Lifecycle. This release resolves the remaining causes of H.264 stream freezing on MediaTek devices through a combination of encoder configuration fixes, RTP timestamp correction, and client lifecycle hardening.
Encoder Stall from All-IDR Output (PRIMARY ROOT CAUSE):
Problem:
SetFloat(KeyIFrameInterval, 0.25f)was misinterpreted by the MediaTek MT6768 as0, causing every single frame to become an IDR keyframe. After ~1000 frames, the encoder's internal buffers were exhausted and it stalled permanently β no more output, but input still accepted.Diagnostic: Encoder output logs showed
key=Trueon every frame. After frame ~1000,Frame dequeue timeout (2000ms)appeared every 2 seconds with no further encoder output.Fix: Changed to
SetInteger(KeyIFrameInterval, 1). Always useSetInteger(notSetFloat) for I-frame interval on Android MediaCodec. Sub-second float values are unreliable on many SoCs. Value of 1 = one IDR keyframe per second (~25 frames at 25fps).RTP Timestamps 1000x Too Fast (CRITICAL):
Problem:
EncoderTimestampToRtptreated MediaCodec'sPresentationTimeUsas microseconds, but the MT6768 reports values in units approximately 1000x larger than microseconds. This produced RTP timestamp deltas of ~3,000,000 per frame instead of the expected ~3,600 (at 25fps/90kHz clock). Players like VLC interpreted frames as being 33 seconds apart and buffered forever, appearing frozen.Diagnostic: Added NAL diagnostic logging that revealed encoder timestamp deltas of ~33,333,000 between 25fps frames (should be ~40,000 if microseconds).
Fix: Replaced encoder-timestamp-based RTP derivation with
Stopwatchwall-clock time.BaseEncoderTimestampis repurposed to store theStopwatch.GetTimestamp()start tick. RTP offset is calculated aselapsedSeconds * 90000.0, which produces correct ~3,600 deltas regardless of encoder timestamp units. This approach is robust across all SoCs.Client Lifecycle Killing Active Streams:
Problem: Multiple lifecycle mechanisms (WatchDog, HandleClient, RTCP, TransportManager) were prematurely terminating streaming clients due to unreliable
Socket.Connectedchecks, single-error disconnection, and disposal race conditions that causedObjectDisposedExceptionin streaming tasks.Fixes:
GetDeadClients()checksIsPlayingfirst β playing clients are never marked as dead, only non-playing clients are subject to socket checks and grace period timeoutsTransportManageruses graduated error counting with a threshold of 10 consecutive failures (TCP) or 5 failures / unreachable host (UDP), instead of immediate disconnection on first errorCleanupClientsetsIsPlaying = falsebefore callingDispose()to preventObjectDisposedExceptionin streaming tasks that may still be running on separate threadsHandleClientusesReadLineAsync()null detection instead ofSocket.Connectedto detect disconnection, avoiding false positives from the unreliableConnectedproperty- Frame dequeue uses a 2-second timeout to prevent blocking forever on encoder stalls
FramePacer.ShouldDropFramefixed: now correctly drops frames arriving too fast (less than half a frame interval), not frames arriving after a gap β the previous inverted logic caused recovery from stalls to be even slower
Encoding Loop Reorder:
Problem: The encoding loop fed input first, then drained output. When the encoder's internal input queue was full (because output hadn't been drained),
FeedInputBufferwould fail and the frame was lost.Fix: Swapped the order in
EncodingLoopto drain output before feeding input. This frees encoder resources before attempting to queue new input, reducing unnecessary frame loss on resource-constrained SoCs.Files Changed:
RTSP/H264Encoder.cs: I-frame interval fix (SetFloatβSetInteger), encoding loop drain-before-feed reorderRTSP/Transport/RtpPacketBuilder.cs: Wall-clockStopwatch-based RTP timestamp derivationRTSP/Transport/TransportManager.cs: Graduated error counting (10 threshold for TCP, 5 for UDP), SendLock timeout loggingRTSP/Streaming/StreamingController.cs: 2-second frame dequeue timeout,ObjectDisposedExceptionandChannelClosedExceptionhandlingRTSP/Streaming/FramePacer.cs: Inverted drop logic fix (drops fast frames, not slow ones)RTSP/ClientManagement/ClientManager.cs: Safe cleanup ordering (IsPlaying = falsebeforeDispose()),IsPlaying-first dead client checkRTSP/Server.cs:HandleClientsocket lifecycle fix usingReadLineAsyncnull detection
Debugging Methodology:
This fix was identified through a systematic "debug mode" approach:
- Disabled all lifecycle management (WatchDog, RTCP cleanup, HandleClient socket closing) to isolate the actual streaming issue
- Added frame counter logging to track frame flow through the entire pipeline (camera β encoder β channel β streaming controller β RTP β transport)
- Discovered all-IDR output from encoder logs (
key=Trueon every frame) - After I-frame fix, added detailed NAL diagnostic logging (NAL type, size, encoder timestamp, RTP timestamp, SPS/PPS info)
- Discovered RTP timestamp delta of ~3,000,000 instead of expected ~3,600
- Applied wall-clock timestamp fix β stream became fluid
Performance Metrics:
Metric Before After H.264 Stream Duration ~30 seconds then freeze Continuous, unlimited Encoder Output Stall after ~1000 frames Continuous encoding RTP Timestamp Delta ~3,000,000 (833x too large) ~3,600 (correct) Client Reconnection Frequent false disconnections Stable with graduated error tolerance Frame Recovery After Stall Slow (drops first frames) Immediate (drops only bursts) - Impact: H.264 RTSP streaming now runs continuously without freezing on MediaTek MT6768 and likely other MediaTek SoCs that share these encoder quirks. The combination of correct I-frame interval configuration, robust RTP timestamp derivation, and hardened client lifecycle management eliminates the three root causes of the freeze. Transient network errors no longer kill the stream, and the encoder no longer stalls from all-IDR output.
v1.5.15: H.264 Thread Safety Fix and Connection Stability. This release fixes a critical threading bug that caused H.264 streams to freeze after ~2 frames, along with several connection reliability improvements.
H.264 Streaming Freeze Fix (Thread Safety):
Problem:
FeedFrame()was callingFeedInputBuffer()directly on the camera callback thread whileDrainOutputBuffer()ran on the encoder thread. These concurrent JNI calls to MediaCodec caused the encoder to stall after ~2 frames.Fix:
FeedFrame()now routes frames through_frameChannelso that bothFeedInputBuffer()andDrainOutputBuffer()are serialized on the encoder thread. This eliminates concurrent JNI access to MediaCodec.Encoder Channel Capacity:
Fix: Increased
_frameChannelbounded capacity from 2 to 5 frames, providing better buffering headroom and reducing frame drops during brief processing spikes.TOCTOU Socket Race Fix:
Problem: The streaming loop called
IsSocketConnected(usingSocket.Poll) on the same RTSP socket thatHandleClientwas reading from. This created a time-of-check-to-time-of-use race where the poll would consume data intended for the RTSP reader, causing false disconnection detection.Fix: Removed
IsSocketConnectedfrom the streaming loop. Connection health is now determined solely by send error counting, which is inherently race-free.SPS/PPS Deduplication:
Problem: SPS/PPS NAL units were being sent redundantly β both as separate parameter sets before keyframes and embedded within the keyframe data itself.
Fix: Added deduplication logic to skip SPS/PPS NAL units when they have already been sent separately before the keyframe, reducing bandwidth waste.
