sdl2.v140 2.0.3

There is a newer version of this package available.
See the version list below for details.
dotnet add package sdl2.v140 --version 2.0.3
NuGet\Install-Package sdl2.v140 -Version 2.0.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="sdl2.v140" Version="2.0.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add sdl2.v140 --version 2.0.3
#r "nuget: sdl2.v140, 2.0.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install sdl2.v140 as a Cake Addin
#addin nuget:?package=sdl2.v140&version=2.0.3

// Install sdl2.v140 as a Cake Tool
#tool nuget:?package=sdl2.v140&version=2.0.3

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. This is a NuGet package of SDL2 built with Visual Studio 2015.

Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on sdl2.v140:

Package Downloads
sdl2_image.v140

This is a simple library to load images of various formats as SDL surfaces. This library supports BMP, PNM (PPM/PGM/PBM), XPM, LBM, PCX, GIF, JPEG, PNG, TGA, TIFF and WEBP formats. This is a NuGet package of SDL2_image built with Visual Studio 2015.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.0.4 12,008 1/6/2016
2.0.3 3,007 8/4/2015

This is a minor bugfix release to take care of creating an OpenGL context on Mac OS X 10.6.