AdamsLair.Duality.Editor 2.4.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor --version 2.4.0
NuGet\Install-Package AdamsLair.Duality.Editor -Version 2.4.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor" Version="2.4.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor --version 2.4.0
#r "nuget: AdamsLair.Duality.Editor, 2.4.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Editor&version=2.4.0

// Install AdamsLair.Duality.Editor as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Editor&version=2.4.0

The Duality editor.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (19)

Showing the top 5 NuGet packages that depend on AdamsLair.Duality.Editor:

Package Downloads
AdamsLair.Duality.Editor.Plugins.CamView

A basic Camera View editor module.

AdamsLair.Duality.Editor.Plugins.Base

Provides basic infrastructure for the Duality editor, such as PropertyEditors and Importers.

AdamsLair.Duality.Editor.Plugins.PackageManagerFrontend

A user interface for conveniently managing Duality packages.

AdamsLair.Duality.Editor.Plugins.SceneView

Displays the contents of the current Scene hierarchically and allows editing the Scene graph.

AdamsLair.Duality.Editor.Plugins.ProjectView

Provides an overview of project Resources and allows importing new Assets.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 557 6/12/2020
4.0.0-alpha1 369 6/12/2020
4.0.0-alpha0 347 6/12/2020
3.1.9 12,965 10/4/2019
3.1.8 5,591 10/4/2019
3.1.7 713 9/21/2019
3.1.6 740 9/15/2019
3.1.5 1,859 8/10/2019
3.1.4 5,863 7/28/2019
3.1.3 675 7/27/2019
3.1.2 7,882 5/4/2019
3.1.1 739 4/27/2019
3.1.0 716 4/27/2019
3.0.4 769 4/19/2019
3.0.3 1,099 2/24/2019
3.0.2 1,371 2/3/2019
3.0.1 2,480 12/9/2018
3.0.0 6,593 12/7/2018
2.10.19 3,281 6/7/2018
2.10.18 1,556 6/7/2018
2.10.17 1,452 6/3/2018
2.10.16 1,341 5/31/2018
2.10.15 1,777 5/26/2018
2.10.14 993 5/22/2018
2.10.13 1,584 5/10/2018
2.10.12 1,897 4/7/2018
2.10.11 1,735 3/15/2018
2.10.10 3,286 2/6/2018
2.10.9 1,395 2/3/2018
2.10.8 3,566 1/27/2018
2.10.7 1,274 1/19/2018
2.10.5 1,697 1/14/2018
2.10.4 1,659 1/7/2018
2.10.3 1,944 10/30/2017
2.10.2 1,102 10/26/2017
2.10.1 2,925 10/26/2017
2.10.0 2,933 8/22/2017
2.9.1 2,183 6/20/2017
2.9.0 3,525 5/26/2017
2.8.0 1,618 5/25/2017
2.7.25 3,674 4/22/2017
2.7.24 1,448 4/16/2017
2.7.23 1,604 4/15/2017
2.7.22 1,514 4/14/2017
2.7.21 1,823 3/25/2017
2.7.20 1,733 3/10/2017
2.7.19 2,890 2/4/2017
2.7.18 1,474 1/28/2017
2.7.17 1,114 1/28/2017
2.7.16 1,502 1/25/2017
2.7.15 1,901 1/5/2017
2.7.14 1,674 12/28/2016
2.7.13 1,176 12/26/2016
2.7.12 1,214 12/22/2016
2.7.11 2,622 12/2/2016
2.7.10 1,212 12/2/2016
2.7.9 1,586 11/18/2016
2.7.8 1,159 11/18/2016
2.7.7 6,978 11/13/2016
2.7.6 1,718 10/30/2016
2.7.5 1,129 10/30/2016
2.7.4 1,131 10/29/2016
2.7.3 1,150 10/27/2016
2.7.2 1,414 10/24/2016
2.7.1 1,428 10/20/2016
2.7.0 1,401 10/16/2016
2.6.10 1,360 10/13/2016
2.6.9 1,737 10/3/2016
2.6.8 1,121 10/2/2016
2.6.7 1,325 10/2/2016
2.6.6 1,969 9/25/2016
2.6.5 3,052 8/27/2016
2.6.4 1,603 8/27/2016
2.6.3 2,432 8/6/2016
2.6.2 3,380 7/16/2016
2.6.1 1,586 7/13/2016
2.6.0 1,291 7/2/2016
2.5.4 1,296 6/29/2016
2.5.3 1,240 6/29/2016
2.5.2 1,259 6/20/2016
2.5.1 1,877 6/17/2016
2.5.0 1,467 6/16/2016
2.4.0 4,011 5/16/2016
2.3.2 3,162 4/19/2016
2.3.1 1,943 4/1/2016
2.3.0 2,438 3/19/2016
2.2.9 1,390 3/7/2016
2.2.8 1,466 3/5/2016
2.2.7 1,246 2/29/2016
2.2.6 1,897 2/29/2016
2.2.5 1,439 2/18/2016
2.2.4 1,479 2/18/2016
2.2.3 1,838 2/7/2016
2.2.2 3,071 1/31/2016
2.2.1 2,301 1/23/2016
2.2.0 2,214 1/16/2016
2.1.2 2,932 11/14/2015
2.1.1 1,731 11/10/2015
2.1.0 2,681 11/6/2015
2.0.3 4,370 10/20/2015
2.0.2 1,246 10/19/2015
2.0.1 1,263 10/19/2015
2.0.0 8,114 10/19/2015
1.4.1 3,930 5/1/2015
1.4.0 3,890 3/29/2015
1.3.14 1,390 3/26/2015
1.3.13 1,321 3/25/2015
1.3.12 1,490 3/9/2015
1.3.11 1,288 3/9/2015
1.3.10 1,584 3/6/2015
1.3.9 1,359 3/6/2015
1.3.8 1,300 3/6/2015
1.3.7 1,254 3/6/2015
1.3.6 1,566 3/6/2015
1.3.5 2,209 2/24/2015
1.3.4 1,492 2/17/2015
1.3.3 2,068 2/10/2015
1.3.2 1,624 2/6/2015
1.3.1 1,844 2/1/2015
1.3.0 2,927 1/31/2015
1.2.6 1,300 1/30/2015
1.2.5 1,585 1/30/2015
1.2.4 1,766 1/24/2015
1.2.3 1,457 1/16/2015
1.2.2 1,393 1/17/2015
1.2.1 2,930 1/17/2015
1.1.2 6,497 12/4/2014
1.1.1 1,893 11/29/2014
1.1.0 5,181 11/3/2014
1.0.16 1,629 10/5/2014
1.0.15 1,347 10/3/2014
1.0.14 1,323 10/3/2014
1.0.13 1,365 9/30/2014
1.0.12 3,105 9/30/2014
1.0.11 1,747 8/22/2014
1.0.10 1,305 8/19/2014
1.0.9 2,067 8/19/2014
1.0.8 1,392 8/18/2014
1.0.7 1,610 8/18/2014
1.0.6 1,369 8/18/2014
1.0.5 1,417 8/18/2014
1.0.4 1,374 8/18/2014
1.0.3 1,639 7/25/2014
1.0.2 1,362 7/25/2014
1.0.1 3,006 7/25/2014
1.0.0 2,660 7/25/2014