Transport SendLock Timeout:
Problem: The
_sendLockinTransportManagerused a CancellationToken-linked timeout. During server lifecycle events (shutdown, restart), the CTS could be cancelled, causing sends to fail silently instead of timing out normally.Fix: Changed to a fixed 3-second timeout (
TimeSpan.FromSeconds(3)) that is independent of the server CancellationTokenSource.Standalone Send CTS:
Problem: The send CancellationTokenSource was coupled to the server CTS, meaning server shutdown would immediately cancel in-flight sends without allowing graceful client cleanup.
Fix: Decoupled the send timeout CTS from the server CTS, allowing in-progress sends to complete or timeout naturally during shutdown.
Files Changed:
RTSP/H264Encoder.cs: Thread safety fix βFeedFrame()routes through channel; channel capacity increased to 5RTSP/Streaming/H264EncoderManager.cs: SPS/PPS deduplication logicRTSP/Streaming/StreamingController.cs: RemovedIsSocketConnectedTOCTOU race; standalone send CTSRTSP/Transport/TransportManager.cs: Fixed_sendLocktimeout to 3 seconds
Impact: H.264 streaming is now stable and no longer freezes after the first few frames. The thread safety fix resolves the root cause of MediaCodec JNI contention. Connection detection is more reliable without the TOCTOU race, and transport timeouts behave correctly during server lifecycle events.
v1.5.14: Client Reconnection Bug Fix. This release fixes a critical race condition that caused streams to crash when clients disconnected and reconnected.
Problem: After a client disconnected and reconnected (or a new client connected), the stream would completely stop:
- Cameras appeared to crash (flashlight could be enabled, indicating camera release)
- New clients would block forever waiting for frames
- The issue occurred due to a semaphore race condition in the frame signaling mechanism
Root Cause Analysis:
- The semaphore release logic only released N times where N = current client count
- When client disconnected, count dropped to 0, so encoder released 0 times
- New clients connecting between frames would call
WaitAsync()but never receive a signal - This created a deadlock where new clients could never receive frames
- Additionally,
_streamStartedflag was never reset, preventing on-demand camera restart
Solution: Two-part fix for robust client handling:
Semaphore Always Releases At Least Once:
// Before (buggy): var clientCount = _clientsBack.Count; // Could be 0! // After (fixed): var clientCount = System.Math.Max(1, _clientsBack.Count); // Always >= 1- Ensures new clients connecting between frames can acquire the semaphore
- Prevents deadlock when client count temporarily drops to zero
SemaphoreFullExceptionstill prevents overflow
Reset Stream State on Last Client Disconnect:
// In HandleClient finally block: if (_clientsBack.Count == 0 && _clientsFront.Count == 0) { lock (_streamLock) { if (_clientsBack.Count == 0 && _clientsFront.Count == 0) { _streamStarted = false; // Allow on-demand restart } } }- Double-checked locking pattern for thread safety
- Allows cameras to restart on-demand when new clients connect
- Logs state change for debugging
Files Changed:
Services/MjpegServer.cs:- Lines 371, 419: Changed
Math.Max(1, count)for semaphore release - Lines 657-668: Added
_streamStartedreset in client cleanup
- Lines 371, 419: Changed
Testing:
- Connect MJPEG client, verify streaming works
- Disconnect client, wait a few seconds
- Reconnect (same or different device) - stream should resume immediately
- Verify no "flashlight available" state (cameras stay ready or restart on-demand)
Impact: Client reconnection now works reliably. The race condition that caused streams to appear "crashed" after disconnect/reconnect cycles is eliminated. This was a critical fix for production deployments where clients may frequently connect and disconnect.
v1.5.13: MJPEG Streaming Smoothness Improvements. This release significantly improves MJPEG streaming smoothness with architectural improvements inspired by MauiJpegServer.
Problem: MJPEG streaming could feel choppy or have inconsistent frame delivery:
- Encoder pushed frames to all clients synchronously
- No per-client frame rate limiting
- Clients could starve each other on slow networks
- No real-time FPS tracking for diagnostics
Solution: New per-client streaming architecture:
SemaphoreSlim-Based Frame Signaling:
- Each client has its own streaming task that waits on a semaphore
- When encoder produces a frame, it signals all waiting clients simultaneously
- More efficient than polling-based approaches
- Clients wake up exactly when frames are available
Per-Client Frame Rate Limiting:
- Each client respects a configurable max frame rate (default 30 FPS)
- Prevents frame bursting that can cause network congestion
- Smoother, more consistent frame delivery
- New constructor parameter:
maxFrameRate
Real-Time FPS Tracking:
- Accurate FPS calculation using
Stopwatch - Watchdog logs FPS:
FPS: Back=29.8, Front=30.1 - New properties:
BackCameraFps,FrontCameraFps - Total frame counters:
TotalBackFrames,TotalFrontFrames
- Accurate FPS calculation using
Per-Client Streaming Tasks:
- Each client runs its own async streaming loop
- Clients are independent - slow client doesn't affect others
- Individual timeout and cleanup per client
- Better client lifecycle management with
ClientInfoclass
Latest Frame Access:
- New methods:
GetLatestBackFrame(),GetLatestFrontFrame() - Useful for snapshot endpoints
- Instant frame access without waiting
- New methods:
API Changes:
// New constructor parameter var server = new MjpegServer( port: 8089, quality: 75, maxFrameRate: 30 // NEW: Limit FPS per client ); // New properties double backFps = server.BackCameraFps; double frontFps = server.FrontCameraFps; long totalFrames = server.TotalBackFrames; // New methods for snapshots byte[]? latestFrame = server.GetLatestBackFrame();Files Changed:
Services/MjpegServer.cs: Complete rewrite of client streaming architecture
Performance Impact:
- Smoother frame delivery with consistent intervals
- Reduced jitter on variable network conditions
- Better multi-client performance (clients don't block each other)
- Lower latency for responsive clients
Impact: MJPEG streaming is now significantly smoother with consistent frame pacing. The new architecture ensures each client receives frames at a controlled rate, preventing the choppy playback that could occur with the previous push-based approach. Inspired by the clean architecture of MauiJpegServer while retaining BaluMediaServer's advanced features (authentication, HTTPS, etc.).
v1.5.12: Native Library Frame Delivery Fix - Resolved Stream Stopping Issue. This release fixes a critical bug in the native Android camera library that caused streams to stop completely after running for a short time.
Problem: MJPEG streams would stop receiving frames after the native library's internal queue filled up:
- Logs showed:
Back camera queue backing up (81/100), dropping frame - After queue reached 80% capacity, ALL frames were dropped
- The queue was never consumed by any code (dead/unused feature)
- Once full, the queue stayed full forever, permanently blocking frame delivery
- Result: Stream worked initially, then stopped completely with no recovery
- Logs showed:
Root Cause Analysis:
// BEFORE (Broken) - in CameraFrameServicev2.kt if (queueSize > queueCapacity * 0.8) { // 80 frames Log.w(TAG, "Back camera queue backing up...") return // β DROPS FRAME ENTIRELY - never sent to callback! } backCameraCallback?.onFrameAvailable(frame) // Only reached if queue < 80% backCameraFrameQueue.offer(frame) // Queue never consumed!The frame dropping check was placed BEFORE sending to callbacks. When the unused queue filled up, it blocked the primary frame delivery path.
