sdl2_mixer.nuget
2.8.0
dotnet add package sdl2_mixer.nuget --version 2.8.0
NuGet\Install-Package sdl2_mixer.nuget -Version 2.8.0
<PackageReference Include="sdl2_mixer.nuget" Version="2.8.0" />
paket add sdl2_mixer.nuget --version 2.8.0
#r "nuget: sdl2_mixer.nuget, 2.8.0"
// Install sdl2_mixer.nuget as a Cake Addin #addin nuget:?package=sdl2_mixer.nuget&version=2.8.0 // Install sdl2_mixer.nuget as a Cake Tool #tool nuget:?package=sdl2_mixer.nuget&version=2.8.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
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Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget
Product | Versions Compatible and additional computed target framework versions. |
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native | native is compatible. |
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- sdl2.nuget (>= 2.0.0)
- sdl2_mixer.nuget.redist (>= 2.8.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on sdl2_mixer.nuget:
Package | Downloads |
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Dina.Framework
Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame. |
|
Drizzle2D-SDL2
A Simple 2D Game Engine Made in C++ & SDL |
GitHub repositories
This package is not used by any popular GitHub repositories.
In addition to lots of bug fixes, here are the major changes in this release:
* Added support for loading wavpack sound files (https://www.wavpack.com/)
* Added support for loading classic console sound files using Game_Music_Emu (https://github.com/libgme/game-music-emu)
* Use minimp3 instead of dr_mp3 as the default backend for MP3 music
* Use libxmp instead of modplug as the default backend for MOD music
To use libmodplug instead, configure using --enable-music-mod-modplug --disable-music-mod-xmp
* Added support for FLAC audio in Ogg containers
* Added Mix_PauseAudio() to pause and resume all audio playback
* Added Mix_GetNumTracks() and Mix_StartTrack() for managing tracks in GME files