sharpcaster.SocketsForPCL 2.0.4

Cross-platform socket API for Xamarin iOS/Android/Forms, Xamarin.Mac, Windows Phone 8/8.1, Windows Store, UWP and Windows Desktop. Includes support for TCP and UDP listeners and clients, as well as UDP multicast.

Requires NuGet 2.8.1 or higher.

Install-Package sharpcaster.SocketsForPCL -Version 2.0.4
dotnet add package sharpcaster.SocketsForPCL --version 2.0.4
<PackageReference Include="sharpcaster.SocketsForPCL" Version="2.0.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add sharpcaster.SocketsForPCL --version 2.0.4
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

2.0.4 (2016-09-30)

- Released nuget package and fixed typo

2.0.3 (2016-09-27)
     
- Added flag to ignore SSL errors
     
2.0.2 (2016-06-30)

Known Issues:

- A `SocketException` class has been added, allowing socket-related exceptions to be caught from PCL code. In this release, this works for WinRT/UWP platforms only.

Deprecations:

- Support for the iOS "Classic" API, MacOS "Classic" and MonoMac (open source) platforms has been dropped.

Features:

- It is now possible to retrieve the `ICommsInterface` that a `TcpSocketClient` is connected via. Thanks @fubar-coder
- Auto-properties have been replaced with proper events across all classes. Thanks @Waty
- `TcpSocketClient`'s `ConnectAsync` method optionally takes a `CancellationToken` to support client-invoked cancellation and scenarios like timeout. Thanks @SparkStream
- You may now specify a service name rather than port when connecting with a `TcpSocketClient`. Thanks @SparkStream
- For those that need it, you can access the underlying .NET or WinRT/UWP socket instance from native (non-PCL) projects. Thanks @SparkStream
- `UdpSocketClient` can now receive response packets. This simplifies scenarios where you don't need to listen for new packets, but do need to receive response packets. Thanks @SatoshiARA
- All the Udp socket classes now include a `Send-` overload that allows you to specify the number of bytes to be read from the input. This can avoid the need to duplicate a buffer when working with streams. Thanks @jasells

Bugfixes:

- Fixed `InvalidCastException` being thrown by `TcpSocketListener.Dispose()`. Thanks @Waty
- Fix for a rare issue where the Udp classes could throw an exception after receiving an ICMP unreachable packet in certain cases

Other:

- sockets-for-pcl can now also be installed via the Xamarin Component Store. Thanks @mattleibow
- special thanks to @vbisbest for helping work through issues in the prereleases

Dependencies

This package has no dependencies.

Showing the top 1 GitHub repositories that depend on sharpcaster.SocketsForPCL:

Repository Stars
Tapanila/SharpCaster
Chromecast C# SDK for Windows, Windows Phone, .NET 4.5.1, Xamarin.iOS and Xamarin.Android platforms.

Version History

Version Downloads Last updated
2.0.4 7,100 9/30/2016