Solution: Restructured frame delivery to prioritize callbacks:
// AFTER (Fixed) // Send to callback FIRST - this is the primary consumer (MJPEG streaming) backCameraCallback?.onFrameAvailable(frame) // Queue is optional secondary storage - only add if there's room if (!backCameraFrameQueue.offer(frame)) { // Queue full - drop oldest, but callback already received the frame val droppedFrame = backCameraFrameQueue.poll() droppedFrame?.let { backBufferPool.release(it.data) } backCameraFrameQueue.offer(frame) }Files Changed:
AndroidLib/camerastreamer/src/main/java/CameraFrameServicev2.kt: Fixed frame delivery for both front and back cameras- Native library version bumped to v2.0.1
How to Update:
- Rebuild the AndroidLib:
./gradlew :camerastreamer:assembleRelease - Copy
camerastreamer-release.aartoBaluMediaServer/Jar/ - Rebuild your application
- Rebuild the AndroidLib:
Impact: This was the actual root cause of stream stopping issues. The fix ensures frames are always delivered to .NET regardless of internal queue state. Streams now run continuously without any frame drops or interruptions. The internal queue remains available for future use cases but no longer blocks primary frame delivery.
v1.5.11: Continuous Streaming Mode - Eliminated Stream Interruptions. This release disables all automatic stop mechanisms to ensure fluid, uninterrupted streaming without cuts or frame drops.
Problem: The WatchDog and auto-stop mechanisms were causing stream interruptions:
- Cameras stopped when last client disconnected
- Encoders stopped and restarted frequently
- Camera restart commands triggered by MJPEG watchdog
- Stream cuts and frame drops during client transitions
- Reconnection delays due to encoder restarts
Solution: Disabled all automatic stop mechanisms for continuous operation:
Disabled WatchDog Auto-Stop:
- WatchDog now only cleans up dead/disconnected clients (preserves important cleanup)
- Cameras keep running regardless of client count
- Encoders keep running regardless of client count
- Streaming state persists once started
- No more automatic encoder/camera stops
Disabled EventBus Camera Stop Commands:
STOP_CAMERA_FRONTandSTOP_CAMERA_BACKcommands logged but ignored- Prevents external code from interrupting streams
- Cameras stay active for instant client connections
Disabled MJPEG Watchdog Restarts:
- Watchdog logs frame delays but doesn't restart cameras
- No more camera restarts after temporary delays
- Eliminates stream cuts from camera restarts
Benefits:
- β Zero Interruptions: Streams never cut when clients disconnect/reconnect
- β Instant Reconnection: No encoder restart delay (was ~1-2 seconds)
- β Fluid Experience: No frame drops during client transitions
- β Production Ready: Reliable, predictable behavior
- β Better Multi-Client: New clients can connect instantly without affecting others
Trade-offs:
- β οΈ Continuous Resource Usage: Cameras and encoders run even with no clients
- β οΈ Battery Drain: Continuous operation uses more power on mobile devices
- β οΈ Manual Control: Must explicitly call
Stop()orDispose()to stop streaming
How to Stop:
- Call
server.Stop()to stop everything - Call
server.Dispose()to release all resources - Application exit automatically stops everything
- Call
Monitoring:
- WatchDog now logs status:
Active clients: RTSP=0, MJPEG=2, Cameras: Back=True, Front=False, Streaming=True - Helps monitor server state without auto-stop interference
- WatchDog now logs status:
Configuration:
- Currently hardcoded for maximum reliability
- See
CONTINUOUS_STREAMING_MODE.mdfor instructions to restore auto-stop if needed - Future: Configuration flag for hybrid mode (auto-stop on battery, continuous on power)
Files Changed:
RTSP/Server.cs: Disabled WatchDog auto-stop and EventBus camera stop commandsServices/MjpegServer.cs: Disabled watchdog camera restartsCONTINUOUS_STREAMING_MODE.md: Complete documentation
Performance Impact:
- CPU: Minimal - encoders efficient, H.264 only encodes when frames available
- Memory: Minimal - bounded buffers with DropOldest prevent buildup
- Battery: Moderate increase on mobile (camera always on)
- Network: Zero impact when no clients (no data sent)
Impact: Streams are now completely fluid with zero interruptions. Perfect for scenarios where reliability is critical (security cameras, monitoring systems, live broadcasts). The server maintains ready state for instant client connections. Trade-off of continuous resource usage is acceptable for server/desktop deployments and provides significantly better user experience.
v1.5.10: Major Performance Improvements - Event-Driven Architecture and Shared Encoding. This release addresses critical performance bottlenecks identified in performance analysis, delivering significantly improved frame rates, reduced CPU usage, and lower latency.
Fixed Issue 2.2: Shared JPEG Encoding Infrastructure (HIGHEST IMPACT):
Problem: RTSP-MJPEG clients were encoding each frame synchronously within their streaming loops. This CPU-intensive operation (
YuvImage.CompressToJpeg) blocked the entire streaming thread, causing severe frame drops and low FPS. Multiple clients would duplicate this expensive work for every frame.Solution: Created
JpegEncoderService- a centralized background encoding service:- Single Encoding Per Frame: Each frame is encoded only once, then shared across all MJPEG clients (both HTTP and RTSP)
- Background Tasks: Encoding happens in dedicated background tasks using
System.Threading.Channels - Non-Blocking Delivery: Clients consume pre-encoded JPEG frames without waiting for encoding
- Automatic Frame Dropping: Bounded channels with
DropOldestpolicy prevent memory buildup
Impact:
- Frame Rate: RTSP-MJPEG improved from ~5-10 FPS to ~25-30 FPS
- CPU Usage: Dramatically reduced, especially with multiple clients
- Scalability: CPU usage no longer scales linearly with client count
- Client Isolation: Slow clients don't block fast clients
Fixed Issue 2.1: Event-Driven H.264 Frame Delivery:
Problem: H.264 streaming relied on polling with
Task.Delay(10ms)to check for available frames. This wasted CPU cycles and added artificial 10ms minimum latency to every frame.Solution: Implemented async/await pattern with
Channel.Reader.ReadAsync():- Added
DequeueFrameAsync()method toIH264EncoderManager - Replaced
ConcurrentQueuewithSystem.Threading.Channels.ChannelinH264EncoderManager - Streaming threads now sleep efficiently until frames are available (zero CPU when idle)
- Frames delivered immediately when available (no polling delay)
- Added
Impact:
- Latency: Eliminated 10ms polling delay
- CPU Usage: Threads sleep instead of spin-waiting
- Battery Life: Reduced CPU usage improves battery on mobile devices
- Responsiveness: Frames delivered immediately when encoder produces them
Fixed Issue 2.4: Modernized H.264 Encoder Frame Queue:
Problem:
H264EncoderusedConcurrentQueuewith manual frame dropping logic (while loop checkingCount, manual dequeue).Solution: Replaced with
System.Threading.Channels.Channel:- Bounded channel with capacity of 2 frames
DropOldestpolicy automatically handles overflow- Simplified code by removing manual frame management
Impact:
- Code Quality: Cleaner, more maintainable implementation
- Efficiency: Better frame buffering with less overhead
- Reliability: Automatic backpressure management
Architecture Improvements:
New Components:
RTSP/Streaming/JpegEncoderService.cs: Centralized JPEG encoding serviceEncodedJpegFrameclass: Represents pre-encoded JPEG frames
Updated Components:
StreamingController: Now consumes from shared JPEG serviceH264EncoderManager: Event-driven async frame deliveryH264Encoder: Channel-based frame queuingServer: Integrates JpegEncoderService and feeds frames to it
Design Patterns:
- Producer-Consumer: Channels cleanly separate frame production from consumption
- Single Responsibility: JpegEncoderService handles only encoding concerns
- Async/Await: Modern .NET async patterns eliminate blocking and polling
- Bounded Buffers: Automatic backpressure management prevents memory issues
Performance Metrics:
Metric Before After Improvement RTSP-MJPEG FPS 5-10 25-30 3-6x faster H.264 Frame Latency 10ms+ (polling) Near-zero 10ms+ saved per frame CPU Usage (MJPEG) High, scales per client Low, shared encoding Linear to constant scaling Multiple Clients Each encodes separately Shared single encode N-1 encodes eliminated Not Implemented (Deferred):
Issue 2.3 (ArrayPool for Frame Buffers): Deferred to future release
- Requires invasive changes to camera service native interop
- Would affect
FrameEventArgsand all frame consumers - Risk/benefit analysis favors deferring given the substantial gains from other optimizations
- Can be revisited if GC pressure becomes an issue at 1080p+ resolutions
Testing Recommendations:
RTSP-MJPEG: Connect 3+ clients simultaneously and verify smooth 25+ FPS on all
H.264: Verify low latency and no frame drops under load
Memory: Monitor GC collections during extended streaming sessions
CPU: Compare CPU usage vs v1.5.9
Mixed Load: Test concurrent H.264 + MJPEG clients
Impact: This release delivers the most significant performance improvements in the project's history. RTSP-MJPEG is now viable for production use with multiple concurrent clients. H.264 streaming has reduced latency and CPU overhead. The codebase uses modern .NET async patterns throughout for better efficiency and maintainability. See
PERFORMANCE_IMPROVEMENTS.mdfor detailed technical analysis.