Project View Bugfixes, PropertyEditor Bugfixes, Tweaks, Moved Font Import Code
#FIX: Fixed a recently introduced bug where deleting a file would sometimes not cause it to be removed from the project view.
#CHANGE: Modified PathHelper.IsPathVisible behavior to return false for Unix-hidden file paths, i.e. paths that contain an item which begins with a dot.
#REMOVE: Removed some old code from file event management that was no longer necessary.
#FIX: Fixed a bug where a specialized PropertyEditor was selected for an object that didn't have the matching type.
#CHANGE: Improved performance of PropertyEditor lookups.
#ADD: Added an immutable FontMetric class for easier transfer of font metrics between classes and methods.
#CHANGE: Font Glyph rendering now takes place entirely in the FontAssetImporter.
#REMOVE: Removed the old editor extension methods for Font glyph rendering.
#CHANGE: The FontCharSet class is now read-only after construction.
#CHANGE: Moved / Renamed the former editor FontRenderGlyphCharSet to FontCharSet in the core.
#ADD: The AssetInfo editor now allows to edit custom user data as if they were regular properties.
#ADD: The AssetInfo editor now updated after export operations to account for changes in allowed actions and parameter updates.
#ADD: Added a feedback sound when performing an export or import operation successfully using either of the two editor buttons.
#ADD: Added more AssetManagement documentation.
#CHANGE: Improved ProjectView performance in cases where a lot of files are deleted or added at once. Still far from perfect, but to (sanely) implement the biggest improvement here would require FileEventManager events that directly report N files, rather than one file at a time. This is a significant breaking change and thus scheduled for later.
#ADD: Added RecycleBin API to perform operations with N files at once, rather than one file at a time.
#ADD: Added global editor events that are fired when a public import or export operation has been performed.
#CHANGE: Added a note to the AssetManager regarding its relation to using asset operation classes directly.
#ADD: Added an API for parameter retrieval to the import / export environment.
#ADD: Added custom data attachments to the AssetInfo class.
#ADD: Implemented parameter retrieval API using the new custom data attachments as a backend.
#CHANGE: Moved GetSourceMediaBaseDir helper methods to a static helper class to keep the AssetManager class a clean single-purpose place.
#ADD: Added some null-or-whitespace parameter checks to Asset Environment API.
#ADD: Imported Resources now keep explicit source file hints in their AssetInfo, which are used to determine their corresponding source media file paths. Simulated export operations are used as a fallback.
#CHANGE: The AssetInfo name hint property is no longer serialized, as it is considered temporary.
#ADD: Added more documentation to the AssetManager class.
#CHANGE: Refactored the AssetManager class a little bit in preparation of dealing with issue
#319
#CHANGE: Updated to AdamsLair.WinForms 1.1.4
#CHANGE: Updated to AdamsLair.WinForms 1.1.3