Xilophor.StaticNetcodeLib
1.1.1
dotnet add package Xilophor.StaticNetcodeLib --version 1.1.1
NuGet\Install-Package Xilophor.StaticNetcodeLib -Version 1.1.1
<PackageReference Include="Xilophor.StaticNetcodeLib" Version="1.1.1" />
paket add Xilophor.StaticNetcodeLib --version 1.1.1
#r "nuget: Xilophor.StaticNetcodeLib, 1.1.1"
// Install Xilophor.StaticNetcodeLib as a Cake Addin #addin nuget:?package=Xilophor.StaticNetcodeLib&version=1.1.1 // Install Xilophor.StaticNetcodeLib as a Cake Tool #tool nuget:?package=Xilophor.StaticNetcodeLib&version=1.1.1
StaticNetcodeLib
This lib allows BepInEx mods to use Netcode for GameObjects in a static context.
Usage
Add the appropriate BepInDependency attribute to your plugin class, like so:
[BepInDependency(StaticNetcodeLib.Guid, DependencyFlags.HardDependency)]
public class ExampleMod : BaseUnityPlugin
Then add the StaticNetcode attribute to any classes that have static rpcs.
[StaticNetcode]
public class ExampleNetworkingClass
After that, you can simply use Server & Client Rpcs as you normally would (even outside NetworkBehaviours), but in a static context, like so:
[ClientRpc]
public static void ExampleClientRpc(string exampleString)
{
ExampleMod.Logger.LogDebug(exampleString);
}
/* ... */
ExampleClientRpc("Hello, world!");
Note: The Rpc attribute params are not respected for this. For example, ServerRpcs are static and thus cannot have an owner, and are used as if it had the RequireOwnership = false
parameter.
Acknowledgements
Thank you @Lordfirespeed for being my rubber ducky.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.