v1.5.9: Connection Stability and Timeout Improvements. This release addresses premature disconnections by improving timeout handling, activity tracking, and error logging across all transport modes.
Fixed Premature Client Disconnections:
Problem: The 10-second inactivity timeout was too aggressive and would disconnect stable clients during network congestion or when TCP sends were timing out. Combined with a 5-second TCP send timeout, clients could be disconnected after just 2 consecutive send delays (10 seconds total).
Fix:
- Increased Inactivity Timeout: From 10 seconds to 60 seconds
- Improved Activity Tracking:
LastActivityTimeis now updated at the start of each streaming loop iteration, not just on successful sends. This prevents false inactivity timeouts as long as the streaming loop is actively running. - Reduced TCP Send Timeout: From 5 seconds to 3 seconds for faster stuck connection detection
- With the new settings, clients can experience up to 20 consecutive TCP send timeouts (~60 seconds) before being disconnected, providing much better tolerance for temporary network issues.
Enhanced RTCP Timeout Handling (UDP Mode):
Problem: The 60-second RTCP timeout was too aggressive for UDP clients that don't send RTCP packets regularly, causing premature disconnection of valid clients.
Fix:
- Increased RTCP Timeout: From 60 seconds to 120 seconds
- Added detailed logging for RTCP events (BYE packets, Receiver Reports, timeouts)
- Better distinction between server shutdown and client timeout in error handling
Improved Socket Health Detection:
Problem: Socket.Poll() was using a 1ms timeout which could be too aggressive for slower but stable connections.
Fix:
- Increased Socket Poll Timeout: From 1ms to 10ms
- More forgiving detection of socket disconnection while still catching dead connections quickly
Comprehensive Logging Enhancements:
Added detailed logging throughout the connection lifecycle:
- All disconnection events now log the specific reason (socket disconnected, inactivity timeout, consecutive errors)
- Transport mode (TCP/UDP) included in disconnection logs
- TCP/UDP send errors now log client IDs and consecutive error counts
- Socket error codes logged for better debugging
- Dead client detection logs explain why each client is marked as dead
- WatchDog cleanup operations are now logged with counts
Summary of New Timeout Values:
Setting Old Value New Value Purpose Inactivity Timeout 10s 60s Time before disconnecting idle clients TCP Send Timeout 5s 3s Timeout for individual TCP send operations RTCP Timeout (UDP) 60s 120s Timeout waiting for RTCP packets from UDP clients Socket Poll Timeout 1ms 10ms Timeout for socket connectivity checks Impact: RTSP connections are now significantly more stable, especially over congested networks or with clients that have slower connections. The enhanced logging makes it much easier to diagnose any connection issues that do occur. Device connections remain stable even during temporary network hiccups or when send operations experience delays.
v1.5.8: Modular Architecture Refactoring and High Resolution Support. This release refactors the monolithic Server.cs into focused, testable modules and adds support for resolutions up to 4K UHD.
Major RTSP Server Modular Refactoring:
Problem: The original
Server.cswas 2,621 lines with 68 methods handling too many responsibilities (networking, protocol parsing, authentication, encoding, streaming, transport, etc.), making it difficult to maintain, test, and debug.Fix: Refactored into 9 focused modules with clear interfaces:
Module Responsibility Lines RtspProtocolHandlerRTSP request parsing and response generation ~326 SdpGeneratorSDP generation for H.264 and MJPEG ~173 AuthenticationManagerDigest/Basic authentication, nonce management ~275 TransportManagerUDP/TCP transport, port allocation ~254 RtpPacketBuilderRTP packet creation, NAL fragmentation ~292 RtcpManagerRTCP sender reports, receiver feedback ~242 H264EncoderManagerH.264 encoder lifecycle, frame queues ~435 StreamingControllerMain streaming orchestration ~340 ClientManagerClient lifecycle, cleanup, caching ~153 Server(reduced)Composition root, wiring ~700 New Directory Structure:
RTSP/ βββ Server.cs βββ Protocol/ β βββ IRtspProtocolHandler.cs, RtspProtocolHandler.cs β βββ ISdpGenerator.cs, SdpGenerator.cs βββ Transport/ β βββ ITransportManager.cs, TransportManager.cs β βββ IRtpPacketBuilder.cs, RtpPacketBuilder.cs β βββ IRtcpManager.cs, RtcpManager.cs βββ Streaming/ β βββ IH264EncoderManager.cs, H264EncoderManager.cs β βββ IStreamingController.cs, StreamingController.cs β βββ FramePacer.cs βββ Security/ β βββ IAuthenticationManager.cs, AuthenticationManager.cs βββ ClientManagement/ βββ IClientManager.cs, ClientManager.csBenefits:
- Single Responsibility: Each module handles one specific concern
- Testability: Interfaces enable dependency injection and unit testing
- Maintainability: Smaller files (~150-350 lines) are easier to navigate
- Error Tracking: Stack traces now point to specific modules
- Extensibility: Modules can be extended or replaced independently
Added 4K UHD and QHD Resolution Support:
New resolution presets: QHD/2K (2560x1440) and 4K UHD (3840x2160)
Encoder now supports fallback resolutions including 4K, QHD+, QHD, and FHD+
EncoderInfo now tracks
Supports4K,SupportsQHD,SupportsFullHD, andSupportsHDcapabilitiesFixed High Resolution OOM Crashes:
Problem: Streaming at resolutions higher than HD 720p (e.g., FullHD, 1920x1440, 4K) caused
OutOfMemoryErrorcrashes due to excessive frame buffer memory usage.Root Causes Identified:
- Fixed 25-frame camera buffer caused ~78MB memory usage at FullHD
- No encoder resolution validation before MediaCodec configuration
- No graceful fallback when encoder didn't support requested resolution
Fix:
- Dynamic Channel Capacity: Camera services now calculate buffer capacity based on resolution. Target ~8MB max buffer with 2-10 frames depending on resolution (vs. fixed 25 frames before)
- Encoder Resolution Validation:
IsResolutionSupported()method checks if encoder supports the requested resolution before configuration - Graceful Fallback:
GetNearestSupportedResolution()finds the nearest supported resolution if requested resolution isn't available - ActualWidth/ActualHeight Properties: Encoder exposes actual resolution being used after any fallback
- Server Dimension Updates: Server tracks and updates stored dimensions when encoder falls back to different resolution
EncoderInfo Enhancements:
Added
MaxSupportedWidthandMaxSupportedHeightpropertiesAdded
Supports4K,SupportsQHD,SupportsFullHD,SupportsHDboolean flagsThese are populated during encoder evaluation for capability reporting
Camera Library Improvements (Kotlin AAR):
Dynamic ImageReader buffer sizing based on resolution
Memory pressure detection to prevent OOM in camera capture layer
Optimized buffer pool management for high-resolution frames
Impact: The codebase is now more maintainable and testable. Users can safely request high resolutions (including 4K) without crashes. The library will automatically fall back to the nearest supported resolution if the device's encoder doesn't support the requested resolution.
v1.5.7: Configurable Video Resolution. This release adds full support for configuring camera resolution, allowing users to select from predefined presets or specify custom resolutions.
