UndoService 2.3.2

dotnet add package UndoService --version 2.3.2                
NuGet\Install-Package UndoService -Version 2.3.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UndoService" Version="2.3.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add UndoService --version 2.3.2                
#r "nuget: UndoService, 2.3.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install UndoService as a Cake Addin
#addin nuget:?package=UndoService&version=2.3.2

// Install UndoService as a Cake Tool
#tool nuget:?package=UndoService&version=2.3.2                

UndoService

This is a simple undo/redo service based on the memento pattern. It uses delegates to get and set state. You can use different services to track different parts of the application state. The main advantage of this is that you don't have to store the whole of the application state on every change.

Features

  • Multiple undo/redo stacks can be used concurrently, reducing memory imprint.
  • Undo/Redo can be performed interchangeably on the state of the application whole or on specific parts.
  • No requirement to write custom classes or methods as it uses generic stacks and delegate methods.
  • Optional cap on the size of Undo stacks.
  • Recorded states can be tagged. Tag values are present in the arguments of the StateSet event, which is raised on Undo or Redo.

Usage

myString = "my original string";

var undoService = new UndoService<string>(GetStringState, SetStringState, null);

myString = "Something different";

undoService.RecordState();

undoService.Undo();     //myString = "my original string"

The simplest approach is to use a single UndoService for application state. Alternatively you can use separate UndoServices for different sections in conjunction with an UndoServiceAggregate. This means that the whole of the application state does not need to be recorded on each change.

To create an UndoService, pass the delegate methods that are used to get and set the state. To use it, invoke RecordState() after making changes to the state. Note that the initial state is recorded automatically when the UndoService is initialized. Reset() will clear the undo and the redo stack. Use the service's CanUndo and CanRedo properties to enable/disable Undo/Redo commands.

You can use the IsStateChanged flag to keep track of any unsaved changes to your application state (if applicable). The flag is set to true when RecordState() is invoked. ClearIsStateChangedFlag() and Reset() both clear it.

Single UndoService Example


        // We will demonstrate change tracking on this string. 
        private string _statefulString;     
        
        // This is the method to get the state of the tracked object.
        // (If you have an existing method, you can just put it in a wrapper to match the delegate signature.)
        private void GetStringState(out string state)
        {
            state = _statefulString;
        }

        // Method to set the state.
        private void SetStringState(string value)
        {
            _statefulString = value;
        }

        public void UndoRedoTest()
        {
            var undoServiceForString = new UndoService<string>(GetStringState, SetStringState, null);

            _statefulString = "One";
            undoServiceForString.RecordState();
            _statefulString = "Two";
            undoServiceForString.RecordState();

            undoServiceForString.Undo();
            Assert.IsTrue(_statefulString.Equals("One"));

            undoServiceForString.Redo();
            Assert.IsTrue(_statefulString.Equals("Two"));
        }

To create an UndoServiceAggregate, pass it an IUndoService array. To use it, invoke RecordState() in the child UndoServices to record changes. Generally undo and redo would be done via the UndoServiceAggregate. However, you can also do so in the child UndoServices directly to undo the last changes to specific elements.

UndoServiceAggregate Example


        // We will use an UndoService to track changes to this
        private string _statefulString;     

        // We will use a second UndoService to track changes to this.
        private int _statefulInt;

        public void AggregateUndoServiceUndoRedoTest()
        {
            // Create the UndoServiceAggregate by passing an IUndoService array
            var undoServiceForInt = new UndoService<int>(GetIntState, SetIntState, null);
            var undoServiceForString = new UndoService<string>(GetStringState, SetStringState, null);
            IUndoService[] subservices = { undoServiceForInt, undoServiceForString };
            var serviceAggregate = new UndoServiceAggregate(subservices);


           // Use the Undo services to track changes to their associated objects.
            _statefulInt = 1;
            undoServiceForInt.RecordState();
            _statefulString = "One";
            undoServiceForString.RecordState();
            _statefulInt = 2;
            undoServiceForInt.RecordState();
            _statefulInt = 3;
            undoServiceForInt.RecordState();
            _statefulString = "Two";
            undoServiceForString.RecordState();


            // Use the Service Aggregate to undo/redo the most recent changes.
            serviceAggregate.Undo();
            Assert.IsTrue(_statefulString.Equals("One"));
            Assert.IsTrue(_statefulInt == 3);

            serviceAggregate.Undo();
            Assert.IsTrue(_statefulString.Equals("One"));
            Assert.IsTrue(_statefulInt == 2);

            serviceAggregate.Undo();
            Assert.IsTrue(_statefulString.Equals("One"));
            Assert.IsTrue(_statefulInt == 1);

            serviceAggregate.Redo();
            Assert.IsTrue(_statefulString.Equals("One"));
            Assert.IsTrue(_statefulInt == 2);

            serviceAggregate.Redo();
            Assert.IsTrue(_statefulString.Equals("One"));
            Assert.IsTrue(_statefulInt == 3);

            serviceAggregate.Redo();
            Assert.IsTrue(_statefulString.Equals("Two"));
            Assert.IsTrue(_statefulInt == 3);
        }
        
        
        // These are the methods to get/access state, used by the UndoServices above.

        private void GetStringState(out string state)
        {
            state = _statefulString;
        }

        private void SetStringState(string value)
        {
            _statefulString = value;
        }

        private void GetIntState(out int state)
        {
            state = _statefulInt;
        }

        private void SetIntState(int value)
        {
            _statefulInt = value;
        }

Refer to the unit test project in the source repository for examples of other features.

Checklist

If you run into problems, check the following:

  • Make sure you invoke RecordState() after making changes, not before.
  • Make sure you don't invoke RecordState() in the delegate method that sets the state. Otherwise it will be invoked during a Redo() operation and extra states will be added incorrectly.

If you run into problems that aren't resolved by the above, please raise an issue or send an email.

Public Interfaces

  • IStateTracker is used to record changes to state. It is implemented by UndoService.
  • IUndoRedo is used to execute Undo and Redo operations. It is implemented by UndoService and UndoServiceAggregate.
  • IUndoService is used to both record state and perform undo/redo. It is implemented by UndoService.

Copyright 2020 Peter Dongan. Licence: MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
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  • .NETStandard 2.0

    • No dependencies.

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Version Downloads Last updated
2.3.2 2,137 11/17/2020
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