ValvePak 6.0.0.182
dotnet add package ValvePak --version 6.0.0.182
NuGet\Install-Package ValvePak -Version 6.0.0.182
<PackageReference Include="ValvePak" Version="6.0.0.182" />
<PackageVersion Include="ValvePak" Version="6.0.0.182" />
<PackageReference Include="ValvePak" />
paket add ValvePak --version 6.0.0.182
#r "nuget: ValvePak, 6.0.0.182"
#:package ValvePak@6.0.0.182
#addin nuget:?package=ValvePak&version=6.0.0.182
#tool nuget:?package=ValvePak&version=6.0.0.182
<h1 align="center"><img src="./Misc/logo.png" width="64" height="64" align="center"> Valve Pak for .NET</h1>
<p align="center"> <a href="https://github.com/ValveResourceFormat/ValvePak/actions" title="Build Status"><img alt="Build Status" src="https://img.shields.io/github/actions/workflow/status/ValveResourceFormat/ValvePak/ci.yml?logo=github&label=Build&logoColor=ffffff&style=for-the-badge&branch=master"></a> <a href="https://www.nuget.org/packages/ValvePak/" title="NuGet"><img alt="NuGet" src="https://img.shields.io/nuget/v/ValvePak.svg?logo=nuget&label=NuGet&logoColor=ffffff&color=004880&style=for-the-badge"></a> <a href="https://app.codecov.io/gh/ValveResourceFormat/ValvePak" title="Code Coverage"><img alt="Code Coverage" src="https://img.shields.io/codecov/c/github/ValveResourceFormat/ValvePak/master?logo=codecov&label=Coverage&logoColor=ffffff&color=F01F7A&style=for-the-badge"></a> </p>
A .NET library for reading and extracting VPK (Valve Pak) files, the uncompressed archive format used to package game content in Source and Source 2 engine games.
Usage
using var package = new Package();
// Open a vpk file
package.Read("pak01_dir.vpk");
// Can also pass in a stream
package.Read(File.OpenRead("pak01_dir.vpk"));
// Optionally verify hashes and signatures of the file if there are any
package.VerifyHashes();
// Find a file, this returns a PackageEntry
var file = package.FindEntry("path/to/file.txt");
if (file != null) {
// Read a file to a byte array
package.ReadEntry(file, out byte[] fileContents);
// Inspect entry metadata
Console.WriteLine(file.GetFullPath()); // "path/to/file.txt"
Console.WriteLine(file.GetFileName()); // "file.txt"
Console.WriteLine(file.TotalLength); // file size in bytes
Console.WriteLine(file.CRC32); // CRC32 checksum
}
Do note that files such as pak01_001.vpk are just data files, you have to open pak01_dir.vpk.
Extract all files
using var package = new Package();
package.Read("pak01_dir.vpk");
foreach (var group in package.Entries)
{
foreach (var entry in group.Value)
{
var filePath = entry.GetFullPath();
package.ReadEntry(entry, out byte[] data);
// Create the directory if needed, then write the file
Directory.CreateDirectory(Path.GetDirectoryName(filePath));
File.WriteAllBytes(filePath, data);
}
}
Create a VPK
using var package = new Package();
// Add files to the package
package.AddFile("path/to/file.txt", File.ReadAllBytes("file.txt"));
package.AddFile("models/example.vmdl", File.ReadAllBytes("example.vmdl"));
// Remove a file from the package
package.RemoveFile(package.FindEntry("path/to/file.txt"));
// Write the package to disk
package.Write("pak01_dir.vpk");
Create a VPK split into chunk files
Files added with multiChunk are written into numbered chunk files (pak01_000.vpk, pak01_001.vpk, ...) next to the directory file instead of into the directory file itself. A new chunk file is started once the current one reaches WriteChunkSize (200 MiB by default). The directory file contains MD5 hashes of the chunk files, which can be verified with VerifyChunkHashes.
using var package = new Package();
// Optionally lower the maximum chunk file size, in bytes
package.WriteChunkSize = 100 * 1024 * 1024;
package.AddFile("models/example.vmdl", File.ReadAllBytes("example.vmdl"), multiChunk: true);
// Multi chunk packages must be written to a path so that the chunk files can be created,
// and the filename should end with "_dir.vpk"
package.Write("pak01_dir.vpk");
Optimize for many lookups
By default, FindEntry performs a linear scan. If you need to look up many files, call OptimizeEntriesForBinarySearch() before Read() to sort entries and use binary search instead. You can also pass StringComparison.OrdinalIgnoreCase for case-insensitive lookups.