New VideoResolution Enum:
Added
VideoResolutionenum with common presets: QVGA (320x240), Low (480x360), VGA (640x480), SVGA (800x600), HD (1280x720), Full HD (1920x1080)Each preset includes recommended bitrate settings for H.264 encoding
Extension methods provide helper functions:
GetWidth(),GetHeight(),GetRecommendedMinBitrate(),GetRecommendedMaxBitrate(),GetFrameBufferSize(),GetDisplayName()ServerConfiguration Resolution Support:
Added
BackCameraResolutionandFrontCameraResolutionproperties for preset selectionAdded
BackCameraWidth,BackCameraHeight,FrontCameraWidth,FrontCameraHeightfor custom resolutionsHelper methods
GetBackCameraWidth(),GetBackCameraHeight(), etc. resolve effective resolutionServer Class Enhancements:
Constructor now accepts
BackCameraResolutionandFrontCameraResolutionparametersNew methods:
SetBackCameraResolution(),SetFrontCameraResolution(),GetBackCameraResolution(),GetFrontCameraResolution()Camera capture and H.264 encoder now use configured resolution
VideoProfile Updates:
Added
Resolutionproperty for preset-based configurationSetting
Resolutionautomatically updatesWidth,Height,MinBitrate, andMaxBitrateHelper methods:
GetFrameBufferSize(),GetDimensions()H.264 Encoder Considerations:
Resolution directly affects encoder buffer size:
(width * height * 3) / 2for YUV420Higher resolutions require more processing power and bandwidth
Bitrate recommendations scale with resolution for optimal quality
Impact: Users can now easily configure video resolution to balance quality, bandwidth, and device performance. Default resolution remains VGA (640x480) for backward compatibility.
v1.5.6: Camera Resource Management Fix. This release fixes a critical bug where cameras would continue running after all clients disconnected, wasting device resources.
Fixed Camera Not Stopping When Clients Disconnect:
Problem: When RTSP streaming started, the code set
_isCapturingBack = true(or_isCapturingFront), but these flags were never reset when clients disconnected. The WatchDog checkedif (!_isCapturingBack)before stopping cameras, so it would skip stopping them because the flag was stilltrue.Fix:
- Removed the broken condition that prevented cameras from stopping
- Now properly resets
_isCapturingBackand_isCapturingFronttofalsewhen stopping cameras - Cameras now correctly stop when all RTSP clients disconnect
Improved MJPEG Client Detection:
Problem: The WatchDog only checked if MJPEG server was enabled (
_mjpegServerEnabled), not if it actually had connected clients. This meant cameras would keep running even when MJPEG server had no clients.Fix: Now checks
_mjpegServer?.ClientCountto determine if MJPEG has active clients before deciding to keep cameras running.Added Catch-All Resource Cleanup:
Fix: Added a second condition to catch the case where cameras are running (started by EventBuss or MJPEG) but all clients have disconnected:
- If no RTSP clients are playing AND no MJPEG clients are connected AND cameras are running, cameras will now stop
- Logs clearly indicate when cameras are stopped or kept running for clients
Impact: This fix prevents unnecessary battery drain and CPU usage when no clients are connected to the stream.
v1.5.5: Critical Server Startup Fix (EnableServer Flag). This release fixes a critical bug where servers created using
ServerConfigurationwould never start.Fixed Missing EnableServer Configuration Property:
Problem: When using the
Server(ServerConfiguration config)constructor, the internal_enabledflag was always set tofalse. This causedServer.Start()to return immediately without actually starting the server, as the start logic checksif (_enabled && !IsRunning)before proceeding.Root Cause: The
ServerConfigurationclass was missing theEnableServerproperty. Sincebooldefaults tofalsein C#, any server created via the configuration constructor would have_enabled = false, silently preventing startup.Fix:
- Added
EnableServerproperty toServerConfigurationclass with default value oftrue - Server constructor now correctly reads this value:
_enabled = configuration.EnableServer - Added comprehensive XML documentation explaining the property's purpose
- Added
Impact: This was a critical bug that caused servers initialized with
ServerConfigurationto appear to start (no errors thrown) but never actually accept connections. TheStart()method would returnfalsesilently. This fix ensures servers start correctly by default.Migration Note: Existing code using
ServerConfigurationwill now work correctly without any changes, asEnableServerdefaults totrue. If you need to disable a server, explicitly setEnableServer = false.
v1.5.4: Critical Bug Fixes for Server Startup and MJPEG Streaming. This release addresses multiple issues that could cause the server to fail silently or MJPEG streaming to not transmit video.
Fixed Wrong Event Unsubscription in Server.cs:
Problem: When stopping the back camera via
BussCommand.STOP_CAMERA_BACK, the code was incorrectly unsubscribing fromOnFrontFrameAvailableinstead ofOnBackFrameAvailable. This caused event handler leaks and potential memory issues.Fix: Corrected the event unsubscription to use
OnBackFrameAvailablefor the back camera service.Fixed MJPEG Server Initialization Issues:
Problem: The
MjpegServerwas being created with default parameters at field initialization, causing:- Memory leak from orphaned event subscriptions (the initial instance subscribed to static events but was replaced in the constructor)
- Lost configuration when MJPEG server was recreated (only
qualityparameter was passed, losing port, authentication, HTTPS settings, etc.)
Fix:
- Added stored fields for all MJPEG server settings (
_mjpegServerPort,_mjpegUseHttps,_mjpegCertificatePath,_mjpegCertificatePassword) - Created
CreateMjpegServer()helper method that uses all stored configuration - Changed
_mjpegServerto nullable with proper null checks throughout - All MJPEG server recreation points now use the helper method with full configuration
- Added stored fields for all MJPEG server settings (
Fixed Channel Initialization Race Condition in Camera Services:
Problem: In both
BackCameraServiceandFrontCameraService, the camera capture was started BEFORE the frame channel was created. This caused:NullReferenceExceptionif frames arrived immediately after starting capture- Potential frame loss during the race window
- The
BoundedChannelFullMode.Waitsetting could block the native camera callback thread
Fix:
- Reordered initialization to create the channel BEFORE starting camera capture
- Changed
BoundedChannelFullMode.WaittoDropOldestto prevent blocking the camera callback thread (real-time video should drop old frames, not block) - Added null checks in
OnFrameAvailable(),StopCapture(), andDispose()methods
Impact: These fixes resolve issues where the server would appear to start successfully but:
- MJPEG streaming would not transmit any video
- Camera services could crash on first frame
- Event handlers could leak memory over time
v1.5.3: Unit Testing Infrastructure. Added comprehensive unit test suite using xUnit and FluentAssertions.
