Websockets.WebSocket4Net 1.0.3

WebSocket4Net implementation of Websockets.Standard.

Install-Package Websockets.WebSocket4Net -Version 1.0.3
dotnet add package Websockets.WebSocket4Net --version 1.0.3
<PackageReference Include="Websockets.WebSocket4Net" Version="1.0.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Websockets.WebSocket4Net --version 1.0.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Websockets.Standard

Websockets.Standard is a .Net Standard class library that wraps around different WebSocket implementations.

This project originated from WebSocket.PCL

Feel free to make an issue/pull request to support more library's/platforms

Platforms

  • Android (Native coming soon)
  • IOS (SocketRocket coming soon)
  • UWP
  • .NET Framework (2.0 and up)
  • .NET Standard/Core (1.3 and up)
  • ~~WP8~~ (dropped because silverlight is not .net standard/VS 2017 compatible)

NuGet

Advantages

With Websocket.Standard you can easily switch between implementations per platform or even at runtime!! Don't know wich websocket to use? Just try them one-by-one by changing one line and see wich suits you best! Are you missing a common websocket library, make an issue and tell us which you need!

Usage

        void Configure()
        {
            // Call in your specific platform startup
            // 1) Link at startup before socket creation
            Websockets.Net.WebsocketConnection.Link();
        }
        
        
        void Connect()
        {
            // 2) Get a websocket from the standard library via the factory
            connection = Websockets.WebSocketFactory.Create();
            connection.OnOpened += Connection_OnOpened;
            connection.OnMessage += Connection_OnMessage;
        }

        void Send()
        {            
            connection.Open("http://echo.websocket.org");
            connection.Send("Hello World");
        }

        private void Connection_OnOpened()
        {
            Debug.WriteLine("Opened !");
        }

        private void Connection_OnMessage(string obj)
        {
            Echo = obj == "Hello World";
        }

Special Setups

.NET Standard/PCL library

  • Include the Websockets.Standard library only, and don't link anything leave that to the platforms to choose

Xamarin Forms

  • Include the Websockets.Standard library in the main common app
  • Include the platform specific library in the platform projects

Windows 8 Phone

  • Fork or download source
  • Change Websocket4Net version to add silverlight support and compile with VS 2015
  • Include Websockets.Websocket4Net and Websockets.Standard library

Example

There are a few 'test' examples (projects with the Tests suffix). Take a look there. They use a common library, the platforms just include the library and link the right implementation.

TODO

  • Support multiple factories/implementation in one app
  • Support Native Android (port from old project)
  • Support Ios SocketRocket (port from old project)
  • Support other platforms/libraries.

Questions?

Make an issue and i will try answer asap.

Websockets.Standard

Websockets.Standard is a .Net Standard class library that wraps around different WebSocket implementations.

This project originated from WebSocket.PCL

Feel free to make an issue/pull request to support more library's/platforms

Platforms

  • Android (Native coming soon)
  • IOS (SocketRocket coming soon)
  • UWP
  • .NET Framework (2.0 and up)
  • .NET Standard/Core (1.3 and up)
  • ~~WP8~~ (dropped because silverlight is not .net standard/VS 2017 compatible)

NuGet

Advantages

With Websocket.Standard you can easily switch between implementations per platform or even at runtime!! Don't know wich websocket to use? Just try them one-by-one by changing one line and see wich suits you best! Are you missing a common websocket library, make an issue and tell us which you need!

Usage

        void Configure()
        {
            // Call in your specific platform startup
            // 1) Link at startup before socket creation
            Websockets.Net.WebsocketConnection.Link();
        }
        
        
        void Connect()
        {
            // 2) Get a websocket from the standard library via the factory
            connection = Websockets.WebSocketFactory.Create();
            connection.OnOpened += Connection_OnOpened;
            connection.OnMessage += Connection_OnMessage;
        }

        void Send()
        {            
            connection.Open("http://echo.websocket.org");
            connection.Send("Hello World");
        }

        private void Connection_OnOpened()
        {
            Debug.WriteLine("Opened !");
        }

        private void Connection_OnMessage(string obj)
        {
            Echo = obj == "Hello World";
        }

Special Setups

.NET Standard/PCL library

  • Include the Websockets.Standard library only, and don't link anything leave that to the platforms to choose

Xamarin Forms

  • Include the Websockets.Standard library in the main common app
  • Include the platform specific library in the platform projects

Windows 8 Phone

  • Fork or download source
  • Change Websocket4Net version to add silverlight support and compile with VS 2015
  • Include Websockets.Websocket4Net and Websockets.Standard library

Example

There are a few 'test' examples (projects with the Tests suffix). Take a look there. They use a common library, the platforms just include the library and link the right implementation.

TODO

  • Support multiple factories/implementation in one app
  • Support Native Android (port from old project)
  • Support Ios SocketRocket (port from old project)
  • Support other platforms/libraries.

Questions?

Make an issue and i will try answer asap.

Release Notes

Added more supported platforms for WebSocket4Net

Version History

Version Downloads Last updated
1.0.3 693 1/25/2018
1.0.2 265 1/22/2018
1.0.1 196 1/18/2018
1.0.0 209 1/17/2018