using var package = new Package();
// Call before Read() to enable binary search for FindEntry
package.OptimizeEntriesForBinarySearch();
package.Read("pak01_dir.vpk");
// FindEntry calls are now significantly faster
var file = package.FindEntry("path/to/file.txt");
Read into a user-provided buffer
var entry = package.FindEntry("path/to/file.txt");
// Allocate your own buffer (must be at least entry.TotalLength bytes)
var buffer = new byte[entry.TotalLength];
package.ReadEntry(entry, buffer, validateCrc: true);
Using ArrayPool to avoid allocations when reading many files:
var entry = package.FindEntry("path/to/file.txt");
var buffer = ArrayPool<byte>.Shared.Rent((int)entry.TotalLength);
try
{
package.ReadEntry(entry, buffer, validateCrc: true);
// Use buffer[..entry.TotalLength] here
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
Stream-based access
GetMemoryMappedStreamIfPossible returns a memory-mapped stream for large files (over 4 KiB) and a MemoryStream for smaller ones. This avoids reading the entire file into a byte array.
var entry = package.FindEntry("path/to/file.txt");
using var stream = package.GetMemoryMappedStreamIfPossible(entry);
Verification
using var package = new Package();
package.Read("pak01_dir.vpk");
// Verify MD5 hashes of the directory tree and whole file
package.VerifyHashes();
// Verify MD5/Blake3 hashes of individual chunk files (pak01_000.vpk, pak01_001.vpk, ...)
package.VerifyChunkHashes();
// Verify CRC32 checksums of every file in the package
package.VerifyFileChecksums();
// Verify the RSA signature if the package is signed
bool valid = package.IsSignatureValid();
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- Blake3 (>= 3.0.2)
- System.IO.Hashing (>= 10.0.10)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on ValvePak:
| Package | Downloads |
|---|---|
|
ValveResourceFormat
Parser, decompiler, and exporter for Valve's Source 2 resource file formats. Supports models, textures, materials, maps, particles, and more. |
|
|
VPKTools
Utilities to parse Valve's PAK files for metadata purposes. |
|
|
CS2CalloutExtractor
A library for extracting callouts from Counter-Strike 2 `.vpk` files. |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on ValvePak:
| Repository | Stars |
|---|---|
|
ValveResourceFormat/ValveResourceFormat
Source 2 Viewer is an all-in-one tool to browse VPK archives, view, extract, and decompile Source 2 assets, including maps, models, materials, textures, sounds, and more.
|
|
|
ktxiaok/FireAxe
A Left 4 Dead 2 addon manager that supports hierarchical organization, workshop items and collections download, addon enablement management, etc.
|
| Version | Downloads | Last Updated |
|---|---|---|
| 6.0.0.182 | 76 | 9/7/2026 |
| 5.0.2.177 | 3,017 | 8/8/2026 |
| 4.0.0.142 | 24,069 | 11/11/2025 |
| 3.0.3.132 | 2,528 | 9/22/2025 |
| 2.0.1.107 | 15,462 | 5/9/2024 |
| 2.0.0.101 | 496 | 3/22/2024 |
| 1.8.0.93 | 1,070 | 2/13/2024 |
| 1.7.0.88 | 2,210 | 1/7/2024 |
| 1.6.2.76 | 7,598 | 11/23/2023 |
| 1.6.1.71 | 3,629 | 9/8/2023 |
| 1.6.0.67 | 376 | 9/5/2023 |
| 1.5.0.59 | 1,985 | 7/14/2023 |
| 1.4.0.53 | 2,295 | 3/22/2023 |
| 1.3.0.33 | 3,694 | 4/29/2022 |
| 1.2.0.24 | 1,028 | 1/15/2022 |
| 1.1.0.1 | 5,552 | 11/23/2021 |
| 1.0.2.35 | 3,043 | 6/23/2020 |
| 1.0.2.29 | 3,326 | 3/21/2019 |
| 1.0.0.24-AppVeyor | 720 | 3/19/2019 |
| 0.4.0.11 | 3,386 | 9/18/2016 |
View release notes at https://github.com/ValveResourceFormat/ValvePak/releases