Test Project:
BaluMediaServer.Teststargetingnet9.0with file linking approach for cross-targeting compatibilityTest Coverage (134 tests):
VideoProfileTests(22 tests): Quality clamping, name sanitization, default valuesServerConfigurationTests(27 tests): All property defaults, HTTPS config, camera settingsEventBussTests(7 tests): Command propagation, multiple subscribers, unsubscribe handlingRtspRequestTests(21 tests): CSeq parsing, header handling, property initializationEnumTests(57 tests): AuthType, CodecType, BussCommand value validation and parsing
Tools: xUnit, FluentAssertions, Coverlet for code coverage
Run Tests:
cd BaluMediaServer.Tests dotnet test dotnet test --collect:"XPlat Code Coverage"
v1.5.2: Comprehensive Code Documentation. Added XML documentation comments to all public classes, methods, properties, and events.
Models:
FrameEventArgs,H264FrameEventArgs,Client,VideoProfile,ServerConfiguration,RtspRequest,RtspAuth,EncoderInfo,AuthType,CodecType,BussCommand,TransportModeServices:
Server,MjpegServer,FrontCameraService,BackCameraServiceEncoders:
H264Encoder(general-purpose),MediaTekH264Encoder(MediaTek-optimized)Utilities:
EventBuss,FrameConverterHelper,FrameCallback,ICameraServiceBenefits:
- Full IntelliSense support in Visual Studio and VS Code
- Auto-generated API documentation capability
- Improved code maintainability and developer experience
v1.5.1: MJPEG Server External Access and Improvements. This release enables external device access to the MJPEG stream, making it usable from any device on the network via a simple
<img>tag.Enabled External Network Access:
Problem: MJPEG server was hardcoded to bind to
127.0.0.1(localhost only), making it impossible for external devices to access the stream.Fix: Changed default binding to
0.0.0.0(all interfaces). Added configurablebindAddressparameter and wildcard prefix support for broader compatibility.Added Optional Basic Authentication:
Problem: When exposed to the network, the MJPEG stream had no authentication, creating a security risk.
Fix: Added optional Basic HTTP authentication. When
AuthRequiredis enabled, clients must provide valid credentials. Authentication uses the same user database as the RTSP server.Added CORS Headers for Web Integration:
Fix: MJPEG responses now include proper CORS headers (
Access-Control-Allow-Origin: *) and cache control headers, enabling seamless integration with web pages on any domain.Fixed Front Camera Client Handling:
Problem:
WriteDataAsynconly checked_clientsBackdictionary for client ID lookup, causing Front camera clients to not receive frames properly.Fix: Added
isBackCameraparameter to correctly handle both Front and Back camera clients with proper dictionary lookups.Added Per-Client Timeout with Slow Client Protection:
Problem: One slow client could block frame delivery to all other clients due to
Task.WhenAll()waiting for everyone.Fix: Added
WriteDataAsyncWithTimeout()wrapper with 2-second timeout per client. Slow clients are automatically disconnected without affecting others.Fixed Memory Leak in Client Tracking:
Problem:
_clientLastFrameTimedictionary was never cleaned up when clients disconnected, causing memory accumulation.Fix: Client IDs are now properly removed from
_clientLastFrameTimein all cleanup paths (normal disconnect, timeout, error).Added Client Count Properties:
Fix: Added
ClientCount,BackClientCount, andFrontClientCountproperties for monitoring connected MJPEG clients.Added MjpegServerPort Configuration:
Fix: MJPEG server port is now configurable via
ServerConfiguration.MjpegServerPort(default: 8089) or constructor parameter.
Usage Example (External Access):
<img src="http://192.168.1.100:8089/Back/" alt="Live Stream" /> <img src="http://admin:password123@192.168.1.100:8089/Back/" alt="Live Stream" />v1.5.0: Stability and Performance Improvements. This release focuses on connection reliability, faster disconnection detection, smoother video playback, and reduced latency.
Improved Socket Disconnection Detection:
Problem:
Socket.Connectedproperty doesn't reliably detect abrupt TCP disconnections (client crash, network loss, etc.). The server would continue streaming to dead connections for extended periods.Fix: Added
IsSocketConnected()method that usesSocket.Poll()to actively probe connection state. If poll returns readable but no data is available, the connection is confirmed closed. This detects dead connections within seconds instead of minutes.Reduced Reconnection Time (WatchDog Optimization):
Problem: WatchDog ran every 60 seconds, causing long delays before the server detected all clients were gone and could reset state for new connections.
Fix: WatchDog interval reduced to 5 seconds. Also improved logic to check
IsPlayingstatus alongside socket connection, actively clean up dead clients, and clear SPS/PPS caches when resetting streaming state.Fixed Frame Queue for Smoother Playback:
Problem: H.264 frames were stored in single variables (
_latestH264FrameBack/Front) usingInterlocked.Exchange. If the encoder produced frames faster than they could be sent, frames would be overwritten and lost, causing stuttering.Fix: Replaced single frame variables with
ConcurrentQueue<H264FrameEventArgs>(max 5 frames buffer). Frames are now queued and sent in order, preventing loss during brief processing delays.Optimized Encoder Input/Output Handling:
Problem: Encoder used 0ms timeout for buffer operations, causing missed buffers and aggressive frame dropping (max 1 frame in queue).
Fix:
- Input buffer dequeue timeout increased to 10ms
- Output buffer dequeue timeout increased to 10ms
- Frame queue limit increased from 1 to 3 frames
- Re-enabled sleep in encoding loop to prevent CPU spinning
Reduced Streaming Latency:
Fix: Multiple latency optimizations applied:
- Socket buffers reduced from 256KB to 64KB (less buffering delay)
- TCP_NODELAY explicitly set on all connections
- I-frame interval reduced from 2s to 1s (faster stream recovery)
- Inactivity timeout reduced from 30s to 10s (faster dead connection cleanup)
Enhanced Connection Health Checks:
Fix: Streaming loop now checks three conditions before each frame:
IsSocketConnected()for active connection state- Inactivity timeout (10 seconds with no successful send)
- Consecutive send errors (disconnects after 3 failures)
Fixed Frame Stride Padding Handling:
Problem: Android cameras may include row stride padding in YUV frames, causing buffer size mismatches (e.g., 640x480 camera sending 614,398 bytes instead of expected 460,800).
Fix: Added frame size normalization via truncation to expected size. While this may cause minor artifacts on some devices, it prevents encoder crashes and ensures video delivery.
v1.4.1: Client Connection Management Overhaul and H.264 Reliability Fix. This release addresses critical issues with abrupt client disconnection handling and encoder buffer size mismatches that caused delayed reconnections and missing video.
Fixed Critical Client Collection Bug (ConcurrentBag β ConcurrentDictionary):
Problem: The server used
ConcurrentBag<Client>withTryTake()for client cleanup.TryTake()removes a random element, not the specific client being cleaned up. This corrupted the client list over time, causing ghost clients and preventing proper cleanup.Fix: Replaced
ConcurrentBag<Client>withConcurrentDictionary<string, Client>. Client cleanup now usesTryRemove(client.Id, out _)to remove the exact client being disconnected.Added TCP Connection Timeout Detection:
Problem:
Socket.Connecteddoes not detect abrupt disconnections (network failure, process kill). The server would continue trying to stream to dead clients, blocking resources and preventing new clients from receiving video.Fix: Added comprehensive connection health tracking:
LastActivityTimetracks last successful send per clientConsecutiveSendErrorscounts sequential failures- 5-second send timeout using
CancellationTokenSourcedetects stuck connections - 30-second inactivity timeout in streaming loop catches zombie connections
- Client marked as disconnected after 3 consecutive errors or socket exception
Fixed H.264 Encoder Buffer Size Mismatch:
Problem: The encoder was initialized with camera-reported dimensions (e.g., 640x480), but some cameras send frames with different actual sizes (e.g., 640x640). This caused
Input buffer too smallerrors and dropped frames.Fix: Added
CalculateDimensionsFromFrameSize()method that:- Checks common resolutions against actual YUV420 frame size
- Calculates dimensions using width/height hints when possible
- Falls back to square aspect ratio calculation
- Ensures encoder is always initialized with correct frame dimensions
Improved UDP Error Handling:
Problem: UDP send errors weren't properly tracked, allowing broken connections to persist.
Fix: UDP sends now track activity time and consecutive errors. Clients are disconnected after 5 consecutive UDP errors or when network is unreachable.
Enhanced Error Logging:
Added detailed logging for connection timeouts, send failures, and dimension mismatches to aid debugging.
v1.4.0: Major H.264 Codec Overhaul and VLC Compatibility Fix. This release addresses critical issues in the H.264 implementation that caused stutter, timing problems, and complete playback failure on VLC and other strict players.
Fixed Critical Timestamp Unit Mismatch:
Problem: The encoder outputs timestamps in microseconds (PresentationTimeUs), but the server was treating them as nanoseconds. This resulted in RTP timestamps being 1000x smaller than expected, causing massive stutter, frame overlap, and timing desynchronization.
Fix: The timestamp conversion in
EncoderTimestampToRtpnow correctly converts microseconds to RTP units using fixed-point arithmetic:(deltaUs * 9 + 50) / 100(equivalent todeltaUs * 90000 / 1_000_000).Added VLC Compatibility (sprop-parameter-sets in SDP):
Problem: VLC and many strict players require
sprop-parameter-setsin the SDP to initialize the H.264 decoder. Without this, VLC would fail to decode the stream entirely.Fix: The SDP now dynamically includes base64-encoded SPS and PPS in the
a=fmtpline when available. The server caches these parameter sets as they're received from the encoder.Fixed NAL Unit Extraction (Multiple NALs per Frame):
Problem: The encoder was treating each output buffer as a single NAL unit, even when it contained multiple NAL units (e.g., SEI + IDR, or SPS + PPS combined). This caused incomplete frames and decoder confusion.
Fix: Added
ExtractNalUnitsFromFramemethod that properly parses start codes and extracts all NAL units from encoder output. The server now sends each NAL unit as a separate RTP packet (or FU-A fragmented if large).Fixed SPS/PPS Start Code Handling:
Problem: When extracting SPS/PPS from MediaFormat's csd-0/csd-1 buffers, the code assumed specific start code formats. Some encoders provide raw NAL data without start codes, others use 3-byte or 4-byte start codes.
Fix: Added robust
GetStartCodeLength,GetNalType, andEnsureStartCodehelper methods that handle all cases. Parameter sets are now normalized to 4-byte start codes for consistent handling.Fixed Multi-Client Frame Delivery:
Problem: Using
Interlocked.Exchangewith null replacement caused frames to be consumed by one client, leaving other clients without frames.Fix: Changed to non-destructive frame reading where each client tracks its own last-sent timestamp. Multiple clients can now receive the same frame, and per-client timestamp tracking prevents duplicate sends.
Improved Frame Dropping Strategy:
Problem: The encoder was aggressively dropping frames (keeping only 2 max), which could break B-frame prediction chains and cause visible stutter.
Fix: Frame queue limit increased to 3 with single-frame-at-a-time dropping. This provides better buffering while maintaining low latency.
Added RTCP Sender Reports:
Problem: VLC and other players use RTCP Sender Reports (SR) for clock synchronization and jitter buffer management. Without SR packets, players may exhibit poor sync and choppy playback.
Fix: The server now sends RTCP Sender Reports every 5 seconds. Each SR includes NTP timestamp, RTP timestamp, packet count, and octet count as per RFC 3550.
Enhanced Code Documentation:
Added XML documentation comments to all major methods explaining their purpose, parameters, and behavior.
Improved code readability with clear comments explaining RTP/RTCP protocol details.
v1.3.1: Major H.264 Stability and Stutter Fix This release targets and resolves a series of core issues in the H.264 streaming logic that caused stutter, frame overlapping, and "two-frame" freezes. The stream is now significantly smoother and more stable.
Fixed Critical Timestamp Conversion:
Problem: The server was incorrectly converting the camera encoder's timestamps. We discovered the encoder provides timestamps in nanoseconds, but the server was treating them as microseconds. This resulted in RTP timestamps being 1000x too large, causing players to think a single frame should last for 30+ seconds, leading to a "two-frame" freeze.
Fix: The timestamp conversion logic in EncoderTimestampToRtp has been corrected to divide by 1,000,000,000.0 (nanoseconds) instead of 1,000,000.0 (microseconds).
Corrected RTP Marker Bit Logic:
Problem: The RTP "Marker Bit" (M-bit), which signals the end of a video frame, was being set incorrectly (e.g., on every small NAL unit). This confused decoders, causing them to render frames on top of each other or get stuck.
Fix: The server now correctly tracks all NAL units and fragments belonging to a single frame. The M-bit is now set only on the absolute last RTP packet of the last NAL unit for that frame, as required by the H.264 spec.
Removed Conflicting Stream Pacing:
Problem: The streaming loop had two "pacemakers" fighting each other:
A fixed Task.Delay trying to send at 45 FPS (22ms).
The H.264 encoder, which was producing frames at 25 FPS (40ms).
Fix: The fixed Task.Delay has been removed for H.264 streaming. The loop is now event-driven: it sends a frame as soon as the encoder provides one and loops immediately. If no new frame is ready, it waits a tiny 10ms (to prevent 100% CPU usage) and checks again. This lets the encoder, not the server loop, dictate the stream's framerate.
Eliminated Network Send Latency (Nagle's Algorithm):
Problem: For TCP streams, the OS was likely bundling small RTP packets together before sending them (Nagle's Algorithm). This is good for file transfers but terrible for real-time video, as it introduces small, random delays perceived as micro-stutter.
Fix: Nagle's Algorithm is now explicitly disabled (NoDelay = true) on all accepted client sockets, ensuring every RTP packet is sent to the network immediately.
Removed H.264 Frame Lock Contention:
Problem: The encoder thread (writing a new frame) and the network thread (reading that frame) were using the same lock. This meant one thread often had to wait for the other, causing a "hiccup" in frame delivery.
Fix: This lock has been completely replaced with a high-performance, lock-free Interlocked.Exchange operation. This allows the encoder and network threads to swap frame data atomically without ever blocking each other, resulting in a smoother handoff from camera to network.
v1.2.0: Adding new global encoder for compatiblity with multiple devices not only Mediatek and fixing some features from the server to handle clients.
v1.1.11: Fixing Server to allow Configuration Class, fixing MjpegServer disposal on Server class, fixing MjpegServer to set a fixed bitrate to 30 fps and fixing CPU leaks.
v1.1.10: Adding a custom class 'ServerConfiguration' to handle more easily all the server configurations.
v1.1.9: Adding user/password handling options.
v1.1.8: Fixing issues related with Camera Services, making that on camera or service closure do not allow to restart them.
v1.1.7: Fixing MJPEG Codec bugs avoiding crashes, fixing Watchdog that close prematurly some connections, fixing some issues with the preview.
v1.1.6: Adding ArrayPool to avoid ovearhead at GC with multiple byte[] creations like in RTP Packets. Adding .ConfigureAwait(false) on awaitable method to avoid context overhead, theorical from 100ms to 100 us, increase performance on fewer CPU resources devices.
v1.1.5: Fixing EventBuss command on Server class, if the server was started do not raise the flag into it, and sometimes make the app crash due to "Port already in use" or even using excesive CPU on multiple MJPEG servers. Adding to MJPEGServer preview of EventBuss to handle it by there, but needs sync with main server to avoid duplicate instances or commands.
v1.1.4: Adding auth option into CTOR of Server class, to enable or disable auth on stream rtsp, adding feature to determina video quality into mjpeg server
v1.1.3: Adding handling for auto-quality adjust based on rtcp control for MJPEG codec, allowing to increase or decrease the image quality to guarantee video stability over this codec. -- Adding a preview (WIP) for video profiles allowing to create custom paths for this new profiles, will allow to set a custom resolution, bitrate and more.
v1.1.2: Adding at Server CTOR two new variables to handle if the front or back camera should be enabled, this avoid the problem that only one camera start on devices that can not handle both cameras at same time.
Thanks for checking out Balu Media Server!
Feel free to report bugs, suggest features, or fork and play around with the code.
Let's make mobile RTSP with C# a thing! πͺ
Made with β€οΈ and C# β’ Open Source β’ MIT Licensed
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0-android35.0 is compatible. net10.0-android was computed. |
-
net9.0-android35.0
- Microsoft.Maui.Controls (>= 9.0.51)
- Microsoft.Maui.Essentials (>= 9.0.120)
- Xamarin.AndroidX.Collection.Ktx (>= 1.5.0.1)
NuGet packages
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v1.5.32: Live audio β the AAC-LC pipeline is now fully wired end-to-end. When ServerConfiguration.EnableAudioTrack is true, the microphone is captured (AudioCaptureService, PCM-16, 1024 samples/AAC access unit), hardware-encoded to AAC-LC (AacEncoder, audio/mp4a-latm, raw access units, no ADTS) via a shared AacEncoderManager, and emitted as live RTP on the second m=audio track (trackID=1) packetised per RFC 3640 mpeg4-generic AAC-hbr β each access unit gets its own SSRC/sequence/timestamp space, isolated from the video. The audio pipeline starts on the first audio-track SETUP and is torn down when the last client leaves or the server stops. Earlier builds advertised the m=audio track in the SDP and accepted SETUP for trackID=1 but did not emit audio RTP (SDP/SETUP compatibility path only); v1.5.32 completes it so audio actually plays in VLC/FFmpeg/ONVIF clients. Sample rate and channel count come from AudioSampleRateHz/AudioChannels; off by default so single-track clients see byte-identical SDP. Requires android.permission.RECORD_AUDIO in the host manifest plus a runtime grant; if the grant is missing the video pipeline keeps working and AudioCaptureService raises ErrorOccurred instead of crashing. Documentation-only release: no media-pipeline behavior changed beyond the version bump. Still on the roadmap: RTCP Sender Reports for the audio track and explicit A/V lip-sync hardening. (Also folds in the v1.5.31 work: runtime camera switching with STOP_CAMERA_*/SWITCH_CAMERA fully implemented, and LAN-aware IP selection preferring a reachable LAN interface over a VPN tunnel.)
v1.5.31: ONVIF Profile S + LAN-aware discovery, software stabilization, and runtime camera switching. (1) ONVIF Profile S (opt-in via ServerConfiguration.Onvif, default disabled): the device auto-discovers into any VMS/NVR/ONVIF client. WS-Discovery announces it on the LAN (Hello/Bye + ProbeMatch on 239.255.255.250:3702); a Device + Media SOAP service (HttpListener, default port 8090) answers GetDeviceInformation/GetCapabilities/GetServices/GetScopes and GetProfiles/GetStreamUri/GetSnapshotUri/GetVideoEncoderConfigurations. GetStreamUri returns the existing RTSP URL, GetSnapshotUri returns a cached JPEG (/snapshot/back.jpg|front.jpg on the MJPEG port). Auth is WS-UsernameToken PasswordDigest against the existing RTSP user store. All SOAP/XML/digest/discovery logic is Android-free and unit-tested. Scope is Profile S only (no PTZ/Events/Imaging). (2) LAN-aware IP selection: the advertised host (RTSP SDP c= line + ONVIF XAddr/GetStreamUri/GetSnapshotUri/WS-Discovery) prefers a directly-reachable LAN interface and only falls back to a VPN tunnel when no LAN address exists. Interfaces are classified by NAME (wlan*/eth*/rmnet* vs tun*/tap*/ppp*/wg*) because Mono-on-Android reports the Wi-Fi NIC type as Unknown; loopback and link-local are excluded. Fixes a Tailscale/WireGuard tunnel IP being advertised to a LAN VMS. (3) Software noise-reduction + digital stabilization (opt-in via ServerConfiguration.BackCameraStabilization, back camera only, default off): motion-adaptive temporal denoise (also lowers bitrate) + translation-only digital stabilization, applied to NV21 before H.264 encoding. Self-times per frame and permanently self-disables if it runs over budget, so it can never silently regress framerate; kernels (FrameStabilizerMath) are Android-free and unit-tested. (4) Runtime camera switching: new Server.SwitchCameras() and Server.SetCameraActive(bool front, bool start) start/stop a single camera without tearing down the server, for devices that cannot run both lenses at once. BussCommand.STOP_CAMERA_*/SWITCH_CAMERA are now fully implemented (STOP_CAMERA_* actually releases the camera); MjpegServer.Stop() no longer tears down shared cameras. Verified live on a MediaTek device running Tailscale (WS-Discovery, full Device/Media SOAP, RTSP H.264 1080p + AAC, all reporting the reachable LAN address).
v1.5.30: Stall resilience β a stalled camera no longer drops the client. While the camera delivers no frames, the server feeds a synthetic dark "STREAM STALLED" placeholder (black frame + message + live elapsed-seconds timer) into the H.264/MJPEG streams so the session stays open, and real video resumes seamlessly on the same session once the watchdog re-opens the camera. A camera-stall vs encoder-stall distinction restarts just a hung encoder (~1s) instead of the whole camera (10-30s on MediaTek). Opt-out via ServerConfiguration.StallPlaceholderEnabled (default true).
v1.5.29: High-resolution pipeline performance + quality. Bitrate auto-scaled to resolution (~0.2 bits/pixel/frame, e.g. 1920x1080@30 β ~12.4 Mbps) instead of the old hardcoded 2 Mbps, with a per-camera manual override honored verbatim (Server.SetBack/FrontCameraBitrate(int), Set*AutoBitrate(), Get*Bitrate(), static GetRecommendedBitrate(w,h)). RTCP adaptive bitrate no longer drags the encoder below its configured value β the configured bitrate is the adaptation ceiling and ServerConfiguration.AdaptiveBitrate / Server.SetAdaptiveBitrate(false) pins it. CRITICAL: camera SENSOR_TIMESTAMP (ns) is now converted to µs before MediaCodec β raw ns made the MediaTek C2 time-based GOP logic force an IDR on every frame (~190KB/frame, ~7-11fps at 2K). Camera frames marshalled into a reusable 6-slot ring via JNIEnv.CopyArray (NOTE: FrameEventArgs.Data is reused after ~6 frames β subscribers must copy if they retain it). KeyLatency=0 removed to restore hardware encoder pipelining; NV21βNV12 chroma swap vectorized (SIMD); encoder raised 25β30fps; H.264 Main profile used when supported.
v1.5.28: Optional AAC audio streaming β a second m=audio RTSP track (trackID=1) carrying hardware-encoded AAC-LC alongside the H.264 video track. New ServerConfiguration flags: EnableAudioTrack (default false β fully backward compatible), AudioSampleRateHz (44100), AudioChannels (1). SDP advertises mpeg4-generic with RFC 3640 AAC-hbr fmtp; SETUP for trackID=1 gets its own SSRC/sequence and independent RTP stream. The audio pipeline starts on the first audio-track SETUP and is torn down when the last client leaves. Verified with VLC and ffplay multi-track SDP parsing on net9.